Hello world,
Although far from my first team, this is my first RMT.
Now, a little general information. I've built my hackmons team around baton pass, mostly using only baton pass to switch between pokemon, allowing crazy stat boosts to stack up and giving my team momentum. The team is currently, 16/4, and I know I haven't played much, but I still think its pretty solid. So, here is my team:
Lead/Rapid Spinner/Magic Bounce Pivot
Registeel @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
-Stealth Rock
-Rapid Spin
-Acupressure
-Baton Pass
Registeel here is my lead, and a damn good one. With magic bounce, it can easily handle other entry hazard leads, as well as set up its own rocks. If its rocks gets bounced by an opposing magic bouncer, it can easily rapid spin them out.
Then, it proceeds to boost up with acupressure, and acquire as many boosts as possible until it is in danger of being killed, where it baton passes out. And all the while, it can easily soak up hits, with its titanic defense stats. Finally, with magic bounce, it cannot be taunted or interrupted in any way when it sets up.
After its initial lead, Regi acts as a very effective pivot, reflecting back problematic moves like spore.
Main Contrary Mixed Attacker
Reshiram @ Leftovers
Ability: Contrary
Evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
-V-Create
-Draco Meteor
-Recover
-Baton Pass
Reshiram here, my main attacker, is a beast. With contrary + V-Create and Draco Meteor, Reshiram easily racks up huge stat boosts while decimating any opposition. With the defense boosts from V-Create, almost nothing can even 2HKO it. When facing something problematic, it simply baton passes out, retaining all of its boosts.
Unaware Wall/Imposter Counter/Defensive Pivot
Carbink @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
-Spore
-Topsy-Turvy
-Recover
-Baton Pass
While it my not seem like it, Carbink here has the ability to change turn the tide of a battle. He functions as an amazing pivot, switiching in to take a hit from a boosted sweeper, topsy-turvy their boosts around, and switching back out into a sweeper, while retaining all boosts. Because of him, I don't have to fear getting set up, and can easily ruin dozens of turns of setup thanks to topsy-turvy.
Furthermore, he acts like a counter for imposter Blissey. He is one of three pokemon who resists Reshiram's dual STABs, and because of unaware and his high defenses, he can easily take hits, then proceed to disable with topsy-turvy. Spore finishes his set nicely, allowing him to cripple all non-grass type pokemon.
I do realize he is taunt weak, but usually people just attack outright instead of taunting him, without realizing he has unaware. And, by the time they do realize, they'll either be put to sleep or forced out with inverted stat changes.
Secondary Physical Sweeper
Slaking @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
-Facade
-Shadow Claw
-Spore
-Baton Pass
Slaking here serves as my secondary attacker, although he rarely is needed. Facade with toxic orb and poison heal allows him access to a 140 power STAB move off of a monstrous 160 base attack stat, while providing great healing. Shadow claw nails ghost types that are immune to facade. Again, after encountering something I can't muscle past, I baton pass out.
Spore can easily deal with Imposter, putting them to sleep while avoiding sleep himself.
Support
Lugia @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
-Gastro Acid
-Whirlwind
-Recover
-Baton Pass
Although not used much, he does his job well. Magic bouncer reflecting my moves? Unaware wall tanking damage? Mold breaker attacker nailing Carbink? Well, not anymore, thanks to Registeel's Gastro Acid. Mold Breaker allows him to nullify magic bounce users.
Whirlwind allows him to shuffle around different pokemon to nullify multiple abilities.
Tertiary Special Sweeper
Arceus-Flying @ Rocky Helmet
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
-Oblivion Wing
-Boomburst
-Earth Power
-Baton Pass
Yeah, I wasn't exactly sure what to do for my last slot, so I did a Arceus bluff impostering as Arceus-Flying. Basically, I needed the following:
A) A strong priority user - my team has no other means of priority
B) A sound move to hit past substitutes, in this case Boomburst - I had trouble once with a prankster SubSeed set, and I do anticipate substitute troubles in the future.
C) A Shedninja counter - rather self-explanatory
Although he doesn't get the STAB for oblivion wing, priority oblivion wing is still a solid priority move that has a bonus of HP restoration. Furthermore, STAB Boomburst just hits very hard in general, and Earth Power hits Rock, Steel, and Electric types who try to switch into Arceus, thinking he's Flying type.
The Flying type buff works relatively well, and works to fool most players at least once. But, I'm not too sure on this choice. Any other replacement suggestions would be welcome.
Counters:
-Any negative pseudo-status condition, like confusion, perish song, leech seed etc. as they get passed along from Baton Pass
-Hyper offense teams, as my team usually takes a while to gain momentum, and if someone immediately hits me strong attacks, it most likely won't go too well.
-Topsy-Turvy, as you can imagine.
-Unaware attackers, although rare, can easily get past my defense stat boosts. I haven't encountered any offensively aligned unaware users, but I imagine they do exist.
So, there you have it! Any suggestions would be much appreciated, thanks!
Although far from my first team, this is my first RMT.
Now, a little general information. I've built my hackmons team around baton pass, mostly using only baton pass to switch between pokemon, allowing crazy stat boosts to stack up and giving my team momentum. The team is currently, 16/4, and I know I haven't played much, but I still think its pretty solid. So, here is my team:
Lead/Rapid Spinner/Magic Bounce Pivot
Registeel @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
-Stealth Rock
-Rapid Spin
-Acupressure
-Baton Pass
Registeel here is my lead, and a damn good one. With magic bounce, it can easily handle other entry hazard leads, as well as set up its own rocks. If its rocks gets bounced by an opposing magic bouncer, it can easily rapid spin them out.
Then, it proceeds to boost up with acupressure, and acquire as many boosts as possible until it is in danger of being killed, where it baton passes out. And all the while, it can easily soak up hits, with its titanic defense stats. Finally, with magic bounce, it cannot be taunted or interrupted in any way when it sets up.
After its initial lead, Regi acts as a very effective pivot, reflecting back problematic moves like spore.
Main Contrary Mixed Attacker
Reshiram @ Leftovers
Ability: Contrary
Evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
-V-Create
-Draco Meteor
-Recover
-Baton Pass
Reshiram here, my main attacker, is a beast. With contrary + V-Create and Draco Meteor, Reshiram easily racks up huge stat boosts while decimating any opposition. With the defense boosts from V-Create, almost nothing can even 2HKO it. When facing something problematic, it simply baton passes out, retaining all of its boosts.
Unaware Wall/Imposter Counter/Defensive Pivot
Carbink @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
-Spore
-Topsy-Turvy
-Recover
-Baton Pass
While it my not seem like it, Carbink here has the ability to change turn the tide of a battle. He functions as an amazing pivot, switiching in to take a hit from a boosted sweeper, topsy-turvy their boosts around, and switching back out into a sweeper, while retaining all boosts. Because of him, I don't have to fear getting set up, and can easily ruin dozens of turns of setup thanks to topsy-turvy.
Furthermore, he acts like a counter for imposter Blissey. He is one of three pokemon who resists Reshiram's dual STABs, and because of unaware and his high defenses, he can easily take hits, then proceed to disable with topsy-turvy. Spore finishes his set nicely, allowing him to cripple all non-grass type pokemon.
I do realize he is taunt weak, but usually people just attack outright instead of taunting him, without realizing he has unaware. And, by the time they do realize, they'll either be put to sleep or forced out with inverted stat changes.
Secondary Physical Sweeper
Slaking @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
-Facade
-Shadow Claw
-Spore
-Baton Pass
Slaking here serves as my secondary attacker, although he rarely is needed. Facade with toxic orb and poison heal allows him access to a 140 power STAB move off of a monstrous 160 base attack stat, while providing great healing. Shadow claw nails ghost types that are immune to facade. Again, after encountering something I can't muscle past, I baton pass out.
Spore can easily deal with Imposter, putting them to sleep while avoiding sleep himself.
Support
Lugia @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
-Gastro Acid
-Whirlwind
-Recover
-Baton Pass
Although not used much, he does his job well. Magic bouncer reflecting my moves? Unaware wall tanking damage? Mold breaker attacker nailing Carbink? Well, not anymore, thanks to Registeel's Gastro Acid. Mold Breaker allows him to nullify magic bounce users.
Whirlwind allows him to shuffle around different pokemon to nullify multiple abilities.
Tertiary Special Sweeper
Arceus-Flying @ Rocky Helmet
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
-Oblivion Wing
-Boomburst
-Earth Power
-Baton Pass
Yeah, I wasn't exactly sure what to do for my last slot, so I did a Arceus bluff impostering as Arceus-Flying. Basically, I needed the following:
A) A strong priority user - my team has no other means of priority
B) A sound move to hit past substitutes, in this case Boomburst - I had trouble once with a prankster SubSeed set, and I do anticipate substitute troubles in the future.
C) A Shedninja counter - rather self-explanatory
Although he doesn't get the STAB for oblivion wing, priority oblivion wing is still a solid priority move that has a bonus of HP restoration. Furthermore, STAB Boomburst just hits very hard in general, and Earth Power hits Rock, Steel, and Electric types who try to switch into Arceus, thinking he's Flying type.
The Flying type buff works relatively well, and works to fool most players at least once. But, I'm not too sure on this choice. Any other replacement suggestions would be welcome.
Counters:
-Any negative pseudo-status condition, like confusion, perish song, leech seed etc. as they get passed along from Baton Pass
-Hyper offense teams, as my team usually takes a while to gain momentum, and if someone immediately hits me strong attacks, it most likely won't go too well.
-Topsy-Turvy, as you can imagine.
-Unaware attackers, although rare, can easily get past my defense stat boosts. I haven't encountered any offensively aligned unaware users, but I imagine they do exist.
Code:
Registeel @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Bold Nature
- Stealth Rock
- Rapid Spin
- Acupressure
- Baton Pass
Reshiram @ Leftovers
Ability: Contrary
Lonely Nature
- V-create
- Draco Meteor
- Recover
- Baton Pass
Carbink @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Bold Nature
- Spore
- Recover
- Topsy-Turvy
- Baton Pass
Slaking @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant Nature
- Facade
- Spore
- Shadow Claw
- Baton Pass
Lugia @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Calm Nature
- Gastro Acid
- Recover
- Baton Pass
- Whirlwind
Arceus-Flying @ Rocky Helmet
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Modest Nature
- Oblivion Wing
- Boomburst
- Earth Power
- Baton Pass
So, there you have it! Any suggestions would be much appreciated, thanks!
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