CB Basculin (qc 0/1)

pannu

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[SET]
name: Choice Band
move 1: Wave Crash
move 2: Aqua Jet
move 3: Liquidation / Head Smash
move 4: Ice Fang / Double Edge / Liquidation
item: Choice Band
ability: Rock Head / Adaptability
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Water / Rock
[SET COMMENTS]

Basculins decent speed tier and strong, mostly unresisted STAB make it a threatening wall breaker. Aqua Jet is a powerful priority option-- which is even stronger on Adaptability sets, that allows Basculin to pick off weakened faster and set up Pokemon like Masquerain, Dragon Dance Charizard, and Alolan Dugtrio. The last two moves you want depends on what ability Basculin runs, Liquidation is a good option for Adaptability variants to run if to take the recoil that comes with using Wave Crash. However Rock Head sets don't face this issue and are better off running Double Edge or the riskier but stronger Head Smash to hit resists like Gogoat and Mareanie. Ice Fang lets it do Super Effective damage to Grass-types like Gogoat and Dartrix but is usually outclassed by Head Smash on Rock Head sets. Tera Water can be run to even further amplify its STAB moves alongside Adaptability. However Rock Head variants can run Tera Rock for a STAB Boost on Rock Head

Basculin-B likes having teammates with pivoting moves to help it get onto the field safely, as such teammates like Rotom-F, Alolan Persian, and Articuno are very desirable. Its weakness to the everpresent entry hazards make hazard removal from the likes of Quaxwell and Dartix very useful. On the contrary it really enjoys having hazards on the opponents field to it wear down Pokemon that might resist its attacks, so hazard setters like Whiscash and Gabite are good teammates. Lastly, a defensive backbone consisting of tanks like Misdreavus and Tinkatuff that can switch in against revenge killers that take advantage of Basculin being choice-locked such as Alolan Dugtrio, Scarf Rotom-F, and Alolan Persian are very much appreciated. Fire-types like Houndoom and Charizard have great synergy with Basculin as they can pressure the Grass-types that check Basculin, and in return Basculin can wear down opposing Water-types and threaten Ground, and Rock-types like Whiscash, Carbink, and Lycanroc-M. Lastly, set up sweepers and cleaners such as Carbink, Scarf Rotom-F, and Electrode greatly appreciate Basculins ability to break through opposing defensive cores.

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Last edited:

UberSkitty

Assist Skitty was banned from NatDex Ubers
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(sry if this is rough, its my first analysis in months and my first one with the SV format, i tried to be very thorough while writing)

[SET]
name: Choice Band
move 1: Wave Crash
move 2: Aqua Jet
move 3: Liquidation / Double Edge(this should be head smash/liquidation)
move 4: Ice Fang / Head Smash(remove head smash and add double edge/liquidation)
item: Choice Band
ability: Adaptability / Rock Head(rock head should be first)
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Water(or rock)
(rock head+head smash is really good and the most common)

[SET COMMENTS]

Basculin-B is an incredibly threatening wallbreaker. There are very few Water-type resists in PU and as such many defensive staples like Misdreavus, Articuno, and Whiscash get hit neutrally and either OHKO'd or 2hkod. Furthermore thanks to its decent speed tier allowing it to outspeed many common faster mons like Offensive Misdreavus, Skuntank, and Indeedee-F (specify non scarf)it gets a lot of opportunities to fire off its attack for free, should it be allowed on the field safely. Wave Crash does an insane amount of damage to any non resistant Pokemon and is the move you want to be clicking most of the time, Aqua Jet is a powerful priority option that allows Basculin-B to pick off weakened faster and set up Pokemon like Masquerain, Charizard-Y(I prefer Charizard-X), and Alolan Dugtrio. The last two moves you want depends on what ability you run, Liquidation is a good option for Adaptability variants to run if you don't want to take the recoil that comes with using Wave Crash. However Rock Head sets don't face this issue and are better off running something like Double Edge or Head Smash (specify that double edge is weaker but more reliable than head smash)to hit resists like Dartrix, Quaquaval(quaxwell, but also these are kinda irrelevant mons compared to stuff like lumineon and gogoat), and various terastal Pokemon for neutral damage. Ice Fang lets it do Super Effective damage to Grass-types but is usually outclassed by Head Smash on Rock Head sets.(reorganize the sentences based on the move changes)
mention how adaptability makes ajet even better at RKing stuff
mention that head smash is a must have on rock head sets
talk about the tera types


Basculin-B likes having teammates with pivoting moves to help it get onto the field safely, as such teammates like Rotom-F, Alolan Persian, and Articuno are very desireable.(desirable) Its weakness to the everpresent entry hazards make hazard removal from the likes of Quaquaval and Dartix near mandatory. (remove, hazard removal is kinda uncommon these days. also its still quaxwell>quaquaval)On the contrary it really enjoys having hazards on the opponents field to it wear down Pokemon that might resist its attacks, so hazard setters like Whiscash and Gabite are good teammates. Lastly, a defensive backbone consistenting(consisting) of tanks like Misdreavus and Carbink that can switch in against revenge killers that take advantage of Basculin-B being choice-locked such as Alolan Dugtrio, Scarfed Rotom formed, and Persian-A are very much appreciated.
add something about sweepers that like walls being broken

the proper name for the mon is now Basculin-B, tried to correct the mentions but mightve missed some


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pannu.517892/
Quality checked by:
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Grammar checked by:
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Bella

Lighterless
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QC check, alot of changes so its not 1/1 yet so please implement this first and @ me when your done with implementation as i want to check this again :). Also implement the stuff from Skittys check
Additions Removals Comments

(sry if this is rough, its my first analysis in months and my first one with the SV format, i tried to be very thorough while writing)

[SET]
name: Choice Band
move 1: Wave Crash
move 2: Aqua Jet
move 3: Liquidation / Double Edge
move 4: Ice Fang / Head Smash
item: Choice Band
ability: Adaptability / Rock Head
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Water
[SET COMMENTS]
(For future reference remember that it is Basculin-B, not Basculin.)
Basculin is an incredibly threatening wallbreaker. There are very few Water-type resists in PU and as such many defensive staples like Misdreavus, Articuno, and Whiscash get hit neutrally and either OHKO'd or 2hkod. Furthermore thanks to its decent speed tier allowing it to outspeed many common faster mons like Offensive Misdreavus, Skuntank, and Indeedee-F it gets a lot of opportunities to fire off its attack for free, should it be allowed on the field safely. (You really dont need 3 Sentences for this. Condense this down to basically "Basculin-B's decent speed tier and the lack of many defensive Water-type resists allow it to become one of PU's most threatening wallbreakers.") Wave Crash does an insane amount of damage to any non resistant Pokemon and is the move you want to be clicking most of the time, (Filler) Aqua Jet is a powerful priority option that allows Basculin Basculin-B to pick off weakened faster and set up Pokemon like Masquerain, Dragon Dance Charizard-Y, and Alolan Dugtrio. The last two moves you want Basculin-B wants depends on what ability you run, Liquidation is a good option for Adaptability variants to run if you don't want to take the recoil that comes with using Wave Crash. However, Rock Head sets don't face this issue and are better off running something like Double Edge or Head Smash to hit resists like Dartrix, Quaquaval, and various terastal Pokemon for neutral damage. (Can you give examples for what Terastalized Pokemon? Would personally cut that part imo though. Also give a better example than Quaxwell as it kinda does still wall CB sets, maybe something like Golduck or Opposing Basculin-B.) Ice Fang lets it do Super Effective damage to Grass-types, (Such as?) but is usually outclassed by Head Smash on Rock Head sets.

Basculin Basculin-B likes having teammates with pivoting moves to help it get onto the field safely, as such teammates like Rotom-F, Alolan Persian, and Articuno are very desireable. Its weakness to the everpresent entry hazards make hazard removal from the likes of Quaquaval Quaxwell and Dartix near mandatory useful teammates. (They arent really manditory, both are very hard to fit on a team and hazards are the least of Basculin-Bs' issues.) On the contrary it really (filler word) enjoys having entry hazards on the opponents field to it wear down Pokemon that might resist its attacks (Such as?), so hazard setters like Whiscash and Gabite are good teammates. (Every offensive mon likes Spikes and hazards for chip. Give an example of why this signergy is good.) Lastly, a defensive backbone consistenting consisting of tanks like Misdreavus and Carbink (Would mention Tinkatuff over Bink.) that can switch in against revenge killers that take advantage of Basculin being choice-locked such as Alolan Dugtrio, Scarfed Rotom formed Scarf Rotom-F, Scarf Indeedee, and Persian-A Alolan Persian are very much appreciated.
(I would mention Pokemon that benefit from Basculin taking out their checks, such as Skunktank enjoying Carbinks removal via Basc and Grass-types like Gogoat liking the Fire-types like Houndoom and Pyroar gone. These both help Basculin with the awkward matchup into opposing Grass-types or Opposing Water-types and can provide support to help it get it in safely with moves like Toxic or can make walls think twice with switching into Basculin with Skuntank and Tspikes.)
(In general the team options are quite iffy atm, with with little to no mentions of synergy at all it does not rlly give the reader an idea of how to effectively build with Basculin. It reads as "x thing does y thing for Basculin-B" what does Basculin-B do for them in return?)

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Last edited:

Bella

Lighterless
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Hey, QC check!

Additions Removals Comments
[SET]
name: Choice Band
move 1: Wave Crash
move 2: Aqua Jet
move 3: Liquidation / Head Smash
move 4: Ice Fang / Double Edge / Liquidation
item: Choice Band
ability: Rock Head / Adaptability
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Water / Rock
[SET COMMENTS]

Basculins decent speed tier and strong, mostly unresisted STAB make it a threatening wall breaker. Aqua Jet is a powerful priority option-- which is even stronger on Adaptability sets, (filler.) that allows Basculin to pick off weakened faster and set up Pokemon like Masquerain, Dragon Dance Charizard, and Alolan Dugtrio. The last two moves you Basculin (We dont use "you" when refering to a Pokemon.) want depends on what ability Basculin runs, Liquidation is a good option for Adaptability variants to run if to take the recoil that comes with using Wave Crash. (this should probably just be two separate sentences.) However Rock Head sets don't face this issue and are better off running Double Edge or the riskier but stronger Head Smash to hit resists like Gogoat and Mareanie. (Give Head Smash its own mention since its not slashed with Double Edge. Double edge can get its own sentence after Ice Fang Sentence.) Ice Fang lets it do Super Effective damage to Grass-types like Gogoat and Dartrix but is usually outclassed by Head Smash on Rock Head sets. (Make this about Double Edge instead since it gives basc a Strong coverage option with Rock Head that is more consistent than Head Smash.) Tera Water can be run to even further amplify its Basculin's STAB moves alongside Adaptability. (Tera Water can be ran on Rock Head just fine, you dont need the STAB moves part.) However Rock Head variants can run Tera Rock for a STAB Boost on Rock Head.

Basculin-B likes having teammates with pivoting moves to help it get onto the field safely, as such teammates like Rotom-F, Alolan Persian, and Articuno (rip, mention something else here instead) are very desirable desirable. Its weakness to the everpresent entry hazards make hazard removal from the likes of Quaxwell and Dartix very useful. On the contrary it really enjoys (filler) Basculin enjoys having hazards on the opponents field to it wear down Pokemon that might resist its attacks, so hazard setters like Whiscash and Gabite are good teammates. (I've told you this last time, but every offensive mon likes hazards for chip. What does Basculin do for them back? If you cant name anything, drop this line.) Lastly, a A defensive backbone consisting consisting of tanks like Misdreavus and Tinkatuff that can switch in against revenge killers that take advantage of Basculin being choice-locked such as Alolan Dugtrio, Scarf Rotom-F, and Alolan Persian are very much appreciated. Fire-types like Houndoom and Charizard have great synergy with Basculin as they can pressure the Grass-types that check Basculin, and in return Basculin can wear down opposing Water-types (such as?) and threaten Ground, Ground- and Rock-types like Whiscash, Carbink, and Lycanroc-M. Lastly, set up sweepers and cleaners such as Carbink, Scarf Rotom-F, and Electrode greatly appreciate Basculins ability to break through opposing defensive cores.
(Alot of the partners still really sound like "x Pokemon does y thing for Basculin" without explaining what Basculin does back for them. The point of the second paragraph is to explain synergy's with the mon your writing about and other Pokemon in the metagame. What exactly does Basculin do for these mons / these mons do back for Basculin?)
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Written by:
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Quality checked by:
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https://www.smogon.com/forums/members/uberskitty.355061/ (mention me and skitty here)
Grammar checked by:
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im going to let this go to 1/1 but please be very careful when implementing this.
 

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