Well hello I made this team three days ago in my spare time and I dived into 5th gen. It seems okay, I've won a few tours with it but I have a weakness to water types (offensively and defensively). Starmie is a complete bitch to this team ice-beaming everything in-sight and I'm walled quite easily by several water types such as Empoleon and Pururiru (The Water/Ghost SOB).
Gaara (Borutorosu) (M) @ Choice Specs
Trait: Mischievous Heart
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Change
- Focus Blast
- Psychic
- Hidden Power [Ice]
Borutorosu is a new 5th gen electric/flying pokemon. I chose to use it specs as it has good base 111 speed and spectacular special attack. Volt change is a special form of u-turn (electric type) allowing me to scout and get a decent hit on an unsuspecting victim. I usually chose to use volt change and go to one of my other pokemon to get a better lead matchup and if it ohko's the opposing pokemon I go to my scarfed Kyuremu. Focus blast is to deal with T-tar leads (which are quite common) and gives me some good coverage. Psychic almost ohko's Roobushin and HP ice allows me to hit dragon types, which are also fairly common.
Chill. (Kyuremu) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Draco Meteor
- Hidden Power [Fire]
- Focus Blast
Kyurumu is another newly introduced pokemon, it has Ice/Dragon typing. Ice-beam and draco meteor provide good solid stab while HP fire allows me to hit the new "Natorei" (Grass/Steel) which is a good wall. I'm not fond of being locked onto it though. Focus blast rounds off the coverage and hurts pure steel types more than hp-fire does.
Ingo (Sazandora) @ Life orb
Trait: Levitate
EVs 192 Atk / 64 SpAtk / 252 Spe
Naive Nature (+Spe, -SpDef)
- Outrage
- Fire Blast
- Surf
- Taunt
This is a Sazandora set I created. The only issue I have with it is that it's quite slow and if I don't switch it in early game it's useless. Sazandora is my primary wall-breaker and check to stall, he isn't very effective though as a lack of recovery means he dies off. Status also cripples him as he is immume to none. This is probably the weakest link in my team at this time. He does scare off some walls though and can hit hard at times.
Trojan Horse (Porygon2) @ Evolution Stone
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Toxic
- Recover
Porygon-2's defenses with the Pre-Evolution stone are out of this world. It can live several fighting moves. Bolt-Beam allow me to super-effectively hit many common sweepers while toxic and recovery give me the potential to stall. I chose trace over analyze because it allows me to switch into a good chunk of the metagame without harm and can save me at times. I also don't need the extra power as I carry toxic on this.
Whaddup. (Metagross) @ Life Orb
Trait: Clear Body
EVs: 60 HP / 252 Atk / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunder Punch
Agil-Gross is a beast in 5th gen. The only pokemon that can stop me with ease is Puriru. Rotom-A lost it's electric typing in 5th gen and is now used sparingly. Metagross finds plenty of time to switch in. Earth-Quake and Meteor Mash provide good coverage while I can usually end with Explosion. I only have issues with Shandera's on Baloons, Puriru and Natorei. Metagross is my main sweeper and is very reliable. (If only I could find a decent Sazandora set/replacement which can handle Puriru and Natorei and other bulky waters which I'm forced to go BOOM on).
Noobushin (Roobushin) (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
Roobushin recks face. If you've played it you know how powerful it can be. Tentacruel and pure physical walls are issues but besides that I can reck. I'm debating Stone-Edge/Payback but I'd like some input on that. I usually keep stone edge as the majority of ghosts are quite frail and can be ko'd but sub-gars and Dusknoirs can be annoying at times. I chose Iron-Fist over guts as many people will be afraid to wisp me in fear of guts and iron fist guarantees me a boost (which is usually useful to finish off weakened things with mach punch).
That's the team. I tried to go with some type coverage while trying to incorporate some new pokemon. I'm still quite shitty at 5th gen so I'd appreciate any constructive ratings you can give me.
I changed to payback as I was having trouble with several ghosts and I also changed to guts thanks to several raters.
Thanks for reading!
~Team Jass~
Gaara (Borutorosu) (M) @ Choice Specs
Trait: Mischievous Heart
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Change
- Focus Blast
- Psychic
- Hidden Power [Ice]
Borutorosu is a new 5th gen electric/flying pokemon. I chose to use it specs as it has good base 111 speed and spectacular special attack. Volt change is a special form of u-turn (electric type) allowing me to scout and get a decent hit on an unsuspecting victim. I usually chose to use volt change and go to one of my other pokemon to get a better lead matchup and if it ohko's the opposing pokemon I go to my scarfed Kyuremu. Focus blast is to deal with T-tar leads (which are quite common) and gives me some good coverage. Psychic almost ohko's Roobushin and HP ice allows me to hit dragon types, which are also fairly common.
Chill. (Kyuremu) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Draco Meteor
- Hidden Power [Fire]
- Focus Blast
Kyurumu is another newly introduced pokemon, it has Ice/Dragon typing. Ice-beam and draco meteor provide good solid stab while HP fire allows me to hit the new "Natorei" (Grass/Steel) which is a good wall. I'm not fond of being locked onto it though. Focus blast rounds off the coverage and hurts pure steel types more than hp-fire does.
Ingo (Sazandora) @ Life orb
Trait: Levitate
EVs 192 Atk / 64 SpAtk / 252 Spe
Naive Nature (+Spe, -SpDef)
- Outrage
- Fire Blast
- Surf
- Taunt
This is a Sazandora set I created. The only issue I have with it is that it's quite slow and if I don't switch it in early game it's useless. Sazandora is my primary wall-breaker and check to stall, he isn't very effective though as a lack of recovery means he dies off. Status also cripples him as he is immume to none. This is probably the weakest link in my team at this time. He does scare off some walls though and can hit hard at times.
Trojan Horse (Porygon2) @ Evolution Stone
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Thunderbolt
- Toxic
- Recover
Porygon-2's defenses with the Pre-Evolution stone are out of this world. It can live several fighting moves. Bolt-Beam allow me to super-effectively hit many common sweepers while toxic and recovery give me the potential to stall. I chose trace over analyze because it allows me to switch into a good chunk of the metagame without harm and can save me at times. I also don't need the extra power as I carry toxic on this.
Whaddup. (Metagross) @ Life Orb
Trait: Clear Body
EVs: 60 HP / 252 Atk / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Agility
- Meteor Mash
- Earthquake
- Thunder Punch
Agil-Gross is a beast in 5th gen. The only pokemon that can stop me with ease is Puriru. Rotom-A lost it's electric typing in 5th gen and is now used sparingly. Metagross finds plenty of time to switch in. Earth-Quake and Meteor Mash provide good coverage while I can usually end with Explosion. I only have issues with Shandera's on Baloons, Puriru and Natorei. Metagross is my main sweeper and is very reliable. (If only I could find a decent Sazandora set/replacement which can handle Puriru and Natorei and other bulky waters which I'm forced to go BOOM on).
Noobushin (Roobushin) (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
Roobushin recks face. If you've played it you know how powerful it can be. Tentacruel and pure physical walls are issues but besides that I can reck. I'm debating Stone-Edge/Payback but I'd like some input on that. I usually keep stone edge as the majority of ghosts are quite frail and can be ko'd but sub-gars and Dusknoirs can be annoying at times. I chose Iron-Fist over guts as many people will be afraid to wisp me in fear of guts and iron fist guarantees me a boost (which is usually useful to finish off weakened things with mach punch).
That's the team. I tried to go with some type coverage while trying to incorporate some new pokemon. I'm still quite shitty at 5th gen so I'd appreciate any constructive ratings you can give me.
I changed to payback as I was having trouble with several ghosts and I also changed to guts thanks to several raters.
Thanks for reading!