6ft Torbjorn
formerly JoycapJoshST
Camerupt-M: C+ -> B-
Agree.
Now - before you say that it's petty reasoning that I base my argument off of the core of one mon: A) Here me out, and B) there's a reason the discussion point is only one subrank. With that said, I cannot stress enough how good MegaRupts' partnership with Tapu Bulu (and the other Tapus, for that matter - albeit to a lesser extent) is. Comboing NP with the Tapus and the auto-set terrain, and Mega Camerupt gets access to coverage it just never had before, luring a good chunk of it's remaining counters (Mantine; Gastrodon; Zygarde etc.) into it and heavily improving a lot of it's MUs.
For starters: here is a wall of calcs from the Mega Evolution thread that I compiled a while back regarding Sheer Force Energy Ball (oh, and TBolt/Moonblast higher up on the page, I suppose), where MRupt wasn't around. Of those calcs - you'll notice Dugtrio as the first 2 listed. It shouldn't take a rocket scientist to realize how Grassy Terrain tremendously improves it's MU with Duggy, and with this, Stall in general. It's able to bring it either down to it's Sash or outright kill it just by breathing on it, and can somewhat stall Groundium Z sets out of Substitutes (although this is trickier as Duggy can abuse GT for subs and stall it out) - these being the two common sets seen on stall atm. With Duggy having less incentive to stay in, what about Chansey? Well, keep in mind that this is a rocker that can 1v1 Sableye without issue, and can massacre Stall's main defogger (Skarmory) without even trying. Meanwhile, Tapu Bulu is able to assassinate (or at least solidly check) Chansey without much effort. My point is, while it's not something that outright beats stall, it's role is enough to where it can annoy both SPL and Ciele builds of stall.
Not to mention Bulu rose not too long ago (about a month or so ago), which only helps Camerupt's case in the long run. Speaking of which - Grassy Terrain does also give MCamel a bit of leftovers-esqe recovery, which helps it role as a tank greatly.
Other strengths it has in this meta? It's able to check forms of the omnipresent Magearna to varying degrees (the main reason it was ranked, I'm aware), or can abuse Trick Room from an ally Magearna (which is still one of the better TR setters rn, I'm sure) and punch a lot of holes from there. Maybe even act as anti-TR with MMaw favored over it, per chance?
Solid Rock is also... y'know... solid, as a pre-mega ability as well... (that was a terrible pun, I apologize...)
*ahem*, excuse me.
But yeah, that's basically it. Tl;dr:
- It's able to punch holes in balance builds.
- Sheer Force is an amazing ability to complement it's role, with extremely sparce switchins.
- It's synergy with the Tapus, one of the cornerstones of the OU metagame, is among the best (if not the best, I daresay).
- Can annoy Stall in certain ways, and remedies a lot of the problems with TR (imo).
EDIT: Gary has clumsy fingers
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