I built this team by just looking at the meta and seeing what could work while still getting type coverage.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Trick Room
- Protect
Bronzong is my lead as he is fairly tanky and can almost always get off a trick room to start the game. Once I get the trick room out I can get out a stealth rock, then either stall by going for toxic and protect to try and get another trick room in before switching, or just switching after stealth rocks.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Shadow Bone
- Flare Blitz
- Swords Dance
- Bonemerang
Alolan marowak is a very strong attacker in my team who can usually knock out anything if he has the super effective move without swords dance. if I need a swords dance then I can usually knock everything out of my way as long as I have trick room up.
Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Moonlight
- Lunar Dance
Cresselia is another trick room setter, but is also good at stalling, and has access to lunar dance if needed. Moonlight helps stall and ice beam is a pretty good coverage move, although cresselia's special attack in underwhelming.
Vikavolt (F) @ Buginium Z
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Thunderbolt
- Bug Buzz
- Hidden Power [Ice]
- Volt Switch
Vikavolt is a strong special attacker who can also run away if needed with volt switch. other then that he has bug buzz a strong stab move that can also be a z move, and thunderbolt as another good stab move.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Synthesis
Shaymin is a very powerful special attacker and has strong seed flare stab as a move that will hurt even if it is not super effective. earth power is great coverage and the same goes for hidden power ice. synthesis is good to keep shaymin alive and good in a pinch. shaymin is also the fastest on the team, so if needed, I can run shaymin outside of trick room with slower opponents, and in trick room with faster enemies.
Hoopa @ Focus Sash
Ability: Magician
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Dark Pulse
- Psychic
- Thunderbolt
For the last spot on the team I was debating between hoopa and mega audino as another trick room setter, but ended up with hoopa because hoopa can be used as a strong attacker as well as being able to get into trick room
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Please tell me any advice for this team as I'd like to get into the format more, and I'd like to know what improvements I could make.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Trick Room
- Protect
Bronzong is my lead as he is fairly tanky and can almost always get off a trick room to start the game. Once I get the trick room out I can get out a stealth rock, then either stall by going for toxic and protect to try and get another trick room in before switching, or just switching after stealth rocks.
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Shadow Bone
- Flare Blitz
- Swords Dance
- Bonemerang
Alolan marowak is a very strong attacker in my team who can usually knock out anything if he has the super effective move without swords dance. if I need a swords dance then I can usually knock everything out of my way as long as I have trick room up.
Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Moonlight
- Lunar Dance
Cresselia is another trick room setter, but is also good at stalling, and has access to lunar dance if needed. Moonlight helps stall and ice beam is a pretty good coverage move, although cresselia's special attack in underwhelming.
Vikavolt (F) @ Buginium Z
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Thunderbolt
- Bug Buzz
- Hidden Power [Ice]
- Volt Switch
Vikavolt is a strong special attacker who can also run away if needed with volt switch. other then that he has bug buzz a strong stab move that can also be a z move, and thunderbolt as another good stab move.
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Synthesis
Shaymin is a very powerful special attacker and has strong seed flare stab as a move that will hurt even if it is not super effective. earth power is great coverage and the same goes for hidden power ice. synthesis is good to keep shaymin alive and good in a pinch. shaymin is also the fastest on the team, so if needed, I can run shaymin outside of trick room with slower opponents, and in trick room with faster enemies.
Hoopa @ Focus Sash
Ability: Magician
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Dark Pulse
- Psychic
- Thunderbolt
For the last spot on the team I was debating between hoopa and mega audino as another trick room setter, but ended up with hoopa because hoopa can be used as a strong attacker as well as being able to get into trick room
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Please tell me any advice for this team as I'd like to get into the format more, and I'd like to know what improvements I could make.