The Team
This team is comprised of old and new members. All the non gen 5 pokemon I have used before in different situations and makeups and have proven themselves useful on more than one occasion. The gen 5 pokemon stand out for their unique types, abilities and stats. I have one lead, a mixed wall/attacker, a bulky physical sweeper, two special sweepers and a wall, with a grand total of 6 immunities.
Agirudaa
Type: Bug
Ability: Sticky Hold
Item: Focus Sash
Nature: Timid
EVs: 252 Speed, 252 Special Attack, 4 HP
Moves:
- U-Turn
- Bug Buzz
- Focus Blast
- Spikes
Agirudaa's speed is matched only by ninjask, making him a great lead. His high special gives him great attacking power to boot. I wanted to try an unburden/baton pass but I figured he was a bit too frail for that. Went instead with a focus sash to ensure he wont get one shotted.
Electivire
Type: Electric
Ability: Motor Drive
Item: Balloon (Immune to ground until popped by physical move)
Nature: Adamant
EVs: 252 Attack, 252 HP, 4 Defense
Moves:
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop
My favorite pokemon of all time, Electivire with a Balloon is a pretty incredible force. Immunity to ground until the balloon is broken with high hp means the first instinct ground move will miss and the next physical move used to pop the balloon (assuming the opponent has a physical out) wont put too bad a dent in Electivire's HP.
Starmie
Type: Water/Psychic
Ability: Natural Cure
Item: Life Orb
Nature: Timid
EVs: 252 Speed, 252 Special, 4 HP
Moves:
Hydro Pump
Psychic
Thunderbolt
Rapidspin
The standard Starmie sweeper. I put psychic in there instead of Ice Beam because of the Dragon and Ice Punch user in the team. The first three moves give me great type coverage with rapidspin acting as the blow away for spikes and stealthrock.
Zuruzukin
Type: Dark/Fighting
Ability: Overconfidence
Item: Leftovers
Nature: Sassy
EVs: 252 Sp. Def, 252 HP, 4 Defense
Moves:
- Bulk Up
- Payback
- Hi Jump Kick
- Head Smash
Spiking Sp. Def in nature and ev then using bulk up, Zuruzukin will be pretty difficult to take down. Add to that the attack from bulk up and overconfidence after a kill or two and you have an ever strengthening sweeper.
Sazandora
Type: Dragon/Dark
Ability: Levitate
Item: Life Orb
Nature: Modest
EVs: 252 Special Attack, 252 Speed, 4 HP
Moves:
- Draco Meteor
- Fire Blast
- Focus Blast
- Surf
Its very nice having a special dragon not 4x weak to ice with these stats. Sazandora made the team the second I saw it. Its mean and has a great typing and ability, giving it two immunities. STAB Draco Meteor will leave most anything deader than disco with the Blasts covering all but its fighting weakness.
Snorlax
Type: Normal
Ability: Thick Fat
Item: Leftovers
Nature: Careful
EVs: 252 HP, 252 Sp Def, 4 Defense
Moves:
- Curse
- Return
- Rest
- Earthquake
And finally Snorlax. (This section will be updated shortly)
This team is comprised of old and new members. All the non gen 5 pokemon I have used before in different situations and makeups and have proven themselves useful on more than one occasion. The gen 5 pokemon stand out for their unique types, abilities and stats. I have one lead, a mixed wall/attacker, a bulky physical sweeper, two special sweepers and a wall, with a grand total of 6 immunities.
Agirudaa
Type: Bug
Ability: Sticky Hold
Item: Focus Sash
Nature: Timid
EVs: 252 Speed, 252 Special Attack, 4 HP
Moves:
- U-Turn
- Bug Buzz
- Focus Blast
- Spikes
Agirudaa's speed is matched only by ninjask, making him a great lead. His high special gives him great attacking power to boot. I wanted to try an unburden/baton pass but I figured he was a bit too frail for that. Went instead with a focus sash to ensure he wont get one shotted.
Electivire
Type: Electric
Ability: Motor Drive
Item: Balloon (Immune to ground until popped by physical move)
Nature: Adamant
EVs: 252 Attack, 252 HP, 4 Defense
Moves:
- Thunder Punch
- Ice Punch
- Earthquake
- Cross Chop
My favorite pokemon of all time, Electivire with a Balloon is a pretty incredible force. Immunity to ground until the balloon is broken with high hp means the first instinct ground move will miss and the next physical move used to pop the balloon (assuming the opponent has a physical out) wont put too bad a dent in Electivire's HP.
Starmie
Type: Water/Psychic
Ability: Natural Cure
Item: Life Orb
Nature: Timid
EVs: 252 Speed, 252 Special, 4 HP
Moves:
Hydro Pump
Psychic
Thunderbolt
Rapidspin
The standard Starmie sweeper. I put psychic in there instead of Ice Beam because of the Dragon and Ice Punch user in the team. The first three moves give me great type coverage with rapidspin acting as the blow away for spikes and stealthrock.
Zuruzukin
Type: Dark/Fighting
Ability: Overconfidence
Item: Leftovers
Nature: Sassy
EVs: 252 Sp. Def, 252 HP, 4 Defense
Moves:
- Bulk Up
- Payback
- Hi Jump Kick
- Head Smash
Spiking Sp. Def in nature and ev then using bulk up, Zuruzukin will be pretty difficult to take down. Add to that the attack from bulk up and overconfidence after a kill or two and you have an ever strengthening sweeper.
Sazandora
Type: Dragon/Dark
Ability: Levitate
Item: Life Orb
Nature: Modest
EVs: 252 Special Attack, 252 Speed, 4 HP
Moves:
- Draco Meteor
- Fire Blast
- Focus Blast
- Surf
Its very nice having a special dragon not 4x weak to ice with these stats. Sazandora made the team the second I saw it. Its mean and has a great typing and ability, giving it two immunities. STAB Draco Meteor will leave most anything deader than disco with the Blasts covering all but its fighting weakness.
Snorlax
Type: Normal
Ability: Thick Fat
Item: Leftovers
Nature: Careful
EVs: 252 HP, 252 Sp Def, 4 Defense
Moves:
- Curse
- Return
- Rest
- Earthquake
And finally Snorlax. (This section will be updated shortly)