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Defensive Mandibuzz

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Tera Type: Steel / Fairy
Impish Nature
- Foul Play
- Defog / U-turn
- Toxic / U-Turn
- Roost

Mandibuzz's as a solid niche in the UU metagame thanks to a unique and solid defensive typing, great mixed walling capabilities, and access to rare utility options like Defog and Toxic that all make it a valuable addition to bulkier builds. Foul Play lets it threaten out Pokemon like Metagross, Excadrill, Scizor, and Belly Drum Azumarill Defog lets it remove hazards for its teammates, especially against threats like defensive Kommo-o, Metagross, and Rhyperior, although the later might require more precise positioning than the former two. Roost keeps it healthy throughout a match, allowing it to repeatedly come in in and check Latios, Excadrill, Ogerpon, and Scizor. Toxic is a nice way to alleviate its passivity a bit, threatening opposing fat Pokemon like Slowking and Zapdos and set up sweepers like Nasty Plot Hydrapple and Calm Mind Tera Electric Latios. U-turn is an alternative to either Defog or Toxic, and allows it to act as a slow pivot to maintain momentum against counters like Cobalion and Tinkaton, but Mandibuzz does not usually fit on the offensive structures that necessitate the need of U-turn to keep it from being a momentum sink. Heavy-Duty Boots keeps away the pesky damage from entry hazards, and the given Speed investment allows it to outspeed Azumarill, while the Special Defense investment allows it to survive 2 Sould Dew boosted Draco Meteors from Latios. Tera Steel helps Mandibuzz better answer foes like Latios and Greninja while flipping the script against foes like Ogerpon-C and shielding you from opposing Toxic. Tera Fairy lets it counter Dragon types like Latios and Kommo-o much more reliably, especially if it chooses to carry Toxic , and allows Mandibuzz to now gain a Fighting-type resistance as well as still have a Ground-type neutrality against Excadrill.

Mandibuzz best fits on balance and stall builds that enjoy its mixed walling and key utility features. Skeledirge is a great partner for it, as its typing and ability let it handle annoying pokemon like Hydrapple, Kommo-o and Cobalion somewhat consistenly, while also helping against Tera Electric Calm Mind Latios. Toxapex also is a great partner, being a fantastic Knock Off absorber against Tornadus-T and Lokix, while also handling threats like Azumarill and Greninja that Mandibuzz struggles against. Tinkaton can not only act as a secondary check to Latios so that Mandibuzz won't get overwhelmed, but also beats the threatening Ogerpon-Cornerstone. Mandibuzz also struggles a lot against Zapdos, so it synergises well with Zapdos checks like Rhyperior, Hippowdon, and Bellibolt. In addition to Zapdos, Rhyperior and Hippowdon happen to also check Arcanine-Hisui, another Pokemon that Mandibuzz struggles against. Excadrill is another Pokemon that can give Mandibuzz trouble, so an Excadrill check like Hydrapple and Slowking are pretty necessary. They also have the benefit of providing more assurance against most Kommo-o variants and Latios respectively.




Written by:
Goombatower69
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Monky25
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gulch

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Defensive Mandibuzz

Mandibuzz @ Heavy-Duty Boots

Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Tera Type: Steel / Fairy
Impish Nature
- Foul Play
- Defog / U-turn
- Toxic / U-Turn

- Roost

Please pay attention to the formatting, it's there so there are no errors when we upload to HTML. Also, please don't bold things in your analysis!


(There should be a small section here about what Mandibuzz does, why it's a viable pick, so on and so forth. Just a sentence or two of "Mandibuzz is a valuable Pokemon in UnderUsed because...")
Defog lets it remove hazards for its teammates, especially against threats like defensive Kommo-o, Excadrill, and Metagross. Roost keeps it healthy throughout a match, allowing it to repeatedly come in and remove hazards. Foul Play lets it threaten out pokemon like Metagross, Swords Dance Excadrill and Ogerpon, and Weakness Policy Iron Crown. (Move this to before Defog, you mention moves in the order they're listed in the set) Toxic is a nice way to alleviate its passivity a bit, threatening opposing fat pokemon like Slowking and Rotom-Wash and set up sweepers like non-taunt Kommo-o and non tera steel Latios (most if not all setup Kommo-o are going to have Taunt or Sub, and most if not all Latios will be Tera Steel or just outright nuke you. Your point is good and correct, just not the greatest examples). U-turn is an alternative to either Defog or Toxic, and lets it be a slow pivot to maintain momentum and bring in frailer more offensive teammates. Heavy-Duty Boots keeps away the pesky rocks, and the given Speed investment allows it to outspeed Azumarill and Ursaluna. Tera Steel helping it keep mons like Ogerpon-C at bay and replacing its weaknesses to Ice, Fairy, and Rock for resistances while being neutral to electric and gaining a dragon resistance, the later two being key for emergency Toxic against the popular Calm Mind Latios (Also makes you immune to Toxic yourself which is really good for opposing Mandi and the like), while Tera Fairy lets it counter Dragon-types like Latios and Kommo-o much more reliably, especially if it chooses to carry Toxic.

Mandibuzz has its downsides, most importantly its passivity outside of Toxic and Foul Play, so sweepers who are not afraid of Foul Play or can use options like Tera and Substitute to avoid Toxic, like Calm Mind Latios and Clangorous Soulblaze Kommo-o, can simply stay in on it and set up. That's why it is best used on defensively inclined playstyles, like stall or balance. On Stall, it enjoys Pokemon with Unaware like Quagsire and Skeledirge (Quagsire is like, almost completely outclassed by Dirge, you can just cut it) keeping away set up sweepers it can't handle well, and on balance and bulky offense it is good to pair it with more offensive Pokemon, being a good partner for Choice Specs Latios and Keldeo, resisting some of the attacks that would be aimed at it (Latios and Keldeo do not resist any of the attacks that Mandibuzz is scared of with the exception of like, Latios resisting Thunderbolt), or acting as a good slow pivot for Volt-turn cores. If it chooses to run U-turn over Defog however, it will be in need of hazard removal support from the likes of Excadrill. (You should also note the disadvantages of running U-Turn over Toxic, notably your reduced ability to chip away at bulkier opponents and deter setup.) Slowking is another good teammate, forming a strong defensive core for balance teams. (Why does it form a strong defensive core with Mandibuzz?)




Written by:
https://www.smogon.com/forums/members/goombatower69.647932/
Quality checked by:
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https://www.smogon.com/forums/members/
Grammar checked by:
https://www.smogon.com/forums/members/

ping me when implemented so i can give it another look over and give you a check !!
 
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gulch

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Defensive Mandibuzz

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Tera Type: Steel / Fairy
Impish Nature
- Foul Play
- Defog / U-turn
- Toxic / U-Turn
- Roost

Mandibuzz's main appeal is that it is the only Pokemon that can afford to run Defog, while also being the bulkiest Flying-type in the tier, letting it Defog comfortably against the common physical Stealth Rock setters. Foul Play lets it threaten out Pokemon like Metagross, Swords Dance Excadrill and Ogerpon, and Weakness Policy Iron Crown. Defog lets it remove hazards for its teammates, especially against threats like defensive Kommo-o, Excadrill, and Metagross. Roost keeps it healthy throughout a match, allowing it to repeatedly come in and remove hazards. Toxic is a nice way to alleviate its passivity a bit, threatening opposing fat Pokemon like Slowking and Rotom-Wash and set up sweepers like Nasty Plot Hydrapple. U-turn is an alternative to either Defog or Toxic, and lets it act as a slow pivot to maintain momentum and bring in frailer, more offensive teammates. Heavy-Duty Boots keeps away the pesky damage from entry hazards, and the given Speed investment allows it to outspeed, letting it outspeed Azumarill and Ursaluna. Tera Steel helps it keep mons like Ogerpon-C at bay and replaces its weaknesses to Ice, Fairy, and Rock with resistances while being neutral to Electric and gaining a Dragon resistance, the latter two being key for emergency Toxic against the popular Calm Mind Latios, while also shielding you from opposing Toxic. Tera Fairy lets it counter Dragon types like Latios and Kommo-o much more reliably, especially if it chooses to carry Toxic.

Mandibuzz has its downsides, most importantly its passivity outside of Toxic and Foul Play, so sweepers who are not afraid of Toxic or Foul Play, like Calm Mind Latios and Taunt/Substitute Kommo-o can simply stay in on it and set up. Because of these traits, it is best used on defensively inclined playstyles, like stall or balance. On stall, it enjoys Pokemon with Unaware like Skeledirge checking set up sweepers it can't handle well, and on balance and bulky offense it is a good partner for more offensive Pokemon, (examples please) being a good partner for , resisting some of the attacks that would be aimed at it, or acting as a good slow pivot for Volt-turn cores. It also has a bit of trouble choosing moves, as if it chooses to run U-turn over Defog, it will be in need of hazard removal support from the likes of Excadrill, while if it chooses to run U-turn over Toxic, it will struggle against walls like Skeledirge and opposing Mandibuzz, as well as loose its ability to deter set up. However, but if it chooses not to run U-turn at all, it will be a momentum sink for offensive teams.




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much better, 1/2 once implemented :)
 

Monky25

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Mandibuzz has a solid niche in the UU metagame thanks to a unique and solid defensive typing, great mixed walling capabilities, and access to rare utility options like Defog and Toxic that all make it a valuable addition to bulkier builds. main appeal is that it is the only Pokemon that can afford to run Defog, while also being the bulkiest Flying Type in the tier, letting it Defog comfortably against the common physical Stealth Rock setters. Foul Play threatens lets it threaten out Pokemon like Metagross, Swords Dance Excadrill, Scizor, and Belly Drum Azumarill Ogerpon, Weakness Policy Iron Crown. Iron crown will not have a weakness policy set and thus should not be mentioned. Defog lets it remove hazards for its teammates, especially against threats like defensive Kommo-o, Excadrill, and Metagross. (Excadrill does not have a rocks set, replace with Rhyperior but state it requires more precise positioning than it would against the other two). Roost keeps it healthy throughout a match, allowing it to repeatedly come in and check Latios, Excadrill, Ogerpon, and Scizor and remove hazards. Toxic is a nice way to alleviate its passivity a bit, threatening opposing fat Pokemon like Slowking and Rotom-Wash Zapdos (Zapdos is more relevant) and set up sweepers like Nasty Plot Hydrapple and Calm Mind Tera Electric Latios. U-turn is an alternative to either Defog or Toxic, and allows it to act as a slow pivot to maintain momentum against counters like Cobalion and Tinkaton, and bring in frailer more offensive teammates, but Mandibuzz does not usually fit on the offensive structures that necessitate the need of U-turn to keep it from being a momentum sink. Heavy-Duty Boots keeps away the pesky damage from entry hazards, and the given Speed investment allows it to outspeed Azumarill and Ursaluna. Luna does not run max speed so cut it. You also didn’t state what the spdef investment is for, which is to avoid the 2HKO from Soul Dew Latios’s Draco meteor. Tera Steel helps Mandibuzz better answer foes like Latios and Greninja while flipping the script against foes like Ogerpon-C and. it keep mons like Ogerpon-C at bay and replaces its weaknesses to Ice, Fairy, and Rock with resistances while being neutral to Electric and gaining a Dragon resistance, the later two being key for emergency Toxic against the popular Latios while also shielding you from opposing Toxic. Tera Fairy lets it counter Dragon types like Latios and Kommo-o much more reliably, especially if it chooses to carry Toxic, and allows Mandibuzz to now gain a Fighting-type resistance as well as still have a Ground-type neutrality against Excadrill.

Mandibuzz best fits on balance and stall builds that enjoy its mixed walling and key utility features. has its downsides, most importantly its passivity outside of Toxic and Foul Play, so sweepers who are not afraid of Toxic or Foul Play, like Calm Mind Latios and Taunt/Substitute Kommo-o can simply stay in on it and set up. Because of those traits it is best used on defensively inclined playstyles, like stall or balance. On stall, it enjoys Pokemon with Unaware like Skeledirge checking set up sweepers it can't handle well (like what), and on balance/bulky offense it is a good partner for more offensive Pokemon, like Iron Crown or Latios, resisting some of the attacks that would be aimed at it, or acting as a good slow pivot for Volt-turn cores. It also has a bit of choosing moves, as if it chooses to run U-turn over Defog, it will be in need of hazard removal support from the likes of Excadrill, while if it chooses to run U-turn over Toxic, it will struggle against walls like Skeledirge and opposing Mandibuzz, as well as loose its ability to deter set up. However if it chooses not to run U-turn at all it will be a momentum sink for offensive teams. This all literally has nothing to do with what teammates fit. Teammates should be
  • Skeledirge, who provides a key check to annoyances like cobalion, kommo-o, and Tera Steel Hydrapple as well as counterplay to Tera Electric Latios
  • Bring up toxapex who can absorb knock off from the likes of lokix and Tornadus-t while also beating Azumarill and being a primary check to Greninja
  • Checks to zapdos, which would be rhyperior, Hippowdon, and bellibolt. Add how the former two also can handle hisuian Arcanine and Tyranitar
  • Add a mention of tinkaton, who can act as a secondary check to latios while also being able to keep ogerpon-C in line
  • Lastly add a mention of excadrill checks like Slowking and Hydrapple, the former of which also helps handle Latios, while the latter can handle most Kommo-o variations
add remove comment. This is a lot and please be sure to implement everything. Tag me again so I can take another look
 

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