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Introduction
Hey guys, Egor here with my 5th RMT! I'm gonna share with you one of my favorite teams which features Stealth Rock+3 Attacks Kommo-o which, in my opinion, is amazing set because it's able to beat other common hazard setters like Heatran and Ferrothorn, provides some nice defensive utility, and can pressure Defoggers with the threat of Clangorous Soulblaze's boosts. This team possesses fairly strong offensive part while still having decent & not very passive defensive backbone. I really enjoy such team structure. Now, without further ado, I present you my squad!
Teambuilding Process
I started to build my team from Kommo-o. It's a great Stealth Rock setter thanks to its coverage, bulk, typing, and Clangorous Soulblaze which lets it act as a sweeper or punch a hole for a teammate. When building, I decided that the team'll be centered around Kommo-o's sweep, and my teammates will help it perform its task.
We all know that Kommo-o hates Psychic- and Fairy-types like Tapu Lele and M-Alakazam, and any team still need some check to them. My choice is Ferrothorn which not only pivots on aforementioned types but also sets Spikes, helping wear down Kommo-o's answers like AV Magearna and Tapu Fini, and checks Ash-Greninja, another threat which should be covered in any team, quite well.
While Kommo-o's bulk & typing allow it to somewhat switch on Heatran, it's still very inconsistent check because it easily gets worn down, so I need another, more sturdy Heatran check. Rotom-W is excellent mon for this role on BO builds. It completes my defensive backbone alongside Ferrothorn, lets me generate & maintain momentum with Volt Switch, and provides my team with Defog support.
Ok, my defensive backbone is finished, so now I need to fill my team with offensive mons to put as much pressure on opposing team as possible. My next mon is M-Mawile because it makes my stall matchup easier, threatens Kommo-o's answers like Tapu Fini and Toxapex, and gives my team a revenge killing way in Sucker Punch. M-Mawile also appreciates Ferrothorn's Spikes wearing down Dark resists so M-Mawile can even clean up late-game with Sucker Punch.
I need a Ground-type to prevent mindless Volt Switch spam from being a big problem. Landorus-T is the first mon I thought about, and it fits my team fairly well. It provides my team with speed control, acts as a revenge killer, and creates a VoltTurn core with Rotom-W.
Ok, final mon. I wanted something that can pressure the likes of Tapu Fini and Toxapex while being pretty fast so I won't rely only on Landorus-T to outpace and revenge kill stuff. Greninja is perfect for these tasks. I gave it coverage to beat aforementioned Kommo-o's answers and even to run through weakened slower teams. Greninja enjoys Ferrothorn's Spikes too.
In-depth Look
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Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Nature: Hasty
- Clanging Scales
- Close Combat
- Poison Jab
- Stealth Rock
Pretty standard Stealth Rock+3 Attacks Kommo-o. Clanging Scales is reliable and spammable Dragon-type STAB move which is necessary for Clangorous Soulblaze. Close Combat is the best Kommo-o's Fighting-type STAB option, boasting great power and perfect accuracy. Poison Jab is a nice coverage move for Fairy-types like Tapu Fini and Tapu Lele. Stealth Rock is great on Kommo-o because of its ability to beat many common hazard setters and to punish Defoggers with the threat of Clangorous Soulblaze. Kommonium Z is obligatory for using Clangorous Soulblaze, thus boosting all stats and potentially sweeping the opposing team. Hasty > Naive is to pivot on special attackers like Heatran and Ash-Greninja a bit more comfortably.
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Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Nature: Careful
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Pretty standard Ferrothorn. Spikes punishes switches and wears down opposing team. Leech Seed lets Ferrothorn keep healthy itself and its teammates. Power Whip makes Ferrothorn more threatening to Rain teams and generally to Water-types. Knock Off provides useful utility in removing items such as Leftovers and Assault Vest. Leftovers helps Ferrothorn be healthy, and in tandem with full SpD investment lets it pivot on special attackers like Ash-Greninja and Tapu Koko.
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Ability: Levitate
EVs: 252 HP / 136 Def / 120 SpD
Nature: Calm
IVs: 0 Atk / 30 Spe
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
Pretty standard Rotom-W but with more specially defensive spread which lets it switch on the likes of Heatran more freely and survive two pre-Ash Greninja's Dark Pulses, and Wiki Berry gives Rotom-W a second chance if it got flinched. Hydro Pump is necessary to threaten Heatran and others. Volt Switch lets Rotom-W generate momentum and give its teammates more free switches. Will-O-Wisp is nice to punish physical attackers. Defog allows Rotom-W to clean my field from hazards. 30 Spe IVs ensure that my Rotom-W will be slower than opposing one almost always, giving me a slower Volt Switch and momentum.
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Ability: Intimidate
EVs: 180 HP / 164 Atk / 164 Spe
Nature: Adamant
- Swords Dance
- Play Rough
- Sucker Punch
- Thunder Punch
Pretty standard M-Mawile with more bulkier spread which survives a +1 High Jump Kick from Hawlucha. Swords Dance combined with Huge Power is what makes M-Mawile so threatening to stall. Play Rough is the main M-Mawile's move. Sucker Punch compensates M-Mawile's poor Speed and lets it revenge kill stuff. Thunder Punch hurts the likes of Toxapex and Tapu Fini, some of Kommo-o's answers, a lot even without setting up. Intimidate improves M-Mawile's defensive utility.
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Ability: Intimidate
EVs: 80 HP / 136 Atk / 84 Def / 208 Spe
Nature: Naive
- Earthquake
- Stone Edge
- Hidden Power Fire
- U-turn
Pretty standard Scarf Landorus-T. EdgeQuake coverage is nice and hits many common mons like Heatran and Tornadus-T for super effective damage. Hidden Power Fire is an interesting tech that lets me not to autolose vs any team featuring Kartana. This move also helps me vs M-Scizor. U-turn enables Landorus-T to grab momentum and give some free switches to its teammates. The EV spread allows Landorus-T to survive two Leaf Blades from -1 Kartana and outpace boosted Kommo-o. Naive nature is preferred to not lower Hidden Power Fire's damage output vs M-Scizor.
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Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Hasty
- Hydro Pump
- Gunk Shot
- Extrasensory
- Hidden Power Fire
Mixed Greninja. Hydro Pump is for general damage output. Gunk Shot targets Fairy-types which are capable of stopping Kommo-o. Extrasensory's main target is Toxapex, which also can prevent Kommo-o's sweep. Hidden Power Fire means that Ferrothorn isn't untouchable for my Greninja. It also helps my team vs AV Magearna, non-Choice Scarf Kartana, and M-Scizor. Expert Belt is optimal item choice because it boosts Greninja's damage output vs key targets without any drawbacks. Hasty is better than Naive because it lets Greninja take hits from the likes of Heatran and Ash-greninja a bit more easily.
Threatlist
Offensive
Conclusion
Overall, this team is pretty fast-paced and fun to use! I love this kind of teams the most. Sure, the team has some really notable weaknesses, but nothing is unwinnable (except for Volcarona maybe). I hope you guys like this team, and I appreciate any kind of feedback to it! Have a good day!
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