Hello Smogonites, this is my 3rd RMT in here, and my first 5th gen one. The title of the RMT tells that I'm pretty ignorant about 5th gen, and yeah, that this is a rain team XD. This time, I'm having quite a lot more problems than I had with my almost perfect 4th gen team and have been trying lots of teams with different strategies, and so far, my most succesful ones (not as succesful as my 4th gen team, but meh) have been a Sandstorm based team and a Drizzle team. So far, after what I've seen watching battles and battling myself, the most succesful teams are weather based, so I'm in constant research for improving both of my weather teams, and I decided to work mainly on the Drizzle one. So here I am, wide open for suggestions, critics, personal insults pointed at my intelligence, etc.,...
So without further ado, let's start with this RMT:
Team at a Glance:
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Team Building:
Choosing Politoed wasn't hard at all, it is a 5th gen rain team, so... yeah
Then I had to choose some rain sweepers, and I know two guys who excel at it. First, MR. LT. DR. rain sweeping, Manaphy.
And then, everyone's favourite samba dancer, Ludicolo. Its typing is good for coverage stabs, and he's a swift swimmer.
Almost a must have on every drizzle team, Zapdos with its 100% accuracy Thunder under the rain, and getting boosted everytime someone feels like OHKOing my water pokes, yeah, get in.
Then after a while of theorymon, Tentacruel just popped in my mind for no apparent reason. Then I reflex about it. Toxic Spike support. Rapid Spinner. Specially bulky (complements my physically bulky Zapdos). Neutral to grass. K come in too.
Then I remembered some wise words from another Drizzle team RMT. "Never lead with politoed against other weather teams you are unsure about". So I needed an optional leader, an anti-lead. But I found out I also needed a revenge killer for emergency situations (like, Ludicolo's dead). So this guy can fill this spot.
In Depth:
Polybius (F/Politoed)@Leftovers
Ability: Drizzle (DW)
EV's: 252 HP/176 Def/80 SDef
IV's: 0 Spd
Nature: Relaxed (+Def -Spd)
- Toxic
- Protect
- Perish Song
- Encore
Politoed, the weather starter poke, in this case, a bulky stall version. I chose Toxic + Protect for the classic Toxic Stall, Perish Song to cause switches and to wreak baton passers. And Encore helps in some situations against walls and stallers. Nothing is funnier than getting somebody encored to twave, switch to Zapdos and cause some chaos. This poke is pure taunt bait, but I don't really care, if something is a hard candidate to have taunt, I gtfo and come back when I can. Hey, rain is up anyway right?.
Considered changes:
Anything related to movepool and maybe EV spread. I want him to be slow so I can get my weather up against every weather setter (bar Hippowdon).
Neophy (N/Manaphy)@Life Orb
Ability: Hydration
EV's: 4 HP/252 SpA/252 Spd
Nature: Timid (+SpA -Atk)
- Tail Glow
- Surf
- Ice Beam
- Rest
What can I say about Manaphy that you don't already know?. This is quite a standard set. Just like Doryuuzu or Scizor, this almost needs no explanation. Tail Glow on something that's going to switch or you can set-up on, mostly in late-game, and rape some faces. Manaphy's most notable weakness is against faster TBolt/Grass moves users, like Starmie, Skymin or Scarfed pokes, and in some rare cases, priority users, so before any set-up sweep, I try to take out those first.
Considered Changes:
None. If he ever becomes uber, will probably switch him with CM Kerudio.
Sombrero (M/Ludicolo)@Choice Specs
Ability: Swift Swim
EV's: 4 HP/252 SAtk/252 Spd
Nature: Timid (+Spd -Atk)
- Surf
- Ice Beam
- Giga Drain
- Focus Blast
Ol' Ludicolo. Swift Swim and Choice Specs make an excellent combination, he's able to perfom early-game sweep as well as mid-game. Can revenge kill if necessary. The only things that really stop him are SDef walls, however so far I haven't had any problems with other Tentacruel or Burungeru, maybe I havent faced them enough times, but meh, my little bug can take care of them I guess. Surf and Giga Drain are for STABs, plus giga can help when somebody has weakened him (an above average SDef helps him take a hit or two), and both Ice Beam and Focus Blast are for coverage.
Considered changes:
Maybe the nature, I'm not sure how many pokes would outspeed under certain conditions, so Timid is just for precaution. And I'm not 100% sure about Focus Blast, but Ludicolo's special movepool is not really that special. Maybe a Hidden Power?
Zapper (N/Zapdos)@Leftovers
Ability: Lightningrod
EV's: 252 HP/252 Def/4 SDef
Nature: Bold (+Def -Atk)
- Thunder
- HP Ground
- Roost
- Protect
A physically defensive Zapdos. Quite an addition for any Drizzle team. Lightingrod helps a lot by absorbing those nasty electric attacks against my water pokes, and allowing me to sweep... with a wall (I love bulky offense :D). Thunder under the rain, nuff said. HP Ground is replacing Thunder Wave, because after I faced a couple Jolteons, being locked out as Zapdos as my last poke, is not funny. Roost gives me solid healing, and resistance to rock moves, as well as allowing me to out-pp (?) slow stone edge users. Protect buys me another turn most of the time. There are quite a lot of attacks that can 2HKO me, but one protect and even haxy 2 allow me take 3 hits, effectively buying me sweeping time.
Considered changes:
A solid poke, but I don't know, I'm open to any kind of suggestions (replacement, movepool, ev's spread, etc....)
Squidward(F/Tentacruel)@Leftovers
Ability: Liquid Ooze
EV's: 252 HP/120 Def/136 SDef
Nature: Calm (+SDef -Atk)
- Toxic Spikes
- Rapid Spin
- Boil Over
- Confuse Ray
Burungeru's older brother, bulky water in all its glory, SDef wall Tentacruel. Capable to absorb toxic spikes and lay my own, rapid spinning any hazard, boil over for some damage and the possibility for a burn, and confuse ray for some haxing. Liquid Ooze allows me to use him as a Roopushin, Giga Drainer and Leech seed counter, actually, Roopushin is the reason of the Def investment. The only poke I have problems against if F-ing Espeon. That damn thing ruins my whole strategy, it can get really annoying, and if it's a set-up sweeper version, even worse.
Considered changes:
Although it perfoms well, any kind of suggestions are welcome.
Gensketta (N/Genosekuto)@Choice Scarf
Ability: Download
EV's: 16 HP/240 SpA/252 Spd
Nature: Hasty (+Spd -Def)
- Bug Buzz
- U-Turn
- Explosion
- Psychic
This guy right here there are a couple of words that work wonders describing him: F-cking amazing. Download makes him a wonderful mixed attacker, Bug Buzz and U-Turn for great Special/Physical stabs plus the ability to scout, Explosion to take down SDef walls and why not, big threats. Psychic gives great coverage and makes him capable of OHKOing those nasty Fighting pokes, namely Breloom, Machamp, Roobushin, Kerudio, and many others, alongside other very nasty ghosts (problem, Shanderaa?). Having rain up to protect him from fire, Zapdos to take the ground and fighting hits, he doesn't have to worry from dying early.
Considered changes:
None. But open to suggestions. Just one thing, I do not plan on going boltbeam with this guy.
Final thoughts:
This is a great team, unfornately, a lot of times more theoretically than practically, due to my n00bishness about 5th gen, so please Smogon, enlighten me in everything I should and need to know.
Changelog:
- Fixed Tentacruel EV's and nature from 252 HP/4 Def/252 SDef, Bold (+Def -Atk) to 252 HP/120 Def/136 SDef, Calm (+SDef -Atk). Thanks Giara.
PS: My native language is not english, if you see a typo, or can't understand something, please tell me and I'll do my best to improve it.
So without further ado, let's start with this RMT:
Team at a Glance:
.:
Team Building:
Choosing Politoed wasn't hard at all, it is a 5th gen rain team, so... yeah
Then I had to choose some rain sweepers, and I know two guys who excel at it. First, MR. LT. DR. rain sweeping, Manaphy.
And then, everyone's favourite samba dancer, Ludicolo. Its typing is good for coverage stabs, and he's a swift swimmer.
Almost a must have on every drizzle team, Zapdos with its 100% accuracy Thunder under the rain, and getting boosted everytime someone feels like OHKOing my water pokes, yeah, get in.
Then after a while of theorymon, Tentacruel just popped in my mind for no apparent reason. Then I reflex about it. Toxic Spike support. Rapid Spinner. Specially bulky (complements my physically bulky Zapdos). Neutral to grass. K come in too.
Then I remembered some wise words from another Drizzle team RMT. "Never lead with politoed against other weather teams you are unsure about". So I needed an optional leader, an anti-lead. But I found out I also needed a revenge killer for emergency situations (like, Ludicolo's dead). So this guy can fill this spot.
In Depth:
Polybius (F/Politoed)@Leftovers
Ability: Drizzle (DW)
EV's: 252 HP/176 Def/80 SDef
IV's: 0 Spd
Nature: Relaxed (+Def -Spd)
- Toxic
- Protect
- Perish Song
- Encore
Politoed, the weather starter poke, in this case, a bulky stall version. I chose Toxic + Protect for the classic Toxic Stall, Perish Song to cause switches and to wreak baton passers. And Encore helps in some situations against walls and stallers. Nothing is funnier than getting somebody encored to twave, switch to Zapdos and cause some chaos. This poke is pure taunt bait, but I don't really care, if something is a hard candidate to have taunt, I gtfo and come back when I can. Hey, rain is up anyway right?.
Considered changes:
Anything related to movepool and maybe EV spread. I want him to be slow so I can get my weather up against every weather setter (bar Hippowdon).
Neophy (N/Manaphy)@Life Orb
Ability: Hydration
EV's: 4 HP/252 SpA/252 Spd
Nature: Timid (+SpA -Atk)
- Tail Glow
- Surf
- Ice Beam
- Rest
What can I say about Manaphy that you don't already know?. This is quite a standard set. Just like Doryuuzu or Scizor, this almost needs no explanation. Tail Glow on something that's going to switch or you can set-up on, mostly in late-game, and rape some faces. Manaphy's most notable weakness is against faster TBolt/Grass moves users, like Starmie, Skymin or Scarfed pokes, and in some rare cases, priority users, so before any set-up sweep, I try to take out those first.
Considered Changes:
None. If he ever becomes uber, will probably switch him with CM Kerudio.
Sombrero (M/Ludicolo)@Choice Specs
Ability: Swift Swim
EV's: 4 HP/252 SAtk/252 Spd
Nature: Timid (+Spd -Atk)
- Surf
- Ice Beam
- Giga Drain
- Focus Blast
Ol' Ludicolo. Swift Swim and Choice Specs make an excellent combination, he's able to perfom early-game sweep as well as mid-game. Can revenge kill if necessary. The only things that really stop him are SDef walls, however so far I haven't had any problems with other Tentacruel or Burungeru, maybe I havent faced them enough times, but meh, my little bug can take care of them I guess. Surf and Giga Drain are for STABs, plus giga can help when somebody has weakened him (an above average SDef helps him take a hit or two), and both Ice Beam and Focus Blast are for coverage.
Considered changes:
Maybe the nature, I'm not sure how many pokes would outspeed under certain conditions, so Timid is just for precaution. And I'm not 100% sure about Focus Blast, but Ludicolo's special movepool is not really that special. Maybe a Hidden Power?
Zapper (N/Zapdos)@Leftovers
Ability: Lightningrod
EV's: 252 HP/252 Def/4 SDef
Nature: Bold (+Def -Atk)
- Thunder
- HP Ground
- Roost
- Protect
A physically defensive Zapdos. Quite an addition for any Drizzle team. Lightingrod helps a lot by absorbing those nasty electric attacks against my water pokes, and allowing me to sweep... with a wall (I love bulky offense :D). Thunder under the rain, nuff said. HP Ground is replacing Thunder Wave, because after I faced a couple Jolteons, being locked out as Zapdos as my last poke, is not funny. Roost gives me solid healing, and resistance to rock moves, as well as allowing me to out-pp (?) slow stone edge users. Protect buys me another turn most of the time. There are quite a lot of attacks that can 2HKO me, but one protect and even haxy 2 allow me take 3 hits, effectively buying me sweeping time.
Considered changes:
A solid poke, but I don't know, I'm open to any kind of suggestions (replacement, movepool, ev's spread, etc....)
Squidward(F/Tentacruel)@Leftovers
Ability: Liquid Ooze
EV's: 252 HP/120 Def/136 SDef
Nature: Calm (+SDef -Atk)
- Toxic Spikes
- Rapid Spin
- Boil Over
- Confuse Ray
Burungeru's older brother, bulky water in all its glory, SDef wall Tentacruel. Capable to absorb toxic spikes and lay my own, rapid spinning any hazard, boil over for some damage and the possibility for a burn, and confuse ray for some haxing. Liquid Ooze allows me to use him as a Roopushin, Giga Drainer and Leech seed counter, actually, Roopushin is the reason of the Def investment. The only poke I have problems against if F-ing Espeon. That damn thing ruins my whole strategy, it can get really annoying, and if it's a set-up sweeper version, even worse.
Considered changes:
Although it perfoms well, any kind of suggestions are welcome.
Gensketta (N/Genosekuto)@Choice Scarf
Ability: Download
EV's: 16 HP/240 SpA/252 Spd
Nature: Hasty (+Spd -Def)
- Bug Buzz
- U-Turn
- Explosion
- Psychic
This guy right here there are a couple of words that work wonders describing him: F-cking amazing. Download makes him a wonderful mixed attacker, Bug Buzz and U-Turn for great Special/Physical stabs plus the ability to scout, Explosion to take down SDef walls and why not, big threats. Psychic gives great coverage and makes him capable of OHKOing those nasty Fighting pokes, namely Breloom, Machamp, Roobushin, Kerudio, and many others, alongside other very nasty ghosts (problem, Shanderaa?). Having rain up to protect him from fire, Zapdos to take the ground and fighting hits, he doesn't have to worry from dying early.
Considered changes:
None. But open to suggestions. Just one thing, I do not plan on going boltbeam with this guy.
Final thoughts:
This is a great team, unfornately, a lot of times more theoretically than practically, due to my n00bishness about 5th gen, so please Smogon, enlighten me in everything I should and need to know.
Changelog:
- Fixed Tentacruel EV's and nature from 252 HP/4 Def/252 SDef, Bold (+Def -Atk) to 252 HP/120 Def/136 SDef, Calm (+SDef -Atk). Thanks Giara.
PS: My native language is not english, if you see a typo, or can't understand something, please tell me and I'll do my best to improve it.