Hey! I'm Lotch. I've been a casual Pokemon fan all my life (and when I mean casual I mean super casual). I'm trying to get into a slightly more competitive scene so I thought I'd start here. I decided to build a hyper offense team based off multiple other teams with the same strategy. Here it is! Any criticism is welcome, I need help.
=== [gen7ou] Hyperoffense I ===
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Stealth Rock
- U-turn
- Toxic
- Facade
~I chose Gliscor as my go-to lead. Get the Stealth Rocks, U-turn and go.
~Generally I switch into either Charizard or Azumarill.
~Toxic Orb/Poisonheal/Facade makes Gliscor still a viable threat besides Stealth Rocks and U-turn.
Gengar @ Life Orb
Ability: Cursed Body
EVs: 60 HP / 16 Atk / 252 SpA / 180 Spe
Quiet Nature
- Shadow Ball
- Sludge Bomb
- Sucker Punch
- Taunt
~Gengar is kind of a fail safe. If Charizard and Azumarill don't work out, I know I'm probably going to lose.
~He's just a solid Pokemon with good SpA which I take advantage of with Shadow Ball for the STAB.
~Taunt has come in handy for me multiple times. Noteably a really annoying Umbreon.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Hydro Pump
- Aqua Jet
- Belly Drum
- Defense Curl
~Kind of the main part of this.
~Belly Drum, Aqua Jet, go crazy.
~Sometimes takes too long to setup or the opponent switches into a Grass-type or other counter. Even with 1000+ Atk, that will still usually beat Azumarill.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 252 SpA / 4 Spe
Lonely Nature
- Flamethrower
- Dragon Dance
- Thunder Punch
- Heat Wave
~Can take the place of Azumarill as a big sweeper.
~Get in, Mega Evolve, Dragon Dance, Heat Wave/Flamethrower.
~A pretty solid fighter.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Icicle Crash
- Ice Punch
- Dark Pulse
- Ice Shard
~A speedy attacker who I like to use as a Cleaner.
~Ice Shard can sweep half a team if they aren't well-prepared.
~His Ice typing is a good counter to Dragon/Flying types.
Donphan @ Groundium Z
Ability: Sturdy
EVs: 176 Atk / 180 Def / 152 SpD
Calm Nature
- Ice Shard
- Rapid Spin
- Earthquake
- Stone Edge
~A wildcard. Mostly got him for Rapid Spin but he's actually been pretty valuable.
~Not sure if this is the best pick here.
~Kind of adds some spunk to the strategy, throws off the opponent.
=== [gen7ou] Hyperoffense I ===
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Stealth Rock
- U-turn
- Toxic
- Facade
~I chose Gliscor as my go-to lead. Get the Stealth Rocks, U-turn and go.
~Generally I switch into either Charizard or Azumarill.
~Toxic Orb/Poisonheal/Facade makes Gliscor still a viable threat besides Stealth Rocks and U-turn.
Gengar @ Life Orb
Ability: Cursed Body
EVs: 60 HP / 16 Atk / 252 SpA / 180 Spe
Quiet Nature
- Shadow Ball
- Sludge Bomb
- Sucker Punch
- Taunt
~Gengar is kind of a fail safe. If Charizard and Azumarill don't work out, I know I'm probably going to lose.
~He's just a solid Pokemon with good SpA which I take advantage of with Shadow Ball for the STAB.
~Taunt has come in handy for me multiple times. Noteably a really annoying Umbreon.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Hydro Pump
- Aqua Jet
- Belly Drum
- Defense Curl
~Kind of the main part of this.
~Belly Drum, Aqua Jet, go crazy.
~Sometimes takes too long to setup or the opponent switches into a Grass-type or other counter. Even with 1000+ Atk, that will still usually beat Azumarill.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 252 SpA / 4 Spe
Lonely Nature
- Flamethrower
- Dragon Dance
- Thunder Punch
- Heat Wave
~Can take the place of Azumarill as a big sweeper.
~Get in, Mega Evolve, Dragon Dance, Heat Wave/Flamethrower.
~A pretty solid fighter.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Icicle Crash
- Ice Punch
- Dark Pulse
- Ice Shard
~A speedy attacker who I like to use as a Cleaner.
~Ice Shard can sweep half a team if they aren't well-prepared.
~His Ice typing is a good counter to Dragon/Flying types.
Donphan @ Groundium Z
Ability: Sturdy
EVs: 176 Atk / 180 Def / 152 SpD
Calm Nature
- Ice Shard
- Rapid Spin
- Earthquake
- Stone Edge
~A wildcard. Mostly got him for Rapid Spin but he's actually been pretty valuable.
~Not sure if this is the best pick here.
~Kind of adds some spunk to the strategy, throws off the opponent.