INSANE CARZY GUY
Banned deucer.
Here's what's bad about it, everyone here reading knows the movepools are different and that's the difference
I see no reason to. Whether you get strong heavy slam or not is completely luck based on your opponent's team. Gyro Ball would be better because you can influence by changing your speed IV. Either way though I think Anchor Shot is going to cover the difference in potential power simply based on it's utility.When should i run Heavy slam over Anchor Shot ??, beside the trapping factor.
That makes sense. My only problem with Leftovers is that this thing's Special D is a bit mediocre, and I'd rather go with Giga Drain while patching up it's Spec D.I feel that Leftovers is a better option if you're playing Phantom Force, as it allows for better sustainability than Giga Drain while it doesn't eat up a moveslot.
If you drop the Assault Vest, it also allows Dhelmise to run Toxic in the 4th moveslot (this thing should've learned WoW.) Toxic further abuses PF, and lets you cripple bulky pokémon you trap with Anchor Shot, which lets Dhelmise's teammates win vs random setup sweepers that may try to use you as setup fodder.
I also agree with you in that this thing is very underrated, and operates somewhat differently from Decidueye.
WHats wrong with this or phantom force (not gonna argue about shell bell)? I have used Phantom force on a harvest curse trevenant and it would very well as a niche pokemon. Anchor short wit phantom force is a good combo that they cannot switch to something that resists, plus that extra free turn to avoid damage and free leftovers is nice.This thing is trash and so is Phantom Force and SHell Bell the fact i saw either in this thread makes me sad as a player of pokemon.
It will likely end up in RU (Hell possibly lower i don't know how effective it is in spec RU) but all around its considered ass in UU and is just overhyped in OU where again it is still ass.
It's a Shadow Claw + Protect of sorts given the way Dhelmise can use it.Phantom Force is outclassed by Shadow Claw as it isn't a two turn move. Phantom Force averages out to a 45BP move each turn.
exactly. You can make the foe waste moves as they are trapped due to anchor shot if you happen to anchor shot the right guy you can stall out for ages thanks to leftovers and Phantom force.It's a Shadow Claw + Protect of sorts given the way Dhelmise can use it.
"the right guy" thats the point its so determined on the opposing pokemon that it generally is never the right guy with a plethora of pokemon capable of outpseedig,ourstalling and even setting up on Dhelmise. Its just a gimmicky trap strat that just sounds good on paper and is mediocre in practiseexactly. You can make the foe waste moves as they are trapped due to anchor shot if you happen to anchor shot the right guy you can stall out for ages thanks to leftovers and Phantom force.
Namely, lack of reliable recovery. Giga Drain just doesn't make the cut.Never underestimate gimmicky, which I do not think this is at all. This thing has a lot better physical bulk then The Owl, and only slightly less Special Bulk, plus a crap ton more Attack so it can hit hard without having to set up, plus gets 3 stabs. How does that make this Anchor worse then the owl?
I suppose that is true. Still one could work around that and Phantom force stalling with leftovers is not terrible. Like I said it worked very well for my Curse trevenant set with harvest Sitrus berry.Namely, lack of reliable recovery. Giga Drain just doesn't make the cut.
It may be a two-turn move, but during the charge period, you're completely invincible, unlike Dive, Dig, and Fly, which can screw you over if the opponent has Surf, Earthquake, Thunder, or Hurricane. It also ignores Protect, so the only way the opponent can avoid getting hit is to set up a Sub (which will likely be broken immediately) or switch to a Normal type (which they can't do because Anchor Shot).Phantom Force is outclassed by Shadow Claw as it isn't a two turn move. Phantom Force averages out to a 45BP move each turn.
I know people are picking on the Earthquake STAB saying, but I don't get why Gyro Ball over Anchor shot. More damage sometimes, but you lose a lot of utilityHere's mine:
Anchors Away
Brave Nature
Item: Leftovers
252 Attack, 252 HP, 4 Special Defense
IV: 0 Speed
Move 1: Gyro Ball
Move 2: Phantom Force
Move 3: Rapid Spin / Power Whip
Move 4: Earthquake
1. Brave Nature (+Attack while -Speed) with IV: 0 Speed together with its low speed makes it inevitable to use Gyro Ball
2. Leftovers will cover up Dhelmise's health specially when using Phantom Force it gets a free HP boost
3. 252 investment in Attack to utilize Dhelmise's base attack power
4. 252 investment in HP to utilize battle stability and 4 investment in Special Defense
5. Phantom Force's application same goes to what MSC Knightmare's set is all about
6. Rapid Spin as to spin entry hazards or Power Whip if you already have a spin blocker
7. Earthquake is Dhelmise's main STAB
I agree on anchor shot. Trapping enemies is never a bad thing, and there are some pretty damn slow pokes in this gen so gyro ball got nerfed HARD by that alone.I know people are picking on the Earthquake STAB saying, but I don't get why Gyro Ball over Anchor shot. More damage sometimes, but you lose a lot of utility
And Personally, I say Power whip is much better then rapid spin. If you want Spin, replace earthquake with it