Hey all this team has been long in the making without any outside help just through playing and losing matches and trial and error with other pokes. I only just now decided to get it rated due to more recent threats to stall becoming ever more popular. I peaked at #1 with this team, and have been top ten several times.
Alomomola @ Rocky Helmet/Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Main physical wall+team support. This thing is insane bulky and awesome at walling most physical attackers in ou, and provides max hp wishes to everything except chansey lol. It forms a solid core with Amoonguss which is particularly effective at stopping volt-turn spam, which effectively makes it do zero damage. Using rocky helmet compounds this on the u turner. I used to run lefties but I felt it wasn't really necessary tbh. I used to run slowbro but with knock-off and u turn so popular, and slowbro having no team support I eventually. Steels are a problem of course and usually the only answer it has is to spam scald. I so wish mola was given wisp (regardless that it would become taunt bait lol.) Also forms an excellent core with chansey.
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Clear Smog
- Foul Play
- Giga Drain
- Sludge Bomb
Secondary Special wall behind chansey. Forms a solid core with Alomomola which is particularly useful at stopping volt turn spam. The reason behind assault vest is that I find amoonguss can struggle with particular grass threats if it goes all one side on its defenses. I have wish support + regenerator so the extra healing from sludge doesn't really matter. Also I found many players high up the ladder have either a straight up spore counter or spore fodder, which doesnt hurt their team too much to "sacrifice" to spore. Foul play helps with things like taunt gengar. Ive been thinking of removing sludge bomb with hiddenpower fire maybe, as sludge bomb doesnt even ohko clefable, and clear smog 2hkos breloo. I doubt hidden power fire even 2hkos skarm so that is my reservation behind it, and amoonguss doesnt seem to get many more options outside hidden power fire as an attack move really.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Haze
- Recover
- Earthquake
This is pretty obvious...walling physical boosters, and one or two special ones too like clefable. Quag does struggle with some boosters that 2hko even with unaware but Mola kind of helps with that too, and thats where the next part comes in. The reason I have haze instead of toxic is because my a) team was struggling against experienced baton pass users, and b) it eases pressure on quags pp in the long run, so I can switch back to other pokemon on the team. Earthquake is needed for heatran, which is kind of problematic for my team unless I manage to knock off its lefties with m-sableye. I've considered clefable instead of quag but then bisharp becomes a huge problem for the team :(
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Recover
- Will-O-Wisp
- Toxic
- Knock Off
I decided against the calm mind variant as the ou tier is littered with strong special attackers that can still cause problems for mega sableye after one calm mind so they all need to be removed first. As a result I decided I would make a dual status mega sableye and it had been working to great effect. Basically I predict a fire pokemon coming in and use toxic. Knock off is extremely useful in general and I didn't have it anywhere else on the team. Same goes for magic bounce. The reason for a relaxed nature is because I didn't want to weaken knock off. Sableye is slow as hell to begin with and I found no circumstance where I would need less atk for more speed. That is for calm mind variants imo.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Seismic Toss
- Heal Bell
- Toxic
- Soft-Boiled
The main special wall of the team and the team's cleric. Imo chansey is the best pokemon at both roles in any tier. Steel switch ins to toxic are kind of a problem...but if i ran t-wave then chansey would have nothing to kill things like volcarona that its there to kill. Relyying on fully paralyzeds + seismic toss is not really my playstyle...and I also wouldnt want an unwanted paralyze on something else.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Stealth Rock
- Defog
- Roost
Secondary defensive wall. good synergy with chansey. Mainly team support hence the ability to defog and hazard stack if necessary. I used to run brave bird for mega pinsir but I have rarely seen that pokemon in the last few months. Spikes can end a match quickly if the opponent doesnt have a defogger/spinner tho, or no spikes user themselves. I'm thinking of dropping spikes back for brave bird because of other fighting types tho, as skarm is taunt bait like this.
MAIN THREATS:
TGRD Manaphy
Hoopa-U
Gothitelle
Pokemon that use taunt that can beat mega sableye, although generally most of these are handled via pp stall just incredibly annoying
Sub users that boost and have lefties/sludge
Alomomola @ Rocky Helmet/Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Main physical wall+team support. This thing is insane bulky and awesome at walling most physical attackers in ou, and provides max hp wishes to everything except chansey lol. It forms a solid core with Amoonguss which is particularly effective at stopping volt-turn spam, which effectively makes it do zero damage. Using rocky helmet compounds this on the u turner. I used to run lefties but I felt it wasn't really necessary tbh. I used to run slowbro but with knock-off and u turn so popular, and slowbro having no team support I eventually. Steels are a problem of course and usually the only answer it has is to spam scald. I so wish mola was given wisp (regardless that it would become taunt bait lol.) Also forms an excellent core with chansey.
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 128 Def / 128 SpD
Relaxed Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Clear Smog
- Foul Play
- Giga Drain
- Sludge Bomb
Secondary Special wall behind chansey. Forms a solid core with Alomomola which is particularly useful at stopping volt turn spam. The reason behind assault vest is that I find amoonguss can struggle with particular grass threats if it goes all one side on its defenses. I have wish support + regenerator so the extra healing from sludge doesn't really matter. Also I found many players high up the ladder have either a straight up spore counter or spore fodder, which doesnt hurt their team too much to "sacrifice" to spore. Foul play helps with things like taunt gengar. Ive been thinking of removing sludge bomb with hiddenpower fire maybe, as sludge bomb doesnt even ohko clefable, and clear smog 2hkos breloo. I doubt hidden power fire even 2hkos skarm so that is my reservation behind it, and amoonguss doesnt seem to get many more options outside hidden power fire as an attack move really.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Haze
- Recover
- Earthquake
This is pretty obvious...walling physical boosters, and one or two special ones too like clefable. Quag does struggle with some boosters that 2hko even with unaware but Mola kind of helps with that too, and thats where the next part comes in. The reason I have haze instead of toxic is because my a) team was struggling against experienced baton pass users, and b) it eases pressure on quags pp in the long run, so I can switch back to other pokemon on the team. Earthquake is needed for heatran, which is kind of problematic for my team unless I manage to knock off its lefties with m-sableye. I've considered clefable instead of quag but then bisharp becomes a huge problem for the team :(
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Recover
- Will-O-Wisp
- Toxic
- Knock Off
I decided against the calm mind variant as the ou tier is littered with strong special attackers that can still cause problems for mega sableye after one calm mind so they all need to be removed first. As a result I decided I would make a dual status mega sableye and it had been working to great effect. Basically I predict a fire pokemon coming in and use toxic. Knock off is extremely useful in general and I didn't have it anywhere else on the team. Same goes for magic bounce. The reason for a relaxed nature is because I didn't want to weaken knock off. Sableye is slow as hell to begin with and I found no circumstance where I would need less atk for more speed. That is for calm mind variants imo.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Seismic Toss
- Heal Bell
- Toxic
- Soft-Boiled
The main special wall of the team and the team's cleric. Imo chansey is the best pokemon at both roles in any tier. Steel switch ins to toxic are kind of a problem...but if i ran t-wave then chansey would have nothing to kill things like volcarona that its there to kill. Relyying on fully paralyzeds + seismic toss is not really my playstyle...and I also wouldnt want an unwanted paralyze on something else.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Stealth Rock
- Defog
- Roost
Secondary defensive wall. good synergy with chansey. Mainly team support hence the ability to defog and hazard stack if necessary. I used to run brave bird for mega pinsir but I have rarely seen that pokemon in the last few months. Spikes can end a match quickly if the opponent doesnt have a defogger/spinner tho, or no spikes user themselves. I'm thinking of dropping spikes back for brave bird because of other fighting types tho, as skarm is taunt bait like this.
MAIN THREATS:
TGRD Manaphy
Hoopa-U
Gothitelle
Pokemon that use taunt that can beat mega sableye, although generally most of these are handled via pp stall just incredibly annoying
Sub users that boost and have lefties/sludge
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