Short answer: I like it, rain doesn’t bother it much, it kills grass types
Long answer:
I began building this team after Darkmalice mentioned ho-oh on a rain team, which interested me. I found that ferrothorn, Ho-oh and Kyogre formed a pretty solid core, and after a LOT of playtesting found this combo to work well.
Kyogre @ Choice Scarf
Ability: Drizzle
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder
Kyogre is Kyogre, the 2019 season is literally just kyogre now. It forms the core of this team, with ferrothorn and ho-oh, and is the main end-game “sweeper” sort of. I find it’s usually better to bring it out later in the game, when everything’s been softened up enough to allow for a water spout rampage. Otherwise, pretty standard set.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 124 Atk / 132 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Ferrothorn is here to do a lot of things. This spiky boi removes xerneas, necrozma-dm, kyogre, etc never ending list. The evs always ko no bulk kyogre with power whip, with the rest dumped in HP and Special Defense.
Tapu Lele @ Focus Sash
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Grass Knot
- Protect
Lele is probably the least important mon here. I put it in here as filler, really, and because of that it doesn’t really do anything in battle. I find myself rarely bringing it, and when I do, it only lets off one or two psychics before being shot down. Otherwise, standard set.
Ho-Oh @ Psychic Seed
Ability: Pressure
Level: 50
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Sacred Fire
- Tailwind
- Brave Bird
- Protect
The MVP of the team. Simply put, I love Ho-oh. It has tailwind, bulk, 50% burn chance, great offensive typing, etc. I use it to remove grass types, to set tailwind, and bother xerneas and necrozma-dm a lot. Just because kyogre is everywhere doesn’t mean this isn’t good, it basically handles everything in the meta other than it. Evs maximise damage and outspeeds necrozma-dm. The rest is dumped into HP. I flip between protect and recover in the last slot a lot, but recover has saved me more than protect has.
Cresselia @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Icy Wind
- Helping Hand
Cresselia is here to counter opposing trick room. It’s mostly brought in case of hard trick room teams, or if the opposing team seems super speedy or weak to ferrothorn. Fairly standard otherwise, the move pool I doubt a bit though.
Tapu Fini @ Choice Specs
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Dazzling Gleam
- Shadow Ball
Fini is here to stop Yveltal and incineroar, to a lesser extent. Very standard apart from shadow ball, which can be helpful to deal with lunala.
Threats:
A few. Incineroar and groudon are major pains in the butt, and opposing tsareena and ferrothorn are pretty annoying too, especially once ho-oh eventually wears down.
Long answer:
I began building this team after Darkmalice mentioned ho-oh on a rain team, which interested me. I found that ferrothorn, Ho-oh and Kyogre formed a pretty solid core, and after a LOT of playtesting found this combo to work well.
Kyogre @ Choice Scarf
Ability: Drizzle
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder
Kyogre is Kyogre, the 2019 season is literally just kyogre now. It forms the core of this team, with ferrothorn and ho-oh, and is the main end-game “sweeper” sort of. I find it’s usually better to bring it out later in the game, when everything’s been softened up enough to allow for a water spout rampage. Otherwise, pretty standard set.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 124 Atk / 132 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Ferrothorn is here to do a lot of things. This spiky boi removes xerneas, necrozma-dm, kyogre, etc never ending list. The evs always ko no bulk kyogre with power whip, with the rest dumped in HP and Special Defense.
Tapu Lele @ Focus Sash
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Grass Knot
- Protect
Lele is probably the least important mon here. I put it in here as filler, really, and because of that it doesn’t really do anything in battle. I find myself rarely bringing it, and when I do, it only lets off one or two psychics before being shot down. Otherwise, standard set.
Ho-Oh @ Psychic Seed
Ability: Pressure
Level: 50
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Sacred Fire
- Tailwind
- Brave Bird
- Protect
The MVP of the team. Simply put, I love Ho-oh. It has tailwind, bulk, 50% burn chance, great offensive typing, etc. I use it to remove grass types, to set tailwind, and bother xerneas and necrozma-dm a lot. Just because kyogre is everywhere doesn’t mean this isn’t good, it basically handles everything in the meta other than it. Evs maximise damage and outspeeds necrozma-dm. The rest is dumped into HP. I flip between protect and recover in the last slot a lot, but recover has saved me more than protect has.
Cresselia @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Icy Wind
- Helping Hand
Cresselia is here to counter opposing trick room. It’s mostly brought in case of hard trick room teams, or if the opposing team seems super speedy or weak to ferrothorn. Fairly standard otherwise, the move pool I doubt a bit though.
Tapu Fini @ Choice Specs
Ability: Misty Surge
Level: 50
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Dazzling Gleam
- Shadow Ball
Fini is here to stop Yveltal and incineroar, to a lesser extent. Very standard apart from shadow ball, which can be helpful to deal with lunala.
Threats:
A few. Incineroar and groudon are major pains in the butt, and opposing tsareena and ferrothorn are pretty annoying too, especially once ho-oh eventually wears down.