Other Metagames SM Balanced Hackmons

Chakra (Aggron-Mega) (F) @ Aggronite
Ability: Steelworker
Shiny: Yes
EVs: 188 Atk / 252 Def / 68 SpD
Impish Nature
- Recover
- Aqua Jet
- Sunsteel Strike
- Play Rough

Recover - High defense, everlasting to physical fighters
Aqua Jet - Weak to Ground and Fire, so it uses Aqua Jet + low speed
Sunsteel Strike - Just in case of Sturdy Shedinja, STAB + Steelworker bonus = OP
Play Rough - Just in case Fighting types, Rayquaza, and Dark types come up

Cosmoem @ Eviolite
Ability: Simple
EVs: 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Cosmic Power
- Stored Power
- Power Split

Recover - High defense, forever to kill, everlasting
Cosmic Power - Way to multiply defense and prevent OHKO/2HKOs, also for 260 power Stored Power
Stored Power - Goes great with Cosmic Power, in 3 turns, rises from 20 to 260 power
Power Split - Cosmoem has low power, so good for evening out

Spoopy (Drapion) (F) @ Rocky Helmet
Ability: Prankster
Shiny: Yes
EVs: 96 Atk / 160 Def / 252 Spe
Jolly Nature
- Nightmare
- Topsy-Turvy
- Gunk Shot
- Spore

Nightmare - Goes well with hypnotizing moves (Spore, Dark Void, etc.)
Topsy-Turvy - To stop sweeps + Prankster making it outrace non-priority moves
Gunnk Shot - 30% poison, take out stupid fairies
Spore - 100% accuracy + prankster = 21, lol

Varmanitan (Darmanitan) (M) @ Charcoal
Ability: Contrary
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- V-create
- Superpower
- Feather Dance
- Milk Drink

V-create - Contrary + Charcoal + 216 power = Sweep
Superpower - Sweeping for annoying Rock and Steel types
Feather Dance - To stop power-hungry pokemon
Milk Drink - He needs some milk!

Pepper (Pelipper) (M) @ Big Root
Ability: Lightning Rod
Shiny: Yes
EVs: 4 HP / 252 Def / 168 SpA / 84 SpD
Bold Nature
IVs: 0 Atk
- Steam Eruption
- Oblivion Wing
- Giga Drain
- Aqua Ring

Steam Eruption - 30% burn, good for roasting RiceGum
Oblivion Wing - 75% draining + high special attack + Big Root= nonstop draining
Giga Drain - Good to use against Water Type/Water Absorb pokemon
Aqua Ring - Every turn, gains 8% + draining moves

Marshall (Marshadow) @ Leftovers
Ability: Simple
Shiny: Yes
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Power Trip
- Defend Order
- Power-Up Punch
- Sunsteel Strike

Power Trip - Simple and Defend Order with increase this attack's power, sweeper
Defend Order - Boosts Power Trip + Defense
Power-Up Punch - Good to use against Dark Types, Normal Types, etc.
Sunsteel Strike - Wipe out Sturdy Shedinja and Fairy Types
 
Pelipper is pretty much outclassed by Kyogre. If you insist on keeping the same moves, you can at least make it Triage (priority goes to healing moves)
Normally, Kyogre (Primal) would go for a Water Bubble set with enough coverage to kill Groudon (likely Earth Power.)

Darmanitan is pretty much outclassed by Primal Groudon. Do you see where I'm going with this? I get that you probably want to use pokemon that aren't in every single game, but its pretty much impossible to beat a pokemon with double the stats.

Drapion is just... Drapion. Nothing really too special. I'd suggest possibly changing it for a already bulkier pokemon, possibly Lugia, Yveltal, ect.

I like your jokes a lot tho.
 

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