Froslass [4N] - Anti-Lead

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I've never tried to do anything like this before, seeing as how I never cared to share my personal sets with anyone. However, since most of my previously-unique Pokemon that I like to use (such as EndeavorPert) ended up on the analysis anyways, I figured I'd share the catchall Anti-Lead that I've been using to great success recently.
http://www.smogon.com/dp/pokemon/froslass


[SET]
Name: Anti-Lead
Move 1: Destiny Bond
Move 2: Trick
Move 3: Ice Beam / Shadow Ball / Ice Shard
Move 4: Thunder Wave
item: Choice Scarf
nature: Timid
EVs: 248 HP / 40 Speed / 222 SpA

[SET COMMENTS]

<p>Many Pokémon set up Stealth Rock on the first turn, making this Pokémon that can outspeed just about anything and force it to be locked into Stealth Rock a pretty good anti-lead, capable of defeating just about anything. Not only this, but this Pokémon can also cripple the switch-in with paralysis and then come back later and Destiny Bond yet another Pokemon into oblivion, giving this a Pokémon a pretty decent chance of destroying half an enemy's team, and making set-up sweeps very simple to pull off.</p>

<p>This Froslass will almost always want to Trick on turn one, most likely forcing your opponent to switch after being locked into a move like Taunt or Stealth Rock. (Maybe talk about when you don't want to trick, as you only said "almost always".) From there, you can Thunder Wave the Pokémon that will will be coming in, or use your attacking move to hit it for some damage before switching out yourself. This switch should be to something better matched, like Dragon Dance Salamence or SubPetaya Empoleon, These two in particular are guaranteed to be able to take whatever Fire- and Dark-type attacks come in to counter Froslass, giving them a highly beneficial likely switch. Later game, Froslass can come in on some unsuspecting Pokémon that could otherwise cause you trouble and hit it with Destiny Bond, protecting you from late-game sweeps, provided their Speed hasn't been boosted, or if they have a priority move. The choice between Ice Beam and Shadow Ball is merely what you want to be able to hit for damage coming in: Ice Beam hits Dragons and Zapdos hard, as well as hitting neutral for more damage, but Shadow Ball allows you to keep the Rotom Formes relatively in check, threatening a 2HKO on the standard Bold set. Another potential option is to run a Naive nature instead of Timid, and use Ice Shard as your attack to gain a STAB priority move that can finish off any Dragon and also defeat other severely weakened Pokémon.</p>

<p>The EVs come with a specific purpose in mind: with 248 HP, Froslass can come in on Stealth Rocks five times, and still allows Froslass to still survive a Jolly Jirachi's Iron Head on turn one under almost any circumstances, however, watch out for its high chance of flinching. Jirachi is a semi-common lead that tends to have a Choice Scarf, which would make your strategy of Tricking completely worthless. (Your only option at that point would be to switch to prevent a powerful hit, or Thunder Wave in an attempt to cripple Jirachi.) The 40 Speed allows Froslass to maintain 292 speed after it loses its Choice Scarf, which base 100 speed Pokemon will not be able to match without maximum investment or a positive nature. Pokemon such as New Mixmence can be easily outsped and KO'd with one of Froslass' nice STAB moves in this manner, but beware, as Froslass cannot come in directly on an attack. The remaining EVs are dumped in Special Attack for maximum effectiveness with your attack of choice.</p>

<p>The only leads you will want to watch for are Azelf, Metagross, and Jirachi. The first two Pokemon pack an attack (Fire Blast and Meteor Mash, respectively) that are guaranteed to KO you with maximum EV investment on their part. Jirachi will usually not OHKO you, but its tendency to carry a scarf and favorable Flinch chance with Iron Head makes anything you might do likely to be ineffective. Although you can still take advantage of the fact that they are locked into moves by Tricking, or cripple them with paralysis, this anti-lead is not designed to be used for a simple suicide, and such use will limit its overall effectiveness. Outside of leads, Heatran and Scizor pose huge threats, especially Scizor, since Bullet Punch's priority allows it to come in without fearing Destiny Bond, and if you try to switch, Pursuit can wreck you, unless Froslass acquired a Focus Sash somewhere via Trick.</p>
 
[SET]
Name: Anti-Lead
Move 1: Destiny Bond
Move 2: Trick
Move 3: Ice Beam / Shadow Ball
Move 4: Thunder Wave
item: Choice Scarf
nature: Timid
EVs: 248 HP / 40 Speed / 222 SpA

[SET COMMENTS]

<p>Due to the extremely common tactic of setting up Stealth Rock first turn, a Pokemon that can outspeed just about anything and force it to be locked into Stealth Rock makes a good anti-lead, capable of defeating just about anything. But when you can cripple the switch-in with paralysis and then come back later and Destiny Bond yet another Pokemon into oblivion, you have a Pokemon that has a pretty decent chance of destroying half an enemy's team, making set-up sweeps very favorable to pull off.</p>

<p>This set will almost always want to Trick on turn one, most likely forcing your opponent to switch after using a move like Taunt or Stealth Rock. From there, you can Thunder Wave the Pokemon you know will be coming in, or use your attacking move to hit it for some damage before switching, probably to something more favorable like DD Salamence or Sub Empoleon that greatly benefits from what is practically a forced switch. These two in particular are guaranteed to be able to take whatever Fire and Dark attacks come in to counter Froslass. Later game, Froslass can come in on some unsuspecting Pokemon that could otherwise cause you trouble and hit it with Destiny Bond, saving you from late-game sweeps. The choice between Ice Beam and Shadow Ball is merely what you want to be able to hit for damage coming in: Ice Beam hits Dragons and Zapdos hard, as well as hitting neutral for more damage, but Shadow Ball allows you to keep the Rotom Formes relatively in check, threatening a 2HKO on the Bold set (I wouldn't call this standard, Trick is pretty common).</p>

<p>The EVs come with a specific purpose in mind: with 248 HP, Froslass can come in on Stealth Rock four times, and still allows Froslass to still survive a Jolly Jirachi's Iron Head on turn one under almost any circumstances. Jirachi is a semi-common lead that tends to have a Choice Scarf, which would make your strategy of Tricking completely worthless. The 40 Speed allows Froslass to reach 292 speed, which base 100 speed Pokemon will not be able to match without maximum investment or a positive nature. (This line doesn't make sense, you are holding a Choice Scarf) Pokemon such as the new Mixmence can be easily outsped and KO'd with one of Froslass' nice STAB moves in this manner. The remaining EVs are dumped in Special Attack for maximum effectiveness with your attack.</p>

<p>The only leads you will want to watch for are Azelf and Metagross. Both Pokemon pack an attack (Fire Blast and Meteor Mash, respectively) that are guaranteed to KO you with maximum EV investment on their part. Although you can still take advantage of the fact that they are locked into moves by Tricking, this anti-lead is not designed to be used for a simple suicide, and such use will limit its overall effectiveness. Outside of leads, Heatran (Heatran is a top 10 lead) and Scizor pose huge threats, especially Scizor since Bullet Punch's priority allows it to come in without fearing Destiny Bond, and if you try to switch Pursuit can wreck you unless Froslass acquired a Focus Sash by tricking.</p>
Is there really a reason not to use Gengar? With Gengar, you can Trick Hippowdon, so there is really no reason to use Ice Beam Froslass over Modest Gengar. Its outclassed if you don't have Spikes.
 
I'd be more inclined to use this set if froslass got snow warning, and you used blizzard instead.

...but it doesn't and therefore gengar is more effective. Higher SpA and I believe the same amount of speed, and no Steel weak. Stronger STAB Shadow Ball, and an Ice Beam that's almost as powerful if not more powerful.
 
I'd be more inclined to use this set if froslass got snow warning, and you used blizzard instead.

...but it doesn't and therefore gengar is more effective. Higher SpA and I believe the same amount of speed, and no Steel weak. Stronger STAB Shadow Ball, and an Ice Beam that's almost as powerful if not more powerful.
Uhh, Gengar doesn't learn Ice Beam, the best thing it can get is Hidden Power Ice which has 70 BP. Gengar also doesn't learn Thunder Wave, so Froslass has some potential I guess to become a lead, not saying Gengar can't though.
 
It's also worth noting that if you use Naive, you can also run Ice Shard if you trick a Sash to give this lady a good finisher. The bonus, of course, is that it gets STAB and priority.
 
Uhh, Gengar doesn't learn Ice Beam, the best thing it can get is Hidden Power Ice which has 70 BP. Gengar also doesn't learn Thunder Wave, so Froslass has some potential I guess to become a lead, not saying Gengar can't though.
Sleep is much better than Paralysis. (60% accuracy isn't the best but oh well.)
 
I've never tried to do anything like this before, seeing as how I never cared to share my personal sets with anyone. However, since most of my previously-unique Pokémon that I like to use (such as EndeavorPert) ended up on the analysis anyways, I figured I'd share the catchall Anti-Lead that I've been using to great success recently.
http://www.smogon.com/dp/pokemon/froslass


[SET]
Name: Anti-Lead
Move 1: Destiny Bond
Move 2: Trick
Move 3: Ice Beam / Shadow Ball
Move 4: Thunder Wave
item: Choice Scarf
nature: Timid
evs: 248 HP / 40 Speed / 222 SpA

[SET COMMENTS]

<p>Many leads set up Stealth Rock first turn, so a Pokémon that can outspeed just about anything and force it to be locked into Stealth Rock makes a pretty good anti-lead, capable of defeating just about anything. But when you can cripple the switch-in with paralysis and then come back later and Destiny Bond yet another Pokémon into oblivion, you have a Pokémon that has a pretty decent chance of destroying half an enemy's team, making set-up sweeps very favorable to pull off.</p>

<p>Froslass will almost always want to Trick on turn one, most likely forcing your opponent to switch after using a move like Taunt or Stealth Rock. From there, you can Thunder Wave the Pokémon you know will be coming in, or use your attacking move to damage it before switching, probably to something better-matched that can benefit from the free turn, such as Dragon Dance Salamence or SubPetaya Empoleon. These two in particular are guaranteed to be able to take whatever Fire and Dark attacks come in to counter Froslass. Later game, Froslass can come in on some unsuspecting Pokémon that could otherwise cause you trouble and hit it with Destiny Bond, protecting you from late-game sweeps. The choice between Ice Beam and Shadow Ball is merely what you want to be able to hit for damage coming in: Ice Beam hits Dragons and Zapdos hard, as well as having a higher base power, but Shadow Ball allows you to keep the Rotom formes at bay, threatening a 2HKO on the standard Bold set.</p>

<p>The EVs come with a specific purpose in mind: with 248 HP, Froslass can come in on Stealth Rock four times, and also survive a Jolly Jirachi's Iron Head on turn one under almost any circumstances. Jirachi is a semi-common lead that tends to have a Choice Scarf, which would make your strategy of Tricking completely worthless. The 40 Speed allows Froslass to reach 292 Speed, which base 100 Speed Pokémon will not be able to match without maximum investment or a positive nature. Pokémon such as the new Mixmence can be easily outsped and KO'd with one of Froslass' nice STAB moves in this manner. The remaining EVs are dumped in Special Attack for maximum effectiveness with your attacking move.</p>

<p>The only leads you will want to watch out for are Azelf and Metagross. Both Pokémon pack an attack (Fire Blast and Meteor Mash, respectively) that are guaranteed to KO you with maximum EV investment on their part. Although you can still take advantage of the fact that they are locked into moves by Tricking, this anti-lead is not designed to be used for a simple suicide, and such use will limit its overall effectiveness. Outside of leads, Heatran and Scizor pose huge threats, especially Scizor since Bullet Punch's priority allows it to come in without fearing Destiny Bond, and if you try to switch, Pursuit can wreck you unless Froslass acquired a Focus Sash somewhere.</p>
Sleep is much better than Paralysis. (60% accuracy isn't the best but oh well.)
That is not true at all. Paralysis cripples a Pokémon for the entire match; sleep can be absorbed much more easily, and also there's no paralysis clause. Thunder Wave will hit anything not immune; Hypnosis is shaky as hell.
 
That is not true at all. Paralysis cripples a Pokémon for the entire match; sleep can be absorbed much more easily, and also there's no paralysis clause. Thunder Wave will hit anything not immune; Hypnosis is shaky as hell.
But you are holding Choice Scarf, Grounds can switch in, and Gengar has 3 Immunities, Toxic cannot hit it, 2 Quad Resists, and takes nothing from Grass Knot. Things like Choice Heracross give it free switch-ins and gives it more time to fire off Hypnosis. Sleep talk isn't exactly popular.
 

bojangles

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[SET]
Name: Anti-Lead
Move 1: Destiny Bond
Move 2: Trick
Move 3: Ice Beam / Shadow Ball
Move 4: Thunder Wave
item: Choice Scarf
nature: Timid
evs: 248 HP / 40 Speed / 222 SpAtk

[SET COMMENTS]

<p>Due to prevalence of the (removed "extremely common") tactic of setting up Stealth Rock first turn, this Pokémon that can outspeed just about anything and force it to be locked into Stealth Rock, making it a pretty good anti-lead, capable of defeating just about anything. Not only this, but this Pokémon can also cripple the switch-in with paralysis and then come back later and Destiny Bond yet another Pokemon into oblivion, giving this a Pokémon a pretty decent chance of destroying half an enemy's team, making set-up sweeps very simple to pull off.</p>

<p>This set will almost always want to Trick on turn one, most likely forcing your opponent to switch after being locked into a move like Taunt or Stealth Rock. (Maybe talk about when you don't want to trick, as you only said "almost always".) From there, you can Thunder Wave the Pokémon that will will be coming in, or use your attacking move to hit it for some damage before switching out yourself, probably to something more favorable like DD Salamence or Sub Empoleon that greatly benefits from what is practically a forced switch (why is it a forced switch? pokemon afflicted with paralysis don't always switch out, especially if paralysis can be spread to other pokemon). These two in particular are guaranteed to be able to take whatever Fire- and Dark-type attacks come in to counter Froslass. Later game, Froslass can come in on some unsuspecting Pokémon that could otherwise cause you trouble and hit it with Destiny Bond, saving you from late-game sweeps, provided their Speed hasn't been boosted, or if they have a priority move. The choice between Ice Beam and Shadow Ball is merely what you want to be able to hit for damage coming in: Ice Beam hits Dragons and Zapdos hard, as well as hitting neutral for more damage, but Shadow Ball allows you to keep the Rotom Formes relatively in check, threatening a 2HKO on the standard Bold set.</p>

<p>The EVs come with a specific purpose in mind: with 248 HP, Froslass can come in on Stealth Rocks five (this is what I think you mean) times, and still allows Froslass to still survive a Jolly Jirachi's Iron Head on turn one under almost any circumstances, however, watch out for its high chance of flinching. Jirachi is a semi-common lead that tends to have a Choice Scarf, which would make your strategy of Tricking completely worthless (then tell what the person should do in this situation). The 40 Speed allows Froslass to reach 292 speed, which base 100 speed Pokemon will not be able to match without maximum investment or a positive nature. Pokemon such as New Mixmence can be easily outsped and KO'd with one of Froslass' nice STAB moves in this manner, but Froslass cannot come in directly on an attack. The remaining EVs are dumped in Special Attack for maximum effectiveness with your attack of choice.</p>

<p>The only leads you will want to watch for are Azelf and Metagross (jirachi seems to destroy Froslass as well because of the flinch chance on Iron Head, and it resists Ice Beam and is neutral to Shadow Ball). Both Pokemon pack an attack (Fire Blast and Meteor Mash, respectively) that are guaranteed to KO you with maximum EV investment on their part. Although you can still take advantage of the fact that they are locked into moves by Tricking, this anti-lead is not designed to be used for a simple suicide, and such use will limit its overall effectiveness. Outside of leads, Heatran and Scizor pose huge threats, especially Scizor, since Bullet Punch's priority allows it to come in without fearing Destiny Bond, and if you try to switch, Pursuit can wreck you, unless Froslass acquired a Focus Sash somewhere.</p>
Comments in parentheses.

The Destiny Bond strategy seems like a waste of a moveslot. The top 3 OU sweepers are Scizor, Salamence, and Gyarados. All of them either use speed-boosting moves, like Dragon Dance on the latter two, or use a priority move, like Bullet Punch. Both times however, they will outspeed (especially after its tricked away its scarf) and KO Froslass, and therefore it can't use Destiny Bond quick enough.

Also, this seems to be lacking as a lead as well. Granted, it does beat leads like Infernape and Swampert, it doesn't do well against Azelf, Metagross, Heatran, or Jirachi, which collectively make up the majority of leads. Azelf will Fire Blast it, as you said. Metagross will Meteor Mash/Bullet Punch it, as you also said. Jirachi will Iron Head it within inches of its life (possibly flinching it too) and it also resists its attacks, which won't do too much when combined with its bulk (and you can't trick it, because it has a Scarf too). You can't trick Heatran, because then your opponent then gets a free ScarfTran. It resists both Ice Beam and Shadow Ball. You can paralyze it, but then it can still go and set up rocks and explode, while your stuck on Thunder Wave.
 
Edited the OP to reflect the grammatical and set comments given so far. Thanks to all. Now, to respond to statements and questions:

Is there really a reason not to use Gengar? With Gengar, you can Trick Hippowdon, so there is really no reason to use Ice Beam Froslass over Modest Gengar. Its outclassed if you don't have Spikes.
Gengar, as is stated, does not get STAB Ice Beam, nor STAB Ice Shard (or any priority move), nor Thunder Wave. The ability to cripple an otherwise threatening sweeper with paralysis on the switch-in that Trick will likely yield is one of the major selling points of this set. STAB that isn't Poison is really just a bonus.
Also, Gengar is well-noted for its absurd frailty by all battlers. Froslass, in addition to actually being bulkier, is not as well known by the Standard Metagame community. Therefore, a Stealth Rock becomes more likely against Froslass rather than an attack that the opponent is not sure they will score a KO from, as opposed to Gengar who will almost always be attacked unless Stealth Rock is integral to the team's strategy.

The Destiny Bond strategy seems like a waste of a moveslot. The top 3 OU sweepers are Scizor, Salamence, and Gyarados. All of them either use speed-boosting moves, like Dragon Dance on the latter two, or use a priority move, like Bullet Punch. Both times however, they will outspeed (especially after its tricked away its scarf) and KO Froslass, and therefore it can't use Destiny Bond quick enough.
I've already addressed this in the Counters section. Yes, Scizor can beat this, but it will either end up losing power due to being forced to hold a Choice Scarf (instead of Life Orb or Choice Band), or being paralyzed. Either way, it loses some effectiveness, and if it doesn't have Pursuit, Froslass can just switch out and come back later to spread more Paralysis.

Also, this seems to be lacking as a lead as well. Granted, it does beat leads like Infernape and Swampert, it doesn't do well against Azelf, Metagross, Heatran, or Jirachi, which collectively make up the majority of leads. Azelf will Fire Blast it, as you said. Metagross will Meteor Mash/Bullet Punch it, as you also said. Jirachi will Iron Head it within inches of its life (possibly flinching it too) and it also resists its attacks, which won't do too much when combined with its bulk (and you can't trick it, because it has a Scarf too). You can't trick Heatran, because then your opponent then gets a free ScarfTran. It resists both Ice Beam and Shadow Ball. You can paralyze it, but then it can still go and set up rocks and explode, while your stuck on Thunder Wave.
Speaking from experience, approximately 60% of all Metagross and 100% of all Heatran I have fought as leads chose to set up Stealth Rocks as opposed to attacking. The general sentiment is that Froslass can't harm them, so therefore setting up rocks is just a good use of a turn that will probably net them a switch anyways. That's the effectiveness of this set: the opponent doesn't know what's coming, so therefore isn't ready for what happens. It's true that giving those two Pokémon scarves can be dangerous later on, but basically every team should have a Scarftran and Metagross counter. If one doesn't, then this lead can't help the player make up for his/her lack of ability to counter the metagame's big threats.
 
This set will fail to come out on top of Metagross, Jirachi, Infernape (without Shadow Ball), Swampert, Tyranitar, Bronzong, Mamoswine, and many other leads. Its only way to kill many of these is to kill itself with Destiny Bond. Why, when there are so many other better lead choices? Froslass learns the uncommon move Spikes too, so why not use that to your advantage? Point is, either use Uxie for TrickScarf, use Spikes Froslass, or just use something else.

This set isn't effective and isn't worth Froslass' (few and far between) talents.
 

bojangles

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I've already addressed this in the Counters section. Yes, Scizor can beat this, but it will either end up losing power due to being forced to hold a Choice Scarf (instead of Life Orb or Choice Band), or being paralyzed. Either way, it loses some effectiveness, and if it doesn't have Pursuit, Froslass can just switch out and come back later to spread more Paralysis.
Scizor can come in on an Ice Beam or Shadow Ball and bypass Froslass's speed to hit it with a Bullet Punch (which does 434 - 512 (126.53% - 149.27%) with a CB or 750 - 884 (218.66% - 257.73%) with LO, assuming it SDed on the switch), OHKOing it, and it doesnt have to be paralyzed or tricked. The same goes with a +1 Gyarados or Salamence. The point that Froslass can come in and Destiny Bond before these sweepers can OHKO is incorrect.

Speaking from experience, approximately 60% of all Metagross and 100% of all Heatran I have fought as leads chose to set up Stealth Rocks as opposed to attacking. The general sentiment is that Froslass can't harm them, so therefore setting up rocks is just a good use of a turn that will probably net them a switch anyways. That's the effectiveness of this set: the opponent doesn't know what's coming, so therefore isn't ready for what happens. It's true that giving those two Pokémon scarves can be dangerous later on, but basically every team should have a Scarftran and Metagross counter. If one doesn't, then this lead can't help the player make up for his/her lack of ability to counter the metagame's big threats.
This totally defeats the purpose of an anti-lead. Heatran and Metagross do exactly what they are supposed to do, get Rocks up. Also, you can't say that its ok for Froslass to trick its scarf onto Heatran because you should have a counter, because your still making it more difficult for yourself to win in the longrun (its obviously never good to give your opponent an extra pokemon), which is really not good for a lead to do, nonetheless _your_ lead.

Also quick errors:
beginning of second paragraph
This Froslass will almost always want to Trick on turn one, most likely forcing your opponent to switch after being locked into a move like Taunt or Stealth Rock. (Maybe talk about when you don't want to trick, as you only said "almost always".)
heh you copied what I wrote. I meant that you need to explain the situations when you don't want to trick.

beginning of third paragraph
The EVs come with a specific purpose in mind: with 248 HP, Froslass can come in on Stealth Rock five times, and still allows Froslass to still survive a Jolly Jirachi's Iron Head on turn one under almost any circumstances, however, watch out for its high chance of flinching.
The move is Stealth Rock, not Stealth Rocks.
 
I would also disagree with the effectiveness of this lead. Losing to Azelf, Jirachi, Heatran, and Metagross is unacceptable for something deemed 'anti-lead.' Also, it seems like Froslass might do better with spikes over thunder wave, assuming you successfully trick-locked an enemy poke.
 
and use Ice Shard as your attack to gain a STAB priority move that can finish off any Dragon and also defeat other severely weakened Pokémon
Actually, with Ice Shard, you do not beat any dragon in OU. After LO and SR Damage you do not OHKO 0/0 Salamence, who has the weakest defenses of the bunch (factoring in Flygon resisting stealth rock).
 

TheFourthChaser

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Heatran, Tyranitar, and Metagross are all common leads that can beat this set easily while being able to set up SR. T-Wave doesn't bother these leads and tricking a scarf onto them doesn't bother them either, Destiny Bond is your only way to kill them and you should only want a Pokemon gone when it is absolutely necessary. This anti-lead is easy to beat and doesn't stop SR, I find it ineffective.
 
Can you provide logs to prove this works? I'm torn between saying no to this set and putting it in other options, but I haven't seen it so I'd like some logs. Don't bother cherrypicking them (it'll be obvious and just lock the thread), just do the first 15 matches you play or something.
 

locopoke

Banned deucer.
I don't have much to say about this set or anything to correct in terms of grammar or spelling, but I feel that Spikes could possibly be an option on this set, as Froslass is the fastest Spiker in OU. Having a fast lead that can use Spikes can give you an advantage early in the game if you set up correctly.
 
Can you provide logs to prove this works? I'm torn between saying no to this set and putting it in other options, but I haven't seen it so I'd like some logs. Don't bother cherrypicking them (it'll be obvious and just lock the thread), just do the first 15 matches you play or something.
Yes, I'll go back to the standard ladder and do some matches tonight, and grab a bunch of matches. It could just be that my team in particular has effective synergy with this lead, but I'll let you be the judge of that.
 
Hi Maple Sandwich

I am not an experienced battler myself, but I hope my contributions are helpful nonetheless.

Firstly, I find it hard to understand why your would choose froslass as a trickscarfer. Looking at the most popular leads in OU, trickscarf froslass seems somewhat lacking. Its weakness to the common attacks metagross, azelf, jirachi and heatran carry makes it a poor choice by most standards.

The important thing when using a froslass anti lead would be to distinguish it from other speed trick leads like gengar or alakazam. The main movepool difference would be the stab ice attacks or the presence of spikes in her movepool.

Even though this might be slightly off the tangent, I believe a focus sash anti-lead froslass would be more useful. It is (obviously) immune to fake out leads such as infernape, and has access to taunt which would similarly disable the opening gambit of opposing leads.

A set I used before contained taunt, spikes, thunder wave and destiny bond. This was when weavile was still popular and metagross leads carried earthquake instead of bullet punch.

The only weakness I can see with this as compared to your proposed set would be the flinch rate from jirachi's iron head and she no longer outspeeds scarf varients, but I believe this way she stands a higher chance of setting down her own entry hazards as well as potentially taking down one of the opponent's pokemon (scarftran uses fire blast, froslass uses thunder wave; froslass uses destiny bond)

Thanks
 
Not using Spikes on leading Froslass is so stupid. The move is literally the only reason to use Froslass at all. Why waste time paralyzing opponents when you could be setting up Spikes? Spikes also isn't worthless to be locked into. imo the set should look like this:

[SET]
Name: Trick Lead
Move 1: Trick
Move 2: Spikes
Move 3: Ice Beam / Shadow Ball
Move 4: Destiny Bond
item: Choice Scarf
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

Trick the Scarf, set up Spikes as your opponent switches out or whatever, then keep doing so until you're going to die. At that point decide whether to Spike one last time or Destiny Bond. Your current EVs are don't make any sense; why would you want to have the ability to survive Jirachi's Iron Head when you can't do anything back? Against Jirachi leads you'll definetly want to switch out. Scizor also poses problems for this set, allowing you only one layer of Spikes plus a Trick. imo in Team Options ways to take advantage of a Scizor Bullet Punch should be emphasized (Charge Beam Magnezone, Swords Dance Infernape, Sub Heatran, etc.). Whether Choice Scarf Heatran should be used over normal Spikes Focus Sash lead at all is questionable, however given this message
Yes, I'll go back to the standard ladder and do some matches tonight, and grab a bunch of matches. It could just be that my team in particular has effective synergy with this lead, but I'll let you be the judge of that.
being posted a few months ago, I'm going to say that this set would need complete rewriting anyway.
 

Colonel M

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being posted a few months ago, I'm going to say that this set would need complete rewriting anyway.
I agree with this. Locking due to being super outdated and it seems rather... erm... yeah. diinbong, please test the set that you proposed and, if it does, please do a peer edit on it.
 
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