So I am brand new to the Black/White metagame. I actually quit this game around the time in DPP when Azelf and Aerodactyl stealth rock/taunt leads were incredibly common.
Stall and defese has always been my favorite strategy in the game. I like whittling down the opponents slowly and then either sweeping up at the end game once the foe has been sufficiently chipped away at, or fully committing to stall and winning almost purely on hazard damage and forced switches.
Be warned, I'm brand new to this metagame. I have very little knowledge about the strongest threats, though I've played on the Pokemon Showdown latter for the past few days with this team and it seems to be doing ok. I'm not sure if that is because I am facing the worst players (since I am low on the ladder), or if it is because the team is actually pretty decent. Any help would be appreciated.
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Ice Fang
This is my typical lead Pokemon. His job is to tank hits, nab a few KOs when the opportunity arises, set up stealth rocks, and help me win any weather wars. So far I'm pleased by his performance. He has done well taking hits from both sides of the attack spectrum, and control over the weather seems crucial in this metagame.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Perish Song
I'm not too sure about the EV spread. I'm half considering making Celebi more bulky on the physical side, though so far I have few complaints. Celebi's main roll is to force switches with Perish Song, and almost guarantee a victory if I can get the opponent down to a single remaining Pokemon. Celebi also helps with its resistance to electricity, grass, water, and ground.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt
Jellicent helps deal with Water type attacks, fighting types, and his role somewhat overlaps with Celebi. Scald adds potential burn damage, Will-O-Wisp can neuter Tyranitar, Taunt can help prevent set-up Pokemon from taking advantage of him, and Recover adds to the bulk. Jellicent also plays the important role of defensive rapid spin blocker, though he can't deal with opposing Starmie.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spd
- Spikes
- Leech Seed
- Power Ship
- Gyro Ball
Ferrothorn adds a lot to this team. Suitable bulk and excellent resistances. Gyro Ball can even deal decent damage on suitably fast Pokemon. Ferrothorn also shares the burden of absorbing Dragon attacks along with Heatran. Ferrothorn adds Spikes to my list of hazards, and Leech Seed provides an incentive for the opponent to switch out, and can even provide a psuedo win condition against my opponents final Pokemon by wearing them down even faster or allowing me to wall them indefinitely until they run out of PP. Power Whip and Gyro Ball deal decent damage and can KO weakened enemies at the end of the game.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Lava Plume
- Roar
- Protect
- Toxic
Defensive Heatran was one of my favorite sets back in Diamond/Pearl. Heatran provides numerous key resistances, including the ability to tank special dragon hits. Heatran also has sufficient special bulk to take super effective special attacks. Lava Plume for the burn chance, Roar to discouraged set-up Pokemon. Protect has been key for letting sandstorm + burn/toxic damage finish off opposing Pokemon and securing an extra turn of leftovers Recovery. It is also a decent scouting move. Toxic can help net an end game win condition under certain circumstances, and can be my way of dealing with physical sweepers that I cannot outright wall.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Rapid Spin
- Ice Beam
- Thunderbolt
I needed a rapid spinner who could deal with common spin blockers. As a stall based team I often have to switch as much as my opponent, and entry hazards can be fatal to my team. With Natural Cure he can also make a decent status absorber. I'm probably the least pleased with Starmie. Surf instead of Hydro Pump for the additional accuracy. Ice Beam deals with dragon Pokemon and other threats. Thunderbolt helps to deal with Gyarados and opposing water types. And of course Rapid Spin.
Changes:
Forretress has been changed to a Ferrothorn sporting:
252 HP / 88 Def / 168 SpD
Spikes
Leech Seed
Power Whip
Gyro Ball
Starmie has been changed to the offensive rapid spin build.
Overall the loss of defensive starmie has not hurt the team, and Ferrothorn is showing me exactly why he is OU. The thing is absolutely amazing. Leech Seed is especially nice and can provide another situation win condition on final Pokemon besides Perish Song stalling.
----------------------------
As I have little experience, this team may have extremely large holes in its defensive that I have overlooked and not discovered during low level ladder play. I'd greatly appreciate if anyone could point those weaknesses out if they do exist.
I'm open to replacement movesets/EV spreads and Pokemon if one would serve the same role but better.
Landorus seems to be a huge threat to my team. It packs extremely powerful attacks and I have almost nothing that can switch in safely. Some variants even seem to outspeed Starmie.
Blissey is also really annoying, though I can force her out easily with Jellicent and Hippowdon can deal a good chunk of damage to her. Though smart opponents can keep her safe, and Wish is absolutely annoying.
Stall and defese has always been my favorite strategy in the game. I like whittling down the opponents slowly and then either sweeping up at the end game once the foe has been sufficiently chipped away at, or fully committing to stall and winning almost purely on hazard damage and forced switches.
Be warned, I'm brand new to this metagame. I have very little knowledge about the strongest threats, though I've played on the Pokemon Showdown latter for the past few days with this team and it seems to be doing ok. I'm not sure if that is because I am facing the worst players (since I am low on the ladder), or if it is because the team is actually pretty decent. Any help would be appreciated.
Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Slack Off
- Stealth Rock
- Ice Fang
This is my typical lead Pokemon. His job is to tank hits, nab a few KOs when the opportunity arises, set up stealth rocks, and help me win any weather wars. So far I'm pleased by his performance. He has done well taking hits from both sides of the attack spectrum, and control over the weather seems crucial in this metagame.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain
- Recover
- U-turn
- Perish Song
I'm not too sure about the EV spread. I'm half considering making Celebi more bulky on the physical side, though so far I have few complaints. Celebi's main roll is to force switches with Perish Song, and almost guarantee a victory if I can get the opponent down to a single remaining Pokemon. Celebi also helps with its resistance to electricity, grass, water, and ground.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt
Jellicent helps deal with Water type attacks, fighting types, and his role somewhat overlaps with Celebi. Scald adds potential burn damage, Will-O-Wisp can neuter Tyranitar, Taunt can help prevent set-up Pokemon from taking advantage of him, and Recover adds to the bulk. Jellicent also plays the important role of defensive rapid spin blocker, though he can't deal with opposing Starmie.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spd
- Spikes
- Leech Seed
- Power Ship
- Gyro Ball
Ferrothorn adds a lot to this team. Suitable bulk and excellent resistances. Gyro Ball can even deal decent damage on suitably fast Pokemon. Ferrothorn also shares the burden of absorbing Dragon attacks along with Heatran. Ferrothorn adds Spikes to my list of hazards, and Leech Seed provides an incentive for the opponent to switch out, and can even provide a psuedo win condition against my opponents final Pokemon by wearing them down even faster or allowing me to wall them indefinitely until they run out of PP. Power Whip and Gyro Ball deal decent damage and can KO weakened enemies at the end of the game.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature
- Lava Plume
- Roar
- Protect
- Toxic
Defensive Heatran was one of my favorite sets back in Diamond/Pearl. Heatran provides numerous key resistances, including the ability to tank special dragon hits. Heatran also has sufficient special bulk to take super effective special attacks. Lava Plume for the burn chance, Roar to discouraged set-up Pokemon. Protect has been key for letting sandstorm + burn/toxic damage finish off opposing Pokemon and securing an extra turn of leftovers Recovery. It is also a decent scouting move. Toxic can help net an end game win condition under certain circumstances, and can be my way of dealing with physical sweepers that I cannot outright wall.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Rapid Spin
- Ice Beam
- Thunderbolt
I needed a rapid spinner who could deal with common spin blockers. As a stall based team I often have to switch as much as my opponent, and entry hazards can be fatal to my team. With Natural Cure he can also make a decent status absorber. I'm probably the least pleased with Starmie. Surf instead of Hydro Pump for the additional accuracy. Ice Beam deals with dragon Pokemon and other threats. Thunderbolt helps to deal with Gyarados and opposing water types. And of course Rapid Spin.
Changes:
Forretress has been changed to a Ferrothorn sporting:
252 HP / 88 Def / 168 SpD
Spikes
Leech Seed
Power Whip
Gyro Ball
Starmie has been changed to the offensive rapid spin build.
Overall the loss of defensive starmie has not hurt the team, and Ferrothorn is showing me exactly why he is OU. The thing is absolutely amazing. Leech Seed is especially nice and can provide another situation win condition on final Pokemon besides Perish Song stalling.
----------------------------
As I have little experience, this team may have extremely large holes in its defensive that I have overlooked and not discovered during low level ladder play. I'd greatly appreciate if anyone could point those weaknesses out if they do exist.
I'm open to replacement movesets/EV spreads and Pokemon if one would serve the same role but better.
Landorus seems to be a huge threat to my team. It packs extremely powerful attacks and I have almost nothing that can switch in safely. Some variants even seem to outspeed Starmie.
Blissey is also really annoying, though I can force her out easily with Jellicent and Hippowdon can deal a good chunk of damage to her. Though smart opponents can keep her safe, and Wish is absolutely annoying.