Battle Spot Mimikyu (Singles | Revamp with bulky set)


[OVERVIEW]

Mimikyu sets itself apart from the rest of the metagame with its signature ability, Disguise, which lets it avoid taking damage once. Due to the fact that role compression is difficult and defensive counterplay against rampaging threats like Mega Salamence, Mega Blaziken, Naganadel, and Mega Charizard X is insufficient, Disguise is invaluable due to it letting Mimikyu reliably revenge kill many sweepers in the metagame. On top of easily making Mimikyu the best revenge killer, Disguise also eases setup, allowing Mimikyu to boost its mediocre Attack with Swords Dance and effectively clean late-game as well. In addition, a relevant Pokemon in Battle Spot Singles that resists Mimikyu's STAB moves is nowhere to be found, and this leaves it as one of the most dreaded foes for offensive teams, as switching into Mimikyu it is difficult when taking into account its strong, exclusive Z-Move, Let's Snuggle Forever. Mimikyu is also capable of providing exceptional team support options. It can force a trade with Destiny Bond, be a reliable Trick Room setter thanks to Disguise and its ability to pressure Taunt users, and provide other utility options by using Destiny Bond, Taunt, Will-O-Wisp, Thunder Wave, and more. However, Mimikyu's reliance on Disguise comes with a few notable drawbacks. As Mimikyu is very vulnerable to getting revenge killed after its Disguise has been broken, it would attempt to preserve Disguise by any means necessary, and this limits Mimikyu's opportunity to switch into attacks despite having three immunities. Mold Breaker users like Mega Gyarados and Excadrill can easily KO Mimikyu through Disguise, although its matchup against the former can be alleviated by using a bulky EV spread. Lastly, the general prevalence of Fairy-types leaves many teams in Battle Spot Singles naturally prepared against Mimikyu to an extent. Mimikyu also suffers from the popularity of Steel-types like Celesteela, Ferrothorn, and Heatran and bulky foes such as Landorus-T and Porygon2, which are all capable of beating it or hampering its ability to sweep.

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Shadow Sneak
move 4: Shadow Claw
item: Mimikium Z / Ghostium Z / Focus Sash
ability: Disguise
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance sharply increases Mimikyu's Attack, compensating for its rather lacking damage putout and immediately turning it into an offensive threat. Thanks to Disguise, Mimikyu can easily find an opportunity to set up Swords Dance. Play Rough is Mimikyu's strongest STAB move and hits Dragon-types super effectively, letting Mimikyu check threats like Mega Salamence and Garchomp. Shadow Sneak is indispensable, as it lets Mimikyu revenge kill weakened foes without risking the loss of Disguise. Shadow Sneak also aids Mimikyu's matchup against Focus Sash users and bulkier foes, which would otherwise proceed to KO Mimikyu after busting its Disguise and surviving a hit. Shadow Claw is a stronger Ghost-type STAB move that provides Mimikyu with a stronger way to damage Tapu Lele, Cresselia, and Steel-types.

Set Details
========

Maximum Attack investment with an Adamant nature maximizes Mimikyu's damage output, and maximum Speed investment lets Mimikyu outspeed neutral-natured Tapu Lele and anything slower. Jolly nature might be an appealing option to outspeed Timid Tapu Lele, but Mimikyu desires as much power as possible, and the opportunity cost of forgoing Mimikyu's proficiency against bulky foes such as Porygon2 and the fact that Tapu Lele commonly runs Choice Scarf leaves this as an inferior option. Mimikium Z or Ghostium Z can be used, depending on which foe Mimikyu is aiming to defeat. Mimikium Z has better damage output and notably lets Mimikyu take out offensive Mega Salamence with a combination of Let's Snuggle Forever and Shadow Sneak most of the time, factoring inIntimidate. Ghostium Z allows Mimikyu to use Never-Ending Nightmare, which is weaker but has better coverage and gives Mimikyu a chance to defeat weakened Steel-types after a Swords Dance. Focus Sash trades Mimikyu's ability to swiftly take out offensive foes using a Z-Move for the ability to survive a hit from full health, essentially guarding it from two attacks as long as Mimikyu keeps its health and Disguise unharmed. Disguise allows Mimikyu to avoid taking a damage from the first hit it takes in the battle.

Usage Tips
========

This variant of Mimikyu should be saved until late-game in order to clean up weakened teams or revenge kill foes, as it is heavily reliant on Disguise to set up or take a hit. Although it would be hard to do so, it is the most ideal to set up on forced switches so that Mimikyu can boost its Attack while keeping its Disguise intact, making even harder to revenge kill. Against slower teams, Mimikyu with a Z-Crystal does not necessarily have to be preserved until late-game, as boosted Mimikyu's Z-Move is powerful in its own right and can heavily damage foes like Landorus-T and Porygon2 to the point where its team can pick them off. Ghostium Z variants can take advantage of Steel-types' tendency to switch into Mimikyu and heavily damage them early-game for its teammates to deal with them more easily late-game. Switching Mimikyu into any foe is usually discouraged due to how invaluable Disguise is to Mimikyu, but it can be switched in if Mimikyu's Disguise is no longer needed or if a switch-in for Normal-, Fighting-, and Dragon-type attack or a powerful Z-Move is desperately needed. Lastly, when Mimikyu is attempting to pick off a foe with Shadow Sneak, be wary of Psychic Terrain, as it prevents Mimikyu from effectively removing it while preserving Disguise.

Team Options
========

Thanks to Mimikyu's role compression as a reliable cleaner and blanket check to most setup sweepers, it can fit into essentially most offensive teams. Strong attackers like Mega Charizard X, Mega Charizard Y, and Mega Salamence are capable of causing serious damage to common defensive cores, and Mimikyu can benefit from their ability to weaken foes so that it won't be overly reliant on its Z-Move to sweep. Fire-types can threaten Steel-types that will have to be weakened or eliminated for Mimikyu to be successful. Teammates that can pivot are also useful, as they help Mimikyu reliably switch in while maintaining Disguise. Tapu Koko can threaten Celesteela while luring in and weakening Landorus-T thanks to Hidden Power Ice, while Landorus-T can provide Stealth Rock support and threaten Steel-types like Heatran. Tapu Fini checks Mega Gyarados and bulky foes like Mega Charizard X and Heatran, all of which Mimikyu does not have a favorable matchup against. Depending on the variant, it can weaken various walls like Porygon2 and Ferrothorn by utilizing either Nature's Madness or an offensive moveset employing Waterium Z and Hidden Power Fire.

[SET]
name: Bulky Utility
move 1: Swords Dance / Trick Room
move 2: Play Rough
move 3: Shadow Sneak
move 4: Curse / Shadow Claw
item: Mimikium Z
ability: Disguise
nature: Adamant
evs: 164 HP / 140 Atk / 196 Def / 4 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Swords Dance, Play Rough, and Shadow Sneak are all vital moves for variants of Mimikyu using offensively oriented sets, as Swords Dance allow Mimikyu to threaten bulky foes, Play Rough is needed to check Dragon-types, and Shadow Sneak is needed to pick off weakened foes without busting Disguise. Trick Room, however, can be used instead of Swords Dance if Mimikyu's team largely relies on Trick Room to effectively function. Curse can be used to wear down physically defensive foes like Landorus-T, Porygon2, Celesteela, and Ferrothorn, all of which Mimikyu tends to draw in often, and Curse also allows Mimikyu to preserve momentum after it has been weakened enough. Shadow Claw is a justifiable option that can be used to hit Steel- and Poison-types hard after Swords Dance boosts.

Set Details
========

The given EV spread ensures that Mimikyu will always survive Adamant Mega Blaziken's Flare Blitz and +1 Adamant Mega Gyarados's Waterfall and Crunch while almost always surviving Jolly Mega Salamence's Double-Edge. The EV spread also allows Mimikyu to take a Psyshock from Modest Tapu Lele and a Foul Play from Analytic Porygon2 when at +2. 16 EVs from Attack can be moved to HP or Defense so that Mimikyu is guaranteed to survive an unboosted attack from Jolly Mega Salamence while retaining an odd number of HP to use Curse effectively. An alternative EV spread of 228 HP / 252 Attack / 28 Defense an with Adamant nature is a viable option to maximize Mimikyu's damage output while retaining good matchup against Jolly Mega Gyarados. Even when running reduced Attack investment, Mimikyu is still strong enough to take out a good portion of offensive threats in the metagame with a combination of Let's Snuggle Forever and Shadow Sneak. This leaves Mimikium Z as the most ideal item.

Usage Tips
========

If using Swords Dance and three attacks, Mimikyu has to be kept in pristine condition so that it can effectively clean up or revenge kill setup sweepers. However, as this set is capable of surviving a number of strong attacks, Mimikyu can take more aggressive approaches to stop Mega Blaziken and even Mega Gyarados. Mimikyu can also take advantage of its increased bulk to weaken foes early-game with Curse or boosted Let's Snuggle Forever. Curse is especially useful for wearing down a foe and retaining momentum when Mimikyu has been weakened and is no longer needed. When using Trick Room, depending on the matchup, Mimikyu can be used aggressively early-game to weaken a foe and set Trick Room for its team, or it can still be preserved for revenge killing a foe that the rest of its team is not likely going to be able to keep in check.

Team Options
========

Offensive teammates like Mega Blaziken and Tapu Koko pair well with Mimikyu, as Mimikyu's ability to blanket check most offensive threats is always appreciated. Mimikyu can lure in and heavily damage physically defensive foes like Celesteela and Porygon2 for teammates like Mega Salamence to easily defeat them later. In general, most foes that attempt to combat Mimikyu, such as Landorus-T, will resort to taking a boosted Let's Snuggle Forever or getting afflicted by Curse, and many offensive teammates can take advantage of this and have easier time dealing with their weakened checks. When running Trick Room, Primarina serves as a good partner, as it is capable of dealing with problematic Pokemon like Heatran and Celesteela, both of which Mimikyu can't deal with reliably. Sparkling Aria and Encore also help the matchup against Substitute users like Aegislash and Heatran. Mega Heracross also enjoys Trick Room support and is capable of breaking down walls like Porygon2 and Ferrothorn and revenge killing Mega Gyarados. Mega Mawile serves as one of the best partners, as not only does it enjoy Trick Room support, but it also appreciates having bulky foes weakened by Curse or even receiving a free turn to set up Swords Dance while a foe afflicted by Curse is forced out.

[SET]
name: Curse + Pain Split
move 1: Curse
move 2: Substitute
move 3: Pain Split
move 4: Play Rough / Shadow Claw
item: Mimikium Z / Ghostium Z
ability: Disguise
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Thanks to Disguise, Mimikyu is able to reliably afflict a foe with Curse and repeatedly use Substitute to inflict sizable damage. Pain Split lets Mimikyu take advantage of bulky foes and use Curse multiple times in a match. The last move is used for Mimikyu to retain its offensive presence. Play Rough in tandem with Mimikium Z, especially with offensive investment, is capable of OHKOing many offensive foes like Mega Blaziken and Tapu Koko. Shadow Claw, while weaker, has much better coverage than Play Rough and can be used in tandem with Ghostium Z.

Set Details
========

Offensive investment is the most effective so that Mimikyu will retain its usefulness against offensive foes as much as possible, and investing in HP makes Pain Split somewhat inefficient. An Adamant nature is generally preferred to maximize Mimikyu's damage output, but a Jolly nature is also an option to outspeed Timid Tapu Lele and set up Substitute against Heatran more reliably. Mimikium Z with Play Rough gives Mimikyu access to Let's Snuggle Forever, while Ghostium Z allows Mimikyu to use either Never-Ending Nightmare with Shadow Claw or Z-Curse to fully restore Mimikyu's health.

Usage Tips
========

This set aims to draw in physically defensive foes and wear them down so that Mimikyu's teammates can easily defeat them later. This set is also very effective as a lead to net heavy damage on problematic foes by utilizing Curse and Pain Split. By utilizing Mimikyu's ability to force out offensive foes and draw in bulky walls, Mimikyu can set up a Substitute on forced switches, afflict a switch-in with Curse, and proceed to stall it out by using Substitute and Pain Split. This especially proves to be a great annoyance to foes like Celesteela and Ferrothorn, which lack reliable forms of recovery. This may prove ineffective against defensive Landorus-T, however, as it can safely bring in a check with U-turn. Although this set lacks Swords Dance and a secondary attacking move, Mimikyu is still powerful in its own right against offensive foes when it has not consumed its Z-Move yet. Mimikyu's Z-Move can be preserved until late-game to swiftly take out a weakened foe to prevent the rest of its team from taking excessive damage, to revenge kill a foe, or to finish a foe if it has been sufficiently weakened by Curse.

Team Options
========

Any offensive partners that appreciate Mimikyu's ability to hinder bulky foes such as Celesteela, Hippowdon, and Porygon2 are appreciated. Setup sweepers like Mega Salamence, Mega Blaziken, Mega Gyarados, and Naganadel appreciate the heavy damage dealt on these foes and can even get a turn to freely set up if foes afflicted by Curse switch out. Offensive partners also appreciate Mimikyu's ability to greatly bother defensive teams, as they are often reliant on status to check Mimikyu, and this set can take advantage of this to reliably set up Substitute and wear down defensive foes with Curse and Pain Split.

[STRATEGY COMMENTS]
Other Options
=============

Mimikyu has various utility moves available. Will-O-Wisp can be used to punish foes like Landorus-T and Ferrothorn by crippling them on when they switch in, and it is also effective if used in tandem with Focus Sash or a bulky EV spread. Thunder Wave can be used to shut down foes like Mega Salamence and Naganadel by reducing their Speed, but it is usually better for Mimikyu to simply revenge kill them instead. Taunt can be used to shut down slower leads like Hippowdon when Mimikyu is using the Trick Room set, but it is generally hard to fit. Destiny Bond can be used to catch bulky foes like Porygon2 and Celesteela off guard. Coverage moves like Drain Punch and Wood Hammer can be used to surprise Steel-types and Swampert respectively, but they are too situational, and Mimikyu's boosted boosted STAB Z-Moves already inflict heavy damage to most defensive foes.

Checks and Counters
===================

**Steel-types**: Steel-types such as Celesteela, Ferrothorn, Heatran, and Mega Mawile force Mimikyu to rely on Shadow Claw to effectively combat them and have enough bulk to easily take boosted attacks if healthy enough. The former two, on top of being able to OHKO Mimikyu with their Steel-type STAB attacks, can even avoid taking heavy damage from a boosted Never-Ending Nightmare with a well-timed use of Protect. Stakataka, although it is less common, can take advantage of the Trick Room that Mimikyu may attempt to set.

**Physically Defensive Foes**: Mimikyu tends to struggle at effectively dealing with physically defensive foes such as Landorus-T, Porygon2, Hippowdon, Toxapex, and Mega Venusaur due to their formidable physical bulk. However, the former three do not appreciate Curse or boosted Let's Snuggle Forever if they have taken sufficient prior damage.

**Mold Breaker Users**: Mimikyu is reliant on Disguise to revenge kill a foe, and thus it struggles to stop Mega Gyarados and Excadrill, both of which can hit Mimikyu through Disguise. However, Mega Gyarados requires a boost to OHKO Mimikyu, and even if it has set up beforehand, it can still be revenge killed by variants of Mimikyu using a Focus Sash or a bulky EV spread.

**Multi-hit Move Users**: Icicle Spear from Mamoswine and Cloyster and Bullet Seed from Breloom can bust Disguise with the first hit and do heavy damage to Mimikyu. However, none of them can effectively handle boosted Mimikyu, and Breloom cannot take on Mimikyu without its Focus Sash intact. Torrent Greninja, especially if it is behind a Substitute, can take out Mimikyu with Torrent-boosted Water Shuriken if lucky enough.

**Pivoting Moves**: Normally, offensive threats would avoid the matchup with Mimikyu due to them fearing Mimikyu taking a hit with Disguise and retaliating with a strong Z-Move. However, U-turn and Volt Switch users such as Landorus-T, Tapu Koko, and Greninja can simultaneously bust Mimikyu's Disguise and let them pivot out without fearing retaliation.
uise and let them pivot out without fearing retaliation.
 
Last edited:
I have decided to merge "Bulky Swords Dance" and "Trick Room setter" into one set, as they both are essentially bulky set and bulky set is meant to provide more utility to the team. This is now ready for QC.
 

Psynergy

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Battle Stadium Head
Had more to say here since Mimikyu is obviously super relevant, some of this is just subjective changes and pointing out typos but otherwise this was a long and thorough check so 1/2 on this.

[OVERVIEW]

Mimikyu sets itself apart from the rest of the metagame with its signature ability, Disguise, which lets it avoid taking a damage from the first hit. In the environment where role compression is difficult and defensive counterplay against rampaging threats like Mega Salamence, Mega Blaziken, and Naganadel is insufficient (kinda minor but I'd add a more moderate sweeper like Charizard X or Thundurus-T because a new player with an OU mindset might mistakenly assume these are all absurdly broken threats by association, which isn't really true), Mimikyu's Disguise became invaluable due to it letting Mimikyu reliably revenge kill almost every many setup sweepers in the metagame. On top of easily making Mimikyu the best revenge killer, Disguise also eases setup, allowing Mimikyu to boost its mediocre Attack set and effectively clean up late game as well. In addition, a relevant Pokemon in Battle Spot Singles that resists Mimikyu's STAB moves is nowhere to be found, and this leaves Mimikyu as one of the most dreaded foes for offensive teams, as switching into Mimikyu is difficult when additionally accounting the fact that Mimikyu has an access to its strong, exclusive Z-Move, Let's Snuggle Forever. Mimikyu is also capable of providing exceptional team support options. It can lure and wear down bulky foes with Curse, be a reliable Trick Room setter thanks to Disguise and its ability to pressure Taunt users, and provide other utility options by using Destiny Bond, Taunt, Will-O-Wisp, Thunder Wave, and more. All of these traits combine to make Mimikyu easy to fit into many teams (This sentence was already implied with role compression earlier, kinda redundant). However, Mimikyu's reliance on Disguise comes with a few notable drawbacks. As Mimikyu is very vulnerable to getting revenge killed after its Disguise has been broken, it would attempt to reserve (preserve?) Disguise by any means necessary, and this limits Mimikyu's opportunity to switch into attacks despite having three immunities. Mold Breaker users like Mega Gyarados and Excadrill can easily KO Mimikyu through Disguise, although matchup against the former can be alleviated by using bulky EV spread. Lastly, general prevalence of Fairy-types leaves many teams in Battle Spot Singles naturally prepared against Mimikyu to an extent. Mimikyu also suffers from popularity of Steel-types like Celesteela, Ferrothorn, and Heatran, neither of which it can defeat without relying on excessive prior damage. Popularity of bulky foes such as Landorus-T and Porygon2 is detrimental to Mimikyu as well.


[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Shadow Sneak
move 4: Shadow Claw / Destiny Bond While this works with Sash, this is a much more Other Options move.
item: Mimikium Z / Ghostium Z / Focus Sash / Life Orb LO is Other Options at most
ability: Disguise
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves
========

Swords Dance sharply increases Mimikyu's Attack, compensating the lack of damage putout and immediately turning Mimikyu into an offensive threat. Thanks to Disguise, Mimikyu can easily find an opportunity to set up Swords Dance. Play Rough is the strongest STAB move and hits Dragon-type super effectively, letting Mimikyu check threats like Mega Salamence and Garchomp. Shadow Sneak is indispensable, as it lets Mimikyu revenge kill a weakened foe without risking to lose Disguise. The priority move also aids Mimikyu's matchup against Focus Sash users as well as bulkier foes, who would otherwise proceed to KO Mimikyu after busting its Disguise and surviving a hit. Shadow Claw is a stronger Ghost-type STAB move that can provides Mimikyu with a stronger way to damage Tapu Lele, Cresselia, and Steel-types. Destiny Bond can be used to catch bulky foes like Porygon2 and Celesteela offguard, and it is especially effective with Life Orb, as recoil damage and Mimikyu's frail bulk make Destiny Bond much easier to utilize.

Set Details
========

Maximum Attack investment with an Adamant nature maximizes Mimikyu's damage output, while 252 EVs on Speed lets Mimikyu take advantage of its decent Speed and outspeed neutral-natured Tapu Lele and anything slower. Jolly nature might be an appealing option to outspeed Timid Tapu Lele, but the opportunity cost of forgoing Mimikyu's benchmark against bulky foes such as Porygon2 and the fact that Tapu Lele commonly runs Choice Scarf leaves this as an inferior option (Should also note that it wants all the power it can get). Mimikium Z and Ghostium Z can be used depending on which foe Mimikyu is aiming to defeat. Mimikium Z has better damage output and notably lets Mimikyu take out offensive Mega Salamence with a combination of Let's Snuggle Forever and Shadow Sneak most of the time, factoring Intimidate. Ghostium Z allows Mimikyu to use Never-Ending Nightmare, which is weaker but has better coverage and gives Mimikyu stand a chance to defeat weakened Steel-types after a Swords Dance. Focus Sash trades Mimikyu's ability to swiftly take out offensive foes with a Z-Move with an ability to survive a hit from full health, essentially guarding it from two attacks as long as Mimikyu keeps its health and Disguise unharmed. Life Orb boosts Mimikyu's general damage output, notably letting it revenge kill Mega Blaziken without relying on a Z-Move and allowing Mimikyu to force a trade with Destiny Bond easier. Disguise allows Mimikyu to avoid taking a damage from any first hit it takes in the battle.

Usage Tips
========

This variant of Mimikyu should be saved until late-game in order to clean weakened teams or revenge kill a foe, as it is heavily reliant on Disguise to set up or take a hit. Although it would be hard to do so, it is the most ideal to set up on forced switches, so that Mimikyu can boost its Attack while keeping its Disguise intact, making even harder to revenge kill. Against slower teams, Mimikyu with Z-Crystal does not necessarily have to be preserved until late game, as boosted Mimikyu's Z-Move is powerful at its own right and can heavily damage foes like Landorus-T and Porygon2 to the point where its team can pick them off. Switching in Mimikyu into any foe is usually discouraged due to how invaluable Disguise is to Mimikyu, but it can be switched in if Mimikyu's Disguise is no longer needed or if a switch-in for Normal, Fighting, and Dragon-type attack or a powerful Z-Move is desperately needed. Lastly, when Mimikyu is attempting to pick on a foe with Shadow Sneak, be wary of Psychic Terrain, as it prevents Mimikyu from effectively picking off on them while preserving Disguise.

Team Options
========

Thanks to Mimikyu's role compression as a blanket check to most setup sweepers and a reliable cleaner, it can fit into essentially most offensive teams. Strong attackers like Mega Charizard formes and Mega Salamence all capable of causing serious damage to common defensive cores, and Mimikyu can benefit from weakened foes so that it won't be overly reliant on Z-Move to KO foes. Fire-types can threaten Steel-types that will have to be weakened or eliminated for Mimikyu to be successful. Teammates that can pivot are also useful, as they help Mimikyu reliably switch in without risking to have its Disguise busted. Tapu Koko can threaten Celesteela while lure in and weaken Landorus-T with Hidden Power Ice, while Landorus-T can provide Stealth Rock support and threaten Steel-types like Heatran. Tapu Fini checks Mega Gyarados and bulky foes like Mega Charizard X and Heatran, all of which Mimikyu does not have a favorable matchup against. Depending on the variant, it can weaken various walls like Porygon2 or Ferrothorn by utilizing Nature's Madness or offensive moveset employing Waterium Z and Hidden Power Fire.


[SET]
name: Curse + Pain Split Move this set after the bulky set, this is kinda lead-centric and too specific to be listed before the bulky one
move 1: Curse
move 2: Substitute
move 3: Pain Split
move 4: Play Rough / Shadow Claw
item: Mimikium Z / Ghostium Z
ability: Disguise
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Moves
========

Thanks to Disguise, Mimikyu is able to reliably afflict a foe with Curse and repeat using Substitutte typo to periodically inflict sizable damage. Pain Split lets Mimikyu take advantage of bulky foes and use Curse multiple times in a match. The last move is used for Mimikyu to retain its offensive presence. Play Rough in tandem with Mimikium Z, especially with offensive investment, is capable of OHKOing many ofensive foes like Mega Blaziken and Tapu Koko. Shadow Claw, while it is weaker, has much better coverage than Play Rough and can be used in tandem with Ghostium Z.

Set Details
========

This set aims to draw in physically defensive foes and wear them down so that Mimikyu's teammates can easily defeat them later. Offensive investment is the most effective for this set so that Mimikyu will retain its usefulness against offensive foes as much as possible, and investing in HP makes Pain Split somewhat ineffcient typo. Adamant nature is genearlly typo preferred to maximize Mimikyu's damage output, but Jolly nature is also an option to outspeed Timid Tapu Lele and set Substitute against Heatran more reliably. Mimikium Z gives Mimikyu with Play Rough with an access to Let's Snuggle Forever, while Ghostium Z allows Mimikyu to either use Never-Ending Nightmare with Shadow Claw or Z-Curse to fully restore Mimikyu's health.

Usage Tips
========

Mention that this set functions best as a lead, that's a big point of this set since it's less obvious against stuff like Hippo. By utilizing Mimikyu's ability to force out offensive foes and draw in bulky walls, Mimikyu can set a Substitute on forced switch, afflict a switch-in with Curse, and proceed to stall out by using Substitute and Pain Split. This especially proves to be a great annoyance to foes like Celesteela and Ferrothorn, which lack reliable form of recovery. This may prove ineffective against defensive Landorus-T however, as it can safely bring in a check with U-turn. Although this set lacks Swords Dance and a secondary attack move, Mimikyu is still powerful at its own right against offensive foes when it has not consumed its Z-Move yet. Mimikyu's Z-Move can be preserved until late game to swiftly take out a weakened foe to prevent the rest of its team from taking excessive damage to revenge kill or to finish a foe if it has been sufficiently weakened by Curse.

Team Options
========

Any offensive partners that appreciate Mimikyu's ability to hinder bulky foes such as Landorus-T, Celesteela, Hippowdon, and Porygon2 are appreciated. Setup sweepers like Mega Salamence, Mega Blaziken, Mega Gyarados, and Naganadel appreciate the heavy damage dealt on these foes and can even get a turn to freely set up if foes afflicted by Curse switches out. Offensive partners also apprecaite typo Mimikyu's ability to greatly bother defensive teams, as they are often reliant on status to check Mimikyu and this set can take advantage of such tendency to reliably set up Substitute and wear down defensive foes with Curse and Pain Split.


[SET]
name: Bulky Utility
move 1: Swords Dance / Trick Room
move 2: Play Rough
move 3: Shadow Sneak
move 4: Curse / Shadow Claw
item: Mimikium Z
ability: Disguise
nature: Adamant
evs: 164 HP / 140 Atk / 196 Def / 4 SpD / 4 Spe

[SET COMMENTS]

Moves
========

Swords Dance, Play Rough, and Shadow Sneak are all vital moves for Mimikyu using offensively oriented sets. Trick Room, however, can be used instead of Swords Dance if Mimikyu's team largely relies on Trick Room to effectively function. Curse can be used to wear down physically defensive foes like Landorus-T, Porygon2, Celesteela, and Ferrothorn, all of which Mimikyu tends to draw in often and also allows Mimikyu to preserve momentum after it has been weakened enough. Shadow Claw is a justifiable option that can be used to hit Steel- and Poison-types hard after Swords Dance boosts.

Set Details
========

The given EV spread ensures that Mimikyu will always survive Adamant Mega Blaziken's Flare Blitz and +1 Adamant Mega Gyarados's Waterfall and Crunch while almost always surviving Jolly Mega Salamence's Double-Edge. The EV spread also allows Mimikyu to take a Psyshock from Modest Tapu Lele and a Foul Play from Analytic Porygon2 when at +2. 16 EVs from Attack can be moved to HP or Defense so that Mimikyu is guaranteed to survive an unboosted attack from Jolly Mega Salamence while retaining odd number of HP to use Curse effectively. An alternative EV spread of 228 HP / 252 Attack / 28 Defense with Adamant nature is a viable option to maximize Mimikyu's damage output while preserving its better matchup against Mega Blaziken and Mega Gyarados, and this spread is especially effective if Mimikyu is used as a Trick Room setter. Even when running reduced Attack EV investment, Mimikyu is still strong enough to take out a good portion of offensive threats in the metagame with a combination of Let's Snuggle Forever and Shadoe typo Sneak. This leaves Mimikium Z as the most ideal item for this set.

Usage Tips
========

If using Swords Dance and three attacks, Mimikyu has to be kept in pristine condition so that it can effectively clean up or revenge kill setup sweepers. However, as this set is capable of surviving a number of strong attacks, Mimikyu can take more aggressive approaches to stop Mega Blaziken and even Mega Gyarados. Mimikyu can also take advantage of its increased bulk to weaken foes early-game with boosted Let's Snuggle Forever or Curse. Curse is especially useful for wearing down a foe and retaining momentum when Mimikyu has been weakened and is no longer needed. I'd add a bit about Trick Room here since that plays a bit differently from just a general bulky SD set. Knowing when to set up is fairly important on teams wanting that support.

Team Options
========

Much like more offensively oriented Swords Dance set, offensive teammates pair well with Mimikyu, as Mimikyu's ability to blanket check most offensive threats is always appreciated. This variant of Mimikyu can lure and heavily damage physically defensive foes like Celsteela and Porygon2 for teammates like Mega Salamence and easily defeat them later. In genearl typo, most foes that attempt to combat Mimikyu will resort taking boosted Let's Snuggle Forever or getting afflicted by Curse, and many offensive teammates can take advantage of this and have easier time dealing with their weakened checks. When running Trick Room, Primarina serves as one of the best partners, as it is capable of dealing with problematic Pokemon like Heatran and Celesteela, both of which Mimikyu can't deal with reliably. Sparkling Aria and Encore also helps matchup against Substitute users like Aegislash or Heatran. Mega Heracross also enjoys Trick Room support and is capable of breaking down walls like Porygon2 and Ferrothorn and revenge killing Mega Gyarados. Primarina is a good teammate but took a massive hit in USUM so it would be misleading to call it one of the best, Mawile is much more common than both of these so I'd definitely mention it.


[STRATEGY COMMENTS]

Other Options
=============

Mimikyu has various utility moves available. Will-O-Wisp can be used to punish foes like Landorus-T and Ferrothon by crippling them on switch, and it is also effective if used in tandem with Focus Sash or bulky EV spread. Thunder Wave can be used to shut down foes like Mega Salamence and Naganadel by reducing their Speed, but it is usually beter typo for Mimikyu to simply revenge kill them instead. Taunt can be used to shut down slower leads like Hippowdon when Mimikyu is using Trick Room set, but it is genearlly typo hard to fit. Coverage moves like Drain Punch and Wood Hammer can be used to surprise Steel-types and Swampert respectively, but they are too situationally effective and Mimikyu's boosted boosted STAB Z-Move already inflicts heavy damage to most defensive foes. Mimikyu has access to Bulk Up, but there is no reason to use it over Swords Dance when Disguise almost always guarantees a successful setup and Mimikyu is helpless against its defensive checks even with Defense boost. Red Card can be used with Disguise to phaze a setup sweeper. I don't think Bulk Up or Red Card are worth mentioning. Also move Destiny Bond here. I still think LO is bad but iirc cant say believes it's at least viable, so you can mention it here if you still want to include it.


Checks and Counters
===================

**Steel-types**: Steel-types such as Celesteela, Ferrothorn, Heatran, and Mega Mawile forces Mimikyu to rely on a weaker Shadow Claw to effectively combat them and has enough bulk to easily take boosted attacks if healthy enough. The former two can OHKO Mimikyu in return with their Steel-type STAB moves, and they can even avoid taking large damage from a boosted Never-Ending Nightmare with a well-timed use of Protect. Stakataka, although it is less common, can take advantage of Trick Room that Mimikyu may be attempting to set.

**Physically Defensive Foes**: Mimikyu tends to struggle effectively dealing with physically defensive foes such as Landorus-T, Porygon2, Hippowdon, Toxapex, and Mega Venusaur due to their formidable physical bulk. However, the former three do not appreciate Curse or boosted Let's Snuggle Forever if they have taken sufficient prior damage.

**Mold Breaker Users**: Mimikyu is reliant on Disguise to revenge kill a foe, and thus it struggles to stop Mega Gyarados and Excadrill, both of which can hit Mimikyu through Disguise. However, Mega Gyarados is requires a boost to OHKO Mimikyu, and even if it has set up beforehand, it will still be revenge killed by Mimikyu that uses Focus Sash or bulky EV spread.

**Multi-hit Move Users**: Icicle Spear from Mamoswine and Cloyster and Bullet Seed from Breloom can bust Disguise with the first hit and do heavy damage to Mimikyu. However, none of them can effectively handle boosted Mimikyu and Breloom cannot take on Mimikyu without its Focus Sash intact. Water Shuriken Greninja is probably worth noting, it can't kill by itself but a Torrent-boosted 5 hit Shuriken can put Mimikyu in a bad spot, especially if Greninja is behind a Sub

**Pivoting Moves**: Normally, offensive threats would avoid the matchup with Mimikyu due to them fearing Mimikyu taking a hit with Disguise and retaliating with a strong Z-Move. However, U-turn and Volt Switch from Landorus-T, Tapu Koko, and Greninja can simultaneously bust Mimikyu's Disguise and pivot out without fearing retaliation.
 
Implemented with the best of my abilities. I was frankly surprised that there were not many other stuff to do considering this is one of the most important 'mon in the metagame so I will wait a bit before changing the title in case of missed fixes / possible additional feedbacks.
 

Charlotte

giraffe
is a Top Tiering Contributor
OVERVIEW
Mimikyu is also capable of providing exceptional team support options. It can lure and wear down bulky foes with Curse, be a reliable Trick Room setter thanks to Disguise and its ability to pressure Taunt users, and provide other utility options by using Destiny Bond, Taunt, Will-O-Wisp, Thunder Wave, and more.
I'd swap Destiny Bond for Curse here as it's a stronger utility option and sees more use. Was tired, somehow overlooked Curse on the previous line.

Usage Tips (Offensive SD)
Mimikyu with Z-Crystal does not necessarily have to be preserved until late game, as boosted Mimikyu's Z-Move is powerful at its own right and can heavily damage foes like Landorus-T and Porygon2 to the point where its team can pick them off.
In particular I think it's worth mentioning that Ghostium is most often used early/mid game as a way to lure in and severely damage steels for the rest of the team to capitalise on.

Set Details (Bulky Utility)
An alternative EV spread of 228 HP / 252 Attack / 28 Defense with Adamant nature is a viable option to maximize Mimikyu's damage output while preserving its better matchup against Mega Blaziken and Mega Gyarados, and this spread is especially effective if Mimikyu is used as a Trick Room setter.
I'm not quite sure what you mean by preserving the better matchup with Blaz in particular as it's ko'd by blitz now.
252+ Atk Mega Blaziken Flare Blitz vs. 228 HP / 28 Def Mimikyu: 153-180 (96.2 - 113.2%) -- 75% chance to OHKO
Gyara calc's are good enough for Jolly (1/16 roll to ko) but ada's a little worrying though thankfully not as common
+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 228 HP / 28 Def Mimikyu: 148-175 (93 - 110%) -- 62.5% chance to OHKO
 
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Mimikyu is also capable of providing exceptional team support options. It can force a trade with Destiny Bond, be a reliable Trick Room setter thanks to Disguise
Ghostium Z variants can take advantage of Steel-types' tendency to switch into Mimikyu and heavily damage them early game for its teammates to deal with them easier late-game.
An alternative EV spread of 228 HP / 252 Attack / 28 Defense with Adamant nature is a viable option to maximize Mimikyu's damage output while retaining good matchup against Jolly Mega Gyarados.
Implemented. Thank god I found mall PC during the trip
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
add remove comments
[OVERVIEW]

Mimikyu sets itself apart from the rest of the metagame with its signature ability, Disguise, which lets it avoid taking a damage from the first hit damage once. In the the current environment, (AC) where role compression is difficult and defensive counterplay against rampaging threats like Mega Salamence, Mega Blaziken, Naganadel, and Mega Charizard X is insufficient, Mimikyu's Disguise became is invaluable due to it letting Mimikyu reliably revenge kill many sweepers in the metagame. On top of easily making Mimikyu the best revenge killer, Disguise also eases setup, allowing Mimikyu to boost its mediocre Attack set and effectively clean up late game late-game as well. In addition, a relevant Pokemon in Battle Spot Singles that resists Mimikyu's STAB moves is nowhere to be found, and this leaves Mimikyu it as one of the most dreaded foes for offensive teams, as switching into Mimikyu it is difficult when additionally accounting the fact that Mimikyu has an access to when taking into account its strong, exclusive Z-Move, Let's Snuggle Forever. Mimikyu is also capable of providing exceptional team support options. It can force a trade with Destiny Bond, be a reliable Trick Room setter thanks to Disguise and its ability to pressure Taunt users, and provide other utility options by using Destiny Bond, Taunt, Will-O-Wisp, Thunder Wave, and more. However, Mimikyu's reliance on Disguise comes with a few notable drawbacks. As Mimikyu is very vulnerable to getting revenge killed after its Disguise has been broken, it would attempt to preserve Disguise by any means necessary, and this limits Mimikyu's opportunity to switch into attacks despite having three immunities. Mold Breaker users like Mega Gyarados and Excadrill can easily KO Mimikyu through Disguise, although its matchup against the former can be alleviated by using a bulky EV spread. Lastly, the general prevalence of Fairy-types leaves many teams in Battle Spot Singles naturally prepared against Mimikyu to an extent. Mimikyu also suffers from the popularity of Steel-types like Celesteela, Ferrothorn, and Heatran and bulky foes such as Landorus-T and Porygon2, neither of which it can defeat without relying on excessive prior damage. Popularity of bulky foes such as Landorus-T and Porygon2 is detrimental to Mimikyu as well. which are all capable of beating it or hampering its ability to sweep.

(remove one of these linebreaks)
[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Shadow Sneak
move 4: Shadow Claw
item: Mimikium Z / Ghostium Z / Focus Sash
ability: Disguise
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS](removed linebreak)
Moves
========

Swords Dance sharply increases Mimikyu's Attack, compensating for its rather lacking damage putout and immediately turning Mimikyu it into an offensive threat. Thanks to Disguise, Mimikyu can easily find an opportunity to set up Swords Dance. Play Rough is the strongest STAB move and hits Dragon-type is Mimikyu's strongest STAB move and hits Dragon-types super effectively, letting Mimikyu check threats like Mega Salamence and Garchomp. Shadow Sneak is indispensable, as it lets Mimikyu revenge kill a weakened foe foes without risking to lose the loss of Disguise. The priority move Shadow Sneak also aids Mimikyu's matchup against Focus Sash users as well as and bulkier foes, who which would otherwise proceed to KO Mimikyu after busting its Disguise and surviving a hit. Shadow Claw is a stronger Ghost-type STAB move that can provides Mimikyu with a stronger way to damage Tapu Lele, Cresselia, and Steel-types.

Set Details
========

Maximum Attack investment with an Adamant nature maximizes Mimikyu's damage output, while 252 EVs on maximum Speed investment lets Mimikyu take advantage of its decent Speed and outspeed neutral-natured Tapu Lele and anything slower. Jolly nature might be an appealing option to outspeed Timid Tapu Lele, but Mimikyu desires as much power as possible, and the opportunity cost of forgoing Mimikyu's benchmark proficiency against bulky foes such as Porygon2 and the fact that Tapu Lele commonly runs Choice Scarf leaves this as an inferior option. Mimikium Z and or Ghostium Z can be used, (AC) depending on which foe Mimikyu is aiming to defeat. Mimikium Z has better damage output and notably lets Mimikyu take out offensive Mega Salamence with a combination of Let's Snuggle Forever and Shadow Sneak most of the time, factoring Intimidate. Ghostium Z allows Mimikyu to use Never-Ending Nightmare, which is weaker but has better coverage and gives Mimikyu stand a chance to defeat weakened Steel-types after a Swords Dance. Focus Sash trades Mimikyu's ability to swiftly take out offensive foes with using a Z-Move with an for the ability to survive a hit from full health, essentially guarding it from two attacks as long as Mimikyu keeps its health and Disguise unharmed. Disguise allows Mimikyu to avoid taking a damage from any the first hit it takes in the battle.

Usage Tips
========

This variant of Mimikyu should be saved until late-game in order to clean weakened teams or revenge kill a foe foes, as it is heavily reliant on Disguise to set up or take a hit. Although it would be hard to do so, it is the most ideal to set up on forced switches, so that Mimikyu can boost its Attack while keeping its Disguise intact, making even harder to revenge kill. Against slower teams, Mimikyu with a Z-Crystal does not necessarily have to be preserved until late game late-game, as boosted Mimikyu's Z-Move is powerful at in its own right and can heavily damage foes like Landorus-T and Porygon2 to the point where its team can pick them off. Ghostium Z variants can take advantage of Steel-types' tendency to switch into Mimikyu and heavily damage them early game early-game for its teammates to deal with them easier more easily late-game. Switching in Mimikyu into any foe is usually discouraged due to how invaluable Disguise is to Mimikyu, but it can be switched in if Mimikyu's Disguise is no longer needed or if a switch-in for Normal, Fighting, and Dragon-type attack or a powerful Z-Move is desperately needed. Lastly, when Mimikyu is attempting to pick on off a foe with Shadow Sneak, be wary of Psychic Terrain, as it prevents Mimikyu from effectively picking off on them removing them while preserving Disguise.

Team Options
========

Thanks to Mimikyu's role compression as a reliable cleaner and blanket check to most setup sweepers and a reliable cleaner, it can fit into essentially most offensive teams. Strong attackers like Mega Charizard formes Mega Charizard X, Mega Charizard Y, and Mega Salamence are capable of causing serious damage to common defensive cores, and Mimikyu can benefit from weakened their ability to weaken foes so that it won't be overly reliant on its Z-Move to KO foes sweep. Fire-types can threaten Steel-types that will have to be weakened or eliminated for Mimikyu to be successful. Teammates that can pivot are also useful, as they help Mimikyu reliably switch in without risking to have its Disguise busted while maintaining Disguise. Tapu Koko can threaten Celesteela while lure in and weaken luring in and weakening Landorus-T with thanks to Hidden Power Ice, while Landorus-T can provide Stealth Rock support and threaten Steel-types like Heatran. Tapu Fini checks Mega Gyarados and bulky foes like Mega Charizard X and Heatran, all of which Mimikyu does not have a favorable matchup against. Depending on the variant, it can weaken various walls like Porygon2 or and Ferrothorn by utilizing either Nature's Madness or an offensive moveset employing Waterium Z and Hidden Power Fire.

(remove one of these linebreaks)
[SET]
name: Bulky Utility
move 1: Swords Dance / Trick Room
move 2: Play Rough
move 3: Shadow Sneak
move 4: Curse / Shadow Claw
item: Mimikium Z
ability: Disguise
nature: Adamant
evs: 164 HP / 140 Atk / 196 Def / 4 SpD (<why? this is never explained; consider moving it to literally anywhere else if there's no point to it) / 4 Spe

[SET COMMENTS](removed linebreak)
Moves
========

Swords Dance, Play Rough, and Shadow Sneak are all vital moves for variants of Mimikyu using offensively oriented sets. (An analysis should not require you to read previous sets to understand what the moves do on a different set. Unless you truly think these are so self-explanatory that even a new user can understand, please make descriptions for these moves instead of glossing over them) Trick Room, however, can be used instead of Swords Dance if Mimikyu's team largely relies on Trick Room to effectively function. Curse can be used to wear down physically defensive foes like Landorus-T, Porygon2, Celesteela, and Ferrothorn, all of which Mimikyu tends to draw in often, (AC) and Curse also allows Mimikyu to preserve momentum after it has been weakened enough. Shadow Claw is a justifiable option that can be used to hit Steel- and Poison-types hard after Swords Dance boosts.

Set Details
========

The given EV spread ensures that Mimikyu will always survive Adamant Mega Blaziken's Flare Blitz and +1 Adamant Mega Gyarados's Waterfall and Crunch while almost always surviving Jolly Mega Salamence's Double-Edge. The EV spread also allows Mimikyu to take a Psyshock from Modest Tapu Lele and a Foul Play from Analytic Porygon2 when at +2. 16 EVs from Attack can be moved to HP or Defense so that Mimikyu is guaranteed to survive an unboosted attack from Jolly Mega Salamence while retaining odd number of HP to use Curse effectively. An alternative EV spread of 228 HP / 252 Attack / 28 Defense with Adamant nature is a viable option to maximize Mimikyu's damage output while retaining good matchup against Jolly Mega Gyarados. Even when running reduced Attack EV investment, Mimikyu is still strong enough to take out a good portion of offensive threats in the metagame with a combination of Let's Snuggle Forever and Shadow Sneak. This leaves Mimikium Z as the most ideal item for this set.

Usage Tips
========

If using Swords Dance and three attacks, Mimikyu has to be kept in pristine condition so that it can effectively clean up or revenge kill setup sweepers. However, as this set is capable of surviving a number of strong attacks, Mimikyu can take more aggressive approaches to stop Mega Blaziken and even Mega Gyarados. Mimikyu can also take advantage of its increased bulk to weaken foes early-game with Curse or boosted Let's Snuggle Forever or Curse. Curse is especially useful for wearing down a foe and retaining momentum when Mimikyu has been weakened and is no longer needed. When using Trick Room, depending on the matchup, Mimikyu can be aggressively used early game aggressively early-game to weaken a foe and set Trick Room for its team, or it can still be preserved for revenge killing a foe that the rest of its team is not likely going to be able to keep in check.

Team Options
========

Much like more offensively oriented Swords Dance set, offensive Offensive (Don't pointlessly cross-reference sets; these are supposed to be read independently of each other) teammates pair well with Mimikyu, as Mimikyu's ability to blanket check most offensive threats is always appreciated. This variant of Mimikyu can lure and heavily damage physically defensive foes like Celsteela Celesteela and Porygon2 for teammates like Mega Salamence and easily defeat them later. In general, most foes that attempt to combat Mimikyu will resort to taking a boosted Let's Snuggle Forever or getting afflicted by Curse, and many offensive teammates can take advantage of this and have easier time dealing with their weakened checks. (worth noting that you've said actually zero examples of teammates up to here) When running Trick Room, Primarina serves as a good partner, as it is capable of dealing with problematic Pokemon like Heatran and Celesteela, both of which Mimikyu can't deal with reliably. Sparkling Aria and Encore also helps help the matchup against Substitute users like Aegislash or and Heatran. Mega Heracross also enjoys Trick Room support and is capable of breaking down walls like Porygon2 and Ferrothorn and revenge killing Mega Gyarados. Mega Mawile serves as one of the best partners, as not only does it enjoys enjoy Trick Room support, but it also appreciates having bulky foes weakened by Curse or even buying a free turn to set up Swords Dance while a foe afflicted by Curse is forced out.

(remove one of these linebreaks)
[SET]
name: Curse + Pain Split
move 1: Curse
move 2: Substitute
move 3: Pain Split
move 4: Play Rough / Shadow Claw
item: Mimikium Z / Ghostium Z
ability: Disguise
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS](removed linebreak)
Moves
========

Thanks to Disguise, Mimikyu is able to reliably afflict a foe with Curse and repeat using repeatedly use Substitute to periodically inflict sizable damage. Pain Split lets Mimikyu take advantage of bulky foes and use Curse multiple times in a match. The last move is used for Mimikyu to retain its offensive presence. Play Rough in tandem with Mimikium Z, especially with offensive investment, is capable of OHKOing many ofensive offensive foes like Mega Blaziken and Tapu Koko. Shadow Claw, while it is weaker, has much better coverage than Play Rough and can be used in tandem with Ghostium Z.

Set Details
========

This set aims to draw in physically defensive foes and wear them down so that Mimikyu's teammates can easily defeat them later. (This sounds like a usage tip. Consider moving it there or removing it altogether.) Offensive investment is the most effective for this set so that Mimikyu will retain its usefulness against offensive foes as much as possible, and investing in HP makes Pain Split somewhat inefficient. An Adamant nature is generally preferred to maximize Mimikyu's damage output, but a Jolly nature is also an option to outspeed Timid Tapu Lele and set Substitute against Heatran more reliably. Mimikium Z with Play Rough gives Mimikyu with Play Rough with an access to Let's Snuggle Forever, while Ghostium Z allows Mimikyu to either use Never-Ending Nightmare with Shadow Claw or Z-Curse to fully restore Mimikyu's health.

Usage Tips
========

Unlike other sets, this This set is very effective as a lead to net heavy damage on problematic foes by utilizing Curse and Pain Split. By utilizing Mimikyu's ability to force out offensive foes and draw in bulky walls, Mimikyu can set a Substitute on forced switch switches, afflict a switch-in with Curse, and proceed to stall it out by using Substitute and Pain Split. This especially proves to be a great annoyance to foes like Celesteela and Ferrothorn, which lack reliable form forms of recovery. This may prove ineffective against defensive Landorus-T, (AC) however, as it can safely bring in a check with U-turn. Although this set lacks Swords Dance and a secondary attack attacking move, Mimikyu is still powerful at in its own right against offensive foes when it has not consumed its Z-Move yet. Mimikyu's Z-Move can be preserved until late game late-game to swiftly take out a weakened foe to prevent the rest of its team from taking excessive damage, (AC) to revenge kill a foe, (AC) or to finish a foe if it has been sufficiently weakened by Curse.

Team Options
========

Any offensive partners that appreciate Mimikyu's ability to hinder bulky foes such as Landorus-T, Celesteela, Hippowdon, and Porygon2 are appreciated. Setup sweepers like Mega Salamence, Mega Blaziken, Mega Gyarados, and Naganadel appreciate the heavy damage dealt on these foes and can even get a turn to freely set up if foes afflicted by Curse switches switch out. Offensive partners also appreciate Mimikyu's ability to greatly bother defensive teams, as they are often reliant on status to check Mimikyu, (AC) and this set can take advantage of such tendency this to reliably set up Substitute and wear down defensive foes with Curse and Pain Split.

(remove one of these linebreaks)
[STRATEGY COMMENTS](removed linebreak)
Other Options
=============

Mimikyu has various utility moves available. Will-O-Wisp can be used to punish foes like Landorus-T and Ferrothon Ferrothorn by crippling them on switch, and it is also effective if used in tandem with Focus Sash or bulky EV spread. Thunder Wave can be used to shut down foes like Mega Salamence and Naganadel by reducing their Speed, but it is usually better for Mimikyu to simply revenge kill them instead. Taunt can be used to shut down slower leads like Hippowdon when Mimikyu is using the Trick Room set, but it is generally hard to fit. Destiny Bond can be used to catch bulky foes like Porygon2 and Celesteela offguard off guard. Coverage moves like Drain Punch and Wood Hammer can be used to surprise Steel-types and Swampert respectively, but they are too situationally effective situational, and Mimikyu's boosted boosted STAB Z-Move already inflicts Z-Moves already inflict heavy damage to most defensive foes.

(remove one of these linebreaks)
Checks and Counters
===================

**Steel-types**: Steel-types such as Celesteela, Ferrothorn, Heatran, and Mega Mawile force Mimikyu to rely on a weaker Shadow Claw to effectively combat them and has have enough bulk to easily take boosted attacks if healthy enough. The former two, on top of being able to OHKO Mimikyu with their Steel-type STAB attacks, they can even avoid taking large heavy damage from a boosted Never-Ending Nightmare with a well-timed use of Protect. Stakataka, although it is less common, can take advantage of the Trick Room that Mimikyu may be attempting attempt to set.

**Physically Defensive Foes**: Mimikyu tends to struggle at effectively dealing with physically defensive foes such as Landorus-T, Porygon2, Hippowdon, Toxapex, and Mega Venusaur due to their formidable physical bulk. However, the former three do not appreciate Curse or boosted Let's Snuggle Forever if they have taken sufficient prior damage.

**Mold Breaker Users**: Mimikyu is reliant on Disguise to revenge kill a foe, and thus it struggles to stop Mega Gyarados and Excadrill, both of which can hit Mimikyu through Disguise. However, Mega Gyarados is requires a boost to OHKO Mimikyu, and even if it has set up beforehand, it will can still be revenge killed by variants of Mimikyu that uses using a Focus Sash or a bulky EV spread.

**Multi-hit Move Users**: Icicle Spear from Mamoswine and Cloyster and Bullet Seed from Breloom can bust Disguise with the first hit and do heavy damage to Mimikyu. However, none of them can effectively handle boosted Mimikyu, (AC) and Breloom cannot take on Mimikyu without its Focus Sash intact. Torrent Greninja, especially if it is behind a Substitute, can take out Mimikyu with Torrent-boosted Water Shuriken if lucky enough.

**Pivoting Moves**: Normally, offensive threats would avoid the matchup with Mimikyu due to them fearing Mimikyu taking a hit with Disguise and retaliating with a strong Z-Move. However, U-turn and Volt Switch from users such as Landorus-T, Tapu Koko, and Greninja can simultaneously bust Mimikyu's Disguise and let them pivot out without fearing retaliation.

1/2
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
:bloblul:2/2
[OVERVIEW]

Mimikyu sets itself apart from the rest of the metagame with its signature ability, Disguise, which lets it avoid taking damage once. In the current environment, (i dont like using the words current environment because this analysis is likely going to stay up for a long time and so "current" environment will get outdated pretty quickly. To keep this from becoming outdated too quickly you should say something like "because role compression is difficult...") where role compression is difficult and defensive counterplay against rampaging threats like Mega Salamence, Mega Blaziken, Naganadel, and Mega Charizard X is insufficient, Disguise is invaluable due to it letting Mimikyu reliably revenge kill many sweepers in the metagame. On top of easily making Mimikyu the best revenge killer, Disguise also eases setup, allowing Mimikyu to boost its mediocre Attack with Swords Dance (seems like disguise is boosting mimi's attack) and effectively clean late-game as well. In addition, a relevant Pokemon in Battle Spot Singles that resists Mimikyu's STAB moves is nowhere to be found, and this leaves it as one of the most dreaded foes for offensive teams, as switching into Mimikyu it is difficult when taking into account its strong, exclusive Z-Move, Let's Snuggle Forever. Mimikyu is also capable of providing exceptional team support options. It can force a trade with Destiny Bond, be a reliable Trick Room setter thanks to Disguise and its ability to pressure Taunt users, and provide other utility options by using Destiny Bond, Taunt, Will-O-Wisp, Thunder Wave, and more. However, Mimikyu's reliance on Disguise comes with a few notable drawbacks. As Mimikyu is very vulnerable to getting revenge killed after its Disguise has been broken, it would attempt to preserve Disguise by any means necessary, and this limits Mimikyu's opportunity to switch into attacks despite having three immunities. Mold Breaker users like Mega Gyarados and Excadrill can easily KO Mimikyu through Disguise, although its matchup against the former can be alleviated by using a bulky EV spread. Lastly, the general prevalence of Fairy-types leaves many teams in Battle Spot Singles naturally prepared against Mimikyu to an extent. Mimikyu also suffers from the(add space)popularity of Steel-types like Celesteela, Ferrothorn, and Heatran and bulky foes such as Landorus-T and Porygon2, which are all capable of beating it or hampering its ability to sweep.

[SET]
name: Offensive Swords Dance
move 1: Swords Dance
move 2: Play Rough
move 3: Shadow Sneak
move 4: Shadow Claw
item: Mimikium Z / Ghostium Z / Focus Sash
ability: Disguise
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance sharply increases Mimikyu's Attack, compensating for its rather lacking damage putout and immediately turning it into an offensive threat. Thanks to Disguise, Mimikyu can easily find an opportunity to set up Swords Dance. Play Rough is Mimikyu's strongest STAB move and hits Dragon-types super effectively, letting Mimikyu check threats like Mega Salamence and Garchomp. Shadow Sneak is indispensable, as it lets Mimikyu revenge kill weakened foes without risking the loss of Disguise. Shadow Sneak also aids Mimikyu's matchup against Focus Sash users and bulkier foes, which would otherwise proceed to KO Mimikyu after busting its Disguise and surviving a hit. Shadow Claw is a stronger Ghost-type STAB move that provides Mimikyu with a stronger way to damage Tapu Lele, Cresselia, and Steel-types.

Set Details
========

Maximum Attack investment with an Adamant nature maximizes Mimikyu's damage output, while and (while denotes comparison) maximum Speed investment lets Mimikyu outspeed neutral-natured Tapu Lele and anything slower. Jolly nature might be an appealing option to outspeed Timid Tapu Lele, but Mimikyu desires as much power as possible, and the opportunity cost of forgoing Mimikyu's proficiency against bulky foes such as Porygon2 and the fact that Tapu Lele commonly runs Choice Scarf leaves this as an inferior option. Mimikium Z or Ghostium Z can be used, depending on which foe Mimikyu is aiming to defeat. Mimikium Z has better damage output and notably lets Mimikyu take out offensive Mega Salamence with a combination of Let's Snuggle Forever and Shadow Sneak most of the time, factoring in Intimidate. Ghostium Z allows Mimikyu to use Never-Ending Nightmare, which is weaker but has better coverage and gives Mimikyu a chance to defeat weakened Steel-types after a Swords Dance. Focus Sash trades Mimikyu's ability to swiftly take out offensive foes using a Z-Move for the ability to survive a hit from full health, essentially guarding it from two attacks as long as Mimikyu keeps its health and Disguise unharmed. Disguise allows Mimikyu to avoid taking a damage from the first hit it takes in the battle.

Usage Tips
========

This variant of Mimikyu should be saved until late-game in order to clean up weakened teams or revenge kill foes, as it is heavily reliant on Disguise to set up or take a hit. Although it would be hard to do so, it is the most ideal to set up on forced switches, (RC) so that Mimikyu can boost its Attack while keeping its Disguise intact, making even harder to revenge kill. Against slower teams, Mimikyu with a Z-Crystal does not necessarily have to be preserved until late-game, as boosted Mimikyu's Z-Move is powerful in its own right and can heavily damage foes like Landorus-T and Porygon2 to the point where its team can pick them off. Ghostium Z variants can take advantage of Steel-types' tendency to switch into Mimikyu and heavily damage them early-game for its teammates to deal with them more easily late-game. Switching Mimikyu into any foe is usually discouraged due to how invaluable Disguise is to Mimikyu, but it can be switched in if Mimikyu's Disguise is no longer needed or if a switch-in for Normal-(AH), Fighting-(AH), and Dragon-type attack or a powerful Z-Move is desperately needed. Lastly, when Mimikyu is attempting to pick off a foe with Shadow Sneak, be wary of Psychic Terrain, as it prevents Mimikyu from effectively removing themit (you said "a foe") while preserving Disguise.

Team Options
========

Thanks to Mimikyu's role compression as a reliable cleaner and blanket check to most setup sweepers, it can fit into essentially most offensive teams. Strong attackers like Mega Charizard X, Mega Charizard Y, and Mega Salamence are capable of causing serious damage to common defensive cores, and Mimikyu can benefit from their ability to weaken foes so that it won't be overly reliant on its Z-Move to sweep. Fire-types can threaten Steel-types that will have to be weakened or eliminated for Mimikyu to be successful. Teammates that can pivot are also useful, as they help Mimikyu reliably switch in while maintaining Disguise. Tapu Koko can threaten Celesteela while luring in and weakening Landorus-T thanks to Hidden Power Ice, while Landorus-T can provide Stealth Rock support and threaten Steel-types like Heatran. Tapu Fini checks Mega Gyarados and bulky foes like Mega Charizard X and Heatran, all of which Mimikyu does not have a favorable matchup against. Depending on the variant, it can weaken various walls like Porygon2 and Ferrothorn by utilizing either Nature's Madness or an offensive moveset employing Waterium Z and Hidden Power Fire.

[SET]
name: Bulky Utility
move 1: Swords Dance / Trick Room
move 2: Play Rough
move 3: Shadow Sneak
move 4: Curse / Shadow Claw
item: Mimikium Z
ability: Disguise
nature: Adamant
evs: 164 HP / 140 Atk / 196 Def / 4 SpD / 4 Spe

[SET COMMENTS]
Moves
========

Swords Dance, Play Rough, and Shadow Sneak are all vital moves for variants of Mimikyu using offensively oriented sets, as Swords Dance allow Mimikyu to threaten bulky foes, Play Rough is needed to check Dragon-types, and Shadow Sneak is needed to pick off on weakened foes without busting Disguise. Trick Room, however, can be used instead of Swords Dance if Mimikyu's team largely relies on Trick Room to effectively function. Curse can be used to wear down physically defensive foes like Landorus-T, Porygon2, Celesteela, and Ferrothorn, all of which Mimikyu tends to draw in often, and Curse also allows Mimikyu to preserve momentum after it has been weakened enough. Shadow Claw is a justifiable option that can be used to hit Steel- and Poison-types hard after Swords Dance boosts.

Set Details
========

The given EV spread ensures that Mimikyu will always survive Adamant Mega Blaziken's Flare Blitz and +1 Adamant Mega Gyarados's Waterfall and Crunch while almost always surviving Jolly Mega Salamence's Double-Edge. The EV spread also allows Mimikyu to take a Psyshock from Modest Tapu Lele and a Foul Play from Analytic Porygon2 when at +2. 16 EVs from Attack can be moved to HP or Defense so that Mimikyu is guaranteed to survive an unboosted attack from Jolly Mega Salamence while retaining an odd number of HP to use Curse effectively. An alternative EV spread of 228 HP / 252 Attack / 28 Defense an with Adamant nature is a viable option to maximize Mimikyu's damage output while retaining good matchup against Jolly Mega Gyarados. Even when running reduced Attack investment, Mimikyu is still strong enough to take out a good portion of offensive threats in the metagame with a combination of Let's Snuggle Forever and Shadow Sneak. This leaves Mimikium Z as the most ideal item.

Usage Tips
========

If using Swords Dance and three attacks, Mimikyu has to be kept in pristine condition so that it can effectively clean up or revenge kill setup sweepers. However, as this set is capable of surviving a number of strong attacks, Mimikyu can take more aggressive approaches to stop Mega Blaziken and even Mega Gyarados. Mimikyu can also take advantage of its increased bulk to weaken foes early-game with Curse or boosted Let's Snuggle Forever. Curse is especially useful for wearing down a foe and retaining momentum when Mimikyu has been weakened and is no longer needed. When using Trick Room, depending on the matchup, Mimikyu can be used aggressively early-game to weaken a foe and set Trick Room for its team, or it can still be preserved for revenge killing a foe that the rest of its team is not likely going to be able to keep in check.

Team Options
========

Offensive teammates like Mega Blaziken orand Tapu Koko pair well with Mimikyu, as Mimikyu's ability to blanket check most offensive threats is always appreciated. Mimikyu can lure in and heavily damage physically defensive foes like Celesteela and Porygon2 for teammates like Mega Salamence and (did you mean "to"? Use to if u meant for the teammates to defeat them, use and if u meant mimikyu to defeat them) easily defeat them later. In general, most foes that attempt to combat Mimikyu, such as Landorus-T, (AC) will resort to taking a boosted Let's Snuggle Forever or getting afflicted by Curse, and many offensive teammates can take advantage of this and have easier time dealing with their weakened checks. When running Trick Room, Primarina serves as a good partner, as it is capable of dealing with problematic Pokemon like Heatran and Celesteela, both of which Mimikyu can't deal with reliably. Sparkling Aria and Encore also help the matchup against Substitute users like Aegislash and Heatran. Mega Heracross also enjoys Trick Room support and is capable of breaking down walls like Porygon2 and Ferrothorn and revenge killing Mega Gyarados. Mega Mawile serves as one of the best partners, as not only does it enjoy Trick Room support, but it also appreciates having bulky foes weakened by Curse or even buyreceiving a free turn to set up Swords Dance while a foe afflicted by Curse is forced out.

[SET]
name: Curse + Pain Split
move 1: Curse
move 2: Substitute
move 3: Pain Split
move 4: Play Rough / Shadow Claw
item: Mimikium Z / Ghostium Z
ability: Disguise
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Thanks to Disguise, Mimikyu is able to reliably afflict a foe with Curse and repeatedly use Substitute to inflict sizable damage. Pain Split lets Mimikyu take advantage of bulky foes and use Curse multiple times in a match. The last move is used for Mimikyu to retain its offensive presence. Play Rough in tandem with Mimikium Z, especially with offensive investment, is capable of OHKOing many offensive foes like Mega Blaziken and Tapu Koko. Shadow Claw, while it is weaker, has much better coverage than Play Rough and can be used in tandem with Ghostium Z.

Set Details
========

Offensive investment is the most effective so that Mimikyu will retain its usefulness against offensive foes as much as possible, and investing in HP makes Pain Split somewhat inefficient. An Adamant nature is generally preferred to maximize Mimikyu's damage output, but a Jolly nature is also an option to outspeed Timid Tapu Lele and set up Substitute against Heatran more reliably. Mimikium Z with Play Rough gives Mimikyu access to Let's Snuggle Forever, while Ghostium Z allows Mimikyu to use either use Never-Ending Nightmare with Shadow Claw or Z-Curse to fully restore Mimikyu's health.

Usage Tips
========

This set aims to draw in physically defensive foes and wear them down so that Mimikyu's teammates can easily defeat them later. This set is also very effective as a lead to net heavy damage on problematic foes by utilizing Curse and Pain Split. By utilizing Mimikyu's ability to force out offensive foes and draw in bulky walls, Mimikyu can set up a Substitute on forced switches, afflict a switch-in with Curse, and proceed to stall it out by using Substitute and Pain Split. This especially proves to be a great annoyance to foes like Celesteela and Ferrothorn, which lack reliable forms of recovery. This may prove ineffective against defensive Landorus-T, however, as it can safely bring in a check with U-turn. Although this set lacks Swords Dance and a secondary attacking move, Mimikyu is still powerful in its own right against offensive foes when it has not consumed its Z-Move yet. Mimikyu's Z-Move can be preserved until late-game to swiftly take out a weakened foe to prevent the rest of its team from taking excessive damage, to revenge kill a foe, or to finish a foe if it has been sufficiently weakened by Curse.

Team Options
========

Any offensive partners that appreciate Mimikyu's ability to hinder bulky foes such as Landorus-T, (i thought u said it was ineffective against lando-t cause it can uturn out) Celesteela, Hippowdon, and Porygon2 are appreciated. Setup sweepers like Mega Salamence, Mega Blaziken, Mega Gyarados, and Naganadel appreciate the heavy damage dealt on these foes and can even get a turn to freely set up if foes afflicted by Curse switch out. Offensive partners also appreciate Mimikyu's ability to greatly bother defensive teams, as they are often reliant on status to check Mimikyu, and this set can take advantage of this to reliably set up Substitute and wear down defensive foes with Curse and Pain Split.

[STRATEGY COMMENTS]
Other Options
=============

Mimikyu has various utility moves available. Will-O-Wisp can be used to punish foes like Landorus-T and Ferrothorn by crippling them on when they switch in, and it is also effective if used in tandem with Focus Sash or a bulky EV spread. Thunder Wave can be used to shut down foes like Mega Salamence and Naganadel by reducing their Speed, but it is usually better for Mimikyu to simply revenge kill them instead. Taunt can be used to shut down slower leads like Hippowdon when Mimikyu is using the Trick Room set, but it is generally hard to fit. Destiny Bond can be used to catch bulky foes like Porygon2 and Celesteela off guard. Coverage moves like Drain Punch and Wood Hammer can be used to surprise Steel-types and Swampert respectively, but they are too situational, and Mimikyu's boosted boosted STAB Z-Moves already inflict heavy damage to most defensive foes.

Checks and Counters
===================

**Steel-types**: Steel-types such as Celesteela, Ferrothorn, Heatran, and Mega Mawile force Mimikyu to rely on Shadow Claw to effectively combat them and have enough bulk to easily take boosted attacks if healthy enough. The former two, on top of being able to OHKO Mimikyu with their Steel-type STAB attacks, can even avoid taking heavy damage from a boosted Never-Ending Nightmare with a well-timed use of Protect. Stakataka, although it is less common, can take advantage of the Trick Room that Mimikyu may attempt to set.

**Physically Defensive Foes**: Mimikyu tends to struggle at effectively dealing with physically defensive foes such as Landorus-T, Porygon2, Hippowdon, Toxapex, and Mega Venusaur due to their formidable physical bulk. However, the former three do not appreciate Curse or boosted Let's Snuggle Forever if they have taken sufficient prior damage.

**Mold Breaker Users**: Mimikyu is reliant on Disguise to revenge kill a foe, and thus it struggles to stop Mega Gyarados and Excadrill, both of which can hit Mimikyu through Disguise. However, Mega Gyarados is requires a boost to OHKO Mimikyu, and even if it has set up beforehand, it can still be revenge killed by variants of Mimikyu using a Focus Sash or a bulky EV spread.

**Multi-hit Move Users**: Icicle Spear from Mamoswine and Cloyster and Bullet Seed from Breloom can bust Disguise with the first hit and do heavy damage to Mimikyu. However, none of them can effectively handle boosted Mimikyu, and Breloom cannot take on Mimikyu without its Focus Sash intact. Torrent Greninja, especially if it is behind a Substitute, can take out Mimikyu with Torrent-boosted Water Shuriken if lucky enough.

**Pivoting Moves**: Normally, offensive threats would avoid the matchup with Mimikyu due to them fearing Mimikyu taking a hit with Disguise and retaliating with a strong Z-Move. However, U-turn and Volt Switch users such as Landorus-T, Tapu Koko, and Greninja can simultaneously bust Mimikyu's Disguise and let them pivot out without fearing retaliation.
 

Theorymon

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This is now uploaded! All I did was break the overview into two paragraphs (because it was a massive wall of text onsite lol) and fix a minor copy + paste error. Great job DMDW , this is now the most important Battle Spot Singles analysis onsite!
 

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