Chakra (Aggron-Mega) (F) @ Aggronite
Ability: Steelworker
Shiny: Yes
EVs: 188 Atk / 252 Def / 68 SpD
Impish Nature
- Recover
- Aqua Jet
- Sunsteel Strike
- Play Rough
Recover - High defense, everlasting to physical fighters
Aqua Jet - Weak to Ground and Fire, so it uses Aqua Jet + low speed
Sunsteel Strike - Just in case of Sturdy Shedinja, STAB + Steelworker bonus = OP
Play Rough - Just in case Fighting types, Rayquaza, and Dark types come up
Cosmoem @ Eviolite
Ability: Simple
EVs: 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Cosmic Power
- Stored Power
- Power Split
Recover - High defense, forever to kill, everlasting
Cosmic Power - Way to multiply defense and prevent OHKO/2HKOs, also for 260 power Stored Power
Stored Power - Goes great with Cosmic Power, in 3 turns, rises from 20 to 260 power
Power Split - Cosmoem has low power, so good for evening out
Spoopy (Drapion) (F) @ Rocky Helmet
Ability: Prankster
Shiny: Yes
EVs: 96 Atk / 160 Def / 252 Spe
Jolly Nature
- Nightmare
- Topsy-Turvy
- Gunk Shot
- Spore
Nightmare - Goes well with hypnotizing moves (Spore, Dark Void, etc.)
Topsy-Turvy - To stop sweeps + Prankster making it outrace non-priority moves
Gunnk Shot - 30% poison, take out stupid fairies
Spore - 100% accuracy + prankster = 21, lol
Varmanitan (Darmanitan) (M) @ Charcoal
Ability: Contrary
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- V-create
- Superpower
- Feather Dance
- Milk Drink
V-create - Contrary + Charcoal + 216 power = Sweep
Superpower - Sweeping for annoying Rock and Steel types
Feather Dance - To stop power-hungry pokemon
Milk Drink - He needs some milk!
Pepper (Pelipper) (M) @ Big Root
Ability: Lightning Rod
Shiny: Yes
EVs: 4 HP / 252 Def / 168 SpA / 84 SpD
Bold Nature
IVs: 0 Atk
- Steam Eruption
- Oblivion Wing
- Giga Drain
- Aqua Ring
Steam Eruption - 30% burn, good for roasting RiceGum
Oblivion Wing - 75% draining + high special attack + Big Root= nonstop draining
Giga Drain - Good to use against Water Type/Water Absorb pokemon
Aqua Ring - Every turn, gains 8% + draining moves
Marshall (Marshadow) @ Leftovers
Ability: Simple
Shiny: Yes
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Power Trip
- Defend Order
- Power-Up Punch
- Sunsteel Strike
Power Trip - Simple and Defend Order with increase this attack's power, sweeper
Defend Order - Boosts Power Trip + Defense
Power-Up Punch - Good to use against Dark Types, Normal Types, etc.
Sunsteel Strike - Wipe out Sturdy Shedinja and Fairy Types
Ability: Steelworker
Shiny: Yes
EVs: 188 Atk / 252 Def / 68 SpD
Impish Nature
- Recover
- Aqua Jet
- Sunsteel Strike
- Play Rough
Recover - High defense, everlasting to physical fighters
Aqua Jet - Weak to Ground and Fire, so it uses Aqua Jet + low speed
Sunsteel Strike - Just in case of Sturdy Shedinja, STAB + Steelworker bonus = OP
Play Rough - Just in case Fighting types, Rayquaza, and Dark types come up
Cosmoem @ Eviolite
Ability: Simple
EVs: 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Cosmic Power
- Stored Power
- Power Split
Recover - High defense, forever to kill, everlasting
Cosmic Power - Way to multiply defense and prevent OHKO/2HKOs, also for 260 power Stored Power
Stored Power - Goes great with Cosmic Power, in 3 turns, rises from 20 to 260 power
Power Split - Cosmoem has low power, so good for evening out
Spoopy (Drapion) (F) @ Rocky Helmet
Ability: Prankster
Shiny: Yes
EVs: 96 Atk / 160 Def / 252 Spe
Jolly Nature
- Nightmare
- Topsy-Turvy
- Gunk Shot
- Spore
Nightmare - Goes well with hypnotizing moves (Spore, Dark Void, etc.)
Topsy-Turvy - To stop sweeps + Prankster making it outrace non-priority moves
Gunnk Shot - 30% poison, take out stupid fairies
Spore - 100% accuracy + prankster = 21, lol
Varmanitan (Darmanitan) (M) @ Charcoal
Ability: Contrary
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- V-create
- Superpower
- Feather Dance
- Milk Drink
V-create - Contrary + Charcoal + 216 power = Sweep
Superpower - Sweeping for annoying Rock and Steel types
Feather Dance - To stop power-hungry pokemon
Milk Drink - He needs some milk!
Pepper (Pelipper) (M) @ Big Root
Ability: Lightning Rod
Shiny: Yes
EVs: 4 HP / 252 Def / 168 SpA / 84 SpD
Bold Nature
IVs: 0 Atk
- Steam Eruption
- Oblivion Wing
- Giga Drain
- Aqua Ring
Steam Eruption - 30% burn, good for roasting RiceGum
Oblivion Wing - 75% draining + high special attack + Big Root= nonstop draining
Giga Drain - Good to use against Water Type/Water Absorb pokemon
Aqua Ring - Every turn, gains 8% + draining moves
Marshall (Marshadow) @ Leftovers
Ability: Simple
Shiny: Yes
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Power Trip
- Defend Order
- Power-Up Punch
- Sunsteel Strike
Power Trip - Simple and Defend Order with increase this attack's power, sweeper
Defend Order - Boosts Power Trip + Defense
Power-Up Punch - Good to use against Dark Types, Normal Types, etc.
Sunsteel Strike - Wipe out Sturdy Shedinja and Fairy Types