NU Cryogonal

boltsandbombers

i'm sorry mr. man
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QC: Hollywood / Montsegur / Soulgazer
GP: Frenzyplant / Fleurdyluerse
Taken over from Leer

Overview
########

Sporting high Speed and Special Attack stats, Cryogonal is an effective Rapid Spin user. Cryogonal differentiates itself from other Rapid Spin users with Levitate, which gives it an immunity to Spikes, Sticky Web, and Toxic Spikes. Cryogonal also threatens most Ghost-types with its STAB Ice-type attacks. Freeze-Dry allows Cryogonal to deal heavy damage to bulky Water-types, which can easily shrug off an Ice Beam. Cryogonal also has great Special Defense and access to reliable recovery, allowing it to do its job multiple times, as well as Haze to stop setup sweepers. Unfortunately, Cryogonal has an extremely low Defense stat, which is compounded by its horrible defensive typing which gives it numerous weaknesses.

Offensive Rapid Spin
########
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Ice Beam / Hidden Power Ground
move 4: Recover
ability: Levitate
item: Never-Melt Ice / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Rapid Spin clears entry hazards from your side of the field, which is important to support Cryogonal's team. Freeze-Dry is a fairly strong STAB move that has great coverage in hitting bulky Water-types as well as common Grass- and Flying-types, super effectively. Ice Beam is a stronger STAB move that is helpful when the utility of Freeze-Dry is not needed. Alternatively, Hidden Power Ground can be used to hit Steel- and Fire-types such as Probopass, Pawniard, Klinklang, Typhlosion, Flareon, and Magmortar. While most Fire-types can take Hidden Power Ground fairly well, it pressures them when they try to switch into a resisted Ice-type move. Recover allows Cryogonal to reliably gain back HP lost from Stealth Rock damage and various attacks. Hidden Power Fire can be used over Hidden Power Ground to hit Ferroseed for super effective damage while retaining coverage on all Steel-types bar Probopass. Frost Breath allows Cryogonal to check Calm Mind Xatu, ignoring its Special Defense boosts due its guaranteed critical hit chance.

Set Details
========

The EV spread allows Cryogonal to hit as hard and outspeed as many Pokemon as possible, particularly base 100 Speed Pokemon. Never-Melt Ice boosts Cryogonal's STAB moves, but Leftovers can be used for passive recovery. Life Orb is an option to boost the Hidden Power of choice, but the recoil damage is detrimental.

Usage Tips
========

Cryogonal should be used to pivot into special attackers such as Samurott, Mesprit, and Vileplume due to its high Special Defense stat. However, Cryogonal should be wary of Swords Dance or mixed Samurott sets as well as Psyshock from Mesprit. Cryogonal should use the free turns it gets from threatening Water- and Grass-types to clear entry hazards with Rapid Spin. However, in some situations, it may be more useful to fire off an Ice Beam. It is important to Rapid Spin away entry hazards if Cryogonal is paired with a teammate that is crippled by entry hazards, such as Ninetales or Seismitoad. If the opponent has a Ghost-type, it is best to use Ice Beam to chip away at their health rather than waste a turn with Rapid Spin. Also, if the opponent has a Steel- or Fire-type that you anticipate to switch in, Cryogonal should hit it with the chosen Hidden Power.

Team Options
========

Pokemon such as Ninetales, Seismitoad, and Scyther are great teammates, as they appreciate entry hazard removal. Feraligatr is another notable teammate, because it greatly benefits from the pressure that Cryogonal puts on Grass- and Water-types, such as Vileplume, Lilligant, Tangela, and Seismitoad. Cryogonal can also lure in and eliminate Ferroseed with Hidden Power Fire. Klinklang is another boosting sweeper that appreciates Cryogonal luring in and heavily damaging Steel-types with Hidden Power Ground or Fire. Pokemon with high Defense, such as Seismitoad, Vileplume, Garbodor, and Musharna, make for great partners to switch into physical attackers that threaten Cryogonal. Seismitoad is a great teammate because it handles Rock- and Fire-type attacks, while in return, Cryogonal threatens Grass-types. Garbodor is useful to punish priority users such as Kangaskhan and Gurdurr with Rocky Helmet damage. Strong physical attackers or lures such as Superpower Samurott are helpful to put pressure on special walls such as Audino.

Bulky Rapid Spin
########
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Recover
move 4: Haze / Toxic
ability: Levitate
item: Leftovers
evs: 240 HP / 172 Def / 56 SpD / 40 Spe
nature: Calm

Moves
========

Rapid Spin clears all entry hazards from your side of the field to support the team. Freeze-Dry provides great coverage by hitting bulky Water-types such as Seismitoad; its utility is valued over Ice Beam's greater power for this set. Recover is necessary to heal any damage Cryogonal may have taken. Haze is extremely useful to remove the boosts from setup sweepers such as Xatu, Mesprit, Slurpuff, and Uxie. Alternatively, Toxic can be used to cripple switch-ins such as Uxie, Hariyama, and Audino, and helps Cryogonal stall out the foe effectively with Recover. Reflect is an option in the last moveslot to compensate for Cryogonal's low Defense and soften physical attacks for its teammates.

Set Details
========

Leftovers is essential to recover HP every turn. 40 Speed EVs allow Cryogonal to outspeed Adamant Feraligatr, letting it check it with Freeze-Dry if necessary. 240 HP EVs capitalize on Cryogonal's high Special Defense and hit a Leftovers number. 56 Special Defense EVs and a Calm nature further enhance Cryogonal's Special Defense, hitting a jump point and letting Cryogonal avoid the 2HKO from Modest Samurott's Hydro Pump. The rest of the EVs patch up Cryogonal's mediocre Defense, allowing it to take some priority hits if needed.

Usage Tips
========

This set should be used as a pivot into special attackers, such as Samurott and Mesprit, especially those lacking a move to hit Cryogonal super effectively. While Cryogonal can easily take a Psychic from Pokemon such as Mesprit and Jynx, it must be wary of Psyshock from these Pokemon. Freeze-Dry is generally the safest attack to go for, as it has good neutral coverage on most Pokemon, most notably Ghost-types attempting to block a Rapid Spin. If the foe has a Ghost-type such as Rotom, Mismagius, or Gourgeist, it is best to fire off an attack or hit them with Toxic on the switch in. When Cryogonal forces out a foe such as Seismitoad with Freeze-Dry, it should use the free turn granted to Rapid Spin away hazards if necessary or use Recover. If the foe starts to set up on Cryogonal, it is important to remove the boosts with Haze or put a timer on it with Toxic. Cryogonal often lures in physical attackers that can take an Ice-type move, and Reflect can be helpful to support its team by softening up physical hits. Reflect can also help Cryogonal Rapid Spin against certain targets to avoid a 2HKO in order to clear entry hazards or Recover off damage.

Team Options
========

This set is best used on defensive or stall teams, so common Pokemon on these teams, such as Audino and Xatu, make for good teammates. Audino appreciates entry hazard removal, as it is quickly worn down by Stealth Rock and multiple layers of Spikes. Seismitoad handles Rock- and Fire-types that trouble Cryogonal, and in return, Cryogonal threatens Grass-types. Pokemon with high Defense, such as Granbull and Garbodor, make for good partners to handle physical attackers such as Gurdurr and Kangaskhan. Granbull is helpful to soften physical hits with Intimidate and also resists Fighting-type attacks. Garbodor punishes priority users such as Kangaskhan with Rocky Helmet damage.

Other Options
########

Magic Coat bounces back entry hazards and status moves but isnt very useful outside of this. Icy Wind lowers the foe's Speed, but it is very weak. Knock Off provides somewhat helpful utility in removing opposing Pokemon's items, but it will not deal significant damage coming off of Cryogonal's pitiful Attack stat. Explosion allows Cryogonal to block Rapid Spin or Defog by sacrificing itself.

Checks & Counters
########

**Physical Attackers**: Many physical attackers, such as Kangaskhan, Gurdurr, Sawk, and Feraligatr, can take advantage of Cryogonal's pitiful Defense and threaten to OHKO or 2HKO it. However, most of these Pokemon take a lot of damage from a Never-Melt Ice-boosted Ice Beam or Freeze-Dry.

**Priority**: Kangaskhan, Gurdurr, and Feraligatr, as well as other priority users, can take advantage of Cryogonal's poor Defense and deal heavy damage with Fake Out, Mach Punch, and Aqua Jet, respectively. Kangaskhan and Gurdurr also have the bulk to take repeated hits from Cyogonal, but Feraligatr cannot switch into a Freeze-Dry.

**Psyshock Users**: Psyshock users, such as Mesprit, Xatu, Uxie, Jynx, and Musharna, are troublesome for Cryogonal, as Psyshock hits its weaker Defense.

**Steel-types**: Steel-types, such as Klinklang, Steelix, Probopass, Pawniard, and Ferroseed, resist Cryogonal's STAB moves and only fear the weak Hidden Power Ground or Fire. Klinklang and Pawniard can render Cryogonal setup fodder if it lacks a super effective Hidden Power, and Pawniard threatens Cryogonal with a priority Sucker Punch.

**Non-Water-type Pokemon that resist Ice**: Pokemon such as Thick Fat Hariyama, Thick Fat Grumpig, Flareon, and Torkoal take little damage from Cryogonal's STAB and coverage moves, and most threaten to deal heavy damage back with a super effective STAB move.
 
Last edited:

soulgazer

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why is leftovers and hp ground first slash? Hidden Power Ground might seem nice but its weak as fuck and I prefer having the stronger Ice-type STAB than just Freeze-Dry lol. Power > 'bulk' on offensive cryo, so nevermeltice first item (leftovers should probably even be just set details )
There are a few reasons to use Cryogonal over Kabutops as an offensive spinner. Cryogonal has better synergy with water types, as Kabutops shares a type and most likely a grass weakness while Cryogonal can hit them Super Effectively with Ice STAB. Since Cryogonal has Levitate, it's also better for Ground-weak teams than Kabutops, which is weak to ground itself, as it can be a reliable pivot and check/counter against Ground types, which it handles with Ice STAB.
why is that in team options

each team options needs more stuff
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
why is leftovers and hp ground first slash? Hidden Power Ground might seem nice but its weak as fuck and I prefer having the stronger Ice-type STAB than just Freeze-Dry lol. Power > 'bulk' on offensive cryo, so nevermeltice first item (leftovers should probably even be just set details )
I dunno tbh, I'm pretty sure Montsegur suggested that. Changes made.

Edit: Soulgazer Added more stuff to both sets team options - how does it look now?
Not 100% sure on the defensive sets EV spread, but idk.
 
Last edited:

marilli

With you
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yo the defensive EVs are specialized against trapper tomb, someone good with numbers should fix up something good
 

Ares

Fool me...can't get fooled again
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Soulgazer Lefties is quite good on offensive Cryogonal as it allows it to come in multiple times without having to recover on rocks if it doesnt quite get the chance to spin. I really enjoy the extra longevity that Leftovers provides but if you want Never Melt Ice first thats fine, but I think it deserves a slash over Life Orb.
 

Blast

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I'm fine with Lefties being slashed, but I agree that NMI should be first. The recovery is useful and all, but the power is way better most of the time. Also js but it's Never-Melt Ice > Nevermeltice :toast:

Overview should touch on its niche as an offensive spinner as well, you really only focus on its support movepool.

Also mention HP Ground can apply extra pressure to Fire-types switching in (doesn't 2HKO most of them, but prevents them from switching in so freely).

iirc Kiyo wanted Frost Breath mentioned somewhere for offensive to deal with CM Xatu (like slashed or a Moves mention but idr)

Mention LO in SD of offensive

The second and third points of offensive's TO basically cover the same thing, so I would merge them.

Defensive's EV spread can probably just stay the same for now with one small tweak: shift 4 EVs from SpD to Def to make it 240 HP / 172 Def / 56 SpD / 40 Spe. It hits a jump point in SpD, and gives enough bulk to always live 2 Samurott Hydro Pumps after Lefties. If anyone has anything better though feel free to post

Also remove the 0 Atk IVs unless it accomplishes something super important

Mention what Haze beats specifically (CM Psychic-types)

Usage Tips for defensive are really weird, idg why they focus so heavily about "momentum" and "free turns" when this set is primarily for stall.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
add more stuff in c&c for every bullet points (they have to be relevant obviously), and do everything in dat blast's post

3/3 boltsandbombers
I'm fine with Lefties being slashed, but I agree that NMI should be first. The recovery is useful and all, but the power is way better most of the time. Also js but it's Never-Melt Ice > Nevermeltice :toast:

Overview should touch on its niche as an offensive spinner as well, you really only focus on its support movepool.

Also mention HP Ground can apply extra pressure to Fire-types switching in (doesn't 2HKO most of them, but prevents them from switching in so freely).

iirc Kiyo wanted Frost Breath mentioned somewhere for offensive to deal with CM Xatu (like slashed or a Moves mention but idr)

Mention LO in SD of offensive

The second and third points of offensive's TO basically cover the same thing, so I would merge them.

Defensive's EV spread can probably just stay the same for now with one small tweak: shift 4 EVs from SpD to Def to make it 240 HP / 172 Def / 56 SpD / 40 Spe. It hits a jump point in SpD, and gives enough bulk to always live 2 Samurott Hydro Pumps after Lefties. If anyone has anything better though feel free to post

Also remove the 0 Atk IVs unless it accomplishes something super important

Mention what Haze beats specifically (CM Psychic-types)

Usage Tips for defensive are really weird, idg why they focus so heavily about "momentum" and "free turns" when this set is primarily for stall.
Thanks guys, I'll implement all of this asap and get writing it soon.
I planned on adding a lot more to c&c, I know its lacking.
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
1/2 :)

add remove (comments)

Overview
########

Sporting high Speed and Special Attack stats, Cryogonal is an effective Rapid Spinner. Cryogonal differentiates itself from other Rapid Spin users with Levitate, giving which gives it an immunity to Spikes, Sticky Web, and Toxic Spikes. Cryogonal also threatens the majority of Ghost-types with its STAB Ice-type attacks. The new move Freeze-Dry allows Cryogonal to deal heavy damage to bulky Water-types, who that can easily shrug off an Ice Beam. Cryogonal also has great Special Defense, (remove comma) and access to reliable recovery, allowing it to do its job multiple times, as well as Cryogonal also has access to Haze to stop setup sweepers. Unfortunately, Cryogonal has extremely pitiful Defense, which is compounded by its horrible defensive typing and numerous weaknesses as an Ice-type.

Offensive Rapid Spin
########
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Ice Beam / Hidden Power Ground
move 4: Recover
ability: Levitate
item: Never-Melt Ice / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Rapid Spin clears entry hazards from your side of the field, which is important to support the team. Freeze-Dry is a fairly strong STAB move that has great coverage in hitting bulky Water-types as well as common Grass- and Flying-types. Ice Beam is a stronger STAB move that is helpful when the utility of Freeze-Dry is not needed. Alternatively, Hidden Power Ground can be used to hit Steel- and Fire-types such as Probopass, Pawniard, Klinklang, Typhlosion, Flareon, and Magmortar. While most of the Fire-types can take Hidden Power Ground fairly well, it pressures them on the switch as when they try to switch try and take advantage of pivoting into a resisted Ice-type move. Recover allows Cryogonal to reliably gain back HP lost from taking Stealth Rock damage and various attacks. Hidden Power Fire can be used over Hidden Power Ground to hit Ferroseed for super effective damage while also retaining coverage on all Steel-types bar Probopass. Frost Breath allows Cryogonal to check Calm Mind Xatu, ignoring its Special Defense boosts due its guaranteed critical hit chance.

Set Details
========

The EV spread allows Cryogonal to hit as hard and outspeed as many Pokemon as possible, particularly base 100 Speed Pokemon. Never-Melt Ice gives a boost to Cryogonal's STAB moves, but Leftovers can be used to give passive recovery. Life Orb is an option to boost the for a boosted Hidden Power of choice, but the recoil damage is unwelcome.

Usage Tips
========

Cryogonal should be used to as a pivot into special attackers such as Samurott, Mesprit, and Vileplume due to its high Special Defense stat. However, Cryogonal should be wary of Swords Dance or mixed Samurott sets, and as well as Psyshock from Mesprit. Cryogonal should use the free turns it gets from threatening Water- and Grass-types to clear entry hazards with Rapid Spin. However, in some situations it may be more useful to fire off an Ice Beam if clearing entry hazards is not necessary. It is important to Rapid Spin away entry hazards if Cryogonal is paired with a teammate that is crippled by entry hazards, (comma) such as Ninetales or Seismitoad. If the opponent has a Ghost-type, it is best to use Ice Beam to chip away at their health rather than waste a turn with Rapid Spin. Also, if the opponent has a Steel- or Fire-type that you anticipate to switch in, Cryogonal should hit them it with the chosen Hidden Power.

Team Options
========

Pokemon such as Ninetales, Seismitoad, and Scyther are great teammates, as they appreciate entry hazard removal. Feraligatr is another notable teammate, which because it greatly benefits from the pressure that Cryogonal puts on Grass-types such as Vileplume, Lilligant, Tangela, and Seismitoad. Cryogonal can also lure in and eliminate Ferroseed with Hidden Power Fire. Klinklang is another boosting sweeper that appreciates Cryogonal luring in and beating Steel-types with Hidden Power Ground or Fire. Pokemon with high physical Defense, such as Seismitoad, Vileplume, Garbodor, and Musharna, make for great partners to switch into physical attackers that threaten Cryogonal. Seismitoad is a great teammate because it handles Rock- and Fire-type attacks, while in return, Cryogonal threatens Grass-types. Garbodor is useful to punish priority users such as Kangaskhan and Gurdurr with Rocky Helmet damage. Strong physical attackers or lures such as Superpower Samurott are helpful to put pressure on special walls such as Audino.

Bulky Rapid Spin
########
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Recover
move 4: Haze / Toxic
ability: Levitate
item: Leftovers
evs: 240 HP / 172 Def / 56 SpD / 40 Spe
nature: Calm

Moves
========

Rapid Spin clears all entry hazards from your side of the field to support the team. Freeze-Dry provides great coverage by hitting bulky Water-types such as Seismitoad, and its utility is valued has more utility over Ice Beam's power for this set. Recover is necessary to gain back HP lost from Stealth Rock and any other heal any damage Cryogonal may have taken. Haze is extremely useful to remove the boosts from setup sweepers such as Xatu, Mesprit, Slurpuff, and Uxie. Alternatively, Toxic can be used to cripple switch-ins such as Uxie, Hariyama, and Audino, and helps Cryogonal stall out the foe effectively with Recover. Reflect is an option in the last moveslot to compensate for Cryogonal's pitiful Defense, (remove comma) but generally is not useful.

Set Details
========

Leftovers are is essential to let Cryogonal recover HP every turn. 40 Speed EVs allow Cryogonal to outspeed Adamant Feraligatr, letting it check it with Freeze-Dry if necessary. 240 HP EVs capitalize on Cryogonal's high Special Defense and hit a Leftovers number. 56 Special Defense EVs and a Calm nature further enhance Cryogonal's Special Defense, (comma) while also hitting a crucial jump point in Special Defense, and also and letting Cryogonal avoiding the 2HKO from Modest Samurott's Hydro Pump. The rest of the EVs are put into Defense to patch up Cryogonal's mediocre Defense, allowing it to take some priority hits if needed.

Usage Tips
========

This set should be used as a pivot into special attackers, such as Samurott and Mesprit, and especially those lacking a move to hit Cryogonal super effectively. While Cryogonal can easily take a Psychic from Pokemon such as Mesprit and Jynx, it must be wary of Psyshock from these Pokemon. Freeze-Dry is generally the safest attack to go for, as it has good neutral coverage on most Pokemon, most notably and Ghost-types attempting to block a Rapid Spin. If the foe has a Ghost-type such as Rotom, Mismagius, or Gourgeist, it is best to fire off an attack or hit them with a Toxic on the switch in. When Cryogonal forces out a foe such as Seismitoad with Freeze-Dry, it should use the free turn granted to Rapid Spin away hazards if possible necessary or Recover HP. Lastly, if the foe starts to set up on Cryogonal, it is important to remove them the boosts with Haze or put a timer on it them with Toxic.

Team Options
========

This set is best used on defensive or stall teams, so common Pokemon on these teams, such as Audino and Xatu, (comma) make for good teammates. Audino appreciates entry hazard removal, as it is quickly worn down by Stealth Rock and multiple layers of Spikes. Seismitoad handles Rock- and Fire-types that trouble Cryogonal, and in return, Cryogonal threatens Grass-types. Pokemon with high Defense, such as Granbull and Garbodor, make for good partners to handle physical attackers such as Gurdurr and Kangaskhan. Granbull is helpful to soften physical hits with Intimidate, (remove comma) and also resists Fighting-type attacks. Garbodor punishes priority users such as Kangaskhan with Rocky Helmet damage.

Other Options
########

Magic Coat bounces back entry hazards and status moves, (remove comma) but generally isn't very useful outside of this. Icy Wind lowers the foe's Speed, but it is very weak. Knock Off provides somewhat helpful utility in removing opposing Pokemon's the opponent's items upon switch in, but it will not deal significant damage coming off of Cryogonal's pitiful Attack stat. Explosion allows Cryogonal to block Rapid Spin or Defog by sacrificing itself life.

Checks & Counters
########

**Physical Attackers**: Many physical attackers, (comma) such as Kangaskhan, Gurdurr, Sawk, and Feraligatr, can take advantage of Cryogonal's pitiful Defense and threaten to OHKO or 2HKO it Cryogonal. However, most of these Pokemon take a lot of damage from a Never-Melt Ice-boosted (dash) Ice Beam or Freeze-Dry.

**Priority**: Many priority users, such as Kangaskhan, Gurdurr, and Feraligatr, as well as other priority users, can take advantage of Cryogonal's poor physical Defense and deal heavy damage with Fake Out, Mach Punch, and Aqua Jet, respectively. Kangaskhan and Gurdurr also have the bulk to take repeated hits from Cyogonal, but Feraligatr cannot switch into a Freeze-Dry.

**Psyshock Users**: Psyshock users, such as Mesprit, Xatu, Uxie, Jynx, and Musharna, are troublesome for Cryogonal, (comma) as the attack they hits on its weaker Defense.

**Steel-types**: Steel-types, (comma) such as Klinklang, Steelix, Probopass, Pawniard, and Ferroseed, resist Cryogonal's STAB moves and only fear the weak Hidden Power Ground or Fire. Klinklang and Pawniard can use Cryogonal as setup fodder if it lacks a super effective Hidden Power, and Pawniard threatens Cryogonal with a priority Sucker Punch.

**Non-Water-type Ice Resists**: Pokemon such as Thick Fat Hariyama, Thick Fat Grumpig, Flareon, and Torkoal take little damage from Cryogonal's STAB and coverage moves, while and most threaten to deal heavy damage back with a super effective STAB move.
 
Last edited:

fleurdyleurse

nobody,not even the rain,has such small hands
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hi
Overview
########

Sporting high Speed and Special Attack stats, Cryogonal is an effective Rapid Spinn user. Cryogonal differentiates itself from other Rapid Spin users with Levitate, which gives it an immunity to Spikes, Sticky Web, and Toxic Spikes. Cryogonal also threatens the majority ofmost Ghost-types with its STAB Ice-type attacks. The new move Freeze Dry allows Cryogonal to deal heavy damage to bulky Water-types that, which can easily shrug off an Ice Beam. Cryogonal also has great Special Defense and access to reliable recovery, allowing it to do its job multiple times, as well as Haze to stop setup sweepers. Unfortunately, Cryogonal has an extremely pitifulow Defense stat, which is compounded by its horrible defensive typing andwhich gives it numerous weaknesses.

Offensive Rapid Spin
########
name: Offensive Rapid Spin
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Ice Beam / Hidden Power Ground
move 4: Recover
ability: Levitate
item: Never-Melt Ice / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid

Moves
========

Rapid Spin clears entry hazards from your side of the field, which is important to support theCryogonal's team. Freeze-Dry is a fairly strong STAB move that has great coverage in hitting bulky Water-types, as well as common Grass- and Flying-types, super effectively. Ice Beam is a stronger STAB move that is helpful when the utility of Freeze-Dry is not needed. Alternatively, Hidden Power Ground can be used to hit Steel- and Fire-types, such as Probopass, Pawniard, Klinklang, Typhlosion, Flareon, and Magmortar. While most Fire-types can take Hidden Power Ground fairly well, it pressures them when they try to switch into a resisted Ice-type move. Recover allows Cryogonal to reliably gain back HP lost from Stealth Rock damage and various attacks. Hidden Power Fire can be used over Hidden Power Ground to hit Ferroseed for super effective damage while retaining coverage on all Steel-types bar Probopass. Frost Breath allows Cryogonal to check Calm Mind Xatu, ignoring its Special Defense boosts due its guaranteed critical hit chance.

Set Details
========

The EV spread allows Cryogonal to hit as hard and outspeed as many Pokemon as possible, particularly base 100 Speed Pokemon. Never-Melt Ice gives a boost tos Cryogonal's STAB moves, but Leftovers can be used to givefor passive recovery. Life Orb is an option to boost the Hidden Power of choice, but the recoil damage is unwelcodetrimental.

Usage Tips
========

Cryogonal should be used to pivot into special attackers such as Samurott, Mesprit, and Vileplume due to its high Special Defense stat. However, Cryogonal should be wary of Swords Dance or mixed Samurott sets as well as Psyshock from Mesprit. Cryogonal should use the free turns it gets from threatening Water- and Grass-types to clear entry hazards with Rapid Spin. However, in some situations, it may be more useful to fire off an Ice Beam. It is important to Rapid Spin away entry hazards if Cryogonal is paired with a teammate that is crippled by entry hazards, such as Ninetales or Seismitoad. If the opponent has a Ghost-type, it is best to use Ice Beam to chip away at their health rather than waste a turn with Rapid Spin. Also, if the opponent has a Steel- or Fire-type that you anticipate to switch in, Cryogonal should hit it with the chosen Hidden Power.

Team Options
========

Pokemon such as Ninetales, Seismitoad, and Scyther are great teammates, as they appreciate entry hazard removal. Feraligatr is another notable teammate, because it greatly benefits from the pressure that Cryogonal puts on Grass- and Water-types, such as Vileplume, Lilligant, Tangela, and Seismitoad. Cryogonal can also lure in and eliminate Ferroseed with Hidden Power Fire. Klinklang is another boosting sweeper that appreciates Cryogonal luring in and heavily damaging Steel-types with Hidden Power Ground or Fire. Pokemon with high Defense, such as Seismitoad, Vileplume, Garbodor, and Musharna, make for great partners to switch into physical attackers that threaten Cryogonal. Seismitoad is a great teammate because it handles Rock- and Fire-type attacks, while in return, Cryogonal threatens Grass-types. Garbodor is useful to punish priority users such as Kangaskhan and Gurdurr with Rocky Helmet damage. Strong physical attackers or lures such as Superpower Samurott are helpful to put pressure on special walls such as Audino.

Bulky Rapid Spin
########
name: Bulky Rapid Spin
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Recover
move 4: Haze / Toxic
ability: Levitate
item: Leftovers
evs: 240 HP / 172 Def / 56 SpD / 40 Spe
nature: Calm

Moves
========

Rapid Spin clears all entry hazards from your side of the field to support the team. Freeze-Dry provides great coverage by hitting bulky Water-types such as Seismitoad, and; its utility is valued over Ice Beam's greater power for this set. Recover is necessary to heal any damage Cryogonal may have taken. Haze is extremely useful to remove the boosts from setup sweepers such as Xatu, Mesprit, Slurpuff, and Uxie. Alternatively, Toxic can be used to cripple switch-ins such as Uxie, Hariyama, and Audino, and helps Cryogonal stall out the foe effectively with Recover. Reflect is an option in the last moveslot to compensate for Cryogonal's pitifulow Defense and soften physical attacks for its teammates.

Set Details
========

Leftovers is essential to recover HP every turn. 40 Speed EVs allow Cryogonal to outspeed Adamant Feraligatr, letting it check it with Freeze-Dry if necessary. 240 HP EVs capitalize on Cryogonals's high Special Defense and hit a Leftovers number. 56 Special Defense EVs and a Calm nature further enhance Cryogonal's Special Defense, hitting a jump point and letting Cryogonal avoid the 2HKO from Modest Samurott's Hydro Pump. The rest of the EVs patch up Cryogonal's mediocre Defense, allowing it to take some priority hits if needed.

Usage Tips
========

This set should be used as a pivot into special attackers, such as Samurott and Mesprit, especially those lacking a move to hit Cryogonal super effectively. While Cryogonal can easily take a Psychic from Pokemon such as Mesprit and Jynx, it must be wary of Psyshock from these Pokemon. Freeze-Dry is generally the safest attack to go for, as it has good neutral coverage on most Pokemon, most notably Ghost-types attempting to block a Rapid Spin. If the foe has a Ghost-type, such as Rotom, Mismagius, or Gourgeist, it is best to fire off an attack or hit them with Toxic on the switch in. When Cryogonal forces out a foe such as Seismitoad with Freeze-Dry, it should use the free turn granted to Rapid Spin away hazards if necessary or use Recover HP. If the foe starts to set up on Cryogonal, it is important to remove the boosts with Haze or put a timer on it with Toxic. Cryogonal often lures in physical attackers that can take an Ice-type move, and Reflect can be helpful to support its team by softening up physical hits. Reflect can also help Cryogonal Rapid Spin against certain targets to avoid a 2HKO in order to clear entry hazards or Recover off damage.

Team Options
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This set is best used on defensive or stall teams, so common Pokemon on these teams, such as Audino and Xatu, make for good teammates. Audino appreciates entry hazard removal, as it is quickly worn down by Stealth Rock and multiple layers of Spikes. Seismitoad handles Rock- and Fire-types that trouble Cryogonal, and in return, Cryogonal threatens Grass-types. Pokemon with high Defense, such as Granbull and Garbodor, make for good partners to handle physical attackers such as Gurdurr and Kangaskhan. Granbull is helpful to soften physical hits with Intimidate and also resists Fighting-type attacks. Garbodor punishes priority users such as Kangaskhan with Rocky Helmet damage.

Other Options
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Magic Coat bounces back entry hazards and status moves but isn't very useful outside of this. Icy Wind lowers the foe's Speed, but it is very weak. Knock Off provides somewhat helpful utility in removing opposing Pokemon's items, but it will not deal significant damage coming off of Cryogonal's pitiful Attack stat. Explosion allows Cryogonal to block Rapid Spin or Defog by sacrificing itself.

Checks & Counters
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**Physical Attackers**: Many physical attackers, such as Kangaskhan, Gurdurr, Sawk, and Feraligatr, can take advantage of Cryogonal's pitiful Defense and threaten to OHKO or 2HKO it. However, most of these Pokemon take a lot of damage from a Never-Melt Ice-boosted Ice Beam or Freeze-Dry.

**Priority**: Kangaskhan, Gurdurr, and Feraligatr, as well as other priority users, can take advantage of Cryogonal's poor Defense and deal heavy damage with Fake Out, Mach Punch, and Aqua Jet, respectively. Kangaskhan and Gurdurr also have the bulk to take repeated hits from Cyogonal, but Feraligatr cannot switch into a Freeze-Dry.

**Psyshock Users**: Psyshock users, such as Mesprit, Xatu, Uxie, Jynx, and Musharna, are troublesome for Cryogonal, as they attaPsyshock hits its weaker Defense.

**Steel-types**: Steel-types, such as Klinklang, Steelix, Probopass, Pawniard, and Ferroseed, resist Cryogonal's STAB moves and only fear the weak Hidden Power Ground or Fire. Klinklang and Pawniard can userender Cryogonal as setup fodder if it lacks a super effective Hidden Power, and Pawniard threatens Cryogonal with a priority Sucker Punch.

**Non-Water Ice R-type Pokemon that resists Ice**: Pokemon such as Thick Fat Hariyama, Thick Fat Grumpig, Flareon, and Torkoal take little damage from Cryogonal's STAB and coverage moves, and most threaten to deal heavy damage back with a super effective STAB move.

GP 2/2
 
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