Introduction
Hi there, DarwYyn here. I am still kinda new to the competitive tier, being around for less than three months now. Still I am decently proud to find myself bouncing in and out 1400 ELO on the UU Ladder. But since I am (already) tired of using the same top-tier Mons and teams over and over again, I started the building process for this team, which runs two rather unusual mons and sets: Bulk Up Tornadus and Unburden Sceptile. Bear with me because this team is far from perfect. This is why I am asking for your RMT and your help to make this core of unusual set-up sweepers into a more decent team!
Teambuilding Process
We start of with a physical hitting Tornadus who only runs acrobatics as a damaging move, bulk up to set up and the combo of rest+sleep talk+chesto berry.
Alternatively the second sweeper option of the team ist a fun set of Unburden Sceptile who tries to live a hit (this really is the challenge), while Swords Dancing up, showing the opponent the red card and doubling its speed to sweep through.
Gligar is the rocker of the team, who is also the main physical wall and chipping on the steel types who ruin our chance of sweeping with flying-spam.
We pair this with the decently bulky Mega-Blastoise who forms a special breaking threat that also spins away hazard from our opponent without removing our own.
Since we are already trying to wear the opponent down with entry hazards, we might aswell deny his defog: Say hello to our new friend bisharp. While being capable of cleaning and sweeping, he more or less fills the role of a physical wallbreaker and is our z-move user to get rid of that wall.
Last but not least we have our special wall, answer to dragons, emergency prankster button and spike setter of the team.
The Team
Tornadus @ Chesto Berry
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Bulk Up
- Rest
- Sleep Talk
Additionally Tornadus soaks up spore from Amoonguss and threatens him with flying stab in return which has a good chance to OHKO after stealth rocks and recovery.
Prankster helps with all this because besides Acrobatics all attacks gain priority (although sleep talk does not work on dark types because of it #whoops). Status is also no problem because of rest and I have been toxic poisoned many times to just rest out of it.
Tornadus struggles with steel types, who also take reduced damage from rocks. Thats why I needed Spike Support - more on this later. This basically set the whole tone for the team, bringing in Klefki and Bisharp and the need for a spinner.
Sceptile @ Red Card
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Leaf Blade
- Earthquake
From here on out we should be quicker than every unboosted Mon out there (still have to get rid of priority users first though!). With the coverage of Leaf Blade, boosted Acrobatics and EQ we punch a lot of holes - hopefully sweeping through. Not only is the Red Card something that surprises the opponent, the unburden ability also sometimes catches them off guard and since we have Blastoise and Sceptile as possible Mega-Evolutions you can get into the opp. head who expects a special Mega-Sceptile.
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Roost
- Stealth Rock
- Earthquake
- U-turn
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Aura Sphere
Not much to say here. Set is rather standard. Coverage is there to hit steel types with Aura Sphere and Dark Pulse for the Celebi switch that comes out often, or the try to spin block with a ghost type. This got rid of Ice Beam though - don't know how bad this will turn out for me...
Bisharp @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Dazzling Gleam
- Toxic
I went fully SpDef because of the teams need. In an earlier form Klefki had Light Clay and Dual Screens to allow Sceptile to take more hits, but this was switched in favor of double status, which we otherwise don't have on this team. With the prankster ability this gives us a form of emergency button against set up and the random para on a switch.
Since a huge threat to the team is SD Scizor I am debating to put HP fire on this...
Conclusion
It's fun and it's unusual. But it also holds its own, winning a fair amount of games. But I am certain it can be improved, so give me all your tips. They are highly appreciated. Please don't change the core of Sceptile and Tornadus. The rest can be changed, if you feel it would improve the team. Maybe the whole direction of Spikes and Bisharp is not the way to go. What's your take on this?
You probably already see some problems to this team, so feel free to let me know :)
I am excited for your answers.
Tornadus @ Chesto Berry
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Bulk Up
- Rest
- Sleep Talk
Sceptile @ Red Card
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Leaf Blade
- Earthquake
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Roost
- Stealth Rock
- Earthquake
- U-turn
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Aura Sphere
Bisharp @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Dazzling Gleam
- Toxic
Ability: Prankster
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Bulk Up
- Rest
- Sleep Talk
Sceptile @ Red Card
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Leaf Blade
- Earthquake
Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Roost
- Stealth Rock
- Earthquake
- U-turn
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Dark Pulse
- Aura Sphere
Bisharp @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Dazzling Gleam
- Toxic
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