RAJANG
Introduction
Hey, I'm Eaglehawk, and this is my first RMT (which is surprising since I've been on Smogon since 2010 and lurking since Gen IV). I'm mostly inactive on Smogon for half the year. Every time I come back, I have to re-learn a couple of old and new things about the UnderUsed metagame (which I love). When I asked for suggestions for team-building, Moutemoute suggested working with AV Bisharp, a Pokemon that's been getting some nods as the best set for the Pokemon at the moment. Thus, I decided to build around the Pokemon for team-building practice. All of these sets are standard from each Pokemon's Smogon analysis. The team is not good by any means and has some very notable holes in them, so constructive feedback from the community is greatly appreciated.
Team
Bisharp @ Assault Vest
Ability: Defiant
EVs: 188 HP / 236 Atk / 84 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
The Assault Vest Bisharp functions very differently from is SD counterparts. Assault Vest eases its ability to eat hits from prominent Psychic threats in the tier, such as Latias and non Groundium-Z Celebi. It lack of upfront power relegates it to a more support-based Pokemon, but moves such as Knock Off and Sucker Punch allows it to stay slightly relevant against both faster and bulkier teams. Its ability to remove Ghosts and Psychics makes it great partners with Fighting-type sweepers.
Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Vacuum Wave
There are two reasons I selected Infernape. First, it forms a very strong offensive core with Bisharp. Nasty Plot Infernape is hard-walled by Latias and is easily Revenge-killed by Gengar, so Bisharp's trapping ability makes it easier for Infernape to sweep. Most of this Infernape set is fairly standard. The one distinction I made was to run Vacuum Wave. This STAB priority move improves my matchup against a lot of the S and A+ tier Offensive Pokemon, most notably Scarf Krook, Scarf Hydrei, Terrakion, and Mega-Aero to some degree. This pressure that a +2 Infernape can exert on these top-tier threats helps with the teambuilding from this point onwards.
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
- Defog
- Volt Switch
- Overheat
- Toxic
At this point in team-building, my core has a large susceptibility to hazards and an overall weakness to Ground-types. Since both Pokemon need to be at near full HP to do their job well, Hazard Removal was a high priority for this team. Furthermore, I noticed that the core was unfortunately dominated by Mega Altaria. Rotom-Heat allows me to address all three of these issues to some comfortable degree. Although Rotom-Heat can't outright beat Altaria, its role as a pivot allowed me to pivot out to teammates who could offensively pressure Altaria. Toxic gave me some ability to pressure Altaria and stop it from setting up Dragon Dances in my face. Its typing and Levitate also affords me the ability to relieve pressure from Mamoswine and Moltres.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
For those of you with eagle eyes, you'll easily notice that my team so far has no way to actually check Primarina. Furthermore, VoltTurn cores walk all over my team and gain free momentum off of me. The sad, unfortunate situation here was that most of the Pokemon immune to Volt Switch all were KO'd by Primarina in some form. The only Pokemon that didn't suffer that problem was Seismitoad. Since more Mega Manectrics are running Hidden Power Ice to nail Gligar, I personally think that relying on Seismitoad as my Volt Switch switch-in is a choice. Although Moonblast does hurt a bit, having an immunity to Hydro Pump from Primarina is a massive blessing and makes Prima users less mindless about spamming Hydro Pump.
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Scizor provides the team with extra speed control in the form of a very strong Bullet Punch. Scizor also traditionally forms a very strong VoltTurn core with Rotom-Heat and provides my team with a method of gaining offensive momentum. The Choice Banded Bullet Punch gives my team a much-needed secondary check to Pokemon like Primarina, Mega Altaria, Aerodactyl, Terrakion, etc. Its raw power also gives me a tool to actually threaten stall staples such as Blissey.
Primarina @ Choice Specs
Ability: Torrent
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald
If you can't beat them, join them. I really like Primarina's ability to just spam its STAB moves mindlessly with little to no care. As a wallbreaker, it can punch open a lot of holes in teams that further facilitate an Infernape sweep. It also give my team a way to also answer opposing Infernape, funnily enough.
Conclusion
That's it with my team. It's nothing special, and definitely has a lot of inconsistencies in team-building. Feedback is appreciated, and thanks for reading! Importable is down below for those who want to experiment with this team.
Introduction
Hey, I'm Eaglehawk, and this is my first RMT (which is surprising since I've been on Smogon since 2010 and lurking since Gen IV). I'm mostly inactive on Smogon for half the year. Every time I come back, I have to re-learn a couple of old and new things about the UnderUsed metagame (which I love). When I asked for suggestions for team-building, Moutemoute suggested working with AV Bisharp, a Pokemon that's been getting some nods as the best set for the Pokemon at the moment. Thus, I decided to build around the Pokemon for team-building practice. All of these sets are standard from each Pokemon's Smogon analysis. The team is not good by any means and has some very notable holes in them, so constructive feedback from the community is greatly appreciated.
Team
Bisharp @ Assault Vest
Ability: Defiant
EVs: 188 HP / 236 Atk / 84 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
The Assault Vest Bisharp functions very differently from is SD counterparts. Assault Vest eases its ability to eat hits from prominent Psychic threats in the tier, such as Latias and non Groundium-Z Celebi. It lack of upfront power relegates it to a more support-based Pokemon, but moves such as Knock Off and Sucker Punch allows it to stay slightly relevant against both faster and bulkier teams. Its ability to remove Ghosts and Psychics makes it great partners with Fighting-type sweepers.
Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Vacuum Wave
There are two reasons I selected Infernape. First, it forms a very strong offensive core with Bisharp. Nasty Plot Infernape is hard-walled by Latias and is easily Revenge-killed by Gengar, so Bisharp's trapping ability makes it easier for Infernape to sweep. Most of this Infernape set is fairly standard. The one distinction I made was to run Vacuum Wave. This STAB priority move improves my matchup against a lot of the S and A+ tier Offensive Pokemon, most notably Scarf Krook, Scarf Hydrei, Terrakion, and Mega-Aero to some degree. This pressure that a +2 Infernape can exert on these top-tier threats helps with the teambuilding from this point onwards.
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
- Defog
- Volt Switch
- Overheat
- Toxic
At this point in team-building, my core has a large susceptibility to hazards and an overall weakness to Ground-types. Since both Pokemon need to be at near full HP to do their job well, Hazard Removal was a high priority for this team. Furthermore, I noticed that the core was unfortunately dominated by Mega Altaria. Rotom-Heat allows me to address all three of these issues to some comfortable degree. Although Rotom-Heat can't outright beat Altaria, its role as a pivot allowed me to pivot out to teammates who could offensively pressure Altaria. Toxic gave me some ability to pressure Altaria and stop it from setting up Dragon Dances in my face. Its typing and Levitate also affords me the ability to relieve pressure from Mamoswine and Moltres.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
For those of you with eagle eyes, you'll easily notice that my team so far has no way to actually check Primarina. Furthermore, VoltTurn cores walk all over my team and gain free momentum off of me. The sad, unfortunate situation here was that most of the Pokemon immune to Volt Switch all were KO'd by Primarina in some form. The only Pokemon that didn't suffer that problem was Seismitoad. Since more Mega Manectrics are running Hidden Power Ice to nail Gligar, I personally think that relying on Seismitoad as my Volt Switch switch-in is a choice. Although Moonblast does hurt a bit, having an immunity to Hydro Pump from Primarina is a massive blessing and makes Prima users less mindless about spamming Hydro Pump.
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Scizor provides the team with extra speed control in the form of a very strong Bullet Punch. Scizor also traditionally forms a very strong VoltTurn core with Rotom-Heat and provides my team with a method of gaining offensive momentum. The Choice Banded Bullet Punch gives my team a much-needed secondary check to Pokemon like Primarina, Mega Altaria, Aerodactyl, Terrakion, etc. Its raw power also gives me a tool to actually threaten stall staples such as Blissey.
Primarina @ Choice Specs
Ability: Torrent
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald
If you can't beat them, join them. I really like Primarina's ability to just spam its STAB moves mindlessly with little to no care. As a wallbreaker, it can punch open a lot of holes in teams that further facilitate an Infernape sweep. It also give my team a way to also answer opposing Infernape, funnily enough.
Conclusion
That's it with my team. It's nothing special, and definitely has a lot of inconsistencies in team-building. Feedback is appreciated, and thanks for reading! Importable is down below for those who want to experiment with this team.
Bisharp @ Assault Vest
Ability: Defiant
EVs: 188 HP / 236 Atk / 84 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Vacuum Wave
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
- Defog
- Volt Switch
- Overheat
- Toxic
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Primarina @ Choice Specs
Ability: Torrent
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald
[\HIDE]
Ability: Defiant
EVs: 188 HP / 236 Atk / 84 Spe
Adamant Nature
- Pursuit
- Knock Off
- Iron Head
- Sucker Punch
Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Vacuum Wave
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
- Defog
- Volt Switch
- Overheat
- Toxic
Scizor @ Choice Band
Ability: Technician
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
Primarina @ Choice Specs
Ability: Torrent
EVs: 92 HP / 252 SpA / 164 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald
[\HIDE]
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