Ladder Mix and Mega

Jolteon unranked ------> D Jolteon jolteon with absolite is one of the biggest threats in this metagame because having much faster and can hit very hard by the special hand this makes it even though this is outweighed by the Raikou macnetite this also has the ability magic Bounce which back any status

STATS: 65/85/60/150*/95/170*
What stops Raikou itself from running Absolite and doing everything this set does better? The speed is just overkill, expecially when every team in this meta is either bulky af and/or filled with priority. 155 base speed also outruns almost every pokemon in the meta already.
 
Jolteon unranked ------> D Jolteon jolteon with absolite is one of the biggest threats in this metagame because having much faster and can hit very hard by the special hand this makes it even though this is outweighed by the Raikou macnetite this also has the ability magic Bounce which back any status

STATS: 65/85/60/150*/95/170*
The only set Jolteon can really pull off is Pidgeotite because of it's ridiculously fast sing, but other than that Raikou pretty much completely outclasses it.
 
OK hoopa unbound will be banned for mix and mega ? with lucarionite you have the following stats 80/195/78/195/102 and has ability to complete adaptability
 
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OK hoopa unbound will be banned for mix and mega ?
nah. as an experienced user of said Pokemon, i can say it's really not that great. 80 base speed is super trolly because even with diancite (+60 speed) there are so many pokemon that speedtie or outspeed by just a little bit - glalite weavile, pidgeotite torn-t, absolite manaphy, manectite raikou, and basically any user of diancite. Not only that but it's shithouse defense leave it prone to every physical priority that exists (which is basically all of them). It's not bad though, it's powerful mixed attacking stats stats wreak havoc on anything it does outspeed (220/230 attacking stats are INSANE - assuming diancite is used), and apparantly it destroys stall - although i have yet to face a stall team in MnM and my ELO rank 1502. So yeah, it's in B+ rank fo a reason.
 
Good I understand you but with the mewtwonite x if it is a beast just leave you to your statistics you see 80/240 * / 70/170/140/80 secondary gain steadfast ability typing Fighting

240 ATTACK is too think anyone could withstand any single stroke of the Pokemon and win the fight type and no longer has that weakness x4 to bug so I use:



Hoopa-Unbound @ Mewtwonite Name of set : Hoopa-X
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Naive/Hasty Nature
- Hyperspace Fury
- Drain Punch/Focus Blast
- Gunk Shot
- Fire Punch/Ice Punch
 
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Completely dominating stall is a good enough reason to ban it. I used stall a lot, and I feel that Hoopa and Manaphy are really the only things holding back stall from being as viable as offense if not better
 
Good I understand you but with the mewtwonite x if it is a beast just leave you to your statistics you see 80/240 * / 70/170/140/80 secondary gain steadfast ability typing Fighting

240 ATTACK is too think anyone could withstand any single stroke of the Pokemon and win the fight type and no longer has that weakness x4 to bug so I use:

Hoopa-Unbound @ Mewtwonite Hoopa-X
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Fire Punch/Ice Punch

The set's not bad, but you are EXTREMELY weak to ate/atespeeders(yes I'm alive). Weavile makes mincemeat of it with a simple Fake Out+Return, and anything else that outruns it, and hits reasonably hard can take it down. If you still want fighting typing, use loppunite, which grants almost as much attack(220) and more importantly, gives a decent speed boost, as well as easing prediction due to scrappy.
 
OK.
lopunnite good with is not so bad 80/220 * / 70/170/130/110 * it is now faster than before:



Hoopa-Unbound @ Lopunnite
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Hyperspace Fury / Zen Headbutt
- Drain Punch
- Gunk Shot
- Fire Punch / Ice Punch
 
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Good I understand you but with the mewtwonite x if it is a beast just leave you to your statistics you see 80/240 * / 70/170/140/80 secondary gain steadfast ability typing Fighting

240 ATTACK is too think anyone could withstand any single stroke of the Pokemon and win the fight type and no longer has that weakness x4 to bug so I use:



Hoopa-Unbound @ Mewtwonite Name of set : Hoopa-X
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Naive/Hasty Nature
- Hyperspace Fury
- Drain Punch/Focus Blast
- Gunk Shot
- Fire Punch/Ice Punch
Why do you think Pokemon like Rampardos are all the way down in NU, even tho it has sky-high attack? Simple, it's slow and frail, and lacks priority. A plethora of attackers can serverly dent if not OHKO Rampardos before it gets to do anything. That Hoopa-U set is the same. Incredibly strong but can't really do much against offense (it trashes stall, yes, but many wallbreakers can also threaten offense, Manaphy is a good example). That's why many Hoopa-U users like myself tend to run items like Absolite or Diancite to boost it's speed and actually be threatening (and magic bounce is a big fuck-you-stall to boot).
 

Hoopa-Unbound @ Cameruptite
Ability: Magician
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
- Psychic
- Dark Pulse
- Focus Blast

This set brings its bulk up to scratch and decimates offence once priority users are out the way- you need 100/127 special bulk at least to not be 1hko'd after rocks by psychic (without investment). To show its power:

252+ SpA Sheer Force Hoopa (Cameruptite) Focus Blast vs. 252 HP / 4 SpD Blissey: 320-378 (44.8 - 52.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Lucario (Pidgeotite) Focus Blast vs. 252 HP / 0 SpD Blissey: 300-354 (42 - 49.5%) -- 85.9% chance to 2HKO after Stealth Rock

Yeah. It's not overly difficult to set up either with 80/160 special bulk, which lets it survive stuff like a +3 absolite manaphy surf even after rocks. Pixispeed is the main issue, though.
 
Am I the only one who thinks that Hoopa Unbound's best set would be a tank set? With a defensive stone?
I mean seriously. 160/170 offences are already there, and you're never gonna get anywhere just boosting that because you're always gonna lack in Spe and Def.

Look at its stats with a defensive stone:

Aggronite:
80/190/110/170/150/80
Psychic / Steel + Filter is epic defensive typing. 80/110/150 bulk and 190/170 offences is pretty neat for a tank, and you have passive recovery in Drain Punch.

Sablenite:
80/170/110/190/180/50
Magic Bounce is obviously a great ability, and 80/110/180 bulk with 170/190 offences is again great.

Slowbronite:
80/160/130/200/130/80
Ability is fairly useless in this case but the stats are decent.

Venusaurite:
80/178/100/192/150/80
Thick Fat is really cool because it actually gives Hoopa some resistances.

Of these I personally think Aggronite Hoopa Unbound will be the best due to actually having really neat defensive typing, as well as great mixed offences and defences.
 

xJownage

Even pendulums swing both ways
It may be banworthy, but its not that effective in any given game, which is the direct implication of its ranking. Gothitelle was like B- in the ubers viability rankings when they were talking of banning shadow tag, and Gothitelle, and broken doesn't mean consistently effective.
 

xJownage

Even pendulums swing both ways
Viability Rankings Update (Finally)
Mix-and-Mega Viability Rankings!!!!1

That's right, we're doing this again.


S Rank: Reserved for Pokemon that are at the top of mix and mega's metagame. These Pokemon are able to perform a variety of roles very effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These Pokemon are here as top threats and potential Bans due to using multiple megastones easily or just one very well.

S Rank

Mew
(Ampharosite, Lopunnite, Pidgeotite, Diancite)
Primal Groudon
(Red orb)
Manaphy
(Sceptilite, Absolite)

A Rank: Reserved for Pokemon that are fantastic in the Mix-and-Mega metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be overlooked when compared to their positive traits.

A+ Rank

Victini
(Red Orb, Cameruptite, Pidgeotite)
Blissey
(Sablenite, Slowbronite)
Terrakion
(Lucarionite, Diancite, Pinsirite, Lopunnite)
Thundurus
(Manectite, Pideotite, Altarianite)
Gengar
(Absolite, Manectite, Diancite, Pidgeotite)
Zygarde
(Altarianite, Pinsirite)
Arceus-Normal


A Rank:

Heatran
(Latiasite, Absolite, Pidgeotite, Red Orb, Altarianite, Cameruptite)
Entei
(Pinsirite, Altarianite, Aerodactylite, Red Orb)
Landorus-T
(Lopunnite, Mewtwonite X, Altarianite, Salamencite)
Archeops
(Aerodactylite, Charizardite X, Pinsirite, Salamencite, Lucarionite)
Arcanine
(Salamencite, Altarianite, Banettite, Pinsirite, Red orb)
Suicune
(Aggronite, Slowbronite, Sceptilite, Blue Orb)
Gyarados
(Salamencite, Pinsirite, Charizardite X, Blue Orb, Aggronite)
Weavile
(Glalitite, Aerodactylite)
Tornadus
(Pidgeotite)
Metagross
(Pinsirite, Aerodactylite, Diancite)

A- Rank:

Mamoswine
(Lucarionite, Glalitite)
Keldeo
(Lucarionite, Blue Orb, Pidgeotite, Absolite, Manectite)
Diggersby
(Medichamite)
Ferrothorn
(Blue Orb)
Kyurem
(Glalitite, Diancite, Aggronite, Absolite, Sablenite, Camerupite, Pinsirite)
Latios
(Altarianite, Sceptilite, Manectite, Absolite, Lucarionite, SoulDew)
Noivern
(Gardevoirite, Pidgeotite, Salamencite)
Hippowdon
(Red Orb, Sablenite, Slowbronite)
Excadrill
(Lucarionite, Pinsirite)
Zapdos
(Manectite, Pidgeotite, Sablenite, Venusaurite)
Skarmory
(Blue Orb, Venusaurite)
Xerneas


B Rank: Reserved for Pokemon that are great in the Mix-and-Mega metagame. These Pokemon have more notable flaws than those above them that affect how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential.

B+ Rank

Blaziken
(Blazikenite)
Tyranitar
(Sharpedonite, Steelixite, Garchompite, Diancite, Pinsirite, Salamencite)
Staraptor
(Lopunnite, Pinsirite, Mewtwonite X, Aerodactylite)
Snorlax
(Banettite, Metagrossite, Altarianite, Salamencite)
Cobalion
(Aerodactylite, Lucarionite, Galladite)
Garchomp
(Gyaradosite, Diancite, Banettite, Scizorite)
Giratina (A)
Togekiss
(Gardevoirite, Aggronite)
Slowking
(Sceptilite, Slowbronite)
Slowbro
(Slowbronite, Aggronite, Sceptilite)
Mewtwo
(Mewtwonite X, Mewtwonite Y)
Gourgeist-Super
(Aggronite)
Hoopa-Unbound (Manectite, Diancite, Absolite, Aggronite)
Jirachi
(Metagrossite, Sceptilite, Ampharosite, Diancite, Manectite, Absolite)
Ho-Oh
Kangaskhan
(Kangaskhanite)

B Rank

Mienshao
(Lopunny, Altarianite, Pinsirite, Aerodactylite)
Porygon-Z
(Diancite, Altarianite, Pidgeotite, Absolite, Manectite)
Latias
(Soul Dew)
Azumarill
(Mawilite, Medichamite)
Rypherior
(Heracronite)
Infernape
(Banettite, Diancite)
Azelf
(Red Orb)
Scizor
(Blue Orb)
Breloom
(Banettite)
Lugia
Volcarona
(Red Orb, Sablenite)
Vaporeon
(Aggronite, Sceptilite, Sablenite)
Meloetta
(Slowbronite, Lopunnite, Manectite)
Yveltal
Genesect
Deoxys Attack
Arceus Ghost


B- Rank

Roserade
(Red Orb, Scizorite, Pidgeotite)
Flygon
(Pinsirite, Altarianite)
Giratina (O)
Salamence
(Salamencite, Pinsirite)
Alakazam
(Pidgeotite, Absolite, Manectite)
Bisharp
(Metagrossite, Lucarionite)
Haxorus
(Gyaradosite, Metagrossite, Aerodactylite)
Shaymin-Sky
Darkrai
Magnezone
(Latiasite, Cameruptite, Diancite, Manectite)
Starmie
(Pidgeotite, Blue Orb, Sceptilite, Altarianite)
Rayquaza
Krookodile
(Blue Orb, Altarianite, Diancite)
Milotic
(Sceptilite)
Heliolisk
(Sceptilite, Manectite, Blue Orb)
Kyurem-Black
Kyurem-White
Deoxys Speed


C Rank: Reserved for Pokemon that are mediocre in the Mix-and-Mega metagame, but have just as many notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective. Pokemon from this rank tend to face a lot of competition with the more commonly used Pokemon. These Pokemon exert a below average presence in the current metagame.

C Rank

Hydreigon
(Blastoisinite, Manectite, Gardevoirite)
Gorebyss
(Banettite)
Kyogre
Conkeldurr
(Gyaradosite, Pinsirite, Aerodactylite, Charizardite X)
Aegislash
Chandelure
(Red Orb, Cameruptite)
Goodra
(Ampharosite, Gardevoirite)
Dialga
Palkia
Dragonite
Rotom-Wash
(Manectite)
Reshiram
Zekrom
Darmanitan
(Diancite, Pinsirite, Altarianite)
Deoxys Defense


D Rank: Reserved for Pokemon that are mediocre in the Mix-and-Mega metagame, but are viable enough to justify their use on select teams. These Pokemon are either usable but have no real niche, or are only capable of doing their specific task and fail at doing anything more than that. Pokemon from this rank have multiple crippling flaws that prevent them from being successful a majority of the time, and are often severely outclassed because of it.

D Rank

Shaymin
(Lucarionite, Manectite)
Reuniclus
(Cameruptite)
Drifblim
(Banettite)
Diancie
(Altarianite, Diancite)
Cresselia
Greninja
Meganium
(Sablenite, Audinite)
Deoxys Normal
Arceus Steel



''CONCLUSION REACHED'' POKEMON: Pokemon in this list have reached a conclusive ideal ranking, so unless the metagame changes towards them or there is something about them that hasn't been said, discussion about them is disallowed.
  • None
BLACKLISTED POKEMON: Pokemon that are not only unviable in Mix-and-Mega, but also make the thread shitty whenever they are brought up because most people that argue about them getting ranked are inexperienced players using bad arguments.
  • Dewgong
Rules:
  • Post Intelligently. Your argument should consist of the pokemon's effectiveness relative to the tier's threats, and how it fits into a certain ranking.
  • NO flaming over rankings. OM has had an issue before with some arguments getting a little heated, but I will ask a moderator to delete any post containing an argument that is remotely insulting.
  • Usage/how common something is should not be used in your argument. Viability rankings isn't what mons are the most used, its what's the most effective.
  • Eevee General is beautiful. This is an undisputed fact.



Notes

  • Thanks to Dr. Phd. BJ, AllJokesAside, Ransei, SpartanMalice, InfernapeTropius11 for helping me do the rankings!
  • All ranks are up for debate atm. Nominate a mon if it is not listed, or nominate movements.
  • Any and all nominations can be rejected for any reason if there is consensus it is a bad nomination.
  • If you nominate a new mon, be sure to include ALL stones it can viably use, unless some stones are very niche in comparison to their ranking.
  • Updates may be slow, please be patient; I will update this in bulk.
A- ---> A
A+ ---> A
S ---> A+
A+ ---> S
A+ ---> A
B+ ---> A
B ---> B+
B+ ---> C

A ---> C

Changes have been made. Ogre was the late decision, but some personal testing showed it not nearly as good as it once was, especially in the post luc meta (it lived +2 espeed and retaliated with ice beam/origin pulse).

Nominations:

B+ ---> A
B+ ---> B
A ---> A+
A ---> A+

A ---> A-

Zygarde will not be going to S-rank, this is final. Its just not S-rank worthy. Its not powerful enough against offense, has very viable checks and counters, etc. Honestly, it was better in the Luc meta.

Cobalion is a rising star, being quite bulky and quite powerful. Tough Claws / Adaptability sets, as well as pinsirite, are absolutely devastating against all playstyles, having great power and coverage. Its marvelous bulk lets it set up on common offensive threats and check them just as easily, while its deep movepool helps it set up against walls. Overall a great bulky wallbreaker.

Giratina isn't very good as stall's viability has taken a hit lately, and should probably move down as a result. It doesn't wall a good portion of the offensive meta anyways.

Arcanine is beginning to far outshine entei, doing much better against pdon, intimidate having great utility, and it has the ability to check almost all the -atespeeders as long as rocks are off the field. Pixilate consistently checks DD Zygarde, a huge threat to offense, while Coil Zygarde is handled by both sets pretty well (as long as you don't let it set up). Morning Sun is more useful than ever with balanced offense becoming a primary playstyle (and red orb being total aids), while Close Combat is valuable coverage entei doesn't have. Entei's only real perk is sacred fire, especially since Arcanine can run jolly nature to outspeed opponents if it wants.

Weavile is getting really good atm, revenge killing/killing in general/a huge majority of the offensive meta. It has great power and two very nice priority moves, and fake out + Feint actually hits pretty hard, allowing it to check weakened zygarde. Its utility is massive, as is its speed and power, and every offensive team should consider running the refrigerate set.

Gyarados is struggling with the rise of pixilate and walls that resist its coverage, as well as the commonness of red orb (although charizardite x outrage at +1 almost OHKOs supportdon). Overall seemed like a good move, considering that it has become significantly more difficult to fit on teams.


This is all for now, the meta is stabilizing as we reach the end of OMOTM. PM me on showdown with any questions.
 
Viability Rankings Update (Finally)

A- ---> A
A+ ---> A
S ---> A+
A+ ---> S
A+ ---> A
B+ ---> A
B ---> B+
B+ ---> C

A ---> C

Changes have been made. Ogre was the late decision, but some personal testing showed it not nearly as good as it once was, especially in the post luc meta (it lived +2 espeed and retaliated with ice beam/origin pulse).

Nominations:

B+ ---> A
B+ ---> B
A ---> A+
A ---> A+

A ---> A-

Zygarde will not be going to S-rank, this is final. Its just not S-rank worthy. Its not powerful enough against offense, has very viable checks and counters, etc. Honestly, it was better in the Luc meta.

Cobalion is a rising star, being quite bulky and quite powerful. Tough Claws / Adaptability sets, as well as pinsirite, are absolutely devastating against all playstyles, having great power and coverage. Its marvelous bulk lets it set up on common offensive threats and check them just as easily, while its deep movepool helps it set up against walls. Overall a great bulky wallbreaker.

Giratina isn't very good as stall's viability has taken a hit lately, and should probably move down as a result. It doesn't wall a good portion of the offensive meta anyways.

Arcanine is beginning to far outshine entei, doing much better against pdon, intimidate having great utility, and it has the ability to check almost all the -atespeeders as long as rocks are off the field. Pixilate consistently checks DD Zygarde, a huge threat to offense, while Coil Zygarde is handled by both sets pretty well (as long as you don't let it set up). Morning Sun is more useful than ever with balanced offense becoming a primary playstyle (and red orb being total aids), while Close Combat is valuable coverage entei doesn't have. Entei's only real perk is sacred fire, especially since Arcanine can run jolly nature to outspeed opponents if it wants.

Weavile is getting really good atm, revenge killing/killing in general/a huge majority of the offensive meta. It has great power and two very nice priority moves, and fake out + Feint actually hits pretty hard, allowing it to check weakened zygarde. Its utility is massive, as is its speed and power, and every offensive team should consider running the refrigerate set.

Gyarados is struggling with the rise of pixilate and walls that resist its coverage, as well as the commonness of red orb (although charizardite x outrage at +1 almost OHKOs supportdon). Overall seemed like a good move, considering that it has become significantly more difficult to fit on teams.


This is all for now, the meta is stabilizing as we reach the end of OMOTM. PM me on showdown with any questions.
I completely agree with almost all of these; I do feel a few are perhaps not where I would put them, but there's nothing drastically off, imo.

Nominations I disagree with:

Archeops: I think it should stay. It is probably the one poke I have used the most in MnM for a number of reasons. It's bulk is actually not bad with salamencite, sitting at a decent 75/115/75, meaning it can actually tank some stuff, it's got awesome offensive typing, it works really well for volt turn cores, it has ridiculous 150/122/130 offensive stats, paired with aerilate, a very powerful quick attack, as well as the obscenely powerful head smash to compliment it's aerilate return. Despite Luc's departure, it is still VERY good, easily one of my favorites in the meta. It reminds me of greninja in a way (though not nearly as broken); it has a great movepool, an awesome offensive ability, and disgusting speed to pressure the opponent. This is the number one thing I think shouldn't change.

Terrak: this one I'm not quite so convinced of, but I feel that it still deserves its S rank. It certianly has its flaws, but they are more than made up for by its ridiculous offensive capabilities. If the opponent doesn't already have something faster than 130, the opponent basically auto-loses once opposing Espeed is out of the way, since, honestly, what viable stuff is faster than 130 pre-mega? And Lucarionite means it has the power to completely annihilate stall too, Not just offense. It's just sooo strong, and the weakness to pixispeed is more than made up for by its ability to completely destroy entei/arcanine on the switch. It isn't unstoppable, but it's pros outweigh its cons to easily justify S rank, imo.

Why is aegislash a C? Im not disputing it, I just don't have a lot of experience with it or fighting it, but it sounds like a solid anti-meta mon. Though I guess the only atespeeds left all hit it for SE damage with their stabs, bar arceus, raichu, and linoone.

I agree that cobalion should move up, but I would probably would say A- is more accurate, but I'm not sure about that either.
 

xJownage

Even pendulums swing both ways
The ones at the top were already changed and are final for now and nommed before. Archeops' problem isn't bulk, its the combination of speed or bulk, it always lacking slightly in one or the other. The lack makes it checked easily by all playstyles. Furthermore, its coverage just isn't very consistent in this metagame. It has very common checks and counters and a bad prediction highly jeopardizes momentum.

Terrakion just has problems with -atespeed and doesn't fit metagame defining for me. Its threatening, but would you honestly put it on the same level as manaphy and pdon? It doesn't define the metagame, its a threat, which means I can't leave it in S rank.

Aegislash's niche was countering lucario, and that is long gone. It's typing checks a lot of mons, but defensive sets have trouble doing ANYTHING back and offensive sets aren't bulky enough for stall's needs.

I'll let alljokesaside argue Cobalion since he wants it in A+ (I was gonna nom it for A anyways).
 

OLD GREGG (im back baby)

old gregg for life
This has been a fun and interesting meta.

These are the sets I have had the most fun with.


Zapdos @ Red Orb
Ability: Pressure
EVs: 176 HP / 252 Def / 80 SpD
Relaxed Nature
- Roost
- Heat Wave
- Volt Switch
- Defog

Zapdos gets a good boost to its already good special attack and trades its secondary flying type for fire, retaining rock weakness but giving Zap stab on Heat Wave and making it a very hard counter to all viable water types except hp ground Manaphy. Red Orb's stat boost gives zap a spread of 90/120/105/175/90/100.


Moltres @ Pidgeotite
Ability: Pressure
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Agility
- Hurricane
- Fire Blast
- Roost

This set aims for getting an agility off and leveling foes with huge BP Stab moves. Pidgeotite boosts Moltres' stats to 90/100/95/190/95/110. With a base special attack of 190 + max investment + Modest nature this thing hits like a truck. It can be tricky getting an agility up but if it can be done something is getting hit hard before it goes down with perfect coverage between Moltres' BP 110 never miss STABS. No guard is a double edged sword here ensuring Stone Edge's accuracy.



Aerodactyl @ Red Orb
Ability: Rock Head
EVs: 120 HP / 216 Def / 172 Spe
Jolly Nature
- Fire Fang
- Hone Claws
- Stone Edge
- Roost

Red Orb brings Aero's stats up to 80/135/85/110/75/130 and gives it a secondary Fire typing. Haven't played around with it too much but I am sure there is some potential in a mixed set with access to flamethrower/earth power/ancient power. The Evs are a spread I came up with to help it comfortably check stuff that uses Pinsirite/Altarinite/Glalitite.


This is my favorite of all the sets I came up with:


Electivire @ Lopunnite
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Low Kick
- Wild Charge
- Earthquake
- Ice Punch

Lopunnite buffs Electivire's stats up to 75/183/77/95/85/125 and gives it a secondary Fighting typing. These buffs make Electivire very threatening to stall and balance because of great speed, huge attack, and unmatched coverage. The fact that this is an ubers based tier works in Electivire's favor giving it a reliable STAB Low Kick. The coverage this thing gets in tandem with its STABs really is unmatched and with hazards in play it can sweep through slower teams easily.
 
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What about this:


| Ability: Mold Breaker
HP 83 | ATK 136 | DEF 95 | SP ATK 96 | SP DEF 95 | SPE 85

Toxicroak @ Gyaradosite
Ability: Anticipation
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Gunk Shot
- Earthquake
- Swords Dance/Ice Punch

I was surprised of not finding it in the VR. This Mon is useful: thanks to its post-mega typing its only weakness is Ground-type, that can be easily countered by Ice Punch. Has a nice priority STAB in Sucker Punch that can put into a bad position Mew, incredible STAB Gunk Shot against all the Altarianite users and Mold Breaker Earthquake to possibly counter things like Rotom-W, Terrakion and Heatran. I mean, maybe it won't be S+ rank, but at least I think it deserves a spot in the VR.
 
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What about this:


| Ability: Mold Breaker
HP 83 | ATK 136 | DEF 95 | SP ATK 96 | SP DEF 95 | SPE 85

Toxicroak @ Gyaradosite
Ability: Anticipation
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Gunk Shot
- Earthquake
- Swords Dance/Ice Punch

I was surprised of not finding it in the VR. This Mon is useful: thanks to its post-mega typing its only weakness is Ground-type, that can be easily countered by Ice Punch. Has a nice priority STAB in Sucker Punch that can put into a bad position Mew, incredible STAB Gunk Shot against all the Altarianite users and Mold Breaker Earthquake to possibly counter things like Rotom-W, Terrakion and Heatran. I mean, maybe it won't be S+ rank, but at least I think it deserves a spot in the VR.
Couple things: I'd run dry skin to let you switch in in water types and/or better check blue orb ferro pre mega, (red orb stuff is going to destroy you anyways), and anticipation isn't really that helpful, tbh. Also, drapion can run a similar set w/ latiosite, so that's also an option, esp. since it has no weaknesses.
 
Couple things: I'd run dry skin to let you switch in in water types and/or better check blue orb ferro pre mega, (red orb stuff is going to destroy you anyways), and anticipation isn't really that helpful, tbh. Also, drapion can run a similar set w/ latiosite, so that's also an option, esp. since it has no weaknesses.
Well, Dry Skin was my first option, then I thought that Anticipation at least would have helped in case you wanted to Mega immediately, but Dry skin is probably better.
Before choosing Toxi, I thought about Drapion and also Skuntank, but none of them can learn Gunk Shot, Skuntank is really frail and Drapion can't learn Sucker Punch. In addiction I think that Mold Breaker may make the difference against Rotom formes.
 

InfernapeTropius11

get on my level
Well, Dry Skin was my first option, then I thought that Anticipation at least would have helped in case you wanted to Mega immediately, but Dry skin is probably better.
Before choosing Toxi, I thought about Drapion and also Skuntank, but none of them can learn Gunk Shot, Skuntank is really frail and Drapion can't learn Sucker Punch. In addiction I think that Mold Breaker may make the difference against Rotom formes.
The Rotom formes aren't very common in MnM, and even then they would mega evolve and lose levitate. It is nice to bop Latiasite Heatran though. I also agree that Toxicroak is a cool mon and the best in this case. Dry Skin is also great to check Keldeo pre-Mega.
 
Well, Dry Skin was my first option, then I thought that Anticipation at least would have helped in case you wanted to Mega immediately, but Dry skin is probably better.
Before choosing Toxi, I thought about Drapion and also Skuntank, but none of them can learn Gunk Shot, Skuntank is really frail and Drapion can't learn Sucker Punch. In addiction I think that Mold Breaker may make the difference against Rotom formes.
I didn't realize that drapion couldn't learn either of those. That's unfortunate. Yeah, I think toxicroak is best here too.
 
Well, Dry Skin was my first option, then I thought that Anticipation at least would have helped in case you wanted to Mega immediately, but Dry skin is probably better.
Before choosing Toxi, I thought about Drapion and also Skuntank, but none of them can learn Gunk Shot, Skuntank is really frail and Drapion can't learn Sucker Punch. In addiction I think that Mold Breaker may make the difference against Rotom formes.
Anticipation won't be helpful at all if you manage to get in because you change types so that sort of ruins it.
 
Thought I'd post my team since this is almost over as the current OMotM

Heatran @ Latiasite
Ability: Flash Fire ---> Levitate
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Ancient Power
- Lava Plume
- Flash Cannon
- Protect

Post Mega Stats: 230/310/460/288/190

Heatran is pretty much the perfect ate-speed counter due to its typing. 4x resist to fairy, 2x to flying, and 4x to ice and a moveset to counter each of those, plus protect to scout out any surprise moves. Although Ancient Power is weaker than Earth Power, I chose it to deal with the flying, fire and ice types. Lava Plume for STAB with 30% burn chance, plus it gets rid of steel and ice types. Flash Cannon for all the fairy types and ice types. I put 8 into its defence because its main purpose is to wall and counter anything using any of the Glalitite/Altarianite/Pinsirite users

Gengar @ Pidgeotite
Ability: Levitate ---> No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Hypnosis

Post Mega Stats: 149/166/489/207/394

Gengar has always been one of my favourite Pokémon, so when I found out how viable he is in this meta, I instantly put him on my team. Pidgeotite gives him a massive Sp A boost as well as a noticeable Speed boost. Shadow Ball for STAB and to get rid of psychic and ghost types. Gengar is also another great fairy counter because he can survive an unboosted pixispeed from anyone who uses it, then 1HKO them with Sludge Bomb. Focus Blast deals with pretty much everything else, and thanks to No Guard, it never misses. Hypnosis is another great move thanks to No Guard

Zygarde @ Altarianite
Ability: Aura Break ---> Pixilate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Coil
- Substitute
- Extreme Speed
- Dragon Tail

Post Mega Stats: 416/318/250/228/226

Oh man, I love this guy with this set. Switch in on a physical attacker and/or something put to sleep by Gengar, Sub, then Coil, or Dragon Tail if the opponent switches, and then repeat, or Extreme Speed if something is weak to fairies.

Starmie @ Sceptilite
Ability: Natural Cure ---> Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Psyshock
- Hydro Pump

Post Mega Stats: 212/226/379/207/416

In my opinion, Starmie is a stronger and faster Manaphy with more coverage, in return for having less bulk. Instead of setting up with Tail Glow like Manaphy does, it can just start attack right away with its great coverage and switch out whenever it needs to with no consequences other than losing a 1.5 Sp A boost if it got one from an electric attack.

Terrakion @ Diancite
Ability: Justified --->
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Earthquake

Post Mega Stats: 477/136/256/138/478

Terrakion was one I originally put on the team as a filler, but as I've used him more, I've found he's actually really good. Go in on something looking to spread status conditions or set up, use SD, then proceed to sweep anything without priority or more speed (and very few things manage to outspeed it except other Diancite users). 477 attack and 478 speed is no laughing matter and it proves that when it starts attacking. Even without SD, it's able to 2HKO Pdon

Skarmory @ Blue Orb
Ability: Sturdy
EVs: 248 HP / 24 Atk / 236 Def
Impish Nature
- Iron Head
- Roost
- Defog
- Brave Bird

Post Mega Stats: 302/412/158/216/176

Pretty much my Defogger, second atespeed counter, and fire (looking at you pdon) and fairy wall, Skarmory is great at walling a large portion of this teams weaknesses. With 302 attack, it can still deal some damage with very little investment.
 

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