Hi,
Trying to build a team around Necrozma since I like the mon and ended up going for trick room. Looking for advice on how I can improve my team.
Necrozma @ Iapapa Berry
Ability: Prism Armor
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Photon Geyser
- Heat Wave
- Trick Room
- Power Gem
Bulky Necrozma set that sets up trick room and provides coverage. Photon Geyser is standard psychic stab while heatwave hits Ferrothorn and Kartana. Experimented a bit with Earth Power and Flash Cannon but both ended up seeming lackluster while power gem can hit Mega Zard and the odd Volcarona lead that attempts to quiver dance as Necrozma guarantees lives a hit from Volcarona. Iapapa Berry because just really not sure what else to put on it. Tried weakness policy but most of the time when it was proced Necrozma just died anyways.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance
Offensive trick room attacker that synergises well with Marowak-Alola in offensive typing. Knock off is a good stab and utility move that is my answer against Chansey and many other tanky stall mons. While aqua jet is useful priority to revenge kill. Swords Dance isn't used very often as most of the time I'm switching hard into trick room to try and pick up KO's and the extra +2 isnt really relevant but I'm not sure what better move to put on it.
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Focus Blast
- Volt Switch
Magearna is my go-to mon for alot of situations as its the only mon that switches in to Greninja's Dark pulse and many other threats on the OU ladder. Fleur cannon hits hard and can kill offensive Landorus after some chip. Focus blast is usually just fodder for All Out Pummeling which enables me to OHKO Heatran. Volt Switch used to be thunderbolt but the utility from Volt Switch allows me to keep up tempo which I feel like works better. Magearna is usually the one setting up trick room for me as it can tank alot of hits and pivot but as such means I have alot of weight on this mon so looking for ways to spread out the work to my other mons.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Swords Dance
- Bonemerang
Marowak-Alola hits like a truck with Thick Club and with Trick room enabled it can OHKO most threats with the combination of Bonemerang and Flare Blitz. Decent typing allows me to switch hard into moves like flare blitz and not take too much from Kartana's leaf blade. SD is again rarely used due to me killing most mons in 1 hit anyways but not sure what else to put on him.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Sucker Punch
- Iron Head
Mega-Mawile, another offensive trick room attacker, provides fairy coverage and with the lack of flash cannon on magearna, runs iron head to hit the odd Gardevoir and perhaps Tapu Bulu. Sucker Punch is standard priority that allows me to revenge kill especially when trick room isnt up and my trick roomers are down/too weak to come in. Mawile isn't as useful as the other attackers and I don't find myself using it that often, its mostly here for specific situations. Its intimidate allows me to make a 1 time switch into a mon I wouldn't be able to and then revenge kill it with sucker punch
Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Ice Beam
- Toxic
- Lunar Dance
Cresselia is a crucial part of this team both as a Trick Roomer and the only switch in to ground type moves usually coming from Garchomp and Landorus-T. Extremely good defensive stats allow it to switch in to mons that have somewhat setup and get up trick room. Ice beam is used to stop landorus/garchomp from clicking SD. Lunar dance is a great move that allows me to save an otherwise useless trick room attacker on my team on low hp and also is necessary to keep up tempo as Cresselias low SPA and only 1 offensive move means it barely threatens anything. Toxic was put on simply because I never seemed to use moonlight as it seemed counterproductive to stall my own trick room.
Any help or advice would be appreciated. Necrozma is the core of this team and the mon I want to build around so not to keen on taking it out for changes.
Trying to build a team around Necrozma since I like the mon and ended up going for trick room. Looking for advice on how I can improve my team.
Necrozma @ Iapapa Berry
Ability: Prism Armor
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Photon Geyser
- Heat Wave
- Trick Room
- Power Gem
Bulky Necrozma set that sets up trick room and provides coverage. Photon Geyser is standard psychic stab while heatwave hits Ferrothorn and Kartana. Experimented a bit with Earth Power and Flash Cannon but both ended up seeming lackluster while power gem can hit Mega Zard and the odd Volcarona lead that attempts to quiver dance as Necrozma guarantees lives a hit from Volcarona. Iapapa Berry because just really not sure what else to put on it. Tried weakness policy but most of the time when it was proced Necrozma just died anyways.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance
Offensive trick room attacker that synergises well with Marowak-Alola in offensive typing. Knock off is a good stab and utility move that is my answer against Chansey and many other tanky stall mons. While aqua jet is useful priority to revenge kill. Swords Dance isn't used very often as most of the time I'm switching hard into trick room to try and pick up KO's and the extra +2 isnt really relevant but I'm not sure what better move to put on it.
Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Focus Blast
- Volt Switch
Magearna is my go-to mon for alot of situations as its the only mon that switches in to Greninja's Dark pulse and many other threats on the OU ladder. Fleur cannon hits hard and can kill offensive Landorus after some chip. Focus blast is usually just fodder for All Out Pummeling which enables me to OHKO Heatran. Volt Switch used to be thunderbolt but the utility from Volt Switch allows me to keep up tempo which I feel like works better. Magearna is usually the one setting up trick room for me as it can tank alot of hits and pivot but as such means I have alot of weight on this mon so looking for ways to spread out the work to my other mons.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Swords Dance
- Bonemerang
Marowak-Alola hits like a truck with Thick Club and with Trick room enabled it can OHKO most threats with the combination of Bonemerang and Flare Blitz. Decent typing allows me to switch hard into moves like flare blitz and not take too much from Kartana's leaf blade. SD is again rarely used due to me killing most mons in 1 hit anyways but not sure what else to put on him.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Sucker Punch
- Iron Head
Mega-Mawile, another offensive trick room attacker, provides fairy coverage and with the lack of flash cannon on magearna, runs iron head to hit the odd Gardevoir and perhaps Tapu Bulu. Sucker Punch is standard priority that allows me to revenge kill especially when trick room isnt up and my trick roomers are down/too weak to come in. Mawile isn't as useful as the other attackers and I don't find myself using it that often, its mostly here for specific situations. Its intimidate allows me to make a 1 time switch into a mon I wouldn't be able to and then revenge kill it with sucker punch
Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk
- Trick Room
- Ice Beam
- Toxic
- Lunar Dance
Cresselia is a crucial part of this team both as a Trick Roomer and the only switch in to ground type moves usually coming from Garchomp and Landorus-T. Extremely good defensive stats allow it to switch in to mons that have somewhat setup and get up trick room. Ice beam is used to stop landorus/garchomp from clicking SD. Lunar dance is a great move that allows me to save an otherwise useless trick room attacker on my team on low hp and also is necessary to keep up tempo as Cresselias low SPA and only 1 offensive move means it barely threatens anything. Toxic was put on simply because I never seemed to use moonlight as it seemed counterproductive to stall my own trick room.
Any help or advice would be appreciated. Necrozma is the core of this team and the mon I want to build around so not to keen on taking it out for changes.