I have to agree and disagree a little bit with both of you:
-Disable + Encore is extremely rare in DOU Level 51. I know what I'm talking about, I got in the top 10 of the ladder multiple times and I've been playing it for a long time (I participated in the Marshadow suspect vote for example). So we double players don't think about this strategy when teambuilding in PiC in the first place.
- To deal with the Disable-Encore-Prankster Shadow Tag combo, you need specific counters like Magic Coat or a Dark Type or Tapu Lele. It isn't like dealing with the Boomburst spam for example because Wide Guard is useful in a lot of match-ups, a Steel Type is always a decent choice, Ice moves get Lando-T, Serperior, Whimiscott for example and give good coverage anyway. In the other hand, Dark types don't always offer consistent results when M-Lucario is common, Magic Coat is too specific now since we put a Sleep Clause, and Tapu Lele doesn't fit in every team as Semako said (if you rely on priority moves for example, and those priority moves are usually a little too weak to properly take care of M-Gengar). However, Quick Guard is a great counter because it is useful in a lot of scenarios. You could even play Psychic Terrain as a move somewhere if you're in the need to deal with priority without relying on Tapu Lele. You have to be more creative Semako, that's the thing with this metagame. Nobody would think of Dusclops in this meta for example, however I have yet to see someone telling me my Dusclops is useless in this ladder. See your strategy with Imprison, that's very good against TR. But you still lost to me because you chose Victini to put Imprison instead of Kyu-B, which was a big mistake considering my team packs a M-Camerupt and a Gastrodon. You still have much to think of in order to improve.
-Disable + Encore is extremely rare in DOU Level 51. I know what I'm talking about, I got in the top 10 of the ladder multiple times and I've been playing it for a long time (I participated in the Marshadow suspect vote for example). So we double players don't think about this strategy when teambuilding in PiC in the first place.
- To deal with the Disable-Encore-Prankster Shadow Tag combo, you need specific counters like Magic Coat or a Dark Type or Tapu Lele. It isn't like dealing with the Boomburst spam for example because Wide Guard is useful in a lot of match-ups, a Steel Type is always a decent choice, Ice moves get Lando-T, Serperior, Whimiscott for example and give good coverage anyway. In the other hand, Dark types don't always offer consistent results when M-Lucario is common, Magic Coat is too specific now since we put a Sleep Clause, and Tapu Lele doesn't fit in every team as Semako said (if you rely on priority moves for example, and those priority moves are usually a little too weak to properly take care of M-Gengar). However, Quick Guard is a great counter because it is useful in a lot of scenarios. You could even play Psychic Terrain as a move somewhere if you're in the need to deal with priority without relying on Tapu Lele. You have to be more creative Semako, that's the thing with this metagame. Nobody would think of Dusclops in this meta for example, however I have yet to see someone telling me my Dusclops is useless in this ladder. See your strategy with Imprison, that's very good against TR. But you still lost to me because you chose Victini to put Imprison instead of Kyu-B, which was a big mistake considering my team packs a M-Camerupt and a Gastrodon. You still have much to think of in order to improve.