Kyoone (Black form)
DNA Donors: Kyurem-Black & Linoone
Ability: Tera Glutton (Teravolt & Gluttony) - This Pokemon ignores foe's abilities and berries. When at 1/2 HP, it uses certain Berries early
Stats: 121 HP (+20) / 140 Atk (+20) / 80 Def (±0) / 85 SpA (±0) / 75 SpD (±0) / 97 Spe (±0) - 598 BST
Notable Moves:
Physical: Extreme Speed, Outrage, Iron Head, Fusion Bolt, Shadow Claw, Stone Edge, Gunk Shot, Play Rough, Pursuit, Seed Bomb, Throat Chop
Status: Belly Drum, Roost
Role Identification: Astronomically good Belly Drum Extreme Speed Sweeper. Give it a Figy Berry (Because why the hell would you run -Atk?) and then sweep. Oh yeah, it ignores abilities too. That is pretty precious in FE. Now, the other two slots? Dragon STAB and Coverage. Done.
Komally
DNA Donors: Komala & Silvally
Ability: Sleeping System (Comatose & RKS System) - This Pokemon would change types to match it's held drive. This pokémon counts as always holding all drives (Multi-Attack is still Normal)
Stats: 85 HP (+5) / 105 Atk (±0) / 95 Def (+15) / 105 SpA (+20) / 95 SpD (±0) / 80 Spe (±0) - 565 BST
Notable Moves:
Physical: Earthquake, Iron Head, Knock Off, Play Rough, Rapid Spin, Sucker Punch, U-Turn, Wood Hammer, Crunch, Explosion, Pursuit, Zen Headbutt
Special: Hidden Power, Tri Attack, Surf, Thunderbolt, Ice Beam, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Grass Pledge, Air Slash, Draco Meteor
Status: Defog, Parting Shot, Swords Dance, Tailwind, Thunder Wave, Wish, Yawn
Role Identification: This thing essentially has every type. The following is how it does against other types:
Weaknesses: Rock
Resistances: Bug, Dark, Grass, Steel
Immunities: Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison, Psychic
So... 8 immunities, 4 resistances (With two being 8x resists), only one weakness, and takes neutral hits from Fairy, Water, Fire, Flying and Ice. Oh, yeah, you also have STAB in all your moves. However, that does come with the disadvantage of mediocre bulk and unimpressive offensive stats. Tho you can still use items, so Band / Specs are options to fix that (Or maybe even setting up)
Metaphy
DNA Donors: Metagross & Manaphy
Ability: Clear Water (Clear Body & Hydration) - This Pokemon cannot have a status condition or have it's stats lowered. An attempt at inflicting either will instead summon rain. Under Rain, even this Pokémon cannot lower it's own stats.
Stats: 100 HP (+10) / 120 Atk (+3) / 115 Def (±0) / 99 SpA (+2) / 100 SpD (+5) / 105 Spe (+20) - 639 BST
Notable Moves:
Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn
Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf
Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow
Role Identification: Bulky, yet decently fast, offensive mon. Steel / Water is pretty good in both taking and delivering hits. Tail Glow and 99 Sp. Atk can catch some off-guard, but it's arguably the worse set among the viable ones. Rock Polish is actually pretty good. AV may not be that bad either. And hey, no Intimidate is gonna shut this thing down. The ability may not be the best, but under Rain you can spam Hammer Arm.
Metaphy (Mega)
DNA Donors: Metagross-Mega & Manaphy
Ability: Tough Claws (Metagrossite) - This Pokemon's contact moves have their power multiplied by 1.3.
Stats: 100 HP (±0) / 130 Atk (+10) / 135 Def (+20) / 109 SpA (+10) / 120 SpD (+20) / 145 Spe (+40) - 739 BST
Notable Moves: (Moves bolded are boosted by the ability)
Physical: Bullet Punch, Earthquake, Explosion, Hammer Arm, Meteor Mash, Pursuit, Knock Off, Liquidation, U-Turn
Special: Flash Cannon, Psychic, Psyshock, Shadow Ball, Sludge Bomb, Dazzling Gleam, Energy Ball, Ice Beam, Surf
Status: Rock Polish, Stealth Rock, Heal Bell, Tail Glow
Role Identification: Up to you wether to use the base with an Item or the mega. The base can use things like AV, Band, LO or Leftorvers, but the Mega has a much more useful ability and better Bulk and Speed. It resists Extremespeed, Aerilate, Pixielate AND Refridgerate, so unless you are using Galvanize, Extremespeed Ate won't do much against this. In fact, it resists most priority moves (Being weak to only Mach Punch and Vacuum Wave out of them). Not only that but it has Priority of it's own (Not that it will ever really be necessary to carry it due to 145 base Speed). It can also make a great Pivot with tough-claws boosted U-Turn.
Salachi
DNA Donors: Salamence & Jirachi
Ability: Self-Centered (Moxie & Serene Grace) - This Pokemon has it's attack stat boosted whenever it knocks out a foe or when it triggers a secondary effect. Secondary effects have their chance to happen doubled.
Stats: 99 HP (+2) / 120 Atk (+3) / 100 Def (+10) / 115 SpA (+10) / 100 SpD (+10) / 105 Spe (+5) - 639 BST
Notable Moves:
Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn
Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder
Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave
Role Identification: This thing just snowballs. It can easly set up with Dragon Dance thanks to a 99 / 100 / 100 bulk. Then 120 base Atk and 105 base Speed suddenly become much more scarry. Oh, yeah, it will also get an Attack boost whenever it KO's a foe, or gets a secondary effect (Meaning that Power-Up Punch is a damaging Swords Dance). Hone Claws with Dragon Rush and Iron Tail is gimmicky but fun. And look at how colorful that movepool is! You can look anywhere for coverage. Earthquake, Stone Edge, Play Rough, Ice Punch, heck even U-Turn has it's uses. And then comes the possibility of using an okay 115 Sp. Atk for coverage whenever needed. Scarf Iron Head is among one of it's beast sets.
Salachi
DNA Donors: Salamence-Mega & Jirachi
Ability: Aerilate (Salamencite) - This Pokemon's Normal-type moves become Flying-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
Stats: 99 HP (±0) / 130 Atk (+10) / 150 Def (+50) / 125 SpA (+10) / 110 SpD (+10) / 125 Spe (+20) - 739 BST
Notable Moves:
Physical: Aqua Tail, Crunch, Dragon Claw, Dragon Rush, Earthquake, Iron Tail, Outrage, Stone Edge, Zen Headbutt, Fire Punch, Ice Punch, Meteor Mash, Iron Head, Play Rough, Power-Up Punch, Thunder Punch, U-Turn, Double-Edge, Return
Special: Draco Meteor, Dragon Breath, Fire Blast, Flamethrower, Heat Wave, Hydro Pump, Charge Beam, Dazzling Gleam, Doom Desire, Energy Ball, Flash Cannon, Moonblast, Psychic, Psyshock, Shadow Ball, Thunderbolt, Thunder, Hyper Voice
Status: Defog, Dragon Dance, Hone Claws, Roost, Tailwind, Calm Mind, Cosmic Power, Healing Wish, Stealth Rock, Thunder Wave
Role Identification: It's got a pretty good Physical bulk, heck even fine Special one at 99 / 150 / 110, has Roost, with 125 base Speed, an ability that only further expands it's coverage, and a further expanded damage output of 130 / 125 mixed offenses. If you are able to get a Self-Centered boost from the base, even better! If not... Then set-up damnit, your bulk allows you to.
Celenitar
DNA Donors: Celebi & Tyranitar
Ability: Sand Spa (Natural Cure & Sand Stream) - This Pokemon summons sandstorm upon switching in or out. This pokémon cures itself from any status condition if switching in or out, and under Sand, cannot have an status condition at all.
Stats: 105 HP (+5) / 120 Atk (+3) / 115 Def (+10) / 99 SpA (+2) / 100 SpD (±0) / 100 Spe (+20) - 639 BST
Notable Moves:
Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn
Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball
Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed
Role Identification: A part Rock-Type with 105 / 115 / 100 bulk that summons Sand both when switching in and out? With usable 100 Speed and 120 base Attack? Hell yes. Burns aren't going to bother it either. Grass / Rock is a decent type, even tho it's individual components aren't good, and it has a large ammount of coverage. Not only that, as it also has great utility in moves such as Leech Seed, Stealth Rock, Healing Wish, any Set-Up it prefers (Dragon Dance being probably the best) and even a direct way to regain HP in Recover.
Celenitar (Mega form)
DNA Donors: Celebi & Tyranitar-Mega
Ability: Sand Stream (Tyranitarite) - On switch-in, this Pokemon summons Sandstorm.
Stats: 105 HP (±0) / 150 Atk (+30) / 155 Def (+40) / 99 SpA (±0) / 120 SpD (+20) / 110 Spe (+10) - ??? BST
Notable Moves:
Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn
Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball
Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed
Role Identification: Oh geez. Nevermind the base's bulk, the mega is overall better, with the only disadvantage being not being immune to status under Sand and not being able to summon it by switching out as well. Either way, a 105 / 155 / 120 bulk for something with 150 / 110 Physical offense and Dragon Dance, which summons sand when switching in to further boost it's Sp. Def, and also has useful things like Recover, is definetly worth a shot. The only thing that doesn't get better is Sp. Atk, which to begin with only had offensive presence due to Nasty Plot so who cares. Overall, it's a bulkier Mega Tyranitar that has pretty decent Speed and reliable recovery, as well as expanded coverage.
Drewni
DNA Donors: Dragonite & Mew
Ability: Synch Scales (Synchronze & Multiscales) - This Pokemon recieves 1/2 damage from attacks if it has a status condition.
Stats: 105 HP (+10) / 120 Atk (+3) / 99 Def (+2) / 115 SpA (+15) / 100 SpD (±0) / 100 Spe (+10) - 639 BST
Notable Moves:
Physical: Extreme Speed, Earthquake, Fire Punch, Ice Punch, Iron Head, Outrage, Stone Edge, Superpower, Thuder Punch, Waterfall, Counter, Drill Run, Explosion, Fake Out, Foul Play, Gunk Shot, Knock Off, Leech Life, Liquidation, Poison Jab, Power-Up Punch, Seed Bomb, Sucker Punch, Throat Chop, U-turn, Dragon Claw
Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunderbolt, Thunder, Aura Sphere, Dark Pulse, Dazzling Gleam, Earth Power, Energy Ball, Flash Cannon, Night Shade, Psychic, Psyshock, Scald, Signal Beam, Sludge Bomb, Sludge Wave, Vacuum Wave, Volt Switch
Status: Defog, Dragon Dance, Haze, Roost, Tailwind, Bulk Up, Calm Mind, Magic Coat, Nasty Plot, Roar, Rock Polish, Snatch, Soft-Boiled, Stealth Rock, Swords Dance, Taunt, WoW,
Role Identification: Pick your poison: Flame Orb that somewhat forces you to run Special sets but allows for you to stay on the field for longer or Toxic Orb so you can use your higher attacking stat but will be switching more often. Drewni is extremamly bulky when it has a status condition, allowing it to easly set up, sponge attacks, use Haze or do whatever the hell else it wants, because it's a Mew fusion, so there's a lot to play with here.
Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Notable Moves:
Physical:
Special:
Status:
Role Identification:
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST
Notable Moves:
Physical:
Special:
Status:
Role Identification:
//cries because Hoopa / Goodra can't create a stat spread that matches the other 6 and because Kommo-o / Marshadow will have 1 point in BST lower than the others
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