Araquanid (F) @ Focus Sash
Ability: Water Bubble
Tera Type: Bug
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Liquidation
- Sticky Web
- X-Scissor
- Mirror Coat
Started off with a solid web setter to set the tone. Although Ribombee is better, I tend to lean to Araquanid more because its bulk allows it to not need to choice itself into webs, and can continue to replenish them against spinners and Cinderace. Running sash just in case of a lucky crit or something that may OHKO to make sure my webs are going to get up no matter what for at least a couple turns. Move set is an older Smogon move set I changed a little for the current Gen. EV's are standard bulk because its special bulk is good so I invested into HP and DEF for Phys ATK leads.
Entei @ Choice Band
Ability: Pressure
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Stomping Tantrum
- Tera Blast
- Extreme Speed
Entei is my primary web sweeper. It never works because it has 100 speed and not the typing or bulk to let that slide. I like to win with my favorites, and Entei seemed like a super strong candidate to build a webs team around. Entei always had good attack, but couldn't afford to run band because of its slowness, so with band, its hitting super hard with STab Sacred Fire. Its definitely a strange bring, but it does work, and I like the uniqueness that bringing it provides, my opponents are probably very confused, and a lot of people are not prepared to deal with a Entei that can tera water. Invested in ATK and SPE super typical for web sweepers. Tera water could get me out of a sticky situating with a different water type, if I went for grass tera my team would turn super weak to fire. (Works surprisingly well, picks up 1/3 kills a game)
Thundurus-Therian @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Focus Blast
- Nasty Plot
Team was looking weak to water and ground so I added Thundo-T (Who checks water, grass, and ground super well) to balance it and and provide some hard SpA. Despite looks, Thundo-T's speed is actually pretty atrocious due to all its stats being invested into Spa. It fits well onto webs for this reason, and can setup to sweep with Nasty Plot if given a chance. Mostly it will come into water or ground types, get an attack or two off and switch out. Flying Electric is super cool typing to be immune to ground and hit tons of types super hard with Grass Knot/Focus Blast.
IVs are self explanatory and move set was taken from Smogon, IDK about the ground tera, could change.
Scizor @ Life Orb
Ability: Technician
Tera Type: Steel
EVs: 112 HP / 252 Atk / 8 SpD / 136 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off
Its always good to have some priority, and a hard hitting seal type to eliminate threatening fairys. Super common life-orb Scizor set, always fills its niche to hit fairys hard or to knock off items. Could even SD sweep if things lined up correctly. Tera type steel for that extra STab if I need it. Overall super solid mon, fits on basically any team but stall.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Shadow Ball
- Hydro Pump
- U-turn
My chosen Spin-Blocker for the team, comes in to block rapid spin and can hit a OHKO a great tusk with pump if it chooses to stay in, or if I can read a switch get huge damage of with Specs shadow ball. U-turn for momentum, IV's are standard for Choiced sets Tera ghost for making shadow ball even for of a threat to the opposing team. Mostly will come in on a Great Tusk or on a clean switch after a sac, supper solid mon.
Dragonite @ Heavy-Duty Boots
Ability: Inner Focus
Tera Type: Fairy
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Ice Punch
- Iron Head
- Earthquake
- Extreme Speed
Dragonite was added to add a physical threat after the Entei is KO'd. This is a personally built set made to offer utility and good move coverage. Tera fairy is meant to check sweeping dragon types, and ice punch to hit them for super-effective damage. E-speed for more priority and EV's to make it able to abuse webs by not needing to invest in bulk because for the first time dragonite will be faster than something. I think Iron head is a super smart bring for any fairy type that wants to switch in on a draco and thinks im locked into it.
Problems: The team works fairly well, but as you can guess, a team built to support Entei probably isn't too consistent. The whole piont is to use a mon who is not viable and make it a threat, so I am not looking for your fix to be "Get rid of Entei and add a better web Abuser". My main problem with the team is too many dragons in a teir that fairys like Iron Valiant run, but dragon types fill the roles I need very well so im not sure how to replace them. (Scizor is on the team to hopefully chip their fairys so the dragons can come in more.) Anyways, any suggestions on these matter would be great, thanks for reading.
Ability: Water Bubble
Tera Type: Bug
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Liquidation
- Sticky Web
- X-Scissor
- Mirror Coat
Started off with a solid web setter to set the tone. Although Ribombee is better, I tend to lean to Araquanid more because its bulk allows it to not need to choice itself into webs, and can continue to replenish them against spinners and Cinderace. Running sash just in case of a lucky crit or something that may OHKO to make sure my webs are going to get up no matter what for at least a couple turns. Move set is an older Smogon move set I changed a little for the current Gen. EV's are standard bulk because its special bulk is good so I invested into HP and DEF for Phys ATK leads.
Entei @ Choice Band
Ability: Pressure
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Stomping Tantrum
- Tera Blast
- Extreme Speed
Entei is my primary web sweeper. It never works because it has 100 speed and not the typing or bulk to let that slide. I like to win with my favorites, and Entei seemed like a super strong candidate to build a webs team around. Entei always had good attack, but couldn't afford to run band because of its slowness, so with band, its hitting super hard with STab Sacred Fire. Its definitely a strange bring, but it does work, and I like the uniqueness that bringing it provides, my opponents are probably very confused, and a lot of people are not prepared to deal with a Entei that can tera water. Invested in ATK and SPE super typical for web sweepers. Tera water could get me out of a sticky situating with a different water type, if I went for grass tera my team would turn super weak to fire. (Works surprisingly well, picks up 1/3 kills a game)
Thundurus-Therian @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Focus Blast
- Nasty Plot
Team was looking weak to water and ground so I added Thundo-T (Who checks water, grass, and ground super well) to balance it and and provide some hard SpA. Despite looks, Thundo-T's speed is actually pretty atrocious due to all its stats being invested into Spa. It fits well onto webs for this reason, and can setup to sweep with Nasty Plot if given a chance. Mostly it will come into water or ground types, get an attack or two off and switch out. Flying Electric is super cool typing to be immune to ground and hit tons of types super hard with Grass Knot/Focus Blast.
IVs are self explanatory and move set was taken from Smogon, IDK about the ground tera, could change.
Scizor @ Life Orb
Ability: Technician
Tera Type: Steel
EVs: 112 HP / 252 Atk / 8 SpD / 136 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Knock Off
Its always good to have some priority, and a hard hitting seal type to eliminate threatening fairys. Super common life-orb Scizor set, always fills its niche to hit fairys hard or to knock off items. Could even SD sweep if things lined up correctly. Tera type steel for that extra STab if I need it. Overall super solid mon, fits on basically any team but stall.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Shadow Ball
- Hydro Pump
- U-turn
My chosen Spin-Blocker for the team, comes in to block rapid spin and can hit a OHKO a great tusk with pump if it chooses to stay in, or if I can read a switch get huge damage of with Specs shadow ball. U-turn for momentum, IV's are standard for Choiced sets Tera ghost for making shadow ball even for of a threat to the opposing team. Mostly will come in on a Great Tusk or on a clean switch after a sac, supper solid mon.
Dragonite @ Heavy-Duty Boots
Ability: Inner Focus
Tera Type: Fairy
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Ice Punch
- Iron Head
- Earthquake
- Extreme Speed
Dragonite was added to add a physical threat after the Entei is KO'd. This is a personally built set made to offer utility and good move coverage. Tera fairy is meant to check sweeping dragon types, and ice punch to hit them for super-effective damage. E-speed for more priority and EV's to make it able to abuse webs by not needing to invest in bulk because for the first time dragonite will be faster than something. I think Iron head is a super smart bring for any fairy type that wants to switch in on a draco and thinks im locked into it.
Problems: The team works fairly well, but as you can guess, a team built to support Entei probably isn't too consistent. The whole piont is to use a mon who is not viable and make it a threat, so I am not looking for your fix to be "Get rid of Entei and add a better web Abuser". My main problem with the team is too many dragons in a teir that fairys like Iron Valiant run, but dragon types fill the roles I need very well so im not sure how to replace them. (Scizor is on the team to hopefully chip their fairys so the dragons can come in more.) Anyways, any suggestions on these matter would be great, thanks for reading.