RATE MY TEAM:
Gen 7 Mono Ice
Introduction
This team dates back to the early SM but duo to army, work and university studies, I wasn't able to use it in action until the last Christmas. I might be remembered from last gen for posting a gen 6 ice team which too was successful but oh boy did this one rock. At the time of writing this, my ladder peak is 1810 and I have hit rank 8 in the ladder using only this team.
Even though I loved Aurorus as a lead (and still think it is viable), I decided that Mamoswine would be my Stealth Rock user this team as I would anyway always use it in every mono ice team hence its good match up against fire, steel and rock.
Kyurem-B is simply must on every ice team since it has a decent move pool and amazing overall stats. I decided to run more specially oriented version this time so that I could take on the biggest threat to Ice, Mega Scizor.
My favorite sweeper Cloyster has always been the back bone of my teams. With +speed nature and +2 Speed it will outspeed scarfed mons up to base 110 speed. Cloyster is a under rated late game monster.
I wanted more speed and I needed some hazard control so A-Sandslash became my spinner. With Avalugg your only chance to spin was against physical mons. If hail is up Sandslash's speed goes to 502 and it will have a better chance to get a spin. With its better typing it is also easier to switch on moves even though it has less bulk compared to Avalugg.
Psychic is currently a very popular type and I needed some help against that. Weavile was the answer to this problem and with its base 125 speed it outspeeds good portion of the meta just with + speed nature.
Probably the biggest advantage of 7 gen over the previous one was the introduction of Aurora Veil. The best mon to set that up is of course A-Ninetales. Veil is amazing for the teams set up mons and Snow Warning allows Sandslash to go sanic speed. Base 109 also outspeed common leads as Infernape and Galvantula and threats like Cobalion, Terrakion and Keldeo. Freeze-dry also makes the match up against Water a ton easier.
The Team in details
Money$wine (Mamoswine) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Endeavor
- Stealth Rock
- Ice Shard
The teams lead varies against each much up and so it hasn't a designated lead but Mamoswine is a common one. As you are going to see the team is heavily based on sash and set up to make Steels and Mega Scizors life extra difficult. Sash Endeavor set is effective way to get up rocks and to revenge threats such as Terrakion, Heracross, Excadrill, Scizor and other sweepers that are problem to the team. Of course Scizor could play around the sash if the opponent knows the set but its prediction is more challenging since I already have 2 other sash mons. Ice Shard (or hail) will finish the weakened target and is a great stab priority overall. Thick Fat gives you protection and more switch-ins on fire/ice moves. Oblivious is viable but I prefer Thick Fat since I always attack leads like Infernape and Aerodactyl before possible getting up rocks. Jolly max speed max attack allows you to outspeed Bisharp, Heatran, Magnezone and Mega Tyrannitar and hit them hard as possible.
Black Boi (Kyurem-Black) @ Expert Belt
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Hidden Power [Fire]
- Ice Beam
- Fusion Bolt
- Earth Power
This set is just a nightmare to Steel hitting everything super effectively. Because of its amazing coverage I like to run Expert Belt over Life Orb. It can also bluff the popular scarf set which LO cant do. The coverage also gives very hard times to Poison, Electric and Fire. Teravolt is amazing wallbreaking ability and when paired with E-Belt allows you to hit Mega-Venusaur hard with Ice Beam, Rotom-W with Earth Power as well as OHKOing Forretress, Rotom-H, Magnezone and even Skarmory if sun is up (against Char-Y Flying teams). Hidden Power Fire gives you the way to hit Scizor and Ferrothorn and it will also break Heatrans Air Balloon because of Teravolt if it tries switch in. Naive nature gives the speed to go past Lando-T, Krookodile, Rotoms and Nidoking while taking physical hits like Scizors Bullet Punch and Excadrills Iron head better.
Blue Oyster Cult (Cloyster) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Spear
- Ice Shard
- Liquidation
- Shell Smash
Sash Cloyster is super reliable sweeper and its especially effective against now very popular Fairy. With one Shell Smash it will outspeed and kill everything in Fairy apart from Klefki and Azumarill. Icicle Spear is an amazing multi-hit move and deals with Mimikyus Disguise, subs and sashes. With rocks up +2 Ice Shard will KO threats like Breloom, scarf Latios and Hawlucha and I always like to have at least 2 priority mons in the team. Liquidation is a reliable stab and +2 kills Heatran, Victini, Volcarona and offensive Tyrannitar. I like the sash set over the special set because the shell smash is more guaranteed. Jolly is run so that at +2 Cloysters speed hits 524 and it outspeeds scarfed mons that are under base 110 speed, namely Terrakion, Infernape and Jirachi.
Sanic (Sandslash-Alola) @ Groundium Z
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Icicle Spear
A-Sandslash is such a good spinner and with this set it can also sweep, notably against Psychic, Fairy, Poison and Dragon. Often times the opponent will predict me to spin by either switching into a ghost type or using Protect and that gives me an easy set up. Iron Head is not necessary against Fairy or Rock since Icicle spear and Groundium Z Earthquake gives me all the coverage to sweep. Z has a 75% chance to kill Scarf Jirachi, and hail/rocks guarantees the kill. Depending on the set, Groundium Z gets surprise KOs on Klefki and +2 can 1-hit trough Reflect. +2 also kills Doublade, Toxapex, Mega Tyranitar. Icicle spear is run over Icicle Crash because of the accuracy, and because it helps to snatch KO on sash mons like Alakazam and Breloom (needs veil to survive m-punch), Multiscale Dragonite and with +2 it can kill Mimikyu trough Disguise with 4 hits. Jolly must be run so that you can outspeed base 100 scarfs (Jirachi, Victini).
Filthy Hobbitses (Weavile) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Counter
- Swords Dance
This set is more bizarre one and claims surprise KOs on scarf sweepers and Mega Scizors. I originally ran banded set but it rarely put any work so I decided to try out counter and it was a pleasant surprise, not only does it stop Scizor, i have got kills against Mega Swampert and previously mentioned scarf threats. And thats only Counter. With base 125 speed and stab Knock Off it does a dent to every Psychic and Ghost team. Low Kick and Swords Dance helps to beat Heatran, Bisharp, Tyranitar and Magnezone. I have never ever been more confident to face Steel before I added this Counter set to team and unfortunately it doesn't have room to Ice stabs. Pressure is run over Pickpocket because if you Counter e.g. scarf Terrakion, you get its scarf and are now locked to Counter.
Alolan Fine Ales (Ninetales-Alola) (F) @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Blizzard
This team couldn't work without A-Ninetales. Snow Warning brings up hail which gives Sandslash it speed, chips the opponent and destroys sash/sturdy, and enables to get up Aurora Veil. I have put Icy Rock over Light Clay so that that i can maximize the potential to spin successfully with Sandslash. I find this more important than having more veil turns with so many sash mons in the team. Veil gives you more flexibility to switch around and set up quickly. With veil up Kyurem also lives +2 Bullet Punch and revenges with Hidden Power. Freeze-Dry OHKOs Pelipper, variants of Seismitoad, Gastrodon, Kingrda and Mega Swampert with sum chip. Moonblast hits fighting and dark types. For me its a coin toss between Encore and Blizzard. I have personally found myself in more situations where I would find Blizzard more useful than Encore. Blizzard gets some OHKOs and 2-hit KOs that Freeze-Dry wouldnt give e.g. Mega-Pinsir and Skarmory.
Conclusion
With this team I have had real chances to beat Steel and I must emphasize the importance of this because Steel will always be a common type whereas Fighting isn't very common and is even more difficult to prep against. I have had good success against Psychic, Fairy, Poison, Rock, Fire, Water, Dragon, Flying, Ground, Grass and Ghost.
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 252 HP / 0 SpD Forretress: 451-533 (127.4 - 150.5%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 248 HP / 16 SpD Scizor-Mega: 298-350 (86.8 - 102%) -- 87.5% chance to OHKO after Stealth Rock 252 SpA Expert Belt Teravolt Kyurem-Black Hidden Power Fire vs. 252 HP / 164+ SpD Ferrothorn: 211-250 (59.9 - 71%) -- guaranteed 2HKO after Stealth Rock
252 SpA Expert Belt Teravolt Kyurem-Black Ice Beam vs. 252 HP / 132+ SpD Zapdos: 288-341 (75 - 88.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Expert Belt Teravolt Kyurem-Black Ice Beam vs. 252 HP / 28 SpD Venusaur-Mega: 281-331 (77.1 - 90.9%) -- 25% chance to OHKO after Stealth Rock
0 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 4 HP / 0 Def Azumarill: 329-389 (96.1 - 113.7%) -- guaranteed OHKO after Stealth Rock
0 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 248 HP / 28 Def Celesteela: 259-307 (65.2 - 77.3%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Expert Belt Teravolt Kyurem-Black Fusion Bolt vs. 252 HP / 4 Def Toxapex: 190-226 (62.5 - 74.3%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 248 HP / 0 SpD Rotom-Heat: 422-499 (139.2 - 164.6%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 4 SpD Heatran: 422-499 (130.6 - 154.4%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 0 SpD Infernape: 295-348 (100.6 - 118.7%) -- guaranteed OHKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 252 HP / 4 SpD Rotom-Wash: 211-250 (69.4 - 82.2%) -- guaranteed 2HKO
252 SpA Expert Belt Teravolt Kyurem-Black Earth Power vs. 0 HP / 0 SpD Bisharp: 298-353 (109.9 - 130.2%) -- guaranteed OHKO
+2 252 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Mimikyu: 395-470 (157.3 - 187.2%) -- guaranteed OHKO
+2 252 Atk Cloyster Icicle Spear (5 hits) vs. 248 HP / 252+ Def Celesteela: 240-285 (60.4 - 71.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 92 Def Ferrothorn: 245-290 (69.6 - 82.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Cloyster Liquidation vs. 0 HP / 4 Def Heatran: 422-500 (130.6 - 154.7%) -- guaranteed OHKO
+2 252 Atk Cloyster Liquidation vs. 168 HP / 0 Def Tyranitar: 414-488 (108 - 127.4%) -- guaranteed OHKO
+2 252 Atk Cloyster Ice Shard vs. 0 HP / 4 Def Breloom: 254-300 (97.3 - 114.9%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Cloyster Ice Shard vs. 0 HP / 0 Def Latios: 254-302 (84.3 - 100.3%) -- 81.3% chance to OHKO after Stealth Rock
+2 252 Atk Cloyster Ice Shard vs. 96 HP / 0 Def Hawlucha: 270-318 (84.1 - 99%) -- 75% chance to OHKO after Stealth Rock
252 Atk Sandslash-Alola Tectonic Rage (180 BP) vs. 0 HP / 0 Def Jirachi: 328-386 (96.1 - 113.1%) -- guaranteed OHKO after Stealth Rock
252 Atk Sandslash-Alola Tectonic Rage (180 BP) vs. 248 HP / 0 Def Klefki: 354-418 (111.6 - 131.8%) -- guaranteed OHKO
252 Atk Sandslash-Alola Tectonic Rage (180 BP) vs. 252 HP / 4 Def Toxapex: 226-268 (74.3 - 88.1%) -- guaranteed 2HKO
252 Atk Sandslash-Alola Tectonic Rage (180 BP) vs. 0 HP / 0 Def Cobalion: 262-310 (81.1 - 95.9%) -- guaranteed 2HKO
252 SpA Ninetales-Alola Freeze-Dry vs. 248 HP / 224 SpD Pelipper: 340-408 (105.2 - 126.3%) -- guaranteed OHKO
252 SpA Ninetales-Alola Freeze-Dry vs. 252 HP / 4 SpD Seismitoad: 424-504 (102.4 - 121.7%) -- guaranteed OHKO
252 SpA Ninetales-Alola Freeze-Dry vs. 0 HP / 0 SpD Swampert-Mega: 304-364 (89.1 - 106.7%) -- 75% chance to OHKO after Stealth Rock
252 SpA Ninetales-Alola Freeze-Dry vs. 252 HP / 220+ SpD Mantine: 196-232 (52.4 - 62%) -- guaranteed 2HKO
252 SpA Ninetales-Alola Blizzard vs. 248 HP / 8 SpD Skarmory: 174-205 (52.2 - 61.5%) -- guaranteed 2HKO after hail damage
252 SpA Ninetales-Alola Blizzard vs. 0 HP / 0 SpD Pinsir-Mega: 288-338 (106.2 - 124.7%) -- guaranteed OHKO
Steel: https://replay.pokemonshowdown.com/gen7monotype-845953553
Steel: https://replay.pokemonshowdown.com/gen7monotype-848802869
Fairy: https://replay.pokemonshowdown.com/gen7monotype-848339759
Fire: https://replay.pokemonshowdown.com/gen7monotype-848188661
Water: https://replay.pokemonshowdown.com/gen7monotype-848009579
Flying: https://replay.pokemonshowdown.com/gen7monotype-846104386
Dragon: https://replay.pokemonshowdown.com/gen7monotype-842312427
Poison: https://replay.pokemonshowdown.com/gen7monotype-849654678
Electric: https://replay.pokemonshowdown.com/gen7monotype-847295031
Ice: https://replay.pokemonshowdown.com/gen7monotype-840688771
Dark: https://replay.pokemonshowdown.com/gen7monotype-846374304
Steel: https://replay.pokemonshowdown.com/gen7monotype-848802869
Fairy: https://replay.pokemonshowdown.com/gen7monotype-848339759
Fire: https://replay.pokemonshowdown.com/gen7monotype-848188661
Water: https://replay.pokemonshowdown.com/gen7monotype-848009579
Flying: https://replay.pokemonshowdown.com/gen7monotype-846104386
Dragon: https://replay.pokemonshowdown.com/gen7monotype-842312427
Poison: https://replay.pokemonshowdown.com/gen7monotype-849654678
Electric: https://replay.pokemonshowdown.com/gen7monotype-847295031
Ice: https://replay.pokemonshowdown.com/gen7monotype-840688771
Dark: https://replay.pokemonshowdown.com/gen7monotype-846374304
Money$wine (Mamoswine) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Endeavor
- Stealth Rock
- Ice Shard
Black Boi (Kyurem-Black) @ Expert Belt
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
IVs: 30 Atk
- Hidden Power [Fire]
- Ice Beam
- Fusion Bolt
- Earth Power
Blue Oyster Cult (Cloyster) @ Focus Sash
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Spear
- Ice Shard
- Liquidation
- Shell Smash
Sanic (Sandslash-Alola) @ Groundium Z
Ability: Slush Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Icicle Spear
Filthy Hobbitses (Weavile) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Counter
- Swords Dance
Alolan Fine Ales (Ninetales-Alola) (F) @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Blizzard
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Endeavor
- Stealth Rock
- Ice Shard
Black Boi (Kyurem-Black) @ Expert Belt
Ability: Teravolt
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
IVs: 30 Atk
- Hidden Power [Fire]
- Ice Beam
- Fusion Bolt
- Earth Power
Blue Oyster Cult (Cloyster) @ Focus Sash
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Spear
- Ice Shard
- Liquidation
- Shell Smash
Sanic (Sandslash-Alola) @ Groundium Z
Ability: Slush Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Icicle Spear
Filthy Hobbitses (Weavile) @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Low Kick
- Counter
- Swords Dance
Alolan Fine Ales (Ninetales-Alola) (F) @ Icy Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Blizzard
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