Hi Everyone, I have been playing with this team on and off for a few months and need some advice on how to improve the team a bit. I often set up the same four each time I play and I win 50% of the time. The first four are my usual choices. The final two I feel I under utilize. I will attached a few replays below so it is easier to understand how I try to run this team. Thank you for the help!
Excadrill @ Groundium Z
Ability: Sand Rush
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Protect
I picked Excadrill because it helps cover Mantine's weakness to electric types and pairs well with Tyranitar's Sand Stream. I believe having earthquake, iron head, and rock slide helps keep Excadrill reliable against different threats.
Mantine @ Leftovers
Ability: Water Absorb
Level: 50
EVs: 252 HP / 44 Def / 212 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Tailwind
- Roost
- Scald
Mantine was what I originally built this team around. It has great bulk and can switch in to everything save for rock and electric moves. I generally lead Mantine with either Tyranitar(If I see a lack of intimidate users or a strong electric type) or Metagross(If I see more than one intimidate user or two Tapus). It primarily sets up Tailwind and chip away with icy wind and scald.
Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect
With Sandstorm activated Tyranitar can usually withstand one super effective hit and set up dragon dance and weakness policy. If Mantine is able to get off a tailwind, I have a strong sweeper turn 2 of the game. It also pairs well with Excadrill.
Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Zen Headbutt
- Iron Head
- Ice Punch
Metagross is my other lead beside Tyranitar. Generally I will mega-evolve first turn and protect if there is an immediate threat while Mantine sets up tailwind. Hits hard especially against Tapus and Landorus.
Hydreigon @ Life Orb
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Protect
- Earth Power
- Draco Meteor
Hydreigon was added so I had a strong special sweeper that could pair well with the physical sweepers and to help against teams that have multiple intimidate users.
Noivern @ Focus Sash
Ability: Infiltrator
Level: 50
EVs: 244 HP / 140 SpA / 126 Spe
Modest Nature
- Boomburst
- Whirlwind
- Super Fang
- Protect
I added Noivern recently to be a speedy special attack threat without the need to set up tailwind or sandstorm. I like the user of super fang to chip away at bulky threats and utilizing boomburst for heavy damage.
http://replay.pokemonshowdown.com/gen7vgc2018-760005274
http://replay.pokemonshowdown.com/gen7vgc2018-761999897
https://replay.pokemonshowdown.com/gen7vgc2018-762001979
Excadrill @ Groundium Z
Ability: Sand Rush
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Protect
I picked Excadrill because it helps cover Mantine's weakness to electric types and pairs well with Tyranitar's Sand Stream. I believe having earthquake, iron head, and rock slide helps keep Excadrill reliable against different threats.
Mantine @ Leftovers
Ability: Water Absorb
Level: 50
EVs: 252 HP / 44 Def / 212 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Tailwind
- Roost
- Scald
Mantine was what I originally built this team around. It has great bulk and can switch in to everything save for rock and electric moves. I generally lead Mantine with either Tyranitar(If I see a lack of intimidate users or a strong electric type) or Metagross(If I see more than one intimidate user or two Tapus). It primarily sets up Tailwind and chip away with icy wind and scald.
Tyranitar @ Weakness Policy
Ability: Sand Stream
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect
With Sandstorm activated Tyranitar can usually withstand one super effective hit and set up dragon dance and weakness policy. If Mantine is able to get off a tailwind, I have a strong sweeper turn 2 of the game. It also pairs well with Excadrill.
Metagross @ Metagrossite
Ability: Clear Body
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Zen Headbutt
- Iron Head
- Ice Punch
Metagross is my other lead beside Tyranitar. Generally I will mega-evolve first turn and protect if there is an immediate threat while Mantine sets up tailwind. Hits hard especially against Tapus and Landorus.
Hydreigon @ Life Orb
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Protect
- Earth Power
- Draco Meteor
Hydreigon was added so I had a strong special sweeper that could pair well with the physical sweepers and to help against teams that have multiple intimidate users.
Noivern @ Focus Sash
Ability: Infiltrator
Level: 50
EVs: 244 HP / 140 SpA / 126 Spe
Modest Nature
- Boomburst
- Whirlwind
- Super Fang
- Protect
I added Noivern recently to be a speedy special attack threat without the need to set up tailwind or sandstorm. I like the user of super fang to chip away at bulky threats and utilizing boomburst for heavy damage.
http://replay.pokemonshowdown.com/gen7vgc2018-760005274
http://replay.pokemonshowdown.com/gen7vgc2018-761999897
https://replay.pokemonshowdown.com/gen7vgc2018-762001979