TONE
I don't have to take this. I'm going for a walk.
What's up everyone and welcome to my 2nd RMT and my 1000th post on Smogon. I won't go too much into detail on my personal life, but it has been fun meeting a bunch of cool people since I joined over 2 years ago and I'm grateful to everyone for being such good people and friends. And while it hasn't been too long since my last RMT, I've had some solid success with this team which intends to handle a good majority of threats in PU whle still have some offensive prowess with two solid win conditions.
So the team starts with the new addition in Mawile. I decide to base the team around the Swords Dance variant which can be a great late-game cleaner while having priority in Sucker Punch to make up for its lack of Speed.
To complement Mawile, I decided to add mixed Simisear to break past Steel-types for Mawile while also handling Probopass which can trap Mawile with Magnet Pull.
As I was running offensive Mawile, I wanted a Machoke switch in as well as a Ground resist so Mawile could stay healthy for sweeping purposes, so Gourgeist-XL was added as a solid response to it and most physical attackers.
The team at this point was lacking a special wall as special variants of Floatzel and Simpour can dispatch of the team with ease if Gourgeist is weakened, so Audino was added as a nice way to handle said Pokemon.
Hazard removal was necessary at this point as hazards wore down my team pretty easily and I wanted a switchin to Monferno, so Lumineon was added to mitigate this issue.
At this point, my team had no Stealth Rock setter or an Electric immunity and I also wanted another Normal-resist to ease the pressure off of Gourgeist. Golem fit all those criteria, so it was added to the team.
After some testing, Simisear felt out of place on the team considering how bulky the team turned out to be. Monferno was slower than Simisear, but did have priority to make up for it and with SD, Monferno and Mawile can wear down each other's checks and counters.
While Monferno did work for a while, it also didn't quite fit the structure of the team, so it was replaced with Ninetales which can outspeed things like non-Scarf Rotom-F and OHKO with Fire Blast. It also provides a second win condition while also hitting Pokemon such as Stunfisk without the need of making contact.
Lumineon was my response to Water-types, but the lack of recovery really hindered its ability to act as reliable Defogger and it put a lot of pressure on Audino on keeping it healthy with Wish. Physically Defensive Swanna is an odd choice for a replacement, but it does provide the team with a Defogger with recovery and a Fighting switch in to ease the pressure off of Gourgeist.
The Team
Filia (Mawile) (F) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Filia (Mawile) (F) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
SD Mawile is such a good sweeper to build around and Life Orb + Sheer Force is nothing to joke about. It makes for such a good late-game sweeper while also being able to pick off weakened foes with Sucker Punch to make up for its low Speed. Iron Head for Rock- and Ice-types and Play Rough handles Machoke and Dark-types, nothing much to say here.
Kaden (Ninetales) (M) @ Passho Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Energy Ball
- Dark Pulse
Camilla (Gourgeist-Super) (F) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Synthesis
- Seed Bomb
- Foul Play
Sakura (Audino) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Wish
- Protect
- Encore
- Knock Off
Swan Song (Swanna) (F) @ Leftovers
Ability: Hydration
EVs: 248 HP / 232 Def / 28 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost
Stoneborn (Golem) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic
Final Look
And that's the team. It is slow considering the fastest Pokemon on the team is Ninetales, but the main focus of the team is to wear opposing Pokemon down with residual damage from either Gourgeist or Golem while also keeping their health high with Audino's wishes making the opposing team weak enough fro either Mawile or Ninetales to come in and clean up late game depending on the situation. Thanks for giving the team a look at and I hope you guys enjoy the team. TONE out.
Filia (Mawile) (F) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Kaden (Ninetales) (M) @ Passho Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Energy Ball
- Dark Pulse
Camilia (Gourgeist-Super) (F) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Synthesis
- Seed Bomb
- Foul Play
Sakura (Audino) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Wish
- Protect
- Encore
- Knock Off
Swan Song (Swanna) (F) @ Leftovers
Ability: Hydration
EVs: 248 HP / 232 Def / 28 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost
Stoneborn (Golem) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Iron Head
- Play Rough
- Sucker Punch
Kaden (Ninetales) (M) @ Passho Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Energy Ball
- Dark Pulse
Camilia (Gourgeist-Super) (F) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Synthesis
- Seed Bomb
- Foul Play
Sakura (Audino) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Wish
- Protect
- Encore
- Knock Off
Swan Song (Swanna) (F) @ Leftovers
Ability: Hydration
EVs: 248 HP / 232 Def / 28 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost
Stoneborn (Golem) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic
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If I missed anyone, I'm sorry about that. I wouldn't do it on purpose.
If I missed anyone, I'm sorry about that. I wouldn't do it on purpose.
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