Yup. The ladder's broken, kinda upset right now. I don't have any replays yet but I can confirm since I just had several battles.
Wow, that looks awesome!Thought I'd volunteer and make a rough VR for Megamons.
Do note, this is a rough list made by one person and NOT a final product or be-all end-all list. I may very well be wrong on these or even be missing some and I apologize if I am. Just about everything is up for discussion and you can discuss about placements if you want, this is just an approximation of what I feel their placements are and not necessarily factual.
(ROUGH) Megamons Viability Ranking List
Rank Placement Definitions:
- S Rank: Absolute powerhouse of the tier. Universal staples that you MUST be prepared for at all times or you risk being completely swept away because of their mere presence.
- A Rank: Solid meta contenders. It’s possible to beat these without focusing specifically on them, but they can still provide excellent support or powerful muscle for any team and should be addressed before starting the meta. These are the meta’s staples that offer great reward for only minor risk.
- B Rank: Okay, just not the best. While not as generally amazing as A Rank, these are still live meta threats that can, in the right hands, be very successful. Not always easy to splash in and run, but can be just as effective as A Rank when properly piloted.
- C Rank: Niche, but still usable. There might be better options to choose from, but it is still possible to use these as niche if not admittedly gimmicky options. They work, but you need to be exceptionally skilled to make them work at their fullest.
- D Rank: Just no. Whether it by their lack of overall usability, being outclassed by others, or simply being in the wrong environment, there is little to no reason to run these seriously in the meta.
S Rank:
Arceus (no specific formes)
Groudon-Primal
Mewtwo-Mega-X
Salamence-Mega
A+ Rank:
Lucario-Mega
Marshadow
Mawile-Mega
A Rank:
Gyarados-Mega
Kyogre-Primal
Necrozma-Dusk-Mane
A- Rank:
Diancie-Mega
Kangaskhan-Mega
Scizor-Mega
Slowbro-Mega
Xerneas
B+ Rank:
Beedrill-Mega
Charizard-Mega-Y
Lunala
Metagross-Mega
Yveltal
B Rank:
Aerodactyl-Mega
Ho-oh
Medicham-Mega
Sableye-Mega
Tyranitar-Mega
B- Rank:
Aggron-Mega
Alakazam-Mega
Giratina
Latias-Mega
Latios-Mega
Lugia
Pheromosa
Venusaur-Mega
C+ Rank:
Aegislash
Audino-Mega
Ferrothorn
Gardevoir-Mega
Lopunny-Mega
Manectric-Mega
Pinsir-Mega
Zekrom
C Rank:
Altaria-Mega
Banette-Mega
Blastoise-Mega
Camerupt-Mega
Deoxys-Speed
Garchomp-Mega
Steelix-Mega
Swampert-Mega
C- Rank:
Charizard-Mega-X
Glalie-Mega
Heracross-Mega
Pidgeot-Mega
D Rank:
Absol-Mega
Abomasnow-Mega
Ampharos-Mega
Gallade-Mega
Houndoom-Mega
Sceptile-Mega
Sharpedo-Mega
Lolbanned Rank:
Blaziken-Mega
Gengar-Mega
Mewtwo-Mega-Y
I would just like to point out that specs Salamence completely obliterates both Slowbro and SteelaGoing to post my thoughts on the following mons:
Salamence-Mega @ Life Orb / Sky Plate / Yache Berry
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge / Return
- Earthquake / Facade
- Roost
Salamence-Mega @ Choice Band
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Double-Edge
- Facade
- Earthquake
- Filler
Salamence-Mega @ Flame Orb
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Facade
- Iron Defense
- Roost
Very problematic mon IMO and can be possibly suspected, lacks switch-ins because it can tie with Arceus forms and it 2HKOs then with either Double-Edge or Earthquake (for like Rockceus). Not even MegaBro can answer this reliably without the correct moveset, as only Ice Beam + Iron Defense can answer all variant (You need Ice Beam for Flame Orb and Iron Defense for Yache). And then they bring Adamant Band and 2HKO you... The other possible answer is Celesteela but that gets worned down by repeated Double-Edges and lacks reliable recovery. On the possible viability rankings that is coming out soon this should be like S+ with PDon.
Mewtwo-Mega-X @ Life Orb
Ability: Steadfast
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly / Naive Nature
- Low Kick
- Ice Beam
- Shadow Ball
- Zen Headbutt / Taunt / Filler
Mewtwo-Mega-X @ Life Orb
Ability: Steadfast
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly / Naive Nature
- Drain Punch
- Zen Headbutt
- Bulk Up
- Shadow Ball
Personally I don't find this mon that bad, it needs Ice Beam to hit stuff like MegaMence, Shadow Ball to hit MegaBro and Lunala, which leaves little room to break through sturdy answers like Defensive Ho-Oh and Fairyceus. It also doesn't force out as many mons as Mence and PDon can check it if needed.
Lucario-Mega @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Meteor Mash
- Bullet Punch
Lucario-Mega @ Fightinium Z
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Flash Cannon
- Vacuum Wave
Lucario-Mega @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Meteor Mash
- Bullet Punch
- Rock Slide / Bone Rush
The most scary aspect of this mon is its ability to boost with either SD or NP along with the powerful priority it packs. However, it is basically hard walled by Ho-Oh and MegaBro if not NP (and Pex). Groundceus can switch in to eat a CC and retaliate with Judgment, and Groudon can check if unboosted. The good thing is it cannot boost its speed so it can be RKed by faster mons that can take either a +2 Bullet Punch or Vacuum Wave.
Groudon @ Red Orb
Ability: Drought
EVs: 252 SpA / 100 SpD / 156 Spe
Mild Nature
- Rock Polish
- Precipice Blades
- Fire Blast
- Hidden Power Ice
Groudon @ Red Orb
Ability: Drought
EVs: 144 HP / 156 Atk / 56 SpD / 152 Spe
Adamant Nature
- Stealth Rock
- Swords Dance
- Precipice Blades
- Rock Tomb
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk / 100 SpD / 156 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Precipice Blades
- Stone Edge
Despite the popularity of MegaMence as long as PDon has Rock moves or HPI it isn't actually a problem and can actually check it in cases. RP PDon is so good against offense and is honestly its best set in this metagame with its ability to break past MegaMence and Bro. Other sets are interesting too to break past checks like Ho-Oh and Max Def Chansey. Also has amazing defensive utility as it has immense bulk to blanket check a lot of physical attackers.
Diancie-Mega @ Focus Sash
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Moonblast
- Explosion
- Endeavor / Earth Power / Diamond Storm
It probably is still a really good lead for HO but I think people have started preparing for it. Mirror MUs are heavily dependant on speed ties while MegaZam leads can trade vs Diancie or predict the Explosion and play mind games. Supportceus formes with Defog can lead against it by EVing to speed creep it (and Luke while they are at it).
IMO Gengarite Gengar deserves a ranking at least at in C Rank, since STag is hella broken and can be useful in a myriad of situations (especially in and against stall). Yes, you miss the opportunity to run other useful mons, but it's justificable enough to be used on serious teams.Thought I'd volunteer and make a rough VR for Megamons.
Do note, this is a rough list made by one person and NOT a final product or be-all end-all list. I may very well be wrong on these or even be missing some and I apologize if I am. Just about everything is up for discussion and you can discuss about placements if you want, this is just an approximation of what I feel their placements are and not necessarily factual.
(ROUGH) Megamons Viability Ranking List
Rank Placement Definitions:
S Rank:
- S Rank: Absolute powerhouse of the tier. Universal staples that you MUST be prepared for at all times or you risk being completely swept away because of their mere presence.
- A Rank: Solid meta contenders. It’s possible to beat these without focusing specifically on them, but they can still provide excellent support or powerful muscle for any team and should be addressed before starting the meta. These are the meta’s staples that offer great reward for only minor risk.
- B Rank: Okay, just not the best. While not as generally amazing as A Rank, these are still live meta threats that can, in the right hands, be very successful. Not always easy to splash in and run, but can be just as effective as A Rank when properly piloted.
- C Rank: Niche, but still usable. There might be better options to choose from, but it is still possible to use these as niche if not admittedly gimmicky options. They work, but you need to be exceptionally skilled to make them work at their fullest.
- D Rank: Just no. Whether it by their lack of overall usability, being outclassed by others, or simply being in the wrong environment, there is little to no reason to run these seriously in the meta.
Arceus (no specific formes)
Groudon-Primal
Mewtwo-Mega-X
Salamence-Mega
A+ Rank:
Lucario-Mega
Marshadow
Mawile-Mega
A Rank:
Gyarados-Mega
Kyogre-Primal
Necrozma-Dusk-Mane
A- Rank:
Diancie-Mega
Kangaskhan-Mega
Scizor-Mega
Slowbro-Mega
Xerneas
B+ Rank:
Beedrill-Mega
Charizard-Mega-Y
Lunala
Metagross-Mega
Yveltal
B Rank:
Aerodactyl-Mega
Ho-oh
Medicham-Mega
Sableye-Mega
Tyranitar-Mega
B- Rank:
Aggron-Mega
Alakazam-Mega
Giratina
Latias-Mega
Latios-Mega
Lopunny-Mega
Lugia
Pheromosa
Venusaur-Mega
C+ Rank:
Aegislash
Audino-Mega
Ferrothorn
Gardevoir-Mega
Manectric-Mega
Pinsir-Mega
Zekrom
C Rank:
Altaria-Mega
Banette-Mega
Blastoise-Mega
Camerupt-Mega
Deoxys-Speed
Garchomp-Mega
Steelix-Mega
Swampert-Mega
C- Rank:
Charizard-Mega-X
Glalie-Mega
Heracross-Mega
Pidgeot-Mega
D Rank:
Absol-Mega
Abomasnow-Mega
Ampharos-Mega
Gallade-Mega
Houndoom-Mega
Sceptile-Mega
Sharpedo-Mega
Lolbanned Rank:
Blaziken-Mega
Gengar-Mega
Mewtwo-Mega-Y
I mean, Slowbro-mega without iron defense is like going against the purpose of even having Slowbro-mega on your team. The association of iron defense with shell armor is one of the aspects that makes it so good. The only reason to not run it would be to have a trick room Slowbro-mega or a rest/calm mind set because it would fulfill a different purpose. If you are trying to check/counter physically offensive pokes then Iron defense is mandatory.Just wanna point out that Mbro without Toxic or Iron Defense is kinda-sorta-not-really set-up bait for SD Pdon. +2 Precipice Blades is a very clean 2HKO, so it doesn't force you to go mixed at all.
Interesting VR, this could serve as sort of setpedia for the mega but some pokemon should definitely be in other ranks. Zygarde-C and Magearna should probably be lower. The first one has barely any usage as it has a harder time getting in the complete form. Its ice weakness is also more present since Salamence-Mega is so much used. I feel that apart from being a good Primal-Groudon counter and a decent check to Lucario-Mega it doesn't do much. It actually isn't bad in megamons but it feels a bit high considering the rest of the pokemon in A+ rank.This is my version of the VR that has been edited from the Ubers VR in accordance to the different metagame. The link on each Pokemon leads to the Ubers analysis while the links for the Mega Pokemon lead to a Pokepaste with viable sets (for the Megamons that I actually know the standard set for), comments are for other options. My draft got deleted so now I'm lazy so this will be only up to B- rank. Note that Pokemon are ranked within subranks and not by alphabetical order.
S Rank
S+
Primal Groudon
S
Mega Salamence
Dusk Mane Necrozma
Mega Gengar
Mega Slowbro
A Rank
A+
Yveltal
Arceus-Ground
Mega Lucario
Zygarde-C
Ultra Necrozma
Xerneas
Marshadow
Mega Mewtwo X
A
Ho-Oh
Primal Kyogre
Mega Diancie
Arceus-Dark
Mega Scizor
Arceus-Water
Arceus-Normal
Mega Tyranitar
A-
Lunala
Ferrothorn
Magearna
Arceus-Fairy
Mega Sableye
B Rank
B+
Giratina-O
Mega Beedrill
Toxapex
Skarmory
Mega Lopunny (Need sets)
Mega Gyarados (Need sets)
Arceus-Flying
Mega Alakazam
Rayquaza
Deoxys-A
Cloyster
B
Gothitelle / Gothorita
Lugia
Celesteela
Mega Venusaur
Arceus-Rock
Mega Manectric
Blissey
Chansey
Giratina
Ditto
Naganadel
B-
Mega Latias
Mega Latios (Need sets)
Mega Metagross (Need sets)
Mega Charizard Y (Need sets)
Palkia
Mega Aggron (Need sets)
Mega Garchomp (Need sets)
Klefki
Arceus-Poison
Mega Banette (Need sets)
In addition, as to not double post, I would like to drop two stall teams that have done quite well on ladder.
Semistall
Stall
+----------------------------------------+
| Items |
| Leftovers 74.439% |
| Rocky Helmet 7.629% |
| Colbur Berry 4.726% |
| Eviolite 2.699% |
| Slowbronite 2.292% |
| Assault Vest 2.254% |
| Psychium Z 1.429% |
| Other 4.533% |
+----------------------------------------+
To be honest, Mega-Gardevoir has sadly terrible typing. It does hit very hard with hyper voice pixilate but bullet punch is used a lot with lucario and scizor, you also have shadow sneak on the few Mega-Banette and Marshadow. With psychic terrain support it might indeed be a lot more viable. It also doesn't really fare well against stall who usually have Ho-Oh/Chansey, against which Mega-Gardevoir doesn't do much without terrain support with psychic/psyshock.Mega Gardevoir might be the best scarfer for Megamons, at least off of first impressions. It outspeeds all of the non scarfed meta, and has great support. Hyper Voice is amazing at cleaning up games, especially with how often I've seen both Mega Mewtwo X and Mega Salamence. Psyshock is psychic STAB, of course. Healing wish is crucial in an Ubers meta, especially one as high-powered as this one. I just love Mega Gardevoir, and it really has great potential.
Gardevoir-Mega @ Choice Scarf
Ability: Pixilate
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Healing Wish
- Destiny Bond/Trick
Dragon Dance life orb and Facade sets are the most used right now. Special is really rare. I don't think i have ever seen mixed even though it seems pretty interesting as everybody uses slowbro-mega to check Salamence-mega.What sets should I expect to see on Salamence? Do people use choice band? Special sets? Mixed?