CTI
black
Introduction:
Ok, this is the team that's I've been using for more than 2 months. Its gotten me to number one on the ladder on my alt, and its the team that that has gotten me most of my points in the smogon tour, with it going to the finals in 2 tours, and semis in another (haxed out :( ). With the tour over for me, I thought I'd post it and make a new one. This team is past its prime though, and for me, its starting to get boring to use. Also, with dugtrio now in UU, it'll make this team much less effective than it once was.
@ Lefties
Comments: Uxie is a very sturdy lead, and that's why I picked it. 130 base in both defenses and a decent 75 base in HP were too good to pass up. It can easily withstand a lot the UU metagame has to offer, and either cripple opponents or set up rocks. It easily switches into most of the Fighters that give my team trouble, such as Blaziken('s superpower) and Hariyama, and hit them back hard with a STAB Psychic.
Against the top 10 leads, this is what I usually do:
Evs / Nature: Max out its decent HP, then go for Defense. Leftovers go into Sp. Def. Nothing fancy. +Def nature is to help absorb hits.
@ Life Orb
Comments: Absol, along with Blaziken, provides the firepower that my team needs to combat the likes of stall and Rain Dance. Originally, I had Honchkrow here, but ever since it became a suspect, I've been using Absol, although it has proven not to be as effective as Honch. Either way, it still gets the job done. Super Luck is chosen as the preferred ability, because those critical hits can be annoying for the opponent. Originally, I also had Scope Lens, but I like Orb for the enhanced power. Occasionally I'll alternate between Absol and Drapion, because both of them are similar, and Drapion has the added bonus of being a second check to Roserade and Absol (with Battle Armor), both of whom are problematic to the team.
Moveset: Night Slash is a deadly move that has a pretty high chance to crit you, unless you have Battle Armor. It is also a power STAB attack that is used to nail Psychics like Slowbro, and can turn 3HKOs into 2HKOs if you are lucky enough to critical hit. Sucker Punch is there for priority, and also checks Rain Dance and Sunny Day, albeit not that great, because I absolutely do not like like Sucker Punch / Night Slash / Pursuit prediction wars. Superpower nails Normal and Steel types who would otherwise wall Absol completely. Pursuit is there because most people don't expect it and carelessly switch out their move-locked 'mons, netting Absol some lucky KOs. It also dents a switching Chansey who'll attempt to flee an expected Superpower.
Evs / Nature: Max Attack and Speed for maximum sweeping capability. Jolly to ensure I tie with other Absols.
@ Life Orb
Comments: <3 Blaziken. I now see why Heysup loves this thing. It can single-handedley (with correct prediction) destroy stall teams. The raw power it provides is much needed, seeing as dismantling stall teams was one of the objectives of this team. With two 120 base STAB moves, Blaziken will usually net at least one kill per game, if not then it'll surely dent something.
Moveset: Powerful dual-STABs in the names of Fire Blast and Superpower are a godsend. They hit things who are weak against them extremely hard, and the same goes for anything neutral to them. HP Grass is there to deal with the bulky waters that cause him problems, and iirc, Fire Blast + HP Grass from Blaziken will be able to take down Slowbro. In the last slot, I have Stone Edge, as opposed to Vacuum Wave because stone edge helps to counter stall better. It can easily KO a Moltres that may have been paralyzed, or an Altaria that switches into one of my moves, especially if I have rocks on the field. I've never really found Vacuum Wave all that handy, except when Absol is giving me problems, and even then, Blaziken may have to take a Swords Danced Sucker Punch, which will pretty much limit his sweeping potential.
Evs / Nature: Blaziken needs max SpA to deal as much damage as possible with Fire Blast. The Speed EVs that Blaziken has generate 213 speed, enough to outspeed Adamant Torterra (211) (beause it would absolutely suck not to be able to outspeed that slow fucker and nail it with Fire Blast), while also outpacing those who invest in enough Speed for the same purpose (212), such as Milotic. The rest of the EVs were dumped into Attack to enhance Superpower's and Stone Edge's power. Rash powers up my Fire Blast so I can wreck shit.
@ Scarf
Comments: ScarfRade is amazing. Originally I had Shaymin in this spot, but I think I like Roserade better because of one reason: it soaks of Toxic Spikes while Shaymin doesnt. I used Scarf Shaymin to counter Rain Dance teams and to surprise Crobat switch-ins, but Rade gets the job done almost as well. It outspeeds Modest Omastar and Gorebyss in the rain and hits them with a power Leaf Storm. Roserade is also my answer to a once Rock-Polished Adamant Torterra, seeing as it can out speed and hit it with HP Ice. Of course, Roserade is not as fast as shaymin, which means it still gets outsped by Ludicolo and Kabutops is the rain.
Moveset: Leaf Storm is for power STAB. It can easily cause a lot of damage to anything that doesnt resist it, and it can still do some damage at -2 SpA. Sludge Bomb is powerful STAB and allows me to hit other Grass-types. HP Ice is specifically for Altaria and Torterra, becaise they can because problematic if not stopped. Also, I didn't choose HP Fire or Ground because it'll do diddlyshit to the Registeel that may switch in. Rest is to recover HP that I may have lost due to repeatedly switching into Surfs or other attacks, or just by entry hazards. I can sometimes get a free Rest off of a fleeing bulky Water such as Milotic who fears Leaf Storm.
Evs / Nature: Max SpA and Speed for max efficiency. Timid so I can be as fast as possible.
@ Lefties
Comments: I love ResTalk Milotic. She takes status like a champ and can just Rest off the Poison she may mave gotten from an LRcanine or something. Even without Marval Scale activated, she takes hits like a champ. She counters the Fire-types take may destroy me, like LO Moltres, and she can hit them back with STAB Surf. If Uxie is gone, she is the one who will have to take on random EQs and Close Combats.
Moveset: Rest and Sleep talk on a ResTalk Milotic is needed. They ensure that while Milotic is sleeping, she wont be completely (unless pitted against Toxicroak :[ ). Surf is for STAB and it counters Fire-types. HP Grass is for other water types like Feraligatr that may stat up in my face. It also hits Omastar and Kabutops for 4x damage, and gives me a better way to deal with SubPunch Azumarill.
Evs / Nature: Max HP is nice for taking special and physical hits. I have 56 EVs in Speed to outspeed Adamant Torterra if need be, and also the more slower forms of Blaziken. The rest 200 go into Defense to help take hits better. Bold helps me take those random fighting and ground moves better.
@ Lefties
Comments: Yeah, just like my Milotic in my last rmt, Curse Registeel is coming back again because its a fucking beast ~_~ I can switch into sleep moves and Curse up in my sleep. Registeel is my main counter to Roserade, Mismagius, and Yanmega, and it does a good job too. Even an unboosted Iron Head does respectable damage to all 3, while all the can do is spam weak Hidden Powers at me. Can also help against stall if it's the last pokemon.
Moveset: Any Cro- pokemon will need Rest, Sleep Talk, and a boosting move, in this case, Curse. Rest improves my durability and will restore any damage I sustained while taking hits while Cursing up. Sleep Talk makes me not so completely useless when Resting, seeing as it can either pick Curse to boost my stats, or choose a possibly boosted Iron Head (or Rest, but whatever).
Evs / Nature: Max HP to take hits better. So much EVs are pumped into Sp. Def because its the stat that I'm not boosting, and it softens special hits by a lot. The leftover EVs are put into Attack to enhance Registeel's Attack stat. Careful boosts my Sp. Def to take those special hits.
**Credits to o 3 L e M e N T a L o for the awesome pokemon rendering.
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Team Building Process:
When making my new UU team I knew that I had to counter all the rain dance and stall that has unfortunately plagued nUU. After reading some posts made by Heysup, I knew I wanted to give Blaziken a try:
Alright, so far so good. Now what to do for rain dance. Priority can screw around with them, and its good to have in general. I soon saw Absol [Honchkrow previously] was a good user of priority (Sucker Punch) and it can also smack stall around with Superpower and its STAB dark moves. Super Luck is also a bonus that comes along with it that can easily annoy the opponent.:
I wanted more speed, other than priority. I also needed a way to quickly dispose of those pesky bulky waters that just simply wouldn't die. ScarfRade [Shaymin previously] was perfect for the job. Leaf Storm just destroys Milotic and Slobro (even after a CM), and scarf gives it a lot more speed, so Rade it was.:
Ok, at this point I was thinking that I need a water-type to soak up some fire attacks. Having previously used milotic to wonderful success before, she was the obvious choice for me <3.:
I soon spotted yet another problem: normal-types. They will absolutely wreck me unless I get a resist. I knew I wanted Registeel because I've also used him before to great success. It acts as a sponge for special attacks thrown at the team, and if I have no more pokemon alive, he can be a last-ditch effort to combat stall.:
Last spot needed to be filled. I had no rocks, so obviously I'll need a lead that knows stealth rocks. I didn't want this to be a suicide lead, either. Being bulky would be nice, as well as being able to spread some status around. Well, Uxie seemed to greatly fill these characteristics. An added bonus of uxie would be its ability to ward off those damn fighters that I dislike so much :(. So after playtesting a bit and tweaking some spreads / movesets, the completed version of the team would be:
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Threat List:
(Thanks to Legacy Raider/Imran for the list.(took it from their rmt ;D))
Abomasnow - Registeel handles this nice enough. Subseed versions may be a problem, in which Blaziken and Roserade are backup.
Articuno – Registeel lols at this and can curse up on it.
Blastoise – Roserade. Milotic walls all versions.
Chansey – Blaziken, Absol, Registeel with a few curses.
Claydol – Milotic can 2HKO with surf. Roserade's leaf storm destroys it. Absol can sucker punch / pursuit / night slash it. Blaziken has a power fire blast and blah blah. No real threat here (unless it packs explosion).
Clefable – Superpower with Blaziken / Absol. Can possibly get a few curses off of non-encore / trick orb ones.
Cloyster – Registeel curses up on this. Roserade's leaf storm KOs, Blaziken can fire blast / HP Grass, Milotic can HP Grass. No real threat.
Cradily – Hmm...I've never fought one of these in UU. I suppose Registeel can curse up on this. Blaziken and Absol have superpower for this also.
Drapion – Milotic spams surf in its face. Blaziken has a powerful fire blast to hit it with.
Gastrodon – HP Grass; Roserade
Hypno – Set-up bait for Regi. Absol destroys this up the ass.
Kangaskhan – Milotic spams surf. SubPunch causes trouble for me. Good thing I dont really see thing this much.
Lanturn – Powerful Superpowers from Blaziken and Absol wear this thing down. I can get an instant KO on it in the form of leaf storm.
Lapras – Pretty sure Milotic can break its subs with HP. Roserade can kill it with leaf storm.
Luxray – Registeel? Who uses this thing lol. Roserade can switch into an electric attack and retaliate with two power STABS.
Meganium – Blaziken charcoals it. Roserade can switch in relatively easy and sludge bomb it.
Mesprit – Registeel walls and can set up on non-trick ones.
Milotic – Roserade. If Rose is gone then we have a problem. I usually need some luck here. Blaziken can possibly bring it down to around 50% if it switches into superpower, and then proceed to hidden power, leaving it with around 10% iirc and then I can bring in Absol to deal with it. This plan is foiled by those smart enough to recover to life orb stall me. This all of course happens if Rose is gone, which is unlikely seeing as I play it safe with her.
Miltank – Superpower from Blaziken / Absol. Registeel set-up bait.
Moltres – Can usually be paralyzed if its a lead. Milotic deals with SubRoosts versions just fine.
Muk – Uxie? Blaziken's fire blast will do a lot to it.
Nidoqueen – Uxie, Blaiken can revenge it, leaf storm will do a lot, Milotic doesnt really fear anything from it.
Porygon2 – Superpowerrrrrrrrrrrrrr. Registeel sets up on this thing.
Probopass – Superpowers, Milotic.
Quagsire – I have 2 HP Grassers, and Roserade.
Regigigas – Keep smacking it with attacks and it will fall.
Regirock – Milotic takes care of this. Roserade does too.
Regice – Registeel bait. Blaziken's fire blast.
Registeel – Blaziken..I just usually use Milotic to keep attacking non-curse ones since they have no recovery.
Rotom – Roserade can switch into t-bolt and trick and hit it back with a powerful leaf storm. Uxie can take a shadow ball and t-wave it. Absol has sucker punch / pursuit.
Shuckle – Annoying but manageable. Keep hitting with surf. Registeel can curse on this even with encore seeing as it cant do much back.
Slowbro – Roserade. Absol does a lot to it. Fire blast + HP Grass kills it iirc.
Spiritomb – Blaziken hits is hard, is immune to WoW and resists dark pulse.
Torterra – Roserade outspeeds even after a rock polish. Blaze, Milo, and Absol outspeed before a rock polish and can retaliate if need be.
Umbreon – Superpowers.
Uxie – Regi set u bait. Keep smacking it with attacks seeing as it has no recovery.
Weezing – I like smacking it around with Blaziken. Uxie usually does the job, though.
*~Offensive Threats~*
Absol – Halp. If I can get lucky and have it not crit absol, I go for the t-wave. Milotic can take a night slash (unless its SD and crits) and hit it back with surf. Can KO my whole team.
Altaria – Roserade outspeeds even after a DD. Uxie can paralyze while its in.
Ambipom – Registeeeeeeeeeeel.
Arcanine – Milotic shuts this down.
Azumarill – Milotic is initial switch in. It can break its subs while focus punch will do ~45%, it'll then be forced to switch out.
Blaziken – Milotice is not KO'd by mixed Blaze's superpower, can outspeed slower builds and kill with surf. Uxie outspeeds slow ones and hits it with a STAB psychic.
Camerupt – Milotice has a 4x surf to kick its ass with.
Charizard – Milotic is not KO'd by a +6 EQ at full health.
Drapion – More halp. Taunt SD kinds can rip me apart. Milotc can wear it down for only so long. Hopefully Uxie can para it before it can get an SD.
Espeon – Absol can 'trap' it. Registeel can take a specs HP Fight like a champ.
Feraligatr – Milotic, Rade can revenge it.
Glaceon – Registeel. Maybe milotic. Can be revenged by Rade.
Hariyama – Uxie / Milotic usually get the job done. Can be revenged by Rade once again.
Hitmonlee – See above.
Hitmontop – See above.
Houndoom – Milotic. Uxie may be able to paralyze it if they switch it in on it.
Kabutops – Milotic. Rose can outspeed out of rain. Its a huge problem if it has an SD in the rain.
Leafeon – Uxie can cripple. Rade can outspeed and bomb it.
Linoone – Reigisteel. Uxie can cripple.
Magmortar – Milotic. Rade can outspeed and bomb. Absol has sucker punch.
Marowak – Rade, Milo...anything faster. If its on trick room then we have a problem.
Medicham – Uxie can cripple, Milotic can take some hits from it. Rade outspeeds.
Mismagius – Registeel. Absol to some extent.
Nidoking – Milotic can take a t-bolt. Sucker punch can dent it. Rade outspeeds.
Ninetales – This thing is basically non-existent now. Even still, its pretty problematic. If it gets a nasty plot its pretty much gg if I dont have Roserade or if I mispredict.
Omastar – Milo, Rose, t-wave, Absol.
Pinsir – Just keep smacking it with attacks. Hopefully para it in the process.
Poliwrath – Milo, Rade revenges.
Primeape - Uxie / milo.
Roserade – Registeel. My own rade to an extent. LO is a problem with out Regi.
Sceptile – Rosrade, Registeel.
Scyther – Hopefully paralyze it before it gets a swords dance. Milo can survive its attacks at full health and dent it. SR instantly checks it.
Sharpedo – Milotic.
Slaking – T-wave? Superpower if its crippled. Sucker punch does a number on it as well.
Swellow – Registeel.
Tauros – Smack it with surfs. Uxie can cripple it. I've been unlucky and have been swept by a subsalace anger point tauros before...but that is an extremely rare case -____-
Toxicroak - Oh boy. I usually go to uxie if its SD or sub version. I then procede to t-wave it to avoid sucker punch (if SD) If its NP, i'll go stright to registeel and proceed to iron head it to death.
Typhlosion – Milotic.
Ursaring – Rade can outspeed. Milotic can take a hit at full HP.
Venusaur – Uxie? My own rade. Maybe I can get a few curses up on it.
Well, there's my team ~o~
Ok, this is the team that's I've been using for more than 2 months. Its gotten me to number one on the ladder on my alt, and its the team that that has gotten me most of my points in the smogon tour, with it going to the finals in 2 tours, and semis in another (haxed out :( ). With the tour over for me, I thought I'd post it and make a new one. This team is past its prime though, and for me, its starting to get boring to use. Also, with dugtrio now in UU, it'll make this team much less effective than it once was.
At A Glance
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Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
-Stealth Rock
-Thunder Wave
-U-turn
-Psychic
Comments: Uxie is a very sturdy lead, and that's why I picked it. 130 base in both defenses and a decent 75 base in HP were too good to pass up. It can easily withstand a lot the UU metagame has to offer, and either cripple opponents or set up rocks. It easily switches into most of the Fighters that give my team trouble, such as Blaziken('s superpower) and Hariyama, and hit them back hard with a STAB Psychic.
Against the top 10 leads, this is what I usually do:
- Uxie: Always set up rocks.
- Roserade: Go to Registeel to absorb Sleep Powder.
- Ambipom: I may stay in sometimes, I don't know why, but I usually go to Registeel.
- Moltres: Always Thunder Wave it.
- Yanmega: Switch to Registeel, seeing as specs will OHKO with Bug Buzz.
- Electrode: Psychic as they Taunt, Psychic as they Rain Dance, switch to Registeel as they boom boom.
- Arcanine: I dont mind Uxie being poisoned, so I always set up rocks.
- Steelix: Rockz
- Hippopotas: More rockzzz
- Typhlosion: Go to Milotic seeing as Specs / Scarf Eruption won't 2HKO.
Evs / Nature: Max out its decent HP, then go for Defense. Leftovers go into Sp. Def. Nothing fancy. +Def nature is to help absorb hits.
Ability: Super Luck
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
-Night Slash
-Sucker Punch
-Superpower
-Pursuit
Comments: Absol, along with Blaziken, provides the firepower that my team needs to combat the likes of stall and Rain Dance. Originally, I had Honchkrow here, but ever since it became a suspect, I've been using Absol, although it has proven not to be as effective as Honch. Either way, it still gets the job done. Super Luck is chosen as the preferred ability, because those critical hits can be annoying for the opponent. Originally, I also had Scope Lens, but I like Orb for the enhanced power. Occasionally I'll alternate between Absol and Drapion, because both of them are similar, and Drapion has the added bonus of being a second check to Roserade and Absol (with Battle Armor), both of whom are problematic to the team.
Moveset: Night Slash is a deadly move that has a pretty high chance to crit you, unless you have Battle Armor. It is also a power STAB attack that is used to nail Psychics like Slowbro, and can turn 3HKOs into 2HKOs if you are lucky enough to critical hit. Sucker Punch is there for priority, and also checks Rain Dance and Sunny Day, albeit not that great, because I absolutely do not like like Sucker Punch / Night Slash / Pursuit prediction wars. Superpower nails Normal and Steel types who would otherwise wall Absol completely. Pursuit is there because most people don't expect it and carelessly switch out their move-locked 'mons, netting Absol some lucky KOs. It also dents a switching Chansey who'll attempt to flee an expected Superpower.
Evs / Nature: Max Attack and Speed for maximum sweeping capability. Jolly to ensure I tie with other Absols.
Ability: Blaze
EVs: 188 Atk/68 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
-Fire Blast
-Hidden Power [Grass]
-Superpower
-Stone Edge
Comments: <3 Blaziken. I now see why Heysup loves this thing. It can single-handedley (with correct prediction) destroy stall teams. The raw power it provides is much needed, seeing as dismantling stall teams was one of the objectives of this team. With two 120 base STAB moves, Blaziken will usually net at least one kill per game, if not then it'll surely dent something.
Moveset: Powerful dual-STABs in the names of Fire Blast and Superpower are a godsend. They hit things who are weak against them extremely hard, and the same goes for anything neutral to them. HP Grass is there to deal with the bulky waters that cause him problems, and iirc, Fire Blast + HP Grass from Blaziken will be able to take down Slowbro. In the last slot, I have Stone Edge, as opposed to Vacuum Wave because stone edge helps to counter stall better. It can easily KO a Moltres that may have been paralyzed, or an Altaria that switches into one of my moves, especially if I have rocks on the field. I've never really found Vacuum Wave all that handy, except when Absol is giving me problems, and even then, Blaziken may have to take a Swords Danced Sucker Punch, which will pretty much limit his sweeping potential.
Evs / Nature: Blaziken needs max SpA to deal as much damage as possible with Fire Blast. The Speed EVs that Blaziken has generate 213 speed, enough to outspeed Adamant Torterra (211) (beause it would absolutely suck not to be able to outspeed that slow fucker and nail it with Fire Blast), while also outpacing those who invest in enough Speed for the same purpose (212), such as Milotic. The rest of the EVs were dumped into Attack to enhance Superpower's and Stone Edge's power. Rash powers up my Fire Blast so I can wreck shit.
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
-Leaf Storm
-Sludge Bomb
-Hidden Power [Ice]
-Rest
Comments: ScarfRade is amazing. Originally I had Shaymin in this spot, but I think I like Roserade better because of one reason: it soaks of Toxic Spikes while Shaymin doesnt. I used Scarf Shaymin to counter Rain Dance teams and to surprise Crobat switch-ins, but Rade gets the job done almost as well. It outspeeds Modest Omastar and Gorebyss in the rain and hits them with a power Leaf Storm. Roserade is also my answer to a once Rock-Polished Adamant Torterra, seeing as it can out speed and hit it with HP Ice. Of course, Roserade is not as fast as shaymin, which means it still gets outsped by Ludicolo and Kabutops is the rain.
Moveset: Leaf Storm is for power STAB. It can easily cause a lot of damage to anything that doesnt resist it, and it can still do some damage at -2 SpA. Sludge Bomb is powerful STAB and allows me to hit other Grass-types. HP Ice is specifically for Altaria and Torterra, becaise they can because problematic if not stopped. Also, I didn't choose HP Fire or Ground because it'll do diddlyshit to the Registeel that may switch in. Rest is to recover HP that I may have lost due to repeatedly switching into Surfs or other attacks, or just by entry hazards. I can sometimes get a free Rest off of a fleeing bulky Water such as Milotic who fears Leaf Storm.
Evs / Nature: Max SpA and Speed for max efficiency. Timid so I can be as fast as possible.
Ability: Marvel Scale
EVs: 252 HP/200 Def/56 Spd
Bold nature (+Def, -Atk)
-Surf
-Rest
-Sleep Talk
-Hidden Power [Grass]
Comments: I love ResTalk Milotic. She takes status like a champ and can just Rest off the Poison she may mave gotten from an LRcanine or something. Even without Marval Scale activated, she takes hits like a champ. She counters the Fire-types take may destroy me, like LO Moltres, and she can hit them back with STAB Surf. If Uxie is gone, she is the one who will have to take on random EQs and Close Combats.
Moveset: Rest and Sleep talk on a ResTalk Milotic is needed. They ensure that while Milotic is sleeping, she wont be completely (unless pitted against Toxicroak :[ ). Surf is for STAB and it counters Fire-types. HP Grass is for other water types like Feraligatr that may stat up in my face. It also hits Omastar and Kabutops for 4x damage, and gives me a better way to deal with SubPunch Azumarill.
Evs / Nature: Max HP is nice for taking special and physical hits. I have 56 EVs in Speed to outspeed Adamant Torterra if need be, and also the more slower forms of Blaziken. The rest 200 go into Defense to help take hits better. Bold helps me take those random fighting and ground moves better.
Ability: Clear Body
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
-Curse
-Iron Head
-Rest
-Sleep Talk
Comments: Yeah, just like my Milotic in my last rmt, Curse Registeel is coming back again because its a fucking beast ~_~ I can switch into sleep moves and Curse up in my sleep. Registeel is my main counter to Roserade, Mismagius, and Yanmega, and it does a good job too. Even an unboosted Iron Head does respectable damage to all 3, while all the can do is spam weak Hidden Powers at me. Can also help against stall if it's the last pokemon.
Moveset: Any Cro- pokemon will need Rest, Sleep Talk, and a boosting move, in this case, Curse. Rest improves my durability and will restore any damage I sustained while taking hits while Cursing up. Sleep Talk makes me not so completely useless when Resting, seeing as it can either pick Curse to boost my stats, or choose a possibly boosted Iron Head (or Rest, but whatever).
Evs / Nature: Max HP to take hits better. So much EVs are pumped into Sp. Def because its the stat that I'm not boosting, and it softens special hits by a lot. The leftover EVs are put into Attack to enhance Registeel's Attack stat. Careful boosts my Sp. Def to take those special hits.
**Credits to o 3 L e M e N T a L o for the awesome pokemon rendering.
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Team Building Process:
When making my new UU team I knew that I had to counter all the rain dance and stall that has unfortunately plagued nUU. After reading some posts made by Heysup, I knew I wanted to give Blaziken a try:
Alright, so far so good. Now what to do for rain dance. Priority can screw around with them, and its good to have in general. I soon saw Absol [Honchkrow previously] was a good user of priority (Sucker Punch) and it can also smack stall around with Superpower and its STAB dark moves. Super Luck is also a bonus that comes along with it that can easily annoy the opponent.:
I wanted more speed, other than priority. I also needed a way to quickly dispose of those pesky bulky waters that just simply wouldn't die. ScarfRade [Shaymin previously] was perfect for the job. Leaf Storm just destroys Milotic and Slobro (even after a CM), and scarf gives it a lot more speed, so Rade it was.:
Ok, at this point I was thinking that I need a water-type to soak up some fire attacks. Having previously used milotic to wonderful success before, she was the obvious choice for me <3.:
I soon spotted yet another problem: normal-types. They will absolutely wreck me unless I get a resist. I knew I wanted Registeel because I've also used him before to great success. It acts as a sponge for special attacks thrown at the team, and if I have no more pokemon alive, he can be a last-ditch effort to combat stall.:
Last spot needed to be filled. I had no rocks, so obviously I'll need a lead that knows stealth rocks. I didn't want this to be a suicide lead, either. Being bulky would be nice, as well as being able to spread some status around. Well, Uxie seemed to greatly fill these characteristics. An added bonus of uxie would be its ability to ward off those damn fighters that I dislike so much :(. So after playtesting a bit and tweaking some spreads / movesets, the completed version of the team would be:
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Threat List:
(Thanks to Legacy Raider/Imran for the list.(took it from their rmt ;D))
*Black = No Threat
**Green = Medium Threat
**Green = Major Threat
(I like green)
*~Defensive Threats~*
Abomasnow - Registeel handles this nice enough. Subseed versions may be a problem, in which Blaziken and Roserade are backup.
Articuno – Registeel lols at this and can curse up on it.
Blastoise – Roserade. Milotic walls all versions.
Chansey – Blaziken, Absol, Registeel with a few curses.
Claydol – Milotic can 2HKO with surf. Roserade's leaf storm destroys it. Absol can sucker punch / pursuit / night slash it. Blaziken has a power fire blast and blah blah. No real threat here (unless it packs explosion).
Clefable – Superpower with Blaziken / Absol. Can possibly get a few curses off of non-encore / trick orb ones.
Cloyster – Registeel curses up on this. Roserade's leaf storm KOs, Blaziken can fire blast / HP Grass, Milotic can HP Grass. No real threat.
Cradily – Hmm...I've never fought one of these in UU. I suppose Registeel can curse up on this. Blaziken and Absol have superpower for this also.
Drapion – Milotic spams surf in its face. Blaziken has a powerful fire blast to hit it with.
Gastrodon – HP Grass; Roserade
Hypno – Set-up bait for Regi. Absol destroys this up the ass.
Kangaskhan – Milotic spams surf. SubPunch causes trouble for me. Good thing I dont really see thing this much.
Lanturn – Powerful Superpowers from Blaziken and Absol wear this thing down. I can get an instant KO on it in the form of leaf storm.
Lapras – Pretty sure Milotic can break its subs with HP. Roserade can kill it with leaf storm.
Luxray – Registeel? Who uses this thing lol. Roserade can switch into an electric attack and retaliate with two power STABS.
Meganium – Blaziken charcoals it. Roserade can switch in relatively easy and sludge bomb it.
Mesprit – Registeel walls and can set up on non-trick ones.
Milotic – Roserade. If Rose is gone then we have a problem. I usually need some luck here. Blaziken can possibly bring it down to around 50% if it switches into superpower, and then proceed to hidden power, leaving it with around 10% iirc and then I can bring in Absol to deal with it. This plan is foiled by those smart enough to recover to life orb stall me. This all of course happens if Rose is gone, which is unlikely seeing as I play it safe with her.
Miltank – Superpower from Blaziken / Absol. Registeel set-up bait.
Moltres – Can usually be paralyzed if its a lead. Milotic deals with SubRoosts versions just fine.
Muk – Uxie? Blaziken's fire blast will do a lot to it.
Nidoqueen – Uxie, Blaiken can revenge it, leaf storm will do a lot, Milotic doesnt really fear anything from it.
Porygon2 – Superpowerrrrrrrrrrrrrr. Registeel sets up on this thing.
Probopass – Superpowers, Milotic.
Quagsire – I have 2 HP Grassers, and Roserade.
Regigigas – Keep smacking it with attacks and it will fall.
Regirock – Milotic takes care of this. Roserade does too.
Regice – Registeel bait. Blaziken's fire blast.
Registeel – Blaziken..I just usually use Milotic to keep attacking non-curse ones since they have no recovery.
Rotom – Roserade can switch into t-bolt and trick and hit it back with a powerful leaf storm. Uxie can take a shadow ball and t-wave it. Absol has sucker punch / pursuit.
Shuckle – Annoying but manageable. Keep hitting with surf. Registeel can curse on this even with encore seeing as it cant do much back.
Slowbro – Roserade. Absol does a lot to it. Fire blast + HP Grass kills it iirc.
Spiritomb – Blaziken hits is hard, is immune to WoW and resists dark pulse.
Torterra – Roserade outspeeds even after a rock polish. Blaze, Milo, and Absol outspeed before a rock polish and can retaliate if need be.
Umbreon – Superpowers.
Uxie – Regi set u bait. Keep smacking it with attacks seeing as it has no recovery.
Weezing – I like smacking it around with Blaziken. Uxie usually does the job, though.
*~Offensive Threats~*
Altaria – Roserade outspeeds even after a DD. Uxie can paralyze while its in.
Ambipom – Registeeeeeeeeeeel.
Arcanine – Milotic shuts this down.
Azumarill – Milotic is initial switch in. It can break its subs while focus punch will do ~45%, it'll then be forced to switch out.
Blaziken – Milotice is not KO'd by mixed Blaze's superpower, can outspeed slower builds and kill with surf. Uxie outspeeds slow ones and hits it with a STAB psychic.
Camerupt – Milotice has a 4x surf to kick its ass with.
Charizard – Milotic is not KO'd by a +6 EQ at full health.
Drapion – More halp. Taunt SD kinds can rip me apart. Milotc can wear it down for only so long. Hopefully Uxie can para it before it can get an SD.
Espeon – Absol can 'trap' it. Registeel can take a specs HP Fight like a champ.
Feraligatr – Milotic, Rade can revenge it.
Glaceon – Registeel. Maybe milotic. Can be revenged by Rade.
Hariyama – Uxie / Milotic usually get the job done. Can be revenged by Rade once again.
Hitmonlee – See above.
Hitmontop – See above.
Houndoom – Milotic. Uxie may be able to paralyze it if they switch it in on it.
Kabutops – Milotic. Rose can outspeed out of rain. Its a huge problem if it has an SD in the rain.
Leafeon – Uxie can cripple. Rade can outspeed and bomb it.
Linoone – Reigisteel. Uxie can cripple.
Magmortar – Milotic. Rade can outspeed and bomb. Absol has sucker punch.
Marowak – Rade, Milo...anything faster. If its on trick room then we have a problem.
Medicham – Uxie can cripple, Milotic can take some hits from it. Rade outspeeds.
Mismagius – Registeel. Absol to some extent.
Nidoking – Milotic can take a t-bolt. Sucker punch can dent it. Rade outspeeds.
Ninetales – This thing is basically non-existent now. Even still, its pretty problematic. If it gets a nasty plot its pretty much gg if I dont have Roserade or if I mispredict.
Omastar – Milo, Rose, t-wave, Absol.
Pinsir – Just keep smacking it with attacks. Hopefully para it in the process.
Poliwrath – Milo, Rade revenges.
Primeape - Uxie / milo.
Roserade – Registeel. My own rade to an extent. LO is a problem with out Regi.
Sceptile – Rosrade, Registeel.
Scyther – Hopefully paralyze it before it gets a swords dance. Milo can survive its attacks at full health and dent it. SR instantly checks it.
Sharpedo – Milotic.
Slaking – T-wave? Superpower if its crippled. Sucker punch does a number on it as well.
Swellow – Registeel.
Tauros – Smack it with surfs. Uxie can cripple it. I've been unlucky and have been swept by a subsalace anger point tauros before...but that is an extremely rare case -____-
Toxicroak - Oh boy. I usually go to uxie if its SD or sub version. I then procede to t-wave it to avoid sucker punch (if SD) If its NP, i'll go stright to registeel and proceed to iron head it to death.
Typhlosion – Milotic.
Ursaring – Rade can outspeed. Milotic can take a hit at full HP.
Venusaur – Uxie? My own rade. Maybe I can get a few curses up on it.
Well, there's my team ~o~