NU Vileplume

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Mention fully SpDef spread in Set Details. SpDef Vileplume is a good check to most Grass-types and special Water-types. You just have to make sure to have a more dedicated Fighting resist if you run it.

Sleep Powder needs to be slashed after HP Fire on offensive for Mega Camerupt. Giga Drain still 3HKOs it, so it's not like it's absolutely necessary, but it's still important.

First point in checks and counters "...especially if it's a specially defensive variant..." -> just say defensive variant because SpDef isn't on the set and even if it was it isn't relevant there.

Everything else looks good. 2/3
By specially defensive variant I actually meant SpD Mega Camerupt, but since the sentence can be interpreted both ways I just put defensive
 

Kiyo

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Pokedots I'm still new to this, but I hope I helped.
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Overview
########

Thanks to its great typing and solid defenses, Vileplume shines as one of the finest defensive and offensive pivots in the tier. It's Vileplume's typing gives it invaluable resistances to Electric-, Ground-(add hyphen), Grass-, Water-, and most importantly, (AC) Fighting-type moves, while providing it with an immunity to powder moves, Leech Seed, and Toxic. This typing is a bit of a double-edged sword; (SC) however, as it gives it a weakness to the very common Psychic- and Fire-types in the tier. Access to reliable recovery options in both Giga Drain and Moonlight (It sounded like you were calling Giga Drain reliable before) further enhances its durability and ability to handle many offensive Pokemon. Effect Spore is also a great ability, potentially leaving you with an advantage and even sometimes winning you the game. Unlike some other defensively-inclined Pokemon, it Vileplume also has a great Special Attack stat that allows it to hit hard even uninvested without investment, and even viably run an offensive set. Unfortunately, only solid defenses means very strong attackers can break through it, and its low speed guarantees means (you can't guarantee something and then say its rare for it to not happen)it will rarely be moving first. Depending on its last moveslot, it Vileplume can also be a free switch-in to Poison- and Steel-types such as Ferroseed and Garbodor Garbodor and Ferroseed (changed to match list order), which can set up entry hazards all over it. Vileplume's qualities strengths largely outweigh its flaws weaknesses (flaws are still technically qualities, so I tweaked this a bit), however, making it one of the most popular choices in for balance and bulky offense teams, (AC) while still fitting in almost any playstyle.

Defensive
########
name: Defensive
move 1: Giga Drain
move 2: Moonlight
move 3: Sludge Bomb
move 4: Sleep Powder / Aromatherapy
ability: Effect Spore
item: Black Sludge
evs: 248 HP/ 252 Def (Add Space)/ 8 SpD
nature: Bold

Moves
========

Giga Drain is a decently strong STAB move (remember that STAB means same type attack bonus, so if saying that expanded doesnt make sense you usually need a noun like "move" or "option" afterwards) that lets it Vileplume heal back restore some health HP. Moonlight provides Vileplume with reliable recovery, allowing it to heal itself when it's damaged and come in more repeatedly easily throughout the match. Sludge Bomb is its Vileplume's strongest STAB move and it has a nifty 30% chance to poison the foe, which paired with Effect Spore, (AC) gives it Vileplume (if you're referring to sludge bomb here, keep it. but i assume you mean vileplume as a whole) a high chance to cripple the opponent foe. Vileplume has a versitile options for its fourth moveslot, (AC) to which cripple some of its checks and counters. Sleep Powder puts common switch-ins like such as Garbodor and (you didn't finish the list, lol)to sleep, letting you Vileplume fearlessly switch out to something else a teammate, which can and generate free turns. Aromatherapy works best in on more defensively-oriented teams, (AC) by giving them a cleric and also healing any of Vileplume's its own status afflictions. Moonblast is an option to that threatens Malamar trying to set up on you, 3HKOing it with some SpA Special Attack investment, while also hitting the Fighting- and Dark-types it Vileplume checks harder. Hidden Power Fire can be used to hit Steel-types that resist resistant to both its Vileplume's STABs moves, 2HKOing Pawniard, Mawile, and Ferroseed, (AC) while also and 3HKOing Klinklang, all of which these Pokemon can would otherwise be able to set up on you Vileplume or lay entry hazards.

Set Details
========

The given EVs and a Bold nature maximize physical bulk. Black Sludge gives Vileplume passive recovery, making it even harder to wear down. Effect Spore lets you Vileplume potentially status an opponent, usually giving you Vileplume a better match-up. 96 SpD Special Defense EVs with a Calm nature can be used to survive +2 Life Orb Lilligant's Hidden Power Fire or Ice. (Period) which can Lilligant would otherwise be able to Quiver Dance set up as you Vileplume comes in, do it again as you Vileplume Sludge Bombs, losing around half of its health, KO you Vileplume, and then even proceed to sweep your team(this was difficult, lol. I tried to keep what you were saying as best I could while keeping verb and subject agreement throughout). Similarly, you (you're not comparing this to anything)Vileplume can run a fully specially defensive set to better wall Water-, Grass-, and Electric-types; (SC) however, this greatly detracts from its physical bulk, meaning you will need a better check for Fighting-types and the like. If you run Moonblast, even minimal SpA investment gives you a higher chance to 3HKO it Malamar, with 88 specifically being needed to always do so. (I assume you're talking about Malamar because you mention Moonblast, but if you're not then this makes no sense, lol.)

Usage Tips
========

Vileplume should come in on the numerous important hits it resists or on relatively weak attacks while being careful around super effective coverage moves, such as Sawk's Ice Punch or Zen Headbutt and Offensive Lanturn's Ice Beam, or other and variants of Pokemon it checks, such as special Cacturne. Thanks to its typing, it Vileplume can also freely switch into status moves such as Sleep Powder and Toxic, while not minding getting burned or paralyzed burn or paralysis too much, especially if it's running Aromatherapy, which makes it a great pivot into defensive and support Pokemon. Take advantage of switches to heal back HP with Moonlight if it Vileplume has taken significant damage, (AC) as a weakened Vileplume does a poor job of checking what it's supposed to; (SC) however, do so conservatively as Moonlight has low PP. but do so conservatively due to its low 8 PP. Both of its Vileplume's STABs are very spammable, Sludge Bomb in particular having has good power and a high chance to poison the foe. You Vileplume can also use Sleep Powder on switch-ins that looking to take advantage of it, (AC) to set up, (AC) or lay entry hazards, such as Mega Camerupt and Garbodor. While rare, be wary of Sap Sipper Pokemon like Bouffalant by not spamming Giga Drain or Sleep Powder as you don't want to give them the attack boost. If running Hidden Power Fire, try catching Steel-types on the switch to prevent them from doing too much against you.

Team Options
========

Fire- and Ice-type resists partner excellently with Vileplume, namely Water-types like such as Seismitoad, Mantine, Samurott, SpD Quagsire, and Lanturn, although Ice-types with access to Freeze Dry like such as Cryogonal and Articuno give this core trouble. Hariyama especially has especially fantastic synergy with it Vileplume, resisting the aforementioned types, (AC) while also checking most special attackers in general. Flash Fire Pokemon like such as Typhosion, Ninetales, Lampent, and Flareon all also have great defensive synergy with Vileplume, stopping Fire- and Ice-types in their tracks as Vileplume checks or counters the Water- and Rock-types that give them trouble. Psychic- and Flying-resists are equally important, with Steel-types like such as Klinklang and Ferroseed having solid synergy with it Vileplume. In return, Vileplume beating Water- and Ground-types and even weakening Steel-types with Hidden Power Fire can pave the way to a for a Klinklang sweep. Dark-types like such as Pawniard, Sneasel, and Vullaby check most Psychic-types and appreciate Vileplume checking Fighting- and Fairy-types. Eviolite Zweilous gets a special mention for its ability to check or counter Fire-types, too. Spinners and defoggers like Prinplup, Mantine, and Cryogonal such as Cryogonal, Prinplup, and Mantine are important partners as because hazards can turn a lot of 3HKOs into 2HKOes and 2HKOes into OHKOs. For example, Life Orb Lilligant's Hidden Power Fire 2HKOs after Stealth Rocks and Ludicolo's Ice Beam has a chance to OHKO after Stealth Rocks and a layer of Spikes. Xatu also works as a method of hazard control, providesing a secondary check to Fighting-types and Lilligant, and prevents while preventing Pokemon like such as Garbodor and Ferroseed from taking advantage of Vileplume by bouncing back their entry hazards.


Offensive
########
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Hidden Power Fire / Sleep Powder
move 4: Moonlight
ability: Effect Spore
item: Black Sludge / Life Orb
evs: 116 HP / 252 SpA / 144 Spe (fixed spacing and spelling)
nature: Modest

Moves
========

Giga Drain is a reliable Grass STAB that heals back some health HP, adding to its Vileplume's durability and canceling out Life Orb recoil. Sludge Bomb is Vileplume's strongest STAB move, hitting hard while potentially poisoning the opponent. Hidden Power Fire gives it Vileplume near (remove hyphen) perfect coverage, which is only resisted by Lampent, and hits Steel-types like such as Ferroseed, Mawile, Pawniard, (AC) and Klinklang, OHKOing the former first three if it's Vileplume is holding a Life Orb. Moonlight provides reliable recovery and is one of the main reasons why this set can trouble defensively-oriented teams, as it makes it Vileplume much harder to wear down and lets it check things even with little bulk defensive investment. Sleep Powder puts switch-ins like such as Garbodor and Mega Camerupt to sleep and gives you Vileplume free turns, which can even be used to set up with another Pokemon. Moonblast can be used to 3HKO Malamar trying trying to set up on you, 2HKOing after Stealth Rock, (AC) or if you're Vileplume is holding a Life Orb; (SC) however, Life Orb already lets you 3HKO it Malamar with Sludge Bomb already, while having also giving Vileplume a high chance to do so with Giga Drain, so it's not as important. It Moonblast also hits the Fighting- and Dark-types it Vileplume checks harder than its other moves.

Set Details
========

252 SpA Special Attack EVs and a Modest nature make it Vileplume extremely powerful, 2HKOing a lot of the metagame. The Speed EVs let it allow Vileplume to make up for Hidden Power Fire's imperfect Speed IVs and outspeed uninvested Lanturn. (period) and The rest remaining EVs is are put into HP to make it Vileplume as bulky as possible. You Vileplume can invest more into HP if Lanturn isn't a concern. Alternatively, you Vileplume can run even more speed to outrun the likes of Claydol, Malamar, and Seismitoad. Effect Spore is Vileplume's best ability, having a fairly high chance to status the foe on contact. Black Sludge gives it Vileplume more longetivity, while Life Orb increases its power significantly at the cost of recoil damage.

Usage Tips
========

This set works best as a pivot for offensive teams, being immune to Toxic, powder moves and Leech Seed, switching in on resisted hits and weak walls, such as Ferroseed and Mega Audino without Fire Blast or Psychic becomes much easier, while being immune to Toxic, powder moves and Leech Seed. Switch into Fighting- and Grass-types such as Hariyama and Leafeon, but avoid very strong attackers such as Choice Band Sawk as they can 2HKO you with even even with resisted hits due to the Vileplume's lack of defensive investment. Generally, your best option is to spam Sludge Bomb against most switch-ins to capitalize on its power and poison chance, which go a long way to weakening the opposing team. Use Hidden Power Fire if you're predicting the opponent to go out to a Steel-type like such as Mawile or Pawniard, as they will usually outspeed you and severely dent you with their STABs moves. If running Sleep Powder, use it as the foe opponent (foe refers to the pokemon, opponent the trainer)goes out to its their Vileplume answer, which gives you at least one free turn to do whatever you want. Stay relatively high on health HP by healing with Moonlight if there's anything on the opposing team you need Vileplume to check.

Team Options
========

Hariyama is again, (AC) a great partner for this set, resisting Vileplume's Ice and Fire weaknesses, appreciating its ability to switch into Fairy- and Fighting-types, and continuing to apply offensive pressure. Dark-types such as Sneasel, Liepard, Cacturne, and Pawniard are immune to its Vileplume's Psychic weakness, and can even Pursuit (remove hyphen) trap them in the former first two's cases, while benefiting from Vileplume checking and beating (this implied) Fairy- and Fighting-types. Pawniard also checks some Flying-types like Swellow and Archeops. Flying resists like Lanturn, Rotom(-Fan), Rotom-S, and Rhydon are useful, and the first two three also double as secondary checks to the Water-types Vileplume can struggle to handle, such as special Samurott. Ninetales loves Vileplume's ability to take a hit from and beat Aqua Jet (remove hyphen) users like such as Carracosta and Samurott, who otherwise stop its sweep, and to lure Pokemon like Cryogonal to use as set-up fodder. Flash Fire makes it Ninetales an excellent switch-in to Fire-type attacks aimed at Vileplume, and it Ninetales also checks a lot of Ice-types. Water-types like such as Seismitoad and Samurott resist Ice- and Fire-type moves attacks and simultaneously also (you can only have one of these things happen at a time, so they're not simultaneous)benefit from it Vileplume checking Grass-types and opposing Water-types. Swords Dance Samurott specifically enjoys Vileplume beating Grass-, Water-, and Electric-types, and breaking down physical walls in general to open up a sweep. Again, spinners and defoggers like Swanna, Prinplup, and Cryogonal such as Cryogonal, Swanna, and Prinplup are important, (AC) as hazards can significantly lower both its Vileplume's durabaility and ability to check things.


Other Options
########

A Chlorophyll set could potentially be used on a sun team, but it's outclassed by Victreebel because of it's higher speed, access to Weather Ball, and ability to go mixed, with Vileplume's only real niche being its higher greater (higher implies a numerical value) bulk. Energy Ball can be used over Giga Drain in on the offensive set for extra power at the cost of some durability. Hidden Power Ground on the offensive set prevents Vileplume from being set-up fodder for Garbodor and still hitting hits some Steel-types super effectively. Hidden Power Water allows it Vileplume to function as a lure for Mega Camerupt.

Checks & Counters (removed bullet points)
########

**Fire-, Flying-(add hyphen), Psychic-(add hyphen), and Ice-types**: Fire-, Flying-, Psychic-, (add space) and Ice-types can switch into a resisted hit in the former two's cases or use their usually good Special Defense to switch into most of its moves in the latter two's, and threaten it with their super effective STABs. Fire- and Flying-type Pokemon can switch into a resisted hit and threaten Vileplume with their super effective stab moves. Psychic- and Ice-type Pokemon can utilize their typically good Special Defense stats to switch into most of Vileplume's attacks and threaten it with thier super effective STAB moves. (reworded to make this look cleaner and flow better)Mega Camerupt specifically can switch into almost any of its Vileplume's move, especially if it's a defensive variant, and can even run Sleep Talk for Sleep Powder.(add space)
**Super Effective Coverage**: (titles in c&c are capitalized) Pokemon like such as Lanturn and Sawk can threaten Vileplume as it switches in with super effective coverage moves. Set (remove hyphen) up sweepers such as Lilligant can set up boost (to avoid redundancy) as it Vileplume comes in and heavily dent it with Hidden Power Fire and Ice Punch, respectively. (I'm assuming Feraligatr was mentioned here before and you just forgot to clean it up)
**Entry Hazards**: Entry hazard (remove hyphen) setters such as Garbodor and Ferroseed, while not immediately threatening it to Vileplume, either resist and/or are immune to both of its STABs moves and so can switch in and set up hazards, though they have to watch out for Sleep Powder and/or potentially super effective Hidden Powers. This is compounded by Vileplume's dislike of entry hazards, (AC) as they can turn many 3HKOes into 2HKOes.
**Bulky Setup Sweepers**: Bulky setup sweepers like such as CM Uxie, Klinklang, and RestTalk Malamar (you're implying those sets because you mention them as setup sweepers, also all malamar sets are technically setup so i removed resttalk) can use Vileplume as set up fodder because of their bulk and Vileplume's sometimes lacking power; however, Malamar has to be careful around Moonblast or and Life Orb (remove hyphen) boosted attacks however, and Klinklang also has to watch out for Hidden Power Fire.
**Hard-hitters Hard Hitting Attackers**: Extremely strong moves attacks such as Zangoose's Facade and Silk Scarf Kangaskhan's Silk Scarf Double-Edge can heavily dent it Vileplume, (AC) if not outright KO with some prior damage in the former's case, making Vileplume a very poor answer to them.

So here are the big things I noticed that you should take note of:
  • Like implies comparison, such as implies inclusion. You started a lot of list with "like", when you should be using "such as". Thats typically an easy fix after it's pointed out, though.
  • You really need to make sure you don't refer to the subject of your sentence as "it" if you havent identified the subject yet. If you've already ended a thought or are switching subjects be sure to re-identify the subject of your sentences. (this change was usually it-->vileplume)
  • Pokemon is capitalized
other than those, most of this was just little fixes here and there. hopefully I made all the correct changes, and I'd like The Dutch Plumberjack to look over them when he gets time. :]
 
Last edited:

Lumari

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Kiyo
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me
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(comments); (AC=add comma; RC=remove comma; SC=semicolon)
revert removals / revert additions

hope this is gonna be legible

Overview
########

Thanks to its great typing and solid defenses, Vileplume shines as one of the finest defensive and offensive pivots in the tier. It's Vileplume's Its (less repetitive and it's obvious it's about Vileplume) typing gives it invaluable resistances to Electric-, Ground-(add hyphen), Grass-, Water-, and most importantly, (AC) (or put 'most importantly in its entirety between commas as an appositive, but not like this) Fighting-type moves, while providing it with an immunity to powder moves, Leech Seed, and Toxic. This typing is a bit of a double-edged sword; (SC) (should be a comma) however, as it gives it a weakness to the very common Psychic- and Fire-types in the tier. Access to reliable recovery options in both Giga Drain and Moonlight (It sounded like you were calling Giga Drain reliable before) further enhances its durability and ability to handle many offensive Pokemon. Effect Spore is also a great ability, potentially leaving you with an advantage and even sometimes winning you the game. Unlike some other defensively-inclined Pokemon, it Vileplume also has a great Special Attack stat that allows it to hit hard even uninvested without investment (RC) and even viably run an offensive set. Unfortunately, only solid defenses means very strong attackers can break through it, and its low Speed guarantees means (you can't guarantee something and then say its rare for it to not happen)it will rarely be moving first. Depending on its last moveslot, it Vileplume can also be a free switch-in to Poison- and Steel-types such as Ferroseed and Garbodor Garbodor and Ferroseed (changed to match list order), which can set up entry hazards all over it. Vileplume's qualities strengths largely outweigh its flaws weaknesses (flaws are still technically qualities, so I tweaked this a bit), (yeah but you already solved that with qualities -> strengths, so this one was unnecessary, the original is fine), (AC) however, making it one of the most popular choices in for balanced and bulky offense offensive teams, (AC) while still fitting in almost any playstyle.

Defensive
########
name: Defensive
move 1: Giga Drain
move 2: Moonlight
move 3: Sludge Bomb
move 4: Sleep Powder / Aromatherapy
ability: Effect Spore
item: Black Sludge
evs: 248 HP / (add space here too) 252 Def (Add Space)/ 8 SpD
nature: Bold

Moves
========

Giga Drain is a decently strong STAB move (remember that STAB means same type attack bonus, so if saying that expanded doesnt make sense you usually need a noun like "move" or "option" afterwards) that lets it Vileplume heal back restore some health HP. Moonlight provides Vileplume with reliable recovery, allowing it to heal itself when it's damaged and come in more repeatedly easily throughout the match. Sludge Bomb is its Vileplume's strongest STAB move and it has a nifty 30% chance to poison the foe, which when paired with Effect Spore, (AC) gives it Vileplume (if you're referring to sludge bomb here, keep it. but i assume you mean vileplume as a whole) a high chance to cripple the opponent foe. Vileplume has a versitile several ('versatile options' makes no sense) options for its fourth moveslot, (AC) to which that can cripple some of its checks and counters. Sleep Powder puts common switch-ins like such as Garbodor and (you didn't finish the list, lol)to sleep, letting you Vileplume fearlessly switch out to something else a teammate, which can and generate free turns. Aromatherapy works best in on more defensively-oriented teams, (AC) by giving them a cleric and also healing any of Vileplume's its own status afflictions. Moonblast is an option to that threatens Malamar trying to set up on you, 3HKOing it with some SpA Special Attack investment (RC) while also hitting the Fighting- and Dark-types it Vileplume checks harder. Hidden Power Fire can be used to hit Steel-types that resist resistant to both its Vileplume's STABs moves, 2HKOing Pawniard, Mawile, and Ferroseed, (AC) while also and 3HKOing Klinklang, all of which these Pokemon can would otherwise be able to set up on you Vileplume or lay entry hazards.

Set Details
========

The given EVs and a Bold nature maximize physical bulk. Black Sludge gives Vileplume passive recovery, making it even harder to wear down. Effect Spore lets you Vileplume potentially status an opponent, usually giving you Vileplume a better match-up. 96 SpD Special Defense EVs with a Calm nature can be used to survive +2 Life Orb Lilligant's Hidden Power Fire or Ice. (Period) which can Lilligant would otherwise be able to Quiver Dance set up as you Vileplume comes in, do it again as you Vileplume Sludge Bombs, losing around half of its health, KO you Vileplume, and then even proceed to sweep your team(this was difficult, lol. I tried to keep what you were saying as best I could while keeping verb and subject agreement throughout).
use this: 96 Special Defense EVs with a Calm nature can be used to survive +2 Life Orb-boosted Hidden Power Fire or Ice from Lilligant, which would otherwise be able to set up twice and KO Vileplume as it comes in and uses Sludge Bomb, even proceeding to sweep your team.
Similarly, you (you're not comparing this to anything you are, to the already mentioned SpD investment)Vileplume can run a fully specially defensive set to better wall Water-, Grass-, and Electric-types; (SC) however, this greatly detracts from its physical bulk, meaning you will need a better check for Fighting-types and the like. If you run opt for (Vileplume runs Moonblast, not you) Moonblast, even minimal SpA Special Attack investment gives you Vileplume a higher chance to 3HKO it Malamar, with 88 specifically being needed to always do so. (I assume you're talking about Malamar because you mention Moonblast, but if you're not then this makes no sense, lol.)

Usage Tips
========

Vileplume should come in on the numerous important hits it resists or on relatively weak attacks while being careful around super effective coverage moves, such as Sawk's Ice Punch or Zen Headbutt and offensive Lanturn's Ice Beam, or other and variants of Pokemon it checks, such as special Cacturne. Thanks to its typing, it Vileplume can also freely switch into status moves such as Sleep Powder and Toxic, while not minding getting burned or paralyzed burn or paralysis too much, especially if it's running Aromatherapy, which makes it a great pivot into defensive and support Pokemon. Take advantage of switches to heal back HP with Moonlight if it Vileplume has taken significant damage, (AC) as a weakened Vileplume does a poor job of checking what it's supposed to; (SC) however, do so conservatively, (AC) as Moonlight has low PP. but do so conservatively due to its low 8 PP. Both of its Vileplume's STAB moves are very spammable, with Sludge Bomb in particular having has good power and a high chance to poison the foe. You Vileplume can also use Sleep Powder on switch-ins that looking to take advantage of it, (AC) to set up, (AC) or to lay entry hazards, such as Mega Camerupt and Garbodor. While rare, be wary of Sap Sipper Pokemon like such as Bouffalant by not spamming Giga Drain or Sleep Powder, (AC) as you don't want to give them the Attack boost. If running Hidden Power Fire, try catching Steel-types on the switch to prevent them from doing too much against you Vileplume.

Team Options
========

Fire- and Ice-type resists Pokemon that resist Fire and Ice partner excellently with Vileplume, namely Water-types like such as Seismitoad, Mantine, Samurott, SpD specially defensive Quagsire, and Lanturn, although Ice-types with access to Freeze-Dry (add hyphen) like such as Cryogonal and Articuno give this core trouble. Hariyama especially has especially fantastic synergy with it Vileplume, resisting the aforementioned types, (AC) while also checking most special attackers in general. Flash Fire Pokemon like such as Typhosion, Ninetales, Lampent, and Flareon all also have great defensive synergy with Vileplume, stopping Fire- and Ice-types in their tracks as Vileplume checks or counters the Water- and Rock-types that give them trouble. Psychic- and Flying-resists are equally important, with Steel-types like such as Klinklang and Ferroseed having solid synergy with it Vileplume. In return, Vileplume beating Water- and Ground-types and even weakening Steel-types with Hidden Power Fire can pave the way to a for a Klinklang sweep. Dark-types like such as Pawniard, Sneasel, and Vullaby check most Psychic-types and appreciate Vileplume checking Fighting- and Fairy-types. Eviolite Zweilous gets a special mention for its additional ability to check or counter Fire-types, too. Spinners and defoggers like Prinplup, Mantine, and Cryogonal such as Cryogonal, Prinplup, and Mantine are important partners as because entry hazards can turn a lot of 3HKOs into 2HKOes and 2HKOes into OHKOs. For example, Life Orb Lilligant's Hidden Power Fire 2HKOs after Stealth Rocks and Ludicolo's Ice Beam has a chance to OHKO after Stealth Rocks and a layer of Spikes. Xatu also works as a method of hazard control, providesing a secondary check to Fighting-types and Lilligant (RC) and prevents while preventing Pokemon like such as Garbodor and Ferroseed from taking advantage of Vileplume by bouncing back their entry hazards.


Offensive
########
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Hidden Power Fire / Sleep Powder
move 4: Moonlight
ability: Effect Spore
item: Black Sludge / Life Orb
evs: 116 HP / 252 SpA / 144 Spe (fixed spacing and spelling)
nature: Modest

Moves
========

Giga Drain is a reliable Grass STAB that heals back some health HP, adding to its Vileplume's durability and canceling out Life Orb recoil. Sludge Bomb is Vileplume's strongest STAB move, hitting hard while potentially poisoning the opponent. Hidden Power Fire gives it Vileplume near (remove hyphen) (keep hyphen) perfect coverage, which is only resisted by Lampent, and hits Steel-types like such as Ferroseed, Mawile, Pawniard, (AC) and Klinklang, OHKOing the former first (nothing wrong with former) three if it's Vileplume is holding a Life Orb. Moonlight provides reliable recovery and is one of the main reasons why this set can trouble defensively-oriented teams, as it makes it Vileplume much harder to wear down and lets it check things even with little bulk defensive investment. Sleep Powder puts switch-ins like such as Garbodor and Mega Camerupt to sleep and gives you Vileplume free turns, which can even be used to set up with another Pokemon. Moonblast can be used to 3HKO Malamar trying trying to set up on you, 2HKOing after Stealth Rock, (AC) or if you're Vileplume is holding a Life Orb; (SC) however, Life Orb already lets you Vileplume 3HKO it Malamar with Sludge Bomb already, while having also giving Vileplume a high chance to do so with Giga Drain, so it's not as important. It Moonblast also hits the Fighting- and Dark-types it Vileplume checks harder than its other moves.

Set Details
========

252 SpA Special Attack EVs and a Modest nature make it Vileplume extremely powerful, 2HKOing a lot of the metagame. The Speed EVs let it allow Vileplume to make up for Hidden Power Fire's imperfect Speed IVs and outspeed uninvested Lanturn. (period) and The rest remaining EVs is are put into HP to make it Vileplume as bulky as possible. You Vileplume can invest more into HP if Lanturn isn't a concern. Alternatively, you Vileplume can run even more Speed to outrun the likes of Claydol, Malamar, and Seismitoad. Effect Spore is Vileplume's best ability, having a fairly high chance to status the foe on contact. Black Sludge gives it Vileplume more longetivity, while Life Orb increases its power significantly at the cost of recoil damage.

Usage Tips
========

This set works best as a pivot for offensive teams, being immune to Toxic, powder moves and Leech Seed switching in on resisted hits and weak walls, such as Ferroseed and Mega Audino without Fire Blast or Psychic becomes much easier, while being immune to Toxic, powder moves, (AC) and Leech Seed. (not sure what you're doing here, the original is fine apart from the missing serial comma) Switch into Fighting- and Grass-types such as Hariyama and Leafeon, but avoid very strong attackers such as Choice Band Sawk, (AC) as they can 2HKO you Vileplume with even even with resisted hits due to the Vileplume's its lack of defensive investment. Generally, your Vileplume's best option is to spam Sludge Bomb against most switch-ins to capitalize on its power and poison chance, which go a long way to weakening the opposing team. Use Hidden Power Fire if you're predicting the opponent to go out to a Steel-type like such as Mawile or Pawniard, as they will usually outspeed you Vileplume and severely dent you it with their STABs moves. If running Sleep Powder, use it as the foe opponent (foe refers to the pokemon, opponent the trainer)goes out to its their Vileplume answer, which gives you at least one free turn to do whatever you want. Stay relatively high on health HP by healing with Moonlight if there's anything on the opposing team you need Vileplume to check.

Team Options
========

Hariyama is again, (AC) (no cross-set referencing) a great partner for this set, resisting Vileplume's Ice and Fire weaknesses, appreciating its ability to switch into Fairy- and Fighting-types, and continuing to apply offensive pressure. Dark-types such as Sneasel, Liepard, Cacturne, and Pawniard are immune to its Vileplume's Psychic weakness (RC) and can even Pursuit (remove hyphen) trap them in the former first (nothing wrong with former here really) two's cases (RC) while benefiting from Vileplume checking and beating (this implied) Fairy- and Fighting-types. Pawniard also checks some Flying-types like such as Swellow and Archeops. Pokemon that resist Flying resists like such as Lanturn, Rotom(-Fan), Rotom-S, and Rhydon are useful, and the first two three also double as secondary checks to the Water-types Vileplume can struggle to handle, such as special Samurott. Ninetales loves Vileplume's ability to take a hit from and beat Aqua Jet (remove hyphen) users like such as Carracosta and Samurott, who which otherwise stop its sweep, and to lure Pokemon like Cryogonal to use as set-up setup fodder. Flash Fire makes it Ninetales an excellent switch-in to Fire-type attacks aimed at Vileplume, and it Ninetales also checks a lot of Ice-types. Water-types like such as Seismitoad and Samurott resist Ice- and Fire-type moves attacks and simultaneously also (you can only have one of these things happen at a time, so they're not simultaneous)benefit from it Vileplume checking Grass-types and opposing Water-types. Swords Dance Samurott specifically enjoys Vileplume beating Grass-, Water-, and Electric-types (RC) and breaking down physical walls in general to open up a sweep. Again, Spinners and defoggers like Swanna, Prinplup, and Cryogonal such as Cryogonal, Swanna, and Prinplup are important, (AC) as entry hazards can significantly lower both its Vileplume's durabaility and ability to check things threats.


Other Options
########

A Chlorophyll set could potentially be used on a sun team, but it's outclassed by Victreebel because of it's the latter's higher Speed, access to Weather Ball, and ability to go mixed, with Vileplume's only real niche being its higher greater (higher implies a numerical value) bulk. Energy Ball can be used over Giga Drain in on the offensive set for extra power at the cost of some durability. Hidden Power Ground on the offensive set prevents Vileplume from being set-up setup fodder for Garbodor and still hitting hits (I prefer 'while still hitting' but w/e, this is fine too so your call) some Steel-types super effectively. Hidden Power Water allows it Vileplume to function as a lure for Mega Camerupt.

Checks & Counters (removed bullet points) (and add line breaks throughout as well please ^^)
########

**Fire-, Flying-(add hyphen), Psychic-(add hyphen), and Ice-types**: Fire-, Flying-, Psychic-, (add space) and Ice-types can switch into a resisted hit in the former two's cases or use their usually good Special Defense to switch into most of its moves in the latter two's, and threaten it with their super effective STABs. Fire- and Flying-type Pokemon can switch into a resisted hit and threaten Vileplume with their super effective STAB moves. Psychic- and Ice-type Pokemon can utilize their typically good Special Defense stats to switch into most of Vileplume's attacks and threaten it with thier super effective STAB moves. (reworded to make this look cleaner and flow better)Mega Camerupt specifically can switch into almost any of its Vileplume's moves, especially if it's a defensive variant, and can even run Sleep Talk for Sleep Powder.(add space)
**Super Effective Coverage**: (titles in c&c are capitalized) Pokemon like such as Lanturn and Sawk can threaten Vileplume as it switches in with super effective coverage moves. Set (remove hyphen) up Setup sweepers such as Lilligant can set up boost (to avoid redundancy) as it Vileplume comes in and heavily dent it with Hidden Power Fire and Ice Punch, respectively. (I'm assuming Feraligatr was mentioned here before and you just forgot to clean it up)
**Entry Hazards**: Entry hazard (remove hyphen) setters such as Garbodor and Ferroseed, while not immediately threatening it to Vileplume, either resist and/or are immune to both of its STABs moves and so can switch in and set up hazards, though they have to watch out for Sleep Powder and/or potentially super effective Hidden Powers. This is compounded by Vileplume's dislike of entry hazards, (AC) as they can turn many 3HKOes into 2HKOes.
**Bulky Setup Sweepers**: Bulky setup sweepers like such as CM Uxie, Klinklang, and RestTalk Malamar (you're implying those sets because you mention them as setup sweepers, also all malamar sets are technically setup so i removed resttalk) can use Vileplume as setup (one word) fodder because of their bulk and Vileplume's sometimes lacking power; however, Malamar has to be careful around Moonblast or and Life Orb (remove hyphen) boosted attacks, (AC) however, and Klinklang also has to watch out for Hidden Power Fire.
**Hard-hitters Hard Hitting Attackers**:(either is fine really but if you opt for the second add a hyphen in 'hard-hitting') Extremely strong moves attacks such as Zangoose's Facade and Silk Scarf Kangaskhan's Silk Scarf Double-Edge can heavily dent it Vileplume, (AC) if not outright KO with some prior damage in the former's case, making Vileplume a very poor answer to them.




GP 1/2

Overview
This typing is a bit of a double-edged sword; (SC) (should be a comma) however, as it gives it a weakness to the very common Psychic- and Fire-types in the tier.
I see what you were trying to do here, but it's also possible not to use 'however' at the start of front of a sentence (e.g. 'Blissey is easily checked by Fighting-types such as Mienshao and Heracross, however.') It's true that people tend to use 'xxx, however xxx' where they should use 'xxx; however, xxx' a lot, but in this case it was fine. Your version effectively created a second sentence 'However, as it gives it a weakness to the very common Psychic- and Fire-types in the tier', which obviously doesn't make sense, so make sure to pay attention ^^

Unlike some other defensively-inclined Pokemon, it Vileplume also has a great Special Attack stat that allows it to hit hard even uninvested without investment (RC) and even viably run an offensive set.
If you're removing minor words, make sure they add literally nothing to the text. This is easy to see with larger amounts of words, but minor words such as these do tend to add small nuances that are valuable for not making the text read too chunky; e.g. 'also' means 'on top of the good defensive stats they all have', 'even' emphasises that it's a pretty impressive feat, etc.
Regarding the removal of the comma, to put it in technical terms, you can't add commas between two non-independent parts of a compound predicate. In this case, the 'to' naturally takes an infinitive, which in this case is 'hit hard even without investment'; if you put a comma afterwards, the next part must be able to exist independently - which is not the case here, because the next part also depends on the prior 'to'. Adding a new 'to' after the comma would have been fine if I'm not mistaken, but I prefer this fix, heh. I mostly have to apply this rule in sentences of the type 'subject+verb, and verb', e.g.
-wrong: 'Feraligatr has access to Swords Dance, and is a good wallbreaker.'
-right: 'Feraligatr has access to Swords Dance and is a good wallbreaker.'
-also right: 'Feraligatr has access to Swords Dance, and it is a good wallbreaker.'
In the wrong sentence, both verbs depend on the subject, so you can't simply put a comma between them because then the second verb doesn't have a subject - so you need to either remove the comma or add a new subject, you can't use a comma to separate two non-independent clauses. The situation in the quote is similar really, but hopefully this example made it a bit clearer because it's hard to word comprehensibly, haha.

set 1
Vileplume has a versitile several ('versatile options' makes no sense) options for its fourth moveslot, (AC) to which that can cripple some of its checks and counters.
regarding the relative pronoun: 'which' (which always takes a comma) is used for non-restrictive clauses, whereas 'that' (which never takes a comma) is used for restrictive clauses. In more comprehensible terms, this means that a 'that'-clause narrows down a group, whereas a 'which'-clause doesn't and simply mentions an extra characteristic or something. You can check which one you need by leaving out the relative clause: a 'which'-clause can be left out without fundamentally altering the meaning of a sentence, whereas a 'that'-clause can't. Compare:
-I hate dogs, which always go berserk whenever I just walk by. -> this sentence states that I hate every single dog and that any dog always freaks out when it notices me.
-I hate dogs that always go berserk whenever I just walk by. -> this sentence states that there are some dogs that freak out when they see me and that I hate those, whereas I'm completely fine with other dogs.

The restrictive and non-restrictive comma thing also applies to relative clauses that use the same pronoun in both cases, e.g.
-I don't like girls who do nothing but gossip. <- sounds perfectly reasonable
-I don't like girls, who do nothing but gossip. <- sounds pretty damn sexist

-countries where they speak English (because there naturally are also countries where they don't)
-Germany, where they speak German

use this: 96 Special Defense EVs with a Calm nature can be used to survive +2 Life Orb-boosted Hidden Power Fire or Ice from Lilligant, which would otherwise be able to set up twice and KO Vileplume as it comes in and uses Sludge Bomb, even proceeding to sweep your team.

I isolated 'Lilligant', so that I could use a relative clause just fine without having the pronoun refer incorrectly to the attack.

Fire- and Ice-type resists Pokemon that resist Fire and Ice partner excellently with Vileplume, namely Water-types like such as Seismitoad, Mantine, Samurott,
'resists' can only be used as verb, not as a noun

Xatu also works as a method of hazard control, providesing a secondary check to Fighting-types and Lilligant (RC) and prevents while preventing Pokemon like such as Garbodor and Ferroseed from taking advantage of Vileplume by bouncing back their entry hazards.
re. like/such as: there is a bit of a gray area, as already implied by the rule you mentioned. In this case, the following Pokemon are not just generic examples from the category Pokemon (in which case only 'such as' would be appropriate), but the writer really means Pokemon 'like'/'similar to' Garbodor and Ferroseed, i.e. entry hazard setters. 'Such as' isn't wrong per se here either, but if something is fine we shouldn't touch it.

Sleep Powder puts switch-ins like such as Garbodor and Mega Camerupt to sleep and gives you Vileplume free turns, which can even be used to set up with another Pokemon. Moonblast can be used to 3HKO Malamar trying trying to set up on you, 2HKOing after Stealth Rock, (AC) or if you're Vileplume is holding a Life Orb; (SC) however, Life Orb already lets you Vileplume 3HKO it Malamar with Sludge Bomb already,
re. my reversal of your removal of 'even', you should be careful when chopping minor words as fluff because often they can add a bit of valuable nuance to a text; in this case, the 'even' means 'not just giving Vileplume free turns but also potentially other Pokemon.' An example of one-word fluff you should cut is a 'then' coordinating an 'if' because that adds literally nothing (e.g. 'if Feraligatr's checks and counters have been removed, then it can freely set up', similar to a 'still' coordinating an 'even' etc) but think carefully about minor words like this because they can be valuable for the flow of the text. Regarding the comma I kicked back out, that's another case of that compound predicate I mentioned earlier, the if-clause is another condition that is governed by the 2HKOing and thus isn't independent and can't take a comma. Alternatively, I could have changed it to 'or 2HKOing it if etc' but that's a bit more undesirable obviously.
Also, this time you were right in putting a semicolon before 'however'.

C&C
or potentially super effective Hidden Powers
The writer means 'super effective HPs that the foe might have' rather than 'HPs that the foe has that might be super effective', which makes no sense.

**Hard-hitters Hard-hitting Attackers**:
just randomly picking this one, but compound adjectives are hyphenated ^^

If there's anything else I did that you'd like me to explain hmu, but I'm tired now and many other things should be similar to these haha, and I also left several comments in the check itself.
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
it looks like you've implemented the first check, so here's 2/2 :)
Overview
########

Thanks to its great typing and solid defenses, Vileplume shines as one of the finest defensive and offensive pivots in the tier. Its typing gives it invaluable resistances to Electric-, Grass-, Water-, and, most importantly, Fighting-type moves, while providing it with an immunity to powder moves, Leech Seed, and Toxic. This typing is a bit of a double-edged sword, however, as it gives it Vileplume a weakness to the very common Psychic- and Fire-types in the tier. Access to recovery options in both Giga Drain and Moonlight further enhances its durability and ability to handle many offensive Pokemon. Effect Spore is a great ability, potentially leaving you with an advantage and sometimes winning you the game. Unlike some other defensively-inclined Pokemon, Vileplume also has a great Special Attack stat that allows it to hit hard even without investment, (remove comma) and even viably run an offensive set. Unfortunately, only solid defenses (solid's still a pretty positive word, so if you want to downplay the defenses I'd use a different word. "passable" or "slightly above average" or something haha) mean very strong attackers can break through it, and its low Speed means it will rarely be moving first. Depending on its last moveslot, it can also be a free switch-in to ("switch-in" refers to the Pokemon that switches in, so Vileplume shouldn't be called a switch-in here) provide free opportunities for Poison- and Steel-types such as Garbodor and Ferroseed, which can to switch in and set up entry hazards all over it. Vileplume's strengths largely outweigh its flaws, however, making it one of the most popular choices for balanced and bulky offensive teams while fitting in almost any playstyle.

Defensive
########
name: Defensive
move 1: Giga Drain
move 2: Moonlight
move 3: Sludge Bomb
move 4: Sleep Powder / Aromatherapy
ability: Effect Spore
item: Black Sludge
evs: 248 HP / 252 Def / 8 SpD
nature: Bold

Moves
========

Giga Drain is a decently strong STAB move that lets Vileplume restore some HP. Moonlight provides Vileplume with reliable recovery, allowing it to heal itself when damaged and come in more easily throughout the match. Sludge Bomb is Vileplume's strongest STAB move and has a nifty 30% chance to poison the foe, which, (comma) when paired with Effect Spore, (comma) gives Vileplume a high chance to cripple the foe. Vileplume has several options for its fourth moveslot that cripple some of its checks and counters. Sleep Powder puts common switch-ins such as Garbodor and Mega Camerupt to sleep, letting Vileplume fearlessly switch out to a teammate and generate free turns. Aromatherapy works best on defensively-oriented teams, giving them a cleric and also healing any of Vileplume's own status afflictions. Moonblast is an option that threatens Malamar trying to set up on Vileplume you, 3HKOing it with some Special Attack investment while also hitting the Fighting- and Dark-types it Vileplume checks harder. Hidden Power Fire can be used to hit Steel-types that resist or are immune to both of Vileplume's STAB moves, 2HKOing Pawniard, Mawile, and Ferroseed while also 3HKOing Klinklang, all of which would otherwise be able set up on Vileplume or lay entry hazards.

Set Details
========

The givem given EVs and a Bold nature maximize physical bulk. Black Sludge gives Vileplume passive recovery, making it even harder to wear down. Effect Spore lets Vileplume potentially status the foe, usually giving you a better matchup. 96 Special Defense EVs with a Calm nature can be used to let Vileplume survive +2 Life Orb-boosted Hidden Power Fire or Ice from Lilligant, which would otherwise be able to set up boost twice and KO Vileplume as it comes in and uses Sludge Bomb, even proceeding to sweep your team. Similarly, Vileplume can run a fully specially defensive spread set to better wall Water-, Grass-, and Electric-types; however, this greatly detracts from its physical bulk, meaning you will need a better check for Fighting-types. If you run Moonblast, even minimal Special Attack investment gives Vileplume a higher chance to 3HKO Malamar, with 88 EVs specifically being needed to always do so.

Usage Tips
========

Vileplume should come in on the numerous important hits it resists or on relatively weak attacks while being careful around super effective coverage moves, such as Sawk's Ice Punch or Zen Headbutt and offensive Lanturn's Ice Beam, and variants of Pokemon it checks, such as special Cacturne. Thanks to its typing, Vileplume can also freely switch into status moves such as Sleep Powder and Toxic, while not minding burn or paralysis too much, especially if it's running Aromatherapy, which makes it a great pivot into defensive and support Pokemon. Take advantage of switches to heal back HP with Moonlight if Vileplume has taken significant damage, as a weakened Vileplume does a poor job of checking what it's supposed to; however, do so conservatively, as Moonlight has low PP. Both of Vileplume's STAB moves are very spammable, with Sludge Bomb in particular having good power and a high chance to poison the foe. Vileplume can also use Sleep Powder on switch-ins looking to take advantage of it, to set up, or to lay entry hazards, such as Mega Camerupt and Garbodor. While rare, be wary of Sap Sipper Pokemon such as Bouffalant by not spamming Giga Drain or Sleep Powder, as you don't want to give them the Attack boost. If running Hidden Power Fire, try catching Steel-types on the switch to prevent them from doing too much against your team.

Team Options
========

Pokemon that resist Fire and Ice partner excellently with Vileplume, namely Water-types such Seismitoad, Mantine, Samurott, specially defensive Quagsire, and Lanturn, although Ice-types with access to Freeze-Dry such as Cryogonal and Articuno give this core trouble. Hariyama has especially fantastic synergy with Vileplume, resisting the aforementioned types while also checking most special attackers in general. Flash Fire Pokemon such Typhosion, Ninetales, Lampent, and Flareon also have great defensive synergy with Vileplume, stopping Fire- and Ice-types in their tracks as Vileplume checks or counters the Water- and Rock-types that give them trouble. Pokemon that resist Psychic- (remove dash) and Flying-resists are equally important, with Steel-types such as Klinklang and Ferroseed having solid synergy with Vileplume it. In return, Vileplume beating Water- and Ground-types and even weakening Steel-types with Hidden Power Fire can pave the way for a Klinklang sweep. Dark-types such Pawniard, Sneasel, and Vullaby check most Psychic-types and appreciate Vileplume checking Fighting- and Fairy-types. Eviolite Zweilous gets a special mention for its additional ability to check or counter Fire-types. Spinners and Defoggers such as like Prinplup, Mantine, and Cryogonal are important partners because entry hazards can turn a lot of 3HKOs into 2HKOs and 2HKOs into OHKOs. For example, Life Orb Lilligant's Hidden Power Fire 2HKOes Vileplume after Stealth Rock and Ludicolo's Ice Beam has a chance to OHKO Vileplume after Stealth Rock and a layer of Spikes. Xatu also works as a method of hazard control, providing a secondary check to Fighting-types and Lilligant while preventing Pokemon such as like Garbodor and Ferroseed from taking advantage of Vileplume by bouncing back their entry hazards.

Offensive
########
name: Offensive
move 1: Giga Drain
move 2: Sludge Bomb
move 3: Hidden Power Fire / Sleep Powder
move 4: Moonlight
ability: Effect Spore
item: Black Sludge / Life Orb
evs: 116 HP / 252 SpA / 144 Spe
nature: Modest

Moves
========

Giga Drain is a reliable STAB move that heals back some HP, adding to Vileplume's durability and canceling out Life Orb recoil. Sludge Bomb is Vileplume's strongest STAB move, hitting hard while potentially poisoning the foe opponent. Hidden Power Fire gives it nearly perfect coverage, which only resisted by Lampent, and hits Steel-types such as like Ferroseed, Mawile, Pawniard, (comma) and Klinklang, OHKOing the first three if Vileplume is holding a Life Orb. (Sleep Powder is slashed here, so the sentence should be here) Moonlight provides reliable recovery and is one of the main reasons why this set can trouble defensively-oriented teams, as it makes Vileplume much harder to wear down and lets it check things even with little defensive investment. Sleep Powder puts switch-ins such as Garbodor and Mega Camerupt to sleep and gives Vileplume free turns, which can even be used to set up with another Pokemon. Moonblast can be used to 3HKO Malamar trying trying to set up on Vileplume you, 2HKOing after Stealth Rock or if Vileplume is holding Life Orb. However, Life Orb already lets Vileplume 3HKO Malamar with Sludge Bomb, while also giving it Vileplume a high chance to do so with Giga Drain, so it's Moonblast is not as important. Moonblast does, however, hit also hits the Fighting- and Dark-types Vileplume checks harder than its other moves do.

Set Details
========

252 Special Attack EVs and a Modest nature make Vileplume extremely powerful, 2HKOing a lot of the metagame. The Speed EVs allow Vileplume to make up for Hidden Power Fire's imperfect Speed IV and outspeed uninvested Lanturn. The remaining EVs are put into HP to make Vileplume as bulky as possible. You can invest more into HP if Lanturn isn't a concern. Alternatively, Vileplume can run even more Speed to outrun the likes of Claydol, Malamar, and Seismitoad. Effect Spore is Vileplume's best ability, having a fairly high chance to status the foe on contact. Black Sludge gives Vileplume more longevity longetivity, while Life Orb increases its power significantly at the cost of recoil damage.

Usage Tips
========

This set works best as a pivot for offensive teams, switching in on resisted hits and weak walls, such as Ferroseed and Mega Audino without Fire Blast or Psychic, while being immune to Toxic, powder moves, and Leech Seed. Switch into Fighting- and Grass-types such as Hariyama and Leafeon, but avoid very strong attackers such as Choice Band Sawk, as they can 2HKO Vileplume even with resisted hits due to its lack of defensive investment. Generally, Vileplume's best option is to spam Sludge Bomb against most switch-ins to capitalize on its power and poison chance, which go a long way towards weakening the opposing team. Use Hidden Power Fire if you're predicting the opponent to go out to a Steel-type such Mawile or Pawniard, as they will usually outspeed Vileplume and severely dent it with their STAB moves. If running Sleep Powder, use it as the opponent goes out to their Vileplume answer, which gives you at least one free turn to do whatever you want. Stay relatively high on HP by healing with Moonlight if there's anything on the opposing team you need Vileplume to check.

Team Options
========

Hariyama is a great partner for this set, resisting Vileplume's Ice and Fire weaknesses, appreciating its ability to switch into Fairy- and Fighting-types, and continuing to apply offensive pressure. Dark-types such as Sneasel, Liepard, Cacturne, and Pawniard are immune to Vileplume's Psychic weakness and can even Pursuit trap them in the former two's cases while benefiting from Vileplume checking Fairy- and Fighting-types. Pawniard also checks some Flying-types such as Swellow and Archeops. Pokemon that resist Flying such as Lanturn, Rotom, Rotom-S, and Rhydon are useful, and the first three also double as secondary checks to the Water-types Vileplume can struggle to handle, such as special Samurott. Ninetales loves Vileplume's ability to take a hit from and beat Aqua Jet users such as Carracosta and Samurott, which otherwise stop its sweep, and to lure Pokemon such as like Cryogonal to use as setup fodder. Flash Fire makes Ninetales an excellent switch-in to Fire-type attacks aimed at Vileplume, and Ninetales also checks a lot of Ice-types. Water-types such as Seismitoad and Samurott resist Ice- and Fire-type attacks and also benefit from Vileplume checking Grass-types and opposing Water-types. Swords Dance Samurott specifically enjoys Vileplume beating Grass-, Water-, and Electric-types and breaking down physical walls in general to open up a sweep. Spinners and Defoggers such as Cryogonal, Swanna, and Prinplup are important, as entry hazards can significantly lower both Vileplume's durability and ability to check threats. (period)

Other Options
########

A Chlorophyll set could potentially be used on a sun team, but it's outclassed by Victreebel because of the latter's higher Speed, access to Weather Ball, and ability to go mixed, with Vileplume's only real niche being its greater bulk. Energy Ball can be used over Giga Drain on the offensive set for extra power at the cost of some durability. Hidden Power Ground on the offensive set prevents Vileplume from being setup fodder for Garbodor and hits some Steel-types super effectively. Hidden Power Water allows Vileplume to function as a lure for Mega Camerupt.

Checks & Counters
########

**Fire-, Flying-, Psychic-, and Ice-types**: Fire- and Flying-type Pokemon can switch into a resisted hit and threaten Vileplume with their super effective STAB (don't make it italicized) moves. Psychic- and Ice-type Pokemon can utilize their typically good Special Defense stats to switch into most of Vileplume's attacks and threaten it with their super effective STAB moves. Mega Camerupt specifically can switch into almost any of Vileplume's moves, especially if it's a defensive variant, and can even run Sleep Talk for Sleep Powder.

**Super Effective Coverage**: Pokemon such as Lanturn and Sawk can threaten Vileplume as it switches in with super effective coverage moves. Setup sweepers such as Lilligant can boost as Vileplume comes in and heavily dent it with Hidden Power Fire.

**Entry Hazards**: Entry hazard setters such as Garbodor and Ferroseed, while not immediately threatening to Vileplume, either resist or are immune to both of its STAB moves and can switch in and set up entry hazards, though they have to watch out for Sleep Powder or potential super effective Hidden Powers. This is compounded by Vileplume's dislike of entry hazards, as they turn many 3HKOs into 2HKOs.

**Bulky Setup Sweepers**: Bulky setup sweepers such as Uxie, Klinklang, and Malamar can use Vileplume as setup fodder because of their bulk and Vileplume's sometimes lacking power; Malamar has to be careful around Moonblast and Life Orb-boosted attacks, however, and Klinklang also has to watch out for Hidden Power Fire.

**Hard-Hitters Hard-Hitting Attackers**: Extremely strong attacks such as Zangoose's Facade and Silk Scarf Kangaskhan's Double-Edge can heavily dent Vileplume, if not outright KO with some prior damage in the former's case, making Vileplume a very poor answer to them.
 

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