What's the deal with Focus Sash in this meta?
I understand that you're only allowed to use one Focus Sash per the two Pokemon you chose. That means there's a hard limit of 3 Sashes per team as well.What's the deal with Focus Sash in this meta?
I'm not sure having less than 2 Pokemon is banned. That and formatting are the only things you changed.http://pastebin.com/A7vs6ijD
I have actually updated the code a little bit because there were some things in your code that could be problematic Piccolo Daimao
PFFT WHAT ARE YOU TALKING ABOUT THAT ISN'T ALL I CHANGEDI'm not sure having less than 2 Pokemon is banned. That and formatting are the only things you changed.
Are we including Anty's Explosion and Self-Destruct bans? Also, what about Deoxys-Attack?Since this hasn't been very active, and as a result has not been updated, I'm going to use Doubles OU bans. Also because the banlist was initially copied but like I said, never updated.
Hope this is fine Anty.
EDIT: +Perish Song though because that's twice as bad as it is in 1v1
It's currently DOU + Perish Song. I believe the Explosion bans were from before the faint mechanics were changed and they are clearly not a problem in 1v1 (or DOU).So is Sleep Clause in effect? The OP says ON but DOU doesn't have one. And were Explosion and Self Destruct included in the code's bans The Immortal ?
It's not a problem in 1v1 because the Explosion / Self Destruct user loses, and it's not a problem in OU nor in DOU for that matter because there are more pokes than those on the field at a time. However, these moves hit both opponents, while you lose a single poke, which might be problematic in 2v2 Doubles.It's currently DOU + Perish Song. I believe the Explosion bans were from before the faint mechanics were changed and they are clearly not a problem in 1v1 (or DOU).
That's true. Since you're the one appointed by Anty to manage this temporarily, do you suggest it should be banned?It's not a problem in 1v1 because the Explosion / Self Destruct user loses, and it's not a problem in OU nor in DOU for that matter because there are more pokes than those on the field at a time. However, these moves hit both opponents, while you lose a single poke, which might be problematic in 2v2 Doubles.
uh why would you play a metagame you hate..?God, I hate this metagame time to play it and learn everything that is to know about it... Is it possible to set up a viability rankings?
Do you have to be rude in literally every single god damn thread you post in ._.God, I hate this metagame time to play it and learn everything that is to know about it... Is it possible to set up a viability rankings?
- It's never okay to "metagame bash," which means don't insult or overly criticize an idea you don't like. You may offer constructive feedback, but generally if a metagame is approved it has already received criticism during the submission process. If there is a metagame you don't like, don't play it! Contrary to what you may think, you are not the authority on what qualifies as a "good metagame."
Aegislash and Sableye. King's Shield (if you predict right) and priority wisp really neuter MegaKhan. Bulky Pokemon that can tank a hit and use Charm or Feather Dance on it (and have recovery) are difficult for MegaKhan to beat as well in my experience using it in multiple tourneys on Aqua.I don't like this 2v2 doubles metagame too, because it's basically 1v1, with doubles...
Mix and Mega would be better, but oh well, I have to try it out before it dies.
Anyways, knowing mega kangaskhan will be most popular, any idea how to counter it?
I don't like this 2v2 doubles metagame too, because it's basically 1v1, with doubles...
Mix and Mega would be better, but oh well, I have to try it out before it dies.
Anyways, knowing mega kangaskhan will be most popular, any idea how to counter it?
That looks good, but Gengar doesn't need to keep Kanga on the field--it can't switch anyway lol :p@ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 204 Atk / 52 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
- Rocky Helmet + Iron Barbs does 58% to Kangaskhan in recoil
- Gyro Ball does 60% minimum
- OHKOs 252 HP 44 Def Rotom-Wash with Power Whip
@ Gengarite
Ability: Shadow Tag
EVs: 196 HP / 60 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Shadow Ball
- Sludge Bomb
- Will-O-Wisp
- Protect
- Sucker Punch from burned + standard Mega-Kangaskhan is 4HKO
- Sludge Bomb is a 2HKO on the same Kangaskhan
- Keeps the burned Kangaskhan on the field
@ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rock Slide
- Double Kick
- Protect
- Double Kick to OHKO Sash Bisharp, a common Mega-Kangaskhan teammate
- Life Orb allows Terrakion to OHKO 4 HP Mega-Kangaskhan 81.3% of the time at -1 Atk
- Max Speed / Attack to take advantage of base 129 Atk and 108 Speed + outstanding offensive typing
@ Choice Band
Ability: Intimidate
EVs: 252 HP / 92 Atk / 4 Def / 148 SpD / 12 Spe
Careful Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
- Lives a Specs Draco Meteor from Hydreigon 100% of the time
- Always OHKOs 4 HP Mega-Kangaskhan with Superpower
- 12 Speed outspeeds Hydreigon if Tailwind is up
- Fears Ice Punch variants
@ Mawilite
Ability: Huge Power
EVs: 252 HP / 152 Atk / 52 Def / 52 SpD
Brave Nature
IVs: NaN Spe
- Play Rough
- Iron Head
- Sucker Punch
- Protect
- Survives Heat Wave from Heatran 100% of the time
- Survives Earthquake from LO Garchomp at +0 100% of the time
- Gets the Intimidate off before the Mega-Evolution
- You 2HKO Kangaskhan with Play Rough
Is that good enough? =)
im dumbThat looks good, but Gengar doesn't need to keep Kanga on the field--it can't switch anyway lol :p