I saw that everyone tries to get a really high speed stat and attack [most situations be it a rain dance / sunny / sand team or a team with just many pokemon working together in a synergy ] even stall teams want to be using their buffs 1st thing , so i thought about it and ended up with Trick Room built on my hands .
Trick Room is a gr8 skill , allows the otherwise more unused pokemon more usable or just increasing their use .
Abrevations :
TR = Trick Room
Nyways , to the team :
Lead :
Bronzong :
252 HP / 152 Atk / 104SpD.
Relaxed [+Def , - Speed]
Item : Focus Sash
Ability:Levitate
Skills :
Trick Room
Explosion
Gyro Ball
Stealth Rock
Generally I use a Trick Room followed by a Stealth Rock 1st 2 turns , though depending upon the enemy's lead i sometimes use Stealth Rock b4 so as to maximize TR time . In case or Aerodactyl , i use Gyro Ball instead coz its undoubtabily a taunt and blah blah . Explosion is well to go out with a BANG! .
Things it has problems with :
1. Shandera :
With Shadow Tag , its the biggest Bronzong killer there is , it switches in and i know i m gonna die . Its resistant to gyro and immune to Explosion and also to switching thanx to the ability .
2. Steel and fire pokemon :
Since this set cannot give Bronzy any psychic powers to use , its hunted by them . Steel Pokemon like Skarmory can switch in w/o any problems and start spiking while more fire pokemon can 2 hit it [coz of focus sash] though if TR is up by them , a good explosion never goes anywhere .
First Sweep :
Roobushin:
252 HP / 252 Atk / 4SpD.
Brave [+Atk , - Speed]
Item : Flame Orb
Ability:Guts
Skills :
Mach Punch
Drain Punch
Earthquake
Payback
Now this guy looks like a truck , but it hits like a train . Once Trick Room is up , he goes in . With Drain Punch STAB , it 1-2 hits most pokemon with Payback and Earthquake covering more type range . Payback tends to be a must as post ppl use a Ghost pokemon on me 1st thing . Earthquake is well Earthquake , it hits very high damage even w/o the STAB . Guts powers it up and Mach Punch is for revenge killing + non TR purposes .
Its problem ofcourse is the Ghost Pokemon , while with Earthquake [Shandera] and payback , it does hit them , coz of TR it is nearly never with 100 Base Power . part from that , i have to swotch it out 1st thing when TR ends generally coz Mach Punch while a good finisher , can really kill things on its own .
Sending it in a fight , allows for Burn Orb to activate and all , so its just too good for TR teams .
Things this guy is scared of :
While TR is up : Nothing
While TR is down : Anyand everything that cant be 1hit with a Mach Punch
2nd Trick Roomer :
Burungeru:
252 Def / 252 SpD. / 4HP
Sassy[+SpD. , - Speed]
Item : Leftovers
Ability:Water Absorb
Skills :
Trick Room
Will-O-Wisp
Night Shade
Confuse Ray
Now i practically nicknames this guy SpD. coz of its immense SpD. very usefull coz of its bulkiness . Its Ghost typing helps for immunity to explosion while Water provides some type resistances . Its ability Water Absorb helps me keep my Camerupt safe [scroll down] and comes in very usefulness when fighting drizzle teams coz they tend to use surf even on resistant shit. Confuse Ray can also be very useful coz it allows a little damage with some gap for an extra Night Shade time to time again . Pair Will-O-Wisp and Confuse Ray on a Physical Sweeper and he will switch most probably while the very high SpD. helps fight special sweepers . It barely gets OHKOed allowing for a reliable TR.
Its biggest weakness is thunder type pokemon . Not like its other weakness are overcome , but as u scroll down , u ll will see I have 1 more TR Slowking also Water based making it difficult for me to set up TR against Thunderbolt.
2nd Sweeper :
Cloyster:
252 Atk / 252 Def / 4 HP
Brave [+Atk , - Speed]
Item : Life Orb
Ability:Skill Link
Skills :
Icicle Spear
Shell Smash
Rock Smash
Explosion [Thinking to switch this with Rapid Spin]
With Skill Link , Icicle Spear and Rock Smash break nearly everything especially with the large type coverage Ice and Rock type moves have . Shell Smash is gr8 for non TR situations when against a physical attacker [named this guy Def. coz it has the highest Def. stat on the team] . Allows it survive 1 round to use Shell Smash and then kill everything . Really usefull for killing Dragons since Icicle is a STAB move .
I initially put in Explosion thinking it was a good move to end with especially with 252 Atk EVs and Brave , but I rarely find myself using it . To be honest , in the past 1 week I have not used it even once . I m thinking of using Rapid Spin here , but i just dont see myself switching this guy in to do a Rapid Spin especially with Natteroi being used very commonly to lay spikes .
Add to my previous problem , its also weak to thunder .
3rd Trick Roomer:
Slowking:
120 Def / 252 SpAtk. / 136 SpD.
Quiet[+Sp.Atk , - Speed]
Item : Sitrus Berry
Ability:Regeneration
Skills :
Trick Room
Surf
Psycho Shock
Flamethrower [Yes , it can use Flamethrower]
Now this guy defines why Trick Room was created . Its very slow so by using TR ur not really wasting a turn in any way . The sitrus prevents 2HKOs a lotta times especially when paired with Regeneration.
With STAB Psycho Boost, it can even attack high SpDef. stuff leaving them to gasp how they got hit so hard . Flamethrower provides excellent type coverage coz u end up seeing a lotta Jalorda/any Grass for that matter against it and it also helps kill Steel.
Problems are that its just another link to my chain of got wacked by lightning .
3rd Sweeper:
Camerupt:
252 Def / 252 SpAtk. / 4 SpD.
Quiet [+Sp.Atk , - Speed]
Item : Sitrus Berry
Ability:Solid Rock
Skills :
Flamethrower
Earth Power
Flash Cannon
Hidden Power - Grass
B4 him , i used to have a Breloom but PO seems to have sleep bugged or what ever and plus i need a counter to scizor and my thunderbolt problem and I also wanted some STABed Earth and Flames . Now Camerupt fit perfectly in that space . I have not used him much yet only 1-2 days but he seems to find his usefulness .
His biggest weakness of water is nearly solved by the Hidden Power , but when it can't OHKO a water , it dies [which is very common considering HP is only 70 on power and no STAB] , so i generally just switch to using my Water Absorb .
How I came to use them :
1st one i put was Bronzong from my Gen IV TR team , i used to love it then and i still love it even now .
2nd came Roobushin . I had read here how ppl were praising its Atk power and its only weakness of low speed so I put it in .
3rd came Slowking again from my Gen IV TR team . I used to use a Slowpoke there , but I decided to use a Slowking here instead .
4th was Shubarugo . Yes , i know he isn't there . But thats coz he was replaced by Cloyster after I ran it a couple of times .
5th was Reuniclus . He was eventually replaced by Burungeru . His job was to use Magic Guard + Focus Sash for a unavoidable Trick Room . I m currently thinking of switching it back in to reduce my Thunder sensitivity .
6th was Breloom switched with Camerupt for its godly need .
-------------
Pokemon that might qualify for switching into the Team :
1.Reuniclus
252HP /252 Sp.Atk/ 4 SpDef.
Quiet[+Sp.Atk, - Speed]
Item : Focus Sash
Ability : Magic Guard
Skills :
Psycho Boost
Energy Ball
Shadow Ball
Trick Room
Now this guy with Magic guard and Focus Sash provides a unavoidable TR which can at many times be a life saver . Add its very high SpAtk to the equation and u get a gr8 pokemon . Also has low speed so it qualifies for TR.
It will most probably go in for Buru , but then i end up lacking any tanks (but then again I don't really need one) . The only thing i m afraid of with it would be no more immunity to explosion .
Past experience tells me that only Cloyster is actually a threat to not being able to even out a TR up with this guy around .
2. Gyrados : (Tired of putting up pics now) Some ppl did suggest him when i showed having problems with Scizor , but after that i did put Camerupt in which seems to be doing the job quite nicely .
3. Scizor : Scizor lacks speed which ppl try to make up with bullet punch and technician . Putting it with TR , I may be able to reduce it . But that is still untested and frankly i m not gonna be testing it till I find a hole for it .
=============
Pokemon/Strategies I have trouble fighting :
1. Spikes + Roar/Whirlwind/DragonTail . Can be solved by giving Cloyster Rapid Spin , so i m not very worried about it .
2. Teams with fast Electric pokemon who are switched in while i m TR less . As less likely this situation is , i end up being sweapt to nothingness . I have tried putting Camerupt , but at times he isn't available .
3. Scizor : I originally searched for a pokemon to counter it sollely when i was suggested Garydos but ended up with Camerupt coz of its Graound type immunity to electricity . But like I said earlier Camerupt wont be there always .
4. Dark Pokemon like Zuruzukin . If Roobushin is down , I lack any means to score a Super Effective on it . Add its very high Def./SpDef. to the equation and add its Rest + Shed Skin combo and i m left in a very bad situation . I used to have Breloom to back me up b4 , but since Camerupt , it can grow unkillable at times.
======
Any feedback is much appreciated .
Trick Room is a gr8 skill , allows the otherwise more unused pokemon more usable or just increasing their use .
Abrevations :
TR = Trick Room
Nyways , to the team :
Lead :
Bronzong :
252 HP / 152 Atk / 104SpD.
Relaxed [+Def , - Speed]
Item : Focus Sash
Ability:Levitate
Skills :
Trick Room
Explosion
Gyro Ball
Stealth Rock
Generally I use a Trick Room followed by a Stealth Rock 1st 2 turns , though depending upon the enemy's lead i sometimes use Stealth Rock b4 so as to maximize TR time . In case or Aerodactyl , i use Gyro Ball instead coz its undoubtabily a taunt and blah blah . Explosion is well to go out with a BANG! .
Things it has problems with :
1. Shandera :
With Shadow Tag , its the biggest Bronzong killer there is , it switches in and i know i m gonna die . Its resistant to gyro and immune to Explosion and also to switching thanx to the ability .
2. Steel and fire pokemon :
Since this set cannot give Bronzy any psychic powers to use , its hunted by them . Steel Pokemon like Skarmory can switch in w/o any problems and start spiking while more fire pokemon can 2 hit it [coz of focus sash] though if TR is up by them , a good explosion never goes anywhere .
First Sweep :
Roobushin:
252 HP / 252 Atk / 4SpD.
Brave [+Atk , - Speed]
Item : Flame Orb
Ability:Guts
Skills :
Mach Punch
Drain Punch
Earthquake
Payback
Now this guy looks like a truck , but it hits like a train . Once Trick Room is up , he goes in . With Drain Punch STAB , it 1-2 hits most pokemon with Payback and Earthquake covering more type range . Payback tends to be a must as post ppl use a Ghost pokemon on me 1st thing . Earthquake is well Earthquake , it hits very high damage even w/o the STAB . Guts powers it up and Mach Punch is for revenge killing + non TR purposes .
Its problem ofcourse is the Ghost Pokemon , while with Earthquake [Shandera] and payback , it does hit them , coz of TR it is nearly never with 100 Base Power . part from that , i have to swotch it out 1st thing when TR ends generally coz Mach Punch while a good finisher , can really kill things on its own .
Sending it in a fight , allows for Burn Orb to activate and all , so its just too good for TR teams .
Things this guy is scared of :
While TR is up : Nothing
While TR is down : Anyand everything that cant be 1hit with a Mach Punch
2nd Trick Roomer :
Burungeru:
252 Def / 252 SpD. / 4HP
Sassy[+SpD. , - Speed]
Item : Leftovers
Ability:Water Absorb
Skills :
Trick Room
Will-O-Wisp
Night Shade
Confuse Ray
Now i practically nicknames this guy SpD. coz of its immense SpD. very usefull coz of its bulkiness . Its Ghost typing helps for immunity to explosion while Water provides some type resistances . Its ability Water Absorb helps me keep my Camerupt safe [scroll down] and comes in very usefulness when fighting drizzle teams coz they tend to use surf even on resistant shit. Confuse Ray can also be very useful coz it allows a little damage with some gap for an extra Night Shade time to time again . Pair Will-O-Wisp and Confuse Ray on a Physical Sweeper and he will switch most probably while the very high SpD. helps fight special sweepers . It barely gets OHKOed allowing for a reliable TR.
Its biggest weakness is thunder type pokemon . Not like its other weakness are overcome , but as u scroll down , u ll will see I have 1 more TR Slowking also Water based making it difficult for me to set up TR against Thunderbolt.
2nd Sweeper :
Cloyster:
252 Atk / 252 Def / 4 HP
Brave [+Atk , - Speed]
Item : Life Orb
Ability:Skill Link
Skills :
Icicle Spear
Shell Smash
Rock Smash
Explosion [Thinking to switch this with Rapid Spin]
With Skill Link , Icicle Spear and Rock Smash break nearly everything especially with the large type coverage Ice and Rock type moves have . Shell Smash is gr8 for non TR situations when against a physical attacker [named this guy Def. coz it has the highest Def. stat on the team] . Allows it survive 1 round to use Shell Smash and then kill everything . Really usefull for killing Dragons since Icicle is a STAB move .
I initially put in Explosion thinking it was a good move to end with especially with 252 Atk EVs and Brave , but I rarely find myself using it . To be honest , in the past 1 week I have not used it even once . I m thinking of using Rapid Spin here , but i just dont see myself switching this guy in to do a Rapid Spin especially with Natteroi being used very commonly to lay spikes .
Add to my previous problem , its also weak to thunder .
3rd Trick Roomer:
Slowking:
120 Def / 252 SpAtk. / 136 SpD.
Quiet[+Sp.Atk , - Speed]
Item : Sitrus Berry
Ability:Regeneration
Skills :
Trick Room
Surf
Psycho Shock
Flamethrower [Yes , it can use Flamethrower]
Now this guy defines why Trick Room was created . Its very slow so by using TR ur not really wasting a turn in any way . The sitrus prevents 2HKOs a lotta times especially when paired with Regeneration.
With STAB Psycho Boost, it can even attack high SpDef. stuff leaving them to gasp how they got hit so hard . Flamethrower provides excellent type coverage coz u end up seeing a lotta Jalorda/any Grass for that matter against it and it also helps kill Steel.
Problems are that its just another link to my chain of got wacked by lightning .
3rd Sweeper:
Camerupt:
252 Def / 252 SpAtk. / 4 SpD.
Quiet [+Sp.Atk , - Speed]
Item : Sitrus Berry
Ability:Solid Rock
Skills :
Flamethrower
Earth Power
Flash Cannon
Hidden Power - Grass
B4 him , i used to have a Breloom but PO seems to have sleep bugged or what ever and plus i need a counter to scizor and my thunderbolt problem and I also wanted some STABed Earth and Flames . Now Camerupt fit perfectly in that space . I have not used him much yet only 1-2 days but he seems to find his usefulness .
His biggest weakness of water is nearly solved by the Hidden Power , but when it can't OHKO a water , it dies [which is very common considering HP is only 70 on power and no STAB] , so i generally just switch to using my Water Absorb .
How I came to use them :
1st one i put was Bronzong from my Gen IV TR team , i used to love it then and i still love it even now .
2nd came Roobushin . I had read here how ppl were praising its Atk power and its only weakness of low speed so I put it in .
3rd came Slowking again from my Gen IV TR team . I used to use a Slowpoke there , but I decided to use a Slowking here instead .
4th was Shubarugo . Yes , i know he isn't there . But thats coz he was replaced by Cloyster after I ran it a couple of times .
5th was Reuniclus . He was eventually replaced by Burungeru . His job was to use Magic Guard + Focus Sash for a unavoidable Trick Room . I m currently thinking of switching it back in to reduce my Thunder sensitivity .
6th was Breloom switched with Camerupt for its godly need .
-------------
Pokemon that might qualify for switching into the Team :
1.Reuniclus
252HP /252 Sp.Atk/ 4 SpDef.
Quiet[+Sp.Atk, - Speed]
Item : Focus Sash
Ability : Magic Guard
Skills :
Psycho Boost
Energy Ball
Shadow Ball
Trick Room
Now this guy with Magic guard and Focus Sash provides a unavoidable TR which can at many times be a life saver . Add its very high SpAtk to the equation and u get a gr8 pokemon . Also has low speed so it qualifies for TR.
It will most probably go in for Buru , but then i end up lacking any tanks (but then again I don't really need one) . The only thing i m afraid of with it would be no more immunity to explosion .
Past experience tells me that only Cloyster is actually a threat to not being able to even out a TR up with this guy around .
2. Gyrados : (Tired of putting up pics now) Some ppl did suggest him when i showed having problems with Scizor , but after that i did put Camerupt in which seems to be doing the job quite nicely .
3. Scizor : Scizor lacks speed which ppl try to make up with bullet punch and technician . Putting it with TR , I may be able to reduce it . But that is still untested and frankly i m not gonna be testing it till I find a hole for it .
=============
Pokemon/Strategies I have trouble fighting :
1. Spikes + Roar/Whirlwind/DragonTail . Can be solved by giving Cloyster Rapid Spin , so i m not very worried about it .
2. Teams with fast Electric pokemon who are switched in while i m TR less . As less likely this situation is , i end up being sweapt to nothingness . I have tried putting Camerupt , but at times he isn't available .
3. Scizor : I originally searched for a pokemon to counter it sollely when i was suggested Garydos but ended up with Camerupt coz of its Graound type immunity to electricity . But like I said earlier Camerupt wont be there always .
4. Dark Pokemon like Zuruzukin . If Roobushin is down , I lack any means to score a Super Effective on it . Add its very high Def./SpDef. to the equation and add its Rest + Shed Skin combo and i m left in a very bad situation . I used to have Breloom to back me up b4 , but since Camerupt , it can grow unkillable at times.
======
Any feedback is much appreciated .