Copyediting Review on Unethical Practices (Suicide Lead Shuckle) [QC 2/2] [GP 0/1]

“Sir, we’ve gotten reports of you unlawfully capturing Shuckles to use in death games where they are taught sets that purposefully cause there untimely demise”

[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpDef
tera type: Steel

[SET COMMENTS]

* Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much midgame. However, thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams.
* Final Gambit allows Shuckle to safely bring in an ally such as Zacian-C and Arceus-Ground after hazards are set.
* Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Shuckle should not be done in most cases unless the opposition has no other form of hazard removal. Tera Steel is only useful against opposing hyper offense teams with those leads, as balance and stall teams usually have hazard removal such as Giratina-O and Ho-Oh that Shuckle cannot block.
* Shuckle should prioritize getting up Sticky Web against opposing hyper offense teams, offensive teams, and balance. Against slower teams such as stall and Trick Room, Stealth Rock will be more useful. Getting up hazards against Trick Room is harder due to Hatterene. The best play is to not lead with Shuckle and leans with Necrozma-DM instead, as it can burn Hatterene’s Trick Room thanks to resisting Calyrex-I and Melmetal’s STAB moves. Shuckle should instead attempt to set Stealth Rock against Calyrex-I, allowing Shuckle to burn a turn of Trick Room in the process.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety switch in a teammate or to burn a turn of opposing Trick Room or Psychic Terrain from Tapu-Lele.
* Pokemon that appreciate Sticky Web support from Shuckle such as Swords Dance Arceus formes, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Zacian-C and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
 
Last edited:

Bobsican

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QC 1/2 after this

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[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpDef
tera type: Ghost / Steel Too niche, more details below

[SET COMMENTS]

* Thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams. Before what's currently in this bullet point go over Shuckle's flaws that prevent it from being of much use in general, namely passivity, and a terrible typing
* Final Gambit allows Shuckle to safely bring in an ally after hazards are set. The following should be a separate bullet point Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Ghost allows Shuckle to block Rapid Spin attempts from opposing leads such as Iron Treads and Excadrill, while Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Shuckle should not be done in most cases unless the opposition has no other form of hazard removal. Remove Tera Ghost, the two Pokemon that use the move in the tier are extremely niche and would thus fall as an other option at best.
* Shuckle should prioritize getting up Sticky Web against opposing hyper offense teams, offensive teams, and balance. Against stall and Trick Room should probably elaborate how to even set it against TR as they generally anti-lead Shuckle with Hatterene, if it even can, Stealth Rock will be more useful.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety switch in a teammate or to burn a turn of opposing Trick Room or Psychic Terrain.
* Pokemon that appreciate Sticky Web support from Shuckle such as Swords Dance Arceus-Ground, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh, so teammates that can threaten these Pokemon such as Arceus-Fairy and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Set(s) by: I guess me? All I came up with were the Tera types though and that didn’t really take much creativity. I'd rather not add set credits for something this basic to avoid plagiarism concerns, especially as this is almost the exact same as the NDOU sample set-wise
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/

Grammar checked by:
 
QC 1/2 after this

Add Remove Comment
[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpDef
tera type: Ghost / Steel Too niche, more details below

[SET COMMENTS]

* Thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams. Before what's currently in this bullet point go over Shuckle's flaws that prevent it from being of much use in general, namely passivity, and a terrible typing
* Final Gambit allows Shuckle to safely bring in an ally after hazards are set. The following should be a separate bullet point Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Ghost allows Shuckle to block Rapid Spin attempts from opposing leads such as Iron Treads and Excadrill, while Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Shuckle should not be done in most cases unless the opposition has no other form of hazard removal. Remove Tera Ghost, the two Pokemon that use the move in the tier are extremely niche and would thus fall as an other option at best.
* Shuckle should prioritize getting up Sticky Web against opposing hyper offense teams, offensive teams, and balance. Against stall and Trick Room should probably elaborate how to even set it against TR as they generally anti-lead Shuckle with Hatterene, if it even can, Stealth Rock will be more useful.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety switch in a teammate or to burn a turn of opposing Trick Room or Psychic Terrain.
* Pokemon that appreciate Sticky Web support from Shuckle such as Swords Dance Arceus-Ground, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh, so teammates that can threaten these Pokemon such as Arceus-Fairy and Meteor Beam Eternatus are appreciated.

[SET CREDITS]
Set(s) by: I guess me? All I came up with were the Tera types though and that didn’t really take much creativity. I'd rather not add set credits for something this basic to avoid plagiarism concerns, especially as this is almost the exact same as the NDOU sample set-wise
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/

Grammar checked by:
Implemented. Ready for QC 2!
 
add remove comment
qc 2/2 when implemented
[SET]
name: Suicide Lead
move 1: Final Gambit
move 2: Encore
move 3: Stealth Rock
move 4: Sticky Web
item: Mental Herb
ability: Sturdy
nature: Bold
evs: 252 HP / 252 Def / 4 SpDef
tera type: Steel

[SET COMMENTS]

* Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much midgame. However, thanks to its huge bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, Shuckle is an excellent suicide lead for hyper offense teams.
* Final Gambit allows Shuckle to safely bring in an ally like who after hazards are set.
* Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates.
* Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastillizing Shuckle should not be done in most cases unless the opposition has no other form of hazard removal. mention how this does better against opposing HO teams compared to balance or stall
* Shuckle should prioritize getting up Sticky Web against opposing hyper offense teams, offensive teams, and balance. Against slower teams such as stall and Trick Room, Stealth Rock will be more useful. Getting up hazards against Trick Room is harder due to Hatterene. The best play is to not lead with Shuckle what should we lead instead then? mons like NDM could be mentioned and instead attempt to set Stealth Rock against Calyrex-I, allowing Shuckle to burn a turn of Trick Room in the process.
* If Shuckle survives the first few turns by bringing a teammate in for free with Encore, it can continue to provide value by being sacked to safety switch in a teammate or to burn a turn of opposing Trick Room or Psychic Terrain from Tapu Lele.
* Pokemon that appreciate Sticky Web support from Shuckle such as Swords Dance Arceus-Ground Arceus formes ghostceus likes webs too, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates.
* Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Arceus-Fairy Zacian-C and Meteor Beam Eternatus are appreciated. fairceus is not a webs mon

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by:
 

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