[Ubers] Dialga Partial Revamp (QC 0/3)

steelskitty

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Decided to do a partial revamp of Dialga since it really needs it. I’m debating sticking the Smashpass recipient somewhere, but IMO it needs too much support to be a stand-alone set. Sorry if the formatting is a little off, I wrote this when I didn’t have internet access…

Original Analysis: http://www.smogon.com/bw/pokemon/dialga

Overview:

Possessing high base defenses and the same base Special Attack as Palkia, an excellent defensive typing that gives it 11 resistances and 1 immunity, and a movepool some dragons only wish they had, Dialga is easily one of the most dominant Ubers in Black and White 2. This dominance comes partially from its versatility—Dialga can viably set Stealth Rock, wallbreak and wall targets, revenge kill, and maybe even sweep through teams when given the chance. However, its versatility also proves to be its downfall: Dialga can suffer from serious four-moveslot-syndrome, and teams can only run one variant of it, so sometimes it can be difficult to choose the optimal version of the Steel Dragon. Still, Dialga is definitely not a threat to be taken lightly, and every team must be prepared for it and its respective variants to even have a hope of success in this Metagame.

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Set #1:
Name: Defensive Stealth Rock
Item: Leftovers / Lum Berry
Nature: Modest / Calm
EVs: 252 HP / 200 Spd / 56 Satk
Move 1: Stealth Rock
Move 2: Draco Meteor / Dragon Pulse
Move 3: Fire Blast / Thunder
Move 4: Roar / Thunder Wave

- Stealth Rock is necessary for every team, and Dialga finds plenty of opportunities to set it due to a winner defensive typing and BST.

- Draco Meteor for moar power, Dragon Pulse for consistency even though it is far weaker.

- Fire Blast hits targets such as Ferrothorn and Genesect, but Thunder is an option on rain as it hits most steels and nails opposing Kyogre and Ho-oh.

- Roar is for phazing out threats such as Calm Mind Arceus and Substitute Ho-oh, but Thunder Wave is fantastic at crippling targets and spreading paralysis—Dialga can usually Paralyze a threat or two, set Stealth Rock, and fire off an attack if given enough free turns.

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Set Details:

- Leftovers is usually better for longevity, but Lum Berry is fantastic at trolling Darkrai, Smeargle, and Pokémon that rely on burning or paralyzing Dialga to deal with it.

- Modest for additional damage output, but Calm helps sponge special attacks such as Kyogre’s Water Spout, eliminates any chance that Lustrous Palkia has to 2HKO Dialga, and gives 252 Satk Arceus-Ghost only a miniscule 4.69% chance to 2HKO a healthy Dialga with Focus Blast.

- Don’t run Thunder and Thunder Wave on the same set, they overlap like hell.

- On the topic of Thunder Wave, Roar vs Thunder Wave typically comes down to how well the team handles certain threats; if Ho-oh is manageable but Kyogre can be more tricky to deal with, Thunder Wave is best. Still, Roar deals with threats with Substitute and is more reliable versus Calm Mind Arceus, especially if the Arceus runs Refresh.

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Additional Comments:

- Dragon Tail can be used as a damaging alternative to Roar, but it doesn’t phaze through Substitute, is fairly weak, and has lower accuracy.

- Stone Edge can be used to troll Ho-oh but has zero use outside of this.

- Aura Sphere has multiple targets but is better left to Offensive SR Dialga, which gets notable 2HKOs with it.

- Air Balloon can be used on this set to mess with Groudon but is fairly useless outside of that (and if Dialga wants to mess with Groudon, it is better off running its Offensive SR set).

- Don’t run Physical Defense investment on this set, it has almost no practical use and Dialga wants as much special bulk as possible.

- Flamethrower is an option over Fire Blast, but it’s really weak in Rain, where Dialga is used the most. Also, this is sad— 56+ SpA Dialga Flamethrower vs. 252 HP / 208+ SpD Ferrothorn in rain: 148-176 (42.04 - 50%) -- guaranteed 3HKO


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Team Options:

- Forms a cool core alongside Kyogre and Ferrothorn, with Dialga to provide Stealth Rock and weaken key threats, Ferrothorn to provide Paralysis and Spikes, and Kyogre to clean up after them. Note that building around this core tends to lead to incredibly generic yet effective rain teams.

- Also forms a “Creation Trio” core with Palkia and Giratina-Origin that handles a large portion of the Metagame.

- Generally is not recommended for Sun as it is Ho-oh and Arceus-Fighting bait, and Groudon already provides Stealth Rock for such teams.

- Mixed Rayquaza and Genesect are good teammates, as they form a core that resists every type in the game when used alongside Dialga, as well as supporting it immensely (Rayquaza lures out and OHKOs Groudon, Genesect checks things such as Mewtwo while giving Rayquaza and Dialga free turns, and Dialga serves as a good general sponge for attacks).

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Set #2:
Name: Uber Choice Scarf
Item: Choice Scarf
Nature: Modest
EVs: 52 HP / 252 Satk / 204 Spd
Move 1: Draco Meteor
Move 2: Aura Sphere / Fire Blast
Move 3: Thunder / Dragon Pulse
Move 4: Sleep Talk / Fire Blast

- Even without Life Orb, Draco Meteor hits hard due to STAB and 150 Satk. However, Dialga is often forced out after using it.

- Aura Sphere has more overall coverage than Fire Blast, and can be used to hit things such as Extremekiller Arceus, Darkrai and opposing Dialga without the Special Attack drop of Draco Meteor. Fire Blast is still fine for 2HKOing a Groudon switchin without a Special Attack drop, and also hits Ferrothorn and Forretress the hardest.

- Thunder provides additional coverage on steel types and damages Kyogre and Ho-oh, but if these are not an issue then Dragon Pulse can be run to have a more reliable means of damaging dragons.

- Sleep Talk makes you one of the best answers to Darkrai in the game so long as you avoid switching into a Focus Blast or Thunder Wave, but Fire Blast is again an option for Dialga if you already have sleep fodder. However, it’s important to note that one of Dialga’s main niches over Genesect as a scarfer is the ability to absorb sleep, so you may want to run Genesect if this is the case.

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Set Details:

- Max Speed / Max Satk Modest is a viable spread to speed tie with Modest Scarf Kyogre, as the 52 HP investment isn’t preventing any notable KOs or 2HKOs.

- Is often seen as an inferior Genesect when in fact the two perform different roles. Dialga easily fits Sleep Talk, has higher bulk, lacks a glaring 4x Fire Weakness and boasts a better defensive typing, has surprise factor, hits harder than Genesect (assuming Genesect gets an unfavorable boost from Download), is generally better versus Hyper Offense, and has a Stealth Rock resistance on top of all this. However, Dialga does not check Calm Mind setup sweepers as well, cannot run a Physical spread, cannot use Explosion to eliminate “counters”, does not have access to U-turn, does not have access to Download to raise an attacking stat to astronomical levels, and does not have as good of a speed tier as Genesect. Typically, choosing between them comes down to which one supports a team more based on the listed advantages that both possess, and the different attackers they both check.

- Has a fairly awkward case of 4MSS, but its viable moves change depending on the sort of team it is run on. On Rain, Thunder and Aura Sphere are usually best as coverage, but Dragon Pulse can be run in place of either move if the team already possesses an answer to Ferrothorn such as Rayquaza. On sun, Fire Blast and Aura Sphere are good, but Dragon Pulse can again be run if Ferrothorn is not an issue. On sand, Aura Sphere and Thunder would again be best as coverage to hit miscellaneous threats such as Omastar and Extremekiller Arceus.

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Additional Comments:

- Outrage can run to troll Latios, Latias, and Blissey, but is a pretty terrible option outside of this.

- Stone Edge for Ho-oh if real.

- Dragon Pulse can potentially be run in place of Draco Meteor as the first move, but then Dialga will need Aura Sphere, as otherwise it will not check Extremekiller Arceus.

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Team Options:

- Debating sticking the whole Genesect vs Dialga argument in this section but then Set Details will be rather bare.

- Fits best on Hyper Offense due to its ability to check Genesect and just generally mess with Pokémon commonly seen on that archetype.

- Ho-oh is a great partner to form a core that hits hard and resists or is immune to every type in the game barring Dragon.

- Frail Pokémon and Pokémon that rely on setup to do damage tend to benefit from Dialga’s support as it can check things that might harm them, while also benefitting from Dialga’s ability to clean up after said Pokémon or punch holes in teams for them. This includes Calm Mind + Draco Meteor Latios, Swords Dance/Calm Mind Arceus-Ghost, Nasty Plot Darkrai, Extremekiller Arceus, Life Orb Deoxys-Attack, Psycho Killer Mewtwo, and Swords Dance Rayquaza.

- Forms a fun core alongside Rayquaza and something to deal with support Arceus, such as Wobbuffet or Kyogre.

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Set #3:
Name: Offensive Stealth Rock
Item: Life Orb
Nature: Modest
EVs: 252 Spd / 252 Satk / 4 Def
Move 1: Stealth Rock
Move 2: Draco Meteor
Move 3: Thunder
Move 4: Aura Sphere

- Stealth Rock is obligatory on all teams and awesome.

- Draco Meteor is seriously powerful with Base 150 Satk and Life Orb—even a resist such as Genesect ends up taking upwards of 80% damage from it.

- Thunder 2HKOs even the most specially bulky of Kyogre, with a guaranteed chance of OHKOing 4 HP / 0 Sdef Kyogre after Stealth Rock. Additionally, it hits Ho-oh and steels such as Forretress, Skarmory, and Jirachi harder than Aura Sphere.

- Aura Sphere provides coverage on targets such as Heatran, opposing Dialga, Extremekiller Arceus (this variant of Dialga does not check this, it simply hits it hard then switches out), Arceus-Rock/Steel, and Tyranitar.

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Set Details:

- Much more straightforward than Defensive Stealth Rock, the aim of this is to lure out would-be checks to a suspected Defensive Dialga, and pummel them with high-power STAB and coverage. It has the same coverage and potentially even more luring capability than Mixed Zekrom.

- As such, this is fantastic at bluffing, and can be played either conservatively or aggressively depending on the user’s preference—it can be switched out of threats such as Ho-oh and Groudon, only to KO or severely dent them as they inevitably switch in, or it can just fire off coverage on them immediately, hitting like a truck.

- This is probably Dialga’s best shot at being anti-sun, due to its ability to dismantle Groudon/Ho-oh/Forretress cores on its own and confound even Espeon and Xatu when it outspeeds and OHKOs (or just sets Stealth Rock on) the Offensive Groudon they are typically paired with.

- Timid is an option over Modest to outspeed or at worst speed tie with Earth Plate Groudon and fast Specs Kyogre, but this greatly diminishes Dialga’s chance of netting a guaranteed OHKO on bulky Groudon or even OHKOing no HP Kyogre.

- Don’t run anything other than Life Orb, otherwise you will miss out on too many KOs.

- Is more frail than Bulky Stealth Rock Dialga, so attacks such as Genesect’s +1 sunny Flamethrower will have a high chance of 2HKOing it with Stealth Rock up.

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Additional Comments:

- Very, very few other options. Fire Blast can be used over Aura Sphere, but it overlaps with Thunder and leaves you walled by Heatran.
- Roar can also be used over Aura Sphere if you are fine with being walled by Ferrothorn and are paranoid about setup sweepers.

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Team Options:

- Due to its ability to lure and OHKO or just otherwise force out several bulky Pokémon, sweepers (particularly physical ones), benefit greatly from support from this set—Extremekiller Arceus, Calm Mind Arceus-Ghost, Mewtwo, Darkrai, Ho-oh, Kabutops, Rayquaza, and even Blaziken appreciate Dialga’s ability to either check or lure out their counters and dispose of them.

- Is more suited to Hyper Offensive teams, but it also niches itself on Balance and maybe even Quickstall as it can open up holes in teams or clean up with coverage after the opponent has been ravaged by hazards and weakened by teammates.

- Still synergizes fairly well with rain-based Pokémon such as Tentacruel, Omastar and Ferrothorn, which are otherwise deadweight in Sunlight.

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Set #4:
Name: Trick Room
Item: Life Orb / Lum Berry
Nature: Quiet
EVs: 252 HP / 252 Satk / 4 Def
IVs: 0 Spd
Move 1: Trick Room
Move 2: Draco Meteor / Dragon Pulse
Move 3: Fire Blast / Aura Sphere
Move 4: Outrage / Thunder

- Trick Room is a fantastic move that instantly allows Dialga to “outspeed” many would-be checks and counters and wreak havoc from there. Dialga very easily avoids being Revenge Killed should it set the move up, due to high defensive stats, 150 Satk backed by Life Orb, and resistance to common priority such as Extremespeed and Shadow Sneak.

- Draco Meteor hits like a tank, but Dragon Pulse is more reliable.

- Fire Blast vs Aura Sphere typically comes down to what the team wants to hurt more—Fire Blast hits steel types in general harder, but Aura Sphere has miscellaneous targets such as Terrakion, opposing Dialga, Darkrai, and Extremekiller Arceus.

- Thunder mainly hits Kyogre, but Outrage hits targets such as Chansey, Blissey, and defensive Latias, while still doing respectable damage to Kyogre and Ho-oh, 2HKOing both.

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Set Details:

- Possibly the biggest dick to Hyper Offense ever created.

- An alternate spread of 108 HP / 148 Atk / 252 Satk can be run, which ensures a 2HKO on Chansey with Outrage.

- Life Orb is generally the better item, if you are making a full-on Trick Room team you should probably have other sleep fodder besides Dialga.

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Additional Comments:

- Mental Herb is an option to set up in the face of Taunt users. The power loss is noticeable, though.

- Similarly, Shucca Berry or Air Balloon can be used to set up on Ground types.

- No idea what else this thing can run really, but I know that Polop really wanted it to have an analysis. Would appreciate some advice here lol, I have never even used TRalga seriously.

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Team Options:

- You don’t necessarily need to run a full-on Trick Room team to use TRalga, but team support is greatly appreciated. Trick Room Palkia and Bronzong make excellent partners to set up Trick Room for Dialga.

- Darkrai, especially Taunt variants, can give Dialga a free turn to set up, which can be helpful.

- Giratina-Origin, especially if it has Substitute, helps with a lot of things that could pose a problem for Dialga, such as Groudon and stallier teams.

- Extremekiller Arceus has nice offensive synergy with Dialga, primarily due to the fact that Dialga tends to force out bulkier Pokémon to stall out its Trick Room and severely dents them in the process— this gives Extremekiller Arceus an easier time to sweep afterwards.

- Spikes and Stealth Rock, from something such as Ferrothorn or Custap Forretress can help push things into the KO range of Dialga’s moves.

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Set #5:
Name: Uber Choice Specs
Item: Choice Specs
Nature: Modest
EVs: 252 HP / 252 Satk / 4 Spd
Move 1: Draco Meteor
Move 2: Thunder / Fire Blast
Move 3: Aura Sphere / Dragon Pulse
Move 4: Sleep Talk / Dragon Pulse

- Draco Meteor hits like a truck, etc etc you know how it works already

- Thunder is coverage on steels but also hits Kyogre and Ho-oh, Fire Blast hits Groudon hard without an Satk drop and also hits Ferrothorn.

- Aura Sphere for opposing Dialga and Darkrai, but Dragon Pulse is a more consistent alternative versus Support Arceus and dragons.

- Sleep Talk is to beat Smashpass and Darkrai, though Dragon Pulse is a solid alternative if you don’t already have it.

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Set Details:

- A solid defensive backbone is borderline mandatory since this does not check nearly as much as Dialga’s other, more useful variants.

- Basically a bad Specs Palkia, the only niche Dialga really has over it is the ability to take sleep and a neutrality to dragon type moves.

- An alternative spread of 252 Satk / 252 Spd with a Modest or Timid nature can be used, which at least lets you outspeed and OHKO Groudon.

- Is more suited to bulkier teams due to how easily it kills momentum.

- Yeah honestly I’m not even sure if this deserves its own set. Specs Dialga is probably the worst bulky attacker in the game, and is really just fantastic on paper but disappointing in practice.

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Additional Comments:

- Ancientpower hits Ho-oh I guess.

- Hidden Power Ghost and Flash Cannon are really niche options for hitting Arceus-Ghost and Arceus-Rock respectively. Just stick to the coverage in the main set if you want to use this thing.

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Team Options:

- Spikes and Stealth Rock support are again pretty helpful, and plenty of things, such as Ferrothorn and Hippowdon, can set these moves for Dialga.

- Calm Mind Latias is a great partner for this set, as Dialga beats Genesect for it and Latias beats Arceus-Fighting/Ground for Dialga as well as checking Kyogre.

- Calm Mind Arceus forms, particularly if they have Substitute, tend to go along well with Specs Dialga as they have an easier time cleaning after it has broken through teams and SubCM Arceus can serve as an additional stallbreaker.

- Anything with access to Volt Switch or U-turn, such as Forretress, Zekrom, or Genesect, tends to partner well with Specs Dialga as it really likes having free turns so it can at least try to do something to the opposition.

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Set # 6:
Name: Bulk Up + ResTalk
Item: Leftovers
Nature: Careful
EVs: 252 HP / 252 Sdef / 4 Def
Move 1: Rest
Move 2: Sleep Talk
Move 3: Bulk Up
Move 4: Outrage / Dragon Claw

- Rest is important to keep Dialga at optimal HP and heal it of status.

- Sleep Talk complements Rest well, enabling Dialga to continue boosting or attacking in its sleep.

- Bulk Up is a fantastic move that increases both Dialga’s Attack and Defense to frightening levels after a few boosts.

- Outrage is powerful STAB that Dialga doesn’t get locked into while it’s asleep, but Dragon Claw provides a weaker alternative that is more reliable when Dialga is awake.

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Set Details:

- Underwhelming at first, but it easily finds the opportunity to boost thanks to great 100/120/100 Defenses and is terribly strong once it gets the ball rolling.

- Maximum special defense investment pairs well with Bulk Up—Choice Specs Palkia has less than a 50% chance to 2HKO Dialga with Spacial Rend.

- Total deadweight versus Sun and Hippowdon Sand if their weathersetters are still alive, though Dialga is bulky enough to set up in a last-Pokémon scenario versus Hippowdon or Support Groudon, assuming it already has a boost up for the latter.


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Additional Comments:

- Absolutely nothing. Like with Specs Dialga, it’s best to stick with the coverage in the main set.

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Team Options:

- One of the best answers to Support Arceus in the game, so things that would otherwise have trouble with Supportceus such as Rock Polish Groudon, Double-Dancing Landorus Therian, and Extremekiller Arceus can all make good teammates. It has the added benefit of scaring out Palkia for Groudon and Landorus-Therian.

- Terrorized by opposing Groudon and Hippowdon so Latios, Latias, and Arceus-Grass, especially their Grass Knot variants, make fantastic teammates as they immensely threaten these Pokémon.

- Choice Band Ho-oh is great alongside Bulk Up Dialga to threaten Ferrothorn, one of its biggest checks, and lure out and severely weaken Groudon and Hippowdon. Choice Band Kabutops is in a similar boat, especially considering how it can lure out and severely dent the aforementioned plant durian with Low Kick.

- Fits well on basically any team that has space for it—this is a pretty intimidating sweeper, and requires minimal support to break through teams.

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Checks and Counters:

Dialga is one of the more difficult Pokémon to outright check or counter due to the many viable variants it has—checks to Defensive Dialga will often find themselves losing to the more offensive variants, and Offensive Dialga tends to have an entirely different set of checks. Arceus-Ground and Arceus-Fighting are probably the best counters to it that exist, but Arceus-Fighting needs significant Special Attack investment to OHKO bulkier Dialga, which means that it may risk Paralysis from Thunder Wave. Ho-oh can set up a Substitute on Dialga or just hit it with coverage if Dialga predicts wrong and tries to Roar it. Groudon and Landorus-Therian, particularly their respective offensive variants, handle most Dialgas extremely well, though they need to watch out for Offensive Stealth Rock or Choice Scarf variants. Choice Scarf Terrakion can’t safely switch into Dialga, but it forces out all of its relevant variants. Lures like Taunt Darkrai, Calm Mind+Draco Meteor Latios, and Choice Specs Palkia are generally effective at beating Dialga but cannot handle all of its variants. Hippowdon and Gliscor can take on Defensive and Bulk Up sets but are subject to losing to Offensive Dialga, and Hippowdon in particular does not enjoy taking a Draco Meteor. Heatran shuts down Dialga lacking Aura Sphere due to a resistance to Dragon coverage and immunity to Fire moves. Opposing Dialga, especially if it has Aura Sphere, serves as a good check. Finally, Tyranitar can come out on top versus any variant of Dialga lacking Aura Sphere due to nice special bulk that is further augmented by sand, and either set Stealth Rock or Low Kick it for a 2HKO.
 
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Overview

Good, except that you over-emphazise its 4MSS. It's really not that bad, most of Dialga's sets are comfortable with the 4 moves it utilizes. Mention its low Speed as a drawback, though it's hardly a major flaw.

Defensive Stealth Rock

Toxic deserves a strong mention at least, perhaps even a slash. Bulky Ho-Oh really hate it and Toxic allows defensive Dialga to counter Arceus-Electric instead of merely phazing it out with Roar. Stress that this set hits pretty hard and can threaten walls with the right moves; it is also difficult for spinners like Forretress and Tentacruel to spin on it until they know Dialga's set since Fire Blast roasts Forretress and Thunder hits Tentacruel hard. Dialga also beats the crap out of Espeon, though Screens Xatu can stall this set out. TL;DR Dialga threatens most of the Pokemon designed to remove or prevent hazards.

Don't mention Stone Edge on this set, it sucks and is better suited for the LO set. It does 80-94% to max HP Ho-Oh so you don't even OHKO its only real target. If you are petrified of Ho-Oh, use Toxic. Earth Plate Groudon leads beat up this Dialga, so when you mention Giratina-O in Team Options, stress that it can anti-lead Offensive Groudon (Draco Meteor/Will-O-Wisp/Magic Coat are all great ways to mess with it). With Magic Coat, Giratina-O can mess with Deoxys-S as well, which Dialga hates.

"(Rayquaza lures out and OHKOs Groudon, Genesect checks things such as Mewtwo while giving Rayquaza and Dialga free turns, and Dialga serves as a good general sponge for attacks)." <---- Rayquaza is not a Groudon lure, Groudon gets destroyed by Draco Meteor and SD Rayquaza hits all but Impish Groudon really hard at +2. Also, Genesect revenges Mewtwo but is a risky check at best; Genesect really doesn't like switching in on it. I know I'm being a little pedantic but change "checks things" to "revenges things."

Choice Scarf

The set and EVs look good. Mention Tyranitar as the main target of Aura Sphere, which destroys you otherwise (though it only 2HKOes). Briefly talk about why Dialga can afford to run Modest over Timid (beats other Choice Scarf users fairly reliably so it doesn't need to run Timid to risk speed ties.) A Modest nature gives you a chance to 2HKO max HP Arceus formes with Draco Meteor after SR, so if they attempt to wall Scarf Dialga they may fail. For example, a 248 HP Arceus-Dark takes anywhere between 80-96% damage from two consecutive Draco Meteors, giving Dialga a 50/50 shot to kill it not factoring in accuracy. Timid Dialga cannot accomplish this, doing a maximum of 87%.

Neither Outrage nor Stone Edge are worth mentions, as both are too situational (especially when Latios and offensive Latias after SR die to Draco Meteor). In additional comments, talk about how weather affects what set you run. On Sun teams, Fire Blast/Draco Meteor/Sleep Talk/Aura Sphere is best and ensures that Darkrai dies after Stealth Rock, no matter what move Sleep Talk lands on. On Rain teams, Thunder is usually preferred to Fire Blast, though it can run both are forgo Sleep Talk if you really hate Ferrothorn/Scizor. Also, remove the Genesect comparison as it has little in common with Scarf Dialga.

"Frail Pokémon and Pokémon that rely on setup to do damage tend to benefit from Dialga’s support as it can check things that might harm them." <--- Be specific. Also, I'm not sure what you meant with the 2nd bullet point in the Team Options section when you said that Dialga messes with Pokemon "generally seen on that archetype." Did that bullet point suggest that Dialga fits best on Hyper Offense, has a good match-up vs opposing Hyper Offense, or both? If both, then I agree, just fix up that sentence. Mention Choice Specs Omastar outruns and OHKOes you with Earth Power.

Offensive Stealth Rock

Slash Fire Blast behind Thunder, even a Life Orb-boosted Aura Sphere can be Leech Seed/Protect stalled by Ferrothorn and you cannot OHKO Scizor or Forretress without it. It also roasts Arceus-Grass. I agree that Fire Blast is hard to fit on this set but it's still a good move.

Set Details is a bit long so remove the last two bullet points, as they are not needed. Other than that, this section is excellent and fits my observations of what Life Orb Dialga can accomplish. This set does indeed destroy Xatu, something that the defensive SR set cannot do. Keep Roar where it is and maybe mention Toxic, because Support Arceus formes can tank a Draco Meteor and Recover stall you. Toxic is probably better than TWave because Arceus-Steel gets hit super-effectively and Arceus-Poison is very rare...and Dialga wants the damage from Toxic to help it kill things. IDK. Again, try to be specific in Team Options...give an example of the types of Pokemon Dialga can lure in and kill that cleaners dislike. I can help you with this if you want.

Trick Room

Pls no Lum Berry, Dialga cannot be Toxic'd and this variant appreciates Thunder Wave spam, as it can outrun even the likes of Ferrothorn under Trick Room. The power loss is also significant. Mention Brick Break in Set Details for killing TTar and Heatran without locking yourself into Outrage. It allows you to run Fire Blast while still having a useful Fighting move. Don't slash it though, it is situational. Other than that, I'll defer to Polop since he has more experience using this set than I do.

Choice Specs

Leave Aura Sphere unslashed and slash Dragon Pulse before Sleep Talk since this does not combat Life Orb or Substitute Darkrai close to as well as the Choice Scarf set. Dragon Pulse and Aura Sphere are both great moves on this. I also feel that the EV spread is suboptimal, because max Speed seems far more useful overall for opposing offensive base 90's and Excadrill. Specs Dialga should run at least 88 speed to outrun stuff like Jirachi and Tentacruel; would this be a good compromise?

The Set Details is over-the-top harsh on this set. The item: Choice Specs does not take away Dialga's amazing stat distribution or defensive typing. In particular, the "bad Specs Palkia" line is odd as Palkia would kill for 11 resistances! Despite Palkia's higher Speed, it has a harder time entering the field of play because it cannot switch into as much. Also, Flash Cannon is OO worthy at best and I died a little inside when I saw the Hidden Power Ghost mention. Specs Dialga definitely deserves a set and I feel it should move above the Trick Room set.

The Team Options section is good, though don't refer to Specs Dialga as a Stallbreaker. Dialga can actually struggle vs. stall if you lose 50/50s due to the inability to switch moves.

Bulk Up + Rest Talk

Dragon Tail deserves a slash, too. It works exceptionally well with hazard support and deters overeager set-up sweepers like Swords Dance Arceus-Steel. I prefer Outrage myself but Dragon Tail was standard on this set last generation. Other than referring to Band Kabutops as a Ferrothorn Lure (good players will not use Careful Ferrothorn to check Kabutops), you did a great job here.
Other Options

You forgot this section :p (not a problem, I know you said the formatting might be off). Mention Stone Edge and Flash Cannon here, unless a QC member overrules me. Mention Substitute on offensive sets to ease prediction, and Earth Power to laugh at Heatran. Consider moving Dragon Tail to OO as well. None of these are very good options, but Dialga has so many sets it can run effectively that there isn't much left to talk about here.


I am not worried about the formatting, I'll let GP help you with that. I am actually fine with a Smashpass mention somewhere in this analysis. However, Life Orb needs to be the first item listed, not White Herb. This is because Life Orb is a much better item if you fail to get a Smashpass off and provides the power to break stuff that White Herb cannot, like Swords Dance Arceus-Ground. If other QC do not approve of a Smash Pass set, then it can get a mention in Other Options. Make it the 2nd to last set, ahead of the Resttalk set. It's also possible that the Smashpass set can be merged with the Offensive SR set, with a coverage move slashed with Stealth Rock. If you do this, devote a couple of sentences to why Dialga is a good Smashpass recipient (resists priority/tons of resistances/great coverage+dragon STAB), but stress what LO Dialga can accomplish even without receiving a boost.

I also feel QC should look over the original Dialga analysis, because some of the sets there are well-written. Before this gets two QC checks, we should figure out what sets Steelskitty actually needs to write up so he doesn't waste time writing up sets that don't need to be revamped.

SteelJackal get moving on this or I'm reassigning it to myself
 
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polop

Would you look at the time?
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I'm not really sure how the formatting should be since we're doing a gen 5 analysis so...yeah, listen to Sweep and GP :P.

I also feel QC should look over the original Dialga analysis, because some of the sets there are well-written. Before this gets two QC checks, we should figure out what sets Steelskitty actually needs to write up so he doesn't waste time writing up sets that don't need to be revamped.
I've gone ahead and looked at the analysis. It needs a full revamp IMO. Steelskitty, you CAN use the text of the previous analysis though (ask trickroom for permission first though (and this statement assumes trickroom gives you permission (if trickroom does not give permission ignore this statement but if he does give credit))). A lot of it is outdated really, but some of the prose is okay I guess.

The set and EVs look good. Mention Tyranitar as the main target of Aura Sphere, which destroys you otherwise (though it only 2HKOes). Briefly talk about why Dialga can afford to run Modest over Timid (beats other Choice Scarf users fairly reliably so it doesn't need to run Timid to risk speed ties.) A Modest nature gives you a chance to 2HKO max HP Arceus formes with Draco Meteor after SR, so if they attempt to wall Scarf Dialga they may fail. For example, a 248 HP Arceus-Dark takes anywhere between 80-96% damage from two consecutive Draco Meteors, giving Dialga a 50/50 shot to kill it not factoring in accuracy. Timid Dialga cannot accomplish this, doing a maximum of 87%.
Add Timid in AC for Scarf, what Sweep said is true but some teams enjoy the ability to outspeed opposing Deoxys-A / Omastar in rain. Go ahead and also compare Dialga to Terrakion as a revenge killer choice. Both are capable of checking ExtremeKiller Arceus to an extent (Dialga requires more prior damage though), but they both have their unique attributes. Dialga is far more powerful with Dragon STAB and nice defensive typing that lets it absorb Toxic / status while Terrakion is more faster and can clean lategame. Mention that Dialga, unlike most other Choice Scarf users will have extreme difficulty serving as a late game win condition (can't sweep later on).

Trick Room
Pls no Lum Berry, Dialga cannot be Toxic'd and this variant appreciates Thunder Wave spam, as it can outrun even the likes of Ferrothorn under Trick Room. The power loss is also significant. Mention Brick Break in Set Details for killing TTar and Heatran without locking yourself into Outrage. It allows you to run Fire Blast while still having a useful Fighting move. Don't slash it though, it is situational. Other than that, I'll defer to Polop since he has more experience using this set than I do.
Lum Berry's main use is being able to setup TR in front of Darkrai, but the power loss is ridiculous. Honestly I think it should be placed in AC. Just do what you did with Lum Berry with what you did for Mental Herb and Shuca Berry. Stress how Dialga is supposed to setup Trick Room and basically either sweep or break down walls in that time period where it outspeeds everything.

Wobbufett is another cool guy, Encore can let dialga setup and if for some reason Dialga needs to exit Trick Room before dimensions are down (Dialga let loose a Draco Meteor and it clearly can't kill an opposing Support Arcues or something), Dialga can switch to Wobbufett and thanks to Shadow Tag it can stall out remaining turns if needed. It can also use Trick Room to get fast Encores on stuff like Support Arceus (if it

Brick Break is also useful for 2HKOing Chansey after it has taken Stealth Rock damage. What needs to be stressed though is that Chansey is going to outspeed when Trick Room is up.


Set #4:
Name: Trick Room
Item: Life Orb / Lum Berry
Nature: Quiet
EVs: 252 HP / 252 Satk / 4 Def
IVs: 0 Spd
Move 1: Trick Room
Move 2: Draco Meteor / Dragon Pulse
Move 3: Fire Blast / Aura Sphere
Move 4: Outrage / Thunder
In my opinion the EVs should be 252 Atk / 252 SpA / 4 Def. Dialga's natural bulk will let it take a hit and retaliate so long as it isn't super effective. Investing in attack is more important to hit as hard as possible while under Trick Room.

Go ahead and remove the Thunder slash on Outrage and mention a purely Special set in Additional comments. Dialga can run it but its wall breaking and sweeping power is a lot more impressive when it can do something after its let loose a Draco Meteor.

I'm not the only one to use this, it had some popularity in BW1 if I remember correctly. I recall trickroom , Theorymon , and Fireburn all using the great Trick Room Dialga and can all provide input for the glamorous dragon.

Set # 6:
Name: Bulk Up + ResTalk
Item: Leftovers
Nature: Careful
EVs: 252 HP / 252 Sdef / 4 Def
Move 1: Rest
Move 2: Sleep Talk
Move 3: Bulk Up
Move 4: Outrage / Dragon Claw
Ok the last time I tried this I recall its performance making me cry. It was worthless. However if you and Sweep have had success then I guess I can't complain. If you use Dragon Tail mention how you can sort of avoid phazing from stuff like Skarmory. Ferrothorn and Steel-types in general are an extreme nuisance (unless your bronzong / Forretress, in which case you are setup). Multiscale Lugia needs to be defeated before going against this since it can just Whirlwind all boosts at any time if needed.

Add Stall Two in checks in counters because Taunt + WoW completely destroys BU + Rest Talk and it can absorb a Draco Meteor if needed. You specifically mentioned Support Fighting and Ground Arceus but Support Arceus in general, even Ghost or Normal, are capable of tanking even a Choice Specs boosted Draco Meteor and using Recover to get back HP. In fact a Support Arceus not hit super effectively by any of Dialga's moves at a decent amount of HP will almost always win against Dialga.

Mention also that while Dialga is difficult to stop directly its lack of reliable recovery is its achilles heel. It can and will get worn out if it is used and dragged repeatedly throughout the match. Pelting it with strong attacks is enough to deal with Dialga if a specific counter cannot be provided.
 

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