Hi everyone, this is my second thread, and even if i've red the rules, if i forget something, just advise me and i'll try to improve. Sorry for my bad english but it isn't my native english... i'll do my best anyway.
I'm writing here cause i'm having troubles in my local meta with my team. Me and my friends play local tournaments with our 3ds, where the rules are - evasion clause - no Toxic Spikes. That's all. So, this is the team that i'm trying to run, but i'm having some troubles, expecially against the Monobug one.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 148 Def / 110 SpD
Careful Nature
- Taunt
- Will-O-Wisp
- Recover
- Knock Off
This Sableye is usually my lead. I've always played it with Lagging Tail and Trick, but with Prankster being uneffective against other Dark mons, i've decided to try the Megastone (to get rid of Prankster). This Evs set allows me to check almost everything, and it becomes less effective when my oppo decides to start with a strong Special Sweeper like Volcarona, or Magnezone. This is the only case that i'm forced to switch it out, otherwise, WoW or Knock Off are amazing. I've built it thinking to a good way to stop Scizor, Bisharp, Scarfed Electivire, M-Salamence/M-Areodactyl, and it accomplishes that job nicely. It becomes less effective against Talonflame and Araquanid.
Mimikyu @ Focus Sash
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw
This is its standard set. Sash allows me to play it adamant. I'm playing Mimikyu cause of a Dragon Monotype in my team and a Dark Type. The Dark Type in particular is a thought mu, but this mimikyu can balance it thanks to play rough. I'm pretty happy with this set, cause eventhought it is outsped by almost everything, after an SD Shadow Sneak can clean the awakened pokemon really easily. Plus with sash i can -switch it after loosing Disguise, for a second chance -set a second SD eventually.
Aegislash @ Leftovers
EVs: 252 HP / 6 Atk / 252 SpA
Ability: Stance Change
Quiet Nature
- King’s Shield
- Shadow Ball
- Flash Cannon
- Hidden Power [Fire]
This is my Special Wall. I've choosen this set cause 1) i needed a Special Wall in the team and 2) it gains access to 2 strong stab moves (SB and FC). The Hidden Power is there to counter other Steel Types (scizor). Leftovers is there to get it more Survability, and value to King's Shield, that, if played correctly, can counter a physical sweeper.
Golurk
EVs: 80 HP / 252 Atk / 178 Spe
Ability: Iron Fist
Adamant Nature
- Fire Punch
- Thunder Punch
- Earthquake
- Drain Punch
This is my second Physical Sweeper. I'm still unsure about it, cause Marowak is another solid option, but this guy can help me checking Earthquakes. This set allows me to easily outspeed Walls and Wallbreakers, and thanks to its HP is not easy to bring it down. I don't play Shadow Punch, just because i already play Mimikyu for that, and with thunderpunch i can cover from Talonflame and Araquanid, while with Fire Punch i can cover from Grassy types. Drain Punch is there for Normal Types (Snorlax, in particular). Earthquake because it is stab and doesn't make contact (it can one shot volcarona without touching its flame body).
Lunala @ Psychium Z
EVs: 6 HP / 252 SpA / 252 Spe
Ability: Shadow Shield
Modest Nature
- Moongeist Beam
- Psyshock
- Hypnosis
- Calm Mind
I'm still unsure about the timid or modest nature, just because an Excadrill scarfed outspeeds it with 2 points if i run it modest (after the Z move obviously). Lunala is here as my second Special Sweeper. After a Hypnosis Z it can outspeed almost (almost) everything, even Solgaleo, and the damage is relevant. Do i really need more speed? I play Psyshock instead of the suggested Focus Blast because 1) I don't like the low accuracy of FB and 2) Psyshock is a good way to pass Special Walls. Plus, i don't have any other pokèmons with Psychic moves.
Drifblim @ Weakness Policy
EVs: 14 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Ability: Unburden
Adamant Nature
- Acrobatics
- Substitute
- Knock Off
- Will-O-Wisp
This is another common set. Weakness Policy is there 'cause one shotting Drifblim is really difficult, and if i can switch in it correctly it can clear the game even better than mimikyu. Substitute is there just for annoyers but i was thinking about playing Baton Pass instead. Will-o-Wisp is there to have more chances to stand the shot of physical sweepers and to activate the policy.
So, this is the set that i'm playing now, and honestly i'm enjoying it, but sometimes i find myself in real troubles because of these:
M-Scizor with SD, Knock Off, Roost and Bullet Punch.
Araquanid (Assault Vest) with Liquidation and Mirror Coat
Volcarona with Quiver Dance, Fire Blast, GigaDrain and Hidden Power (ground) (and Z move Fire)
Scarfed Excadrill
Bisharp (with Sucker Punch).
Thanks for the help. If i've done some mistakes, just tell me and i'll update the post =).
I'm writing here cause i'm having troubles in my local meta with my team. Me and my friends play local tournaments with our 3ds, where the rules are - evasion clause - no Toxic Spikes. That's all. So, this is the team that i'm trying to run, but i'm having some troubles, expecially against the Monobug one.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 148 Def / 110 SpD
Careful Nature
- Taunt
- Will-O-Wisp
- Recover
- Knock Off
This Sableye is usually my lead. I've always played it with Lagging Tail and Trick, but with Prankster being uneffective against other Dark mons, i've decided to try the Megastone (to get rid of Prankster). This Evs set allows me to check almost everything, and it becomes less effective when my oppo decides to start with a strong Special Sweeper like Volcarona, or Magnezone. This is the only case that i'm forced to switch it out, otherwise, WoW or Knock Off are amazing. I've built it thinking to a good way to stop Scizor, Bisharp, Scarfed Electivire, M-Salamence/M-Areodactyl, and it accomplishes that job nicely. It becomes less effective against Talonflame and Araquanid.
Mimikyu @ Focus Sash
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw
This is its standard set. Sash allows me to play it adamant. I'm playing Mimikyu cause of a Dragon Monotype in my team and a Dark Type. The Dark Type in particular is a thought mu, but this mimikyu can balance it thanks to play rough. I'm pretty happy with this set, cause eventhought it is outsped by almost everything, after an SD Shadow Sneak can clean the awakened pokemon really easily. Plus with sash i can -switch it after loosing Disguise, for a second chance -set a second SD eventually.
Aegislash @ Leftovers
EVs: 252 HP / 6 Atk / 252 SpA
Ability: Stance Change
Quiet Nature
- King’s Shield
- Shadow Ball
- Flash Cannon
- Hidden Power [Fire]
This is my Special Wall. I've choosen this set cause 1) i needed a Special Wall in the team and 2) it gains access to 2 strong stab moves (SB and FC). The Hidden Power is there to counter other Steel Types (scizor). Leftovers is there to get it more Survability, and value to King's Shield, that, if played correctly, can counter a physical sweeper.
Golurk
EVs: 80 HP / 252 Atk / 178 Spe
Ability: Iron Fist
Adamant Nature
- Fire Punch
- Thunder Punch
- Earthquake
- Drain Punch
This is my second Physical Sweeper. I'm still unsure about it, cause Marowak is another solid option, but this guy can help me checking Earthquakes. This set allows me to easily outspeed Walls and Wallbreakers, and thanks to its HP is not easy to bring it down. I don't play Shadow Punch, just because i already play Mimikyu for that, and with thunderpunch i can cover from Talonflame and Araquanid, while with Fire Punch i can cover from Grassy types. Drain Punch is there for Normal Types (Snorlax, in particular). Earthquake because it is stab and doesn't make contact (it can one shot volcarona without touching its flame body).
Lunala @ Psychium Z
EVs: 6 HP / 252 SpA / 252 Spe
Ability: Shadow Shield
Modest Nature
- Moongeist Beam
- Psyshock
- Hypnosis
- Calm Mind
I'm still unsure about the timid or modest nature, just because an Excadrill scarfed outspeeds it with 2 points if i run it modest (after the Z move obviously). Lunala is here as my second Special Sweeper. After a Hypnosis Z it can outspeed almost (almost) everything, even Solgaleo, and the damage is relevant. Do i really need more speed? I play Psyshock instead of the suggested Focus Blast because 1) I don't like the low accuracy of FB and 2) Psyshock is a good way to pass Special Walls. Plus, i don't have any other pokèmons with Psychic moves.
Drifblim @ Weakness Policy
EVs: 14 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Ability: Unburden
Adamant Nature
- Acrobatics
- Substitute
- Knock Off
- Will-O-Wisp
This is another common set. Weakness Policy is there 'cause one shotting Drifblim is really difficult, and if i can switch in it correctly it can clear the game even better than mimikyu. Substitute is there just for annoyers but i was thinking about playing Baton Pass instead. Will-o-Wisp is there to have more chances to stand the shot of physical sweepers and to activate the policy.
So, this is the set that i'm playing now, and honestly i'm enjoying it, but sometimes i find myself in real troubles because of these:
M-Scizor with SD, Knock Off, Roost and Bullet Punch.
Araquanid (Assault Vest) with Liquidation and Mirror Coat
Volcarona with Quiver Dance, Fire Blast, GigaDrain and Hidden Power (ground) (and Z move Fire)
Scarfed Excadrill
Bisharp (with Sucker Punch).
Thanks for the help. If i've done some mistakes, just tell me and i'll update the post =).