short post like usual coming in from me
I'm going to quickly address Tangela, on which the community pretty much agrees, while trying to say more shit about Yanma, on which opinions vary
I believe Tangela, while not uncounterable, should be banned because it's combination of offensive power and defensive tankyness is just a little too much.Tangela has a variety of sets, but all of them have roughly the same counters: Munchlax and Vullaby (ignoring gimmicky Goomy). Both get crippled by Knock off (and Sleep Powder in Munchlax's case), while if Stealth Rock is up, Vullaby can forget countering Tangela completely. When not running either of these mons against Tangela, you're going to have a terrible day.
Yanma has 3 main sets, one with Speed Boost and two with CompoundEyes
Yanma's Speed Boost Sweeper is pretty easy to deal with via priority, but it's CompoundEyes sets are where trouble is brewing. A 68% sleeping move, combined with blazing speed, high special attack and two strong STAB's make the Compound Eyes set very hard to beat. The U-turn variant is an amazing asset to offensive teams, because it can sleep a mon, and U-turn out the next turn, allowing for a free switch and one mon asleep. (while sleep was debuffed this gen, it's still very good) It can also function as a lategame sweeper as it's Bug Buzz hits most things pretty hard, and mons that resist that are often weak to Air Slash. The Hypnosis variant doesn't know what momentum is, but it does know the term 'free turn'. Via Hypnosis and Substitute, you can start wittling down the opponent without risking him waking up, as that will only mean your sub is broken and you can just put him to sleep again. And again, it's dual STAB's are amazing for lategame cleaning.
Despite all this, i think Yanma is not broken
Sleep Clause ensures Yanma can't pull of it's tricks forever, which means it's strongest 'move combo' can only be used once. (provided that the opponent is smart and doesn't sacrifice his sleeping mon)
Furthermore, many mons with Sleep Talk deal with Yanma really well. Examples are Munchlax, Skrelp and Magnemite. These can all switch into Yanma with relative ease. When Yanma U-turns the next turn, nothing likes getting paralyzed by body slam, burned or poisoned by Skrelp, or losing momentum via an opposing Volt Switch.
All Yanma are prone to priority. If you manage to not activate Berry Juice, something like Bunnelby or Pawniard can create 50/50 situations and defeat yanma. (while, if you are sure yanma is going to switch out, just use U-turn/Return or Knock Off!)
To sum it up, i think Yanma is quite easy to deal with after it has put something to sleep. Just make sure your team has one mon with sleep talk/insomnia/whatever and you shouldn't have a whole lot of trouble with Yanma if you play smart
I'm going to quickly address Tangela, on which the community pretty much agrees, while trying to say more shit about Yanma, on which opinions vary
I believe Tangela, while not uncounterable, should be banned because it's combination of offensive power and defensive tankyness is just a little too much.Tangela has a variety of sets, but all of them have roughly the same counters: Munchlax and Vullaby (ignoring gimmicky Goomy). Both get crippled by Knock off (and Sleep Powder in Munchlax's case), while if Stealth Rock is up, Vullaby can forget countering Tangela completely. When not running either of these mons against Tangela, you're going to have a terrible day.
Yanma has 3 main sets, one with Speed Boost and two with CompoundEyes
Hypnosis+U-turn
Yanma @ Berry Juice
Ability: Compound Eyes
Level: 5
EVs: 236 SAtk / 236 Spd
Timid Nature
- Air Slash
- Hypnosis
- Bug Buzz
- U-turn
Hypnosis+Substitute
Yanma @ Berry Juice
Ability: Compound Eyes
Level: 5
EVs: 236 SAtk / 236 Spd
Timid Nature
- Air Slash
- Hypnosis
- Bug Buzz
- Substitute
Speed Boost Sweeper
Yanma @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 SAtk / 236 Spd
Modest Nature
- Air Slash
- Giga Drain
- Bug Buzz
- Hidden Power Ground/Ice/Fire/Protect/Substitute
Yanma @ Berry Juice
Ability: Compound Eyes
Level: 5
EVs: 236 SAtk / 236 Spd
Timid Nature
- Air Slash
- Hypnosis
- Bug Buzz
- U-turn
Hypnosis+Substitute
Yanma @ Berry Juice
Ability: Compound Eyes
Level: 5
EVs: 236 SAtk / 236 Spd
Timid Nature
- Air Slash
- Hypnosis
- Bug Buzz
- Substitute
Speed Boost Sweeper
Yanma @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 SAtk / 236 Spd
Modest Nature
- Air Slash
- Giga Drain
- Bug Buzz
- Hidden Power Ground/Ice/Fire/Protect/Substitute
Yanma's Speed Boost Sweeper is pretty easy to deal with via priority, but it's CompoundEyes sets are where trouble is brewing. A 68% sleeping move, combined with blazing speed, high special attack and two strong STAB's make the Compound Eyes set very hard to beat. The U-turn variant is an amazing asset to offensive teams, because it can sleep a mon, and U-turn out the next turn, allowing for a free switch and one mon asleep. (while sleep was debuffed this gen, it's still very good) It can also function as a lategame sweeper as it's Bug Buzz hits most things pretty hard, and mons that resist that are often weak to Air Slash. The Hypnosis variant doesn't know what momentum is, but it does know the term 'free turn'. Via Hypnosis and Substitute, you can start wittling down the opponent without risking him waking up, as that will only mean your sub is broken and you can just put him to sleep again. And again, it's dual STAB's are amazing for lategame cleaning.
Despite all this, i think Yanma is not broken
Sleep Clause ensures Yanma can't pull of it's tricks forever, which means it's strongest 'move combo' can only be used once. (provided that the opponent is smart and doesn't sacrifice his sleeping mon)
Furthermore, many mons with Sleep Talk deal with Yanma really well. Examples are Munchlax, Skrelp and Magnemite. These can all switch into Yanma with relative ease. When Yanma U-turns the next turn, nothing likes getting paralyzed by body slam, burned or poisoned by Skrelp, or losing momentum via an opposing Volt Switch.
All Yanma are prone to priority. If you manage to not activate Berry Juice, something like Bunnelby or Pawniard can create 50/50 situations and defeat yanma. (while, if you are sure yanma is going to switch out, just use U-turn/Return or Knock Off!)
To sum it up, i think Yanma is quite easy to deal with after it has put something to sleep. Just make sure your team has one mon with sleep talk/insomnia/whatever and you shouldn't have a whole lot of trouble with Yanma if you play smart