Ok, i shouldn't be here, and Gmax will probably ban me of MIRC soon, given that i have an exam in 6 hours and haven't studied... but for several things.
Firstly, postgame will be up quite soon, i believe. I'm sick of studying.
Secondly, the evolved pokemon.
Crobat: One time steal everything in the game that is being moved or used.
Pikachu: One time 4 secret votes on someone.
Garchomp: One time outrage. We all know what outrage is. After the outrage will lose his ability and unable to vote, making him.... dead weight?
Linoone: Scavenger.
The theory was that all the forms had a thief so that they could steal their own evolution item, and some sort of inspection. (Honestly, Dusclops read the ability PM so that Dusknoir can see who to absorb and use. Of course, this got destroyed when he evolved twice in a row).
Now, the whole theme of this mafia was to have overpowered roles out there for people to recruit. The one question we were wanting to ask is if they are a lot of overpowered but niche roles, how would the basic roles perform? The answer was that Zelda became the top role. Erm, right.
Unfortunately, this whole mafia also proved that the concept of Viva has been destroyed. Viva simply cannot work anymore.
Now finally, an award i want to give is the worst player: Me. This will be my final time being a host, and i think the mafia community will benefit from it. I was a horrible host.
Also, for the teams. Now i know i said finally but i'm writing things as my thoughts come to me. Anyway.
The themes of the teams were made from the trumpcard role.
Heroines was of course a multi-purpose team which could do anything. Blossom was pretty much overpowered i believe.
Hafllings was the sneaky team, after the assassination Frodo would have gotten safeguard ability.
Toys were meant to be the master plan team. We actually believed it would have worked, and almost made Woody die immediately if it didn't but at last gave him a second chance.
Paranormals were obviously defensive. Full immunity. Of course... the eggs...
The eggs were simple and brutish thugs. Their ability simply allowed them to kill more and more.
So anyway, the game went on. By the time gmax recruited Mekkah, i knew it wasn't going to be good. But anyway, moving on, the eggs at one point could actually have won. Of course, someone (i forgot who) betrayed the team and thus the last halfling lost the lynch vote at 12-11. But oh well.
Well, that's about all i can remember for now. Postgame will be up soon i hope.
Well, guess not. Here are my thoughts on some of the roles.
Doraemon: I missed out one huge clause, must use the ability every turn. Or at least once per two turns. If i did that he would have become usable in a game.
Thieves in general: A thief in most games is frankly, useless. A thief in a 20-player game can hardly manage to get an item. A thief is a 50 player game... Pooh Bear was my attempt in fixing that. Indeed, a lot of times he hit nothing, but then again this whole experiment was screwed by Dave.
Speaking of Dave: DO NOT USE HIM AGAIN. He broke the whole game.
Blossom: This is a good role actually, not to the border of overpowered though. Role doubler is useful but not game-winning.
Item improver: Too niche. Most of the times he can't get the items.
Combining items: Again, too niche. Most of the times they won't be combined. Dave aside
Roles that turned into items when they die: Batteries. This is one concept that i'm willing to explore further, apart from the fact that i don't want to host anymore. It can be any item from inspector dying turning into an item that allows limited inspect or something.
One time roles: The only time one timers should be used is if they are combined with another role.
Rogue that gains more powers: One way to make the normally not that useful rogue better. Just put it in (of course, not as mad as mine), since chances are the rogue can't get his power anyway.
Roles that can only aim a person once throughout the game: Why not?
Twins with more powers: Again, this could be good. Aura_guardian / Erm... had this pair where one twin will protect the other from dying. So only one twin is vulnerable. This gave them two votes, still the ability to know each other, and an ability that isn't overpowered. I think this is better then a normal twin.
Secret votes: Again, we didn't really see much of this, but it might be good.
Mayors/Champions: Go for them.
Erm, that's all i remember for now. So, postgame will be up soon! (Yeah that's the third time i said it).