Resubmissions
Giovanni
DNA Donors: Volcanion & Nidoking
Ability: Steam Force
(Water Absorb & Sheer Force) -
If hit by a Water-type move, Giovanni heals up equal to 1.3x the damage it would have taken if it wasn't immune to Water-type moves. Additionally, moves with secondary effects are increased in power by 1.3x but lose their secondary effects.
Stats: 95 HP
(+5) / 106 Atk
(±0) / 98 Def
(±0) / 127 SpA
(+20) / 87 SpD
(+5) / 77 Spe
(±0) - 590 BST
Notable Moves: Fire Blast, Earth Power, Thunderbolt, Ice Beam
Role Identification: An amazing Offensive typing, very powerful STABs and coverage move, above average bulk and great bulk allow Giovanni to act as a premier wallbreaker that can take a hit or two if need be. On the other hand, it isn't really fast, and struggles against dedicated Special Walls that resist its STABs and tanks its coverage.
Menace
DNA Donors: Genesect & Yanmega
Ability: Fast Internet
(Download & Speed Boosts) -
Upon switch in, and at the end of every turn; if the foe's Defense is higher than its Special Defense and Speed, Menace's Attack stat is raised by one stage; if the foe's Special Defense is higher than its Defense and Speed, Menace's Special Attack stat is raised by one stage; if the foe's Speed is higher than foe's Defense and Special Defense, Menace's Speed stat is increased by one stage; in case of a tie, the stat raised gets randomized.
Stats: 79 HP
(+1) / 114 Atk
(+16) / 90 Def
(±0) / 124 SpA
(+6) / 75 SpD
(±0) / 114 Spe
(+17) - 596 BST
Notable Moves: Protect, Bug Buzz, Flash Cannon, Flamethrower, Thunderbolt, Ice Beam, Techno Blast, Leech Life, U-turn, Iron Head, Extreme Speed, Rock Polish
Role Identification: A very versatile mixed attacker, with decent offensive stats all around, but an ability that gives it a ton of boosting opportunies, making it quite a threat if it gets the right boosts. On the other hand, it is easy to tank a hit if hasn't gathered enough boosts, and it is too reliant on its foe to get its boosts.
Darkkoma
DNA Donors: Darkrai & Komala
Ability: Coma Aura
(Bad Dreams & Comatose) -
Darkkoma and all opponents are treated as if they were sleeping à la Comatose and sleeping opponents lose 1/8th of their HP at the end of every turn.
Stats: 67 HP
(±0) / 102 Atk
(±0) / 77 Def
(±0) / 125 SpA
(+20) / 92 SpD
(±0) / 115 Spe
(+20) - 578 BST
Notable Moves: Nightmare, Substitute, Protect, Dark Pulse, Nasty Plot, Dream Eater
Role Identification: Darkkoma can take away 3/8 of any non Normal-type's HP at the end of every turn just by using Nightmare, SubTect can help it stall its opponents and KO them very quickly, making Darkkoma behind a Substitute one of the scariest things in FE. Fortunately, it isn't that strong, it isn't that fast and it isn't bulky at all, making it reliant on Nasty Plot and Substitute to wallbreak and make use of Nightmare.
Brand New Submissions
Chancellor
DNA Donors: Kyogre & Clauncher
Ability: Primordial Blaster
(Drizzle & Mega Launcher) -
Water type moves gain a 1.5x boost. Aura and Pulse moves gain a 1.5x power boost. These boosts may stack.
Stats: 76 HP
(+1) / 76 Atk
(±0) / 76 Def
(±0) / 124 SpA
(+20) / 111 SpD
(+10) / 76 Spe
(+9) - 539 BST
Notable Moves: Origin Pulse
Role Identification: 252+ SpA Choice Specs Primordial Blaster Chanceler Origin Pulse vs. 248 HP / 8 SpD Eviolite Chansey: 408-480 (58 - 68.2%) -- guaranteed 2HKO
Who needs coverage when you can do this ^?
Duke
DNA Donors: Groudon & Skrelp
Ability: Desolate Adaptation
(Drought & Adaptability) -
Doubles (1.5 from Drought x 1.33 from Adaptbility) the power of Fire-type moves and moves that share a type with the user. Stacks wit STAB.
Stats: 76 HP
(+1) / 124 Atk
(+19) / 103 Def
(+1) / 80 SpA
(±0) / 76 SpD
(+1) / 76 Spe
(+16) - 535 BST
Notable Moves: Precipice Blades, Gunk Shot, Fire Punch
Role Identification: 252 Atk Adaptability Skrelp Precipice Blades vs. 248 HP / 252+ Def Shuckle: 146-174 (60 - 71.6%) -- guaranteed 2HKO
Also its STABs have amazing coverage and Fire Punch hits anything that resists it bar Rock/Flying types.
Citrine
DNA Donors: Chesnuaght & Ampharos
Ability: Shelter
(Bulletproof & Static) -
User is immune to moves that make contact.
Stats: 99 HP
(+10) / 101 Atk
(+10) / 103 Def
(+10) / 104 SpA
(+10) / 92 SpD
(+10) / 69 Spe
(+10) - 568 BST
Notable Moves: Synthesis, Leech Seed, Spikes, Thunderbolt, Energy Ball
Role Identification: A great Wall thanks to its complete immunity to contact moves. Special moves kind of hurt, but since it can afford to invest on Special Defense it actually can tank a great amount of hits. It also has reliable recovery, Leech Seed and Spikes support.
Aquamarine
DNA Donors: Greninja & Masquerain
Ability: Ignorance
(Protean & Intimidate) -
Removes foe's typing upon switch in (à la Burn Up) and decreases its Attack stat.
Stats: 81 HP
(+10) / 87 Atk
(+10) / 74 Def
(+10) / 111 SpA
(+10) / 86 SpD
(+10) / 111 Spe
(+10) - 550 BST
Notable Moves: Sticky Web, Toxic Spikes, Spikes, U-turn, Quiver Dance, Hydro Pump, Bug Buzz, Ice Beam
Role Identification: Can be a fast hazard setter or a fearsome Quiver Dance sweeper with many opportunities to set up thanks to its ability.
Opal
DNA Donors: Delphox & Krookodile
Ability: Thievery
(Magician & Moxie) -
Whenever it attacks a foe it steals any Attack stat modifiers (à la Spectral Thief) and gains an extra +1 Attack.
Stats: 95 HP
(+10) / 103 Atk
(+10) / 86 Def
(+10) / 99 SpA
(+10) / 95 SpD
(+10) / 108 Spe
(+10) - 586 BST
Notable Moves: Power Trip, Swagger, Fire Punch, Earthquake, Substitute
Role Identification: At first it looks pretty mediocre, but Swagger + Thievery + Power Trip is a very deadly combo. Fire Punch also couples very well with Power Trip and Earthquake rounds its coverage by hitting anything that resists both its STABs ignoring ability based immunities.