Hello! I tried to make a decent RU team before and, well... failed miserably. This is another attempt, though I am hampered slightly by the fact that it must include Eelektross, because Pimp Daddy E is god. Also, he's got my kids in a lockup somewhere and it's this or five million dollars in used non-sequential bills. If anyone can give me a hand with the team and making it more competitive while still including Eelektross, that'd be really great, ta.
Cryogonal @ Icicle Plate
Ability: Levitate
EVs: 64 HP / 252 SpA / 192 Spe
Nature: Timid
- Rapid Spin
- Ice Beam
- Recover
- Hidden Power Fire
Reasons for Inclusion: Cryogonal's the best Rapid Spinner in the tier and it's very well-equipped to deal with entry hazards, taking no damage from Spikes (Toxic or otherwise) thanks to Levitate. That all said, I prefer my team to be able to hit back at people rather than just sit there like lemons, as does Pimp Daddy E, so this most special of snowflakes is my lead. STAB Ice Beam and HP Fire work well, and the Timid Nature gives it more chance of getting shot of those hazards - I tried using a Modest Nature, and while it hit like a speeding bus (relatively speaking), it kept getting outsped by annoying Fire-type coverage moves.
Durant @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Superpower
- X-Scissor
- Iron Head
- Rock Slide
Reasons for Inclusion: I used to despise Choice items, but I've been playing this for a while and once you get switching down, they're a really good fit for Durant. This moveset has all the coverage you need and the resistances from its Steel typing come in pretty handy. Also, Fire-types die to Rock Slide more easily this way, because God I despise Fire-types.
Flareon @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm
- Wish
- Protect
- Lava Plume
- Roar
Reasons for Inclusion: I don't hate this Fire-type, though. Look at it. It's too cute to hate. Flareon's designed to switch into attacks, dump a Wish or Lava Plume down, and switch out. I took Lava Plume over Flamethrower because this little furball's goal is to spread heals among my team and burns among the oppositions, not do damage outright, and Roar synergises with that better than Toxic does; it's easier to spread burns through the entire enemy team with phazing than with straight-up killing, even though Toxic is a great move.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power Rock
Reasons for Inclusion: Sceptile hits hard right off the bat, especially later on in the game (Wish support is pretty damned useful in that regard) after Life Orb recoil and Substitute damage racks up - which it does in my experience, even with Giga Drain. The coverage is excellent, Hidden Power Rock deals with those pesky Fire-types, Focus Blast is just generally great... it's the standard Sceptile set, there's nothing else to say about it.
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Nature: Impish
- Spikes
- Pain Split
- Waterfall
- Thunder Wave
Reasons for Inclusion: Rounding out the apparently-mandatory FWG core, Qwilfish is the team's defensive lynchpin, a creeping terror in the form of a neon-pink novelty condom. Thunder Wave's the move of choice rather than Taunt or Haze, since I've tried all three and TW's been the most generally useful. Haze is kind of a close second, though; people using my team's setup time for their own setups can be annoying, but I think that it's better dealt with via phazing moves.
Pimp Daddy E (Eelektross) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Nature: Careful
- Coil
- Thunder
- Drain Punch (aka. Daddy's Pimp Slap)
- Aqua Tail
Reasons for Inclusion: As an Electric-type with no weaknesses and an immunity to Spikes, Eelektross really ought to be seeing more play than it gets. However, it doesn't, and Pimp Daddy E's skills are left to rot. This moveset involves me making use of the Pimp Daddy as a lategame sweeper, tanking hits from the remaining opposition and healing with a Coil-boosted Drain Punch. Aqua Tail lets it hit Golurk reliably after a Coil boost, and Thunder benefits hugely from the accuracy boost of Coil.
So, that there's Pimp Daddy E's Harem Of Much Better Pokemon. Again, any help is very much appreciated. =]
Cryogonal @ Icicle Plate
Ability: Levitate
EVs: 64 HP / 252 SpA / 192 Spe
Nature: Timid
- Rapid Spin
- Ice Beam
- Recover
- Hidden Power Fire
Reasons for Inclusion: Cryogonal's the best Rapid Spinner in the tier and it's very well-equipped to deal with entry hazards, taking no damage from Spikes (Toxic or otherwise) thanks to Levitate. That all said, I prefer my team to be able to hit back at people rather than just sit there like lemons, as does Pimp Daddy E, so this most special of snowflakes is my lead. STAB Ice Beam and HP Fire work well, and the Timid Nature gives it more chance of getting shot of those hazards - I tried using a Modest Nature, and while it hit like a speeding bus (relatively speaking), it kept getting outsped by annoying Fire-type coverage moves.
Durant @ Choice Band
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Superpower
- X-Scissor
- Iron Head
- Rock Slide
Reasons for Inclusion: I used to despise Choice items, but I've been playing this for a while and once you get switching down, they're a really good fit for Durant. This moveset has all the coverage you need and the resistances from its Steel typing come in pretty handy. Also, Fire-types die to Rock Slide more easily this way, because God I despise Fire-types.
Flareon @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm
- Wish
- Protect
- Lava Plume
- Roar
Reasons for Inclusion: I don't hate this Fire-type, though. Look at it. It's too cute to hate. Flareon's designed to switch into attacks, dump a Wish or Lava Plume down, and switch out. I took Lava Plume over Flamethrower because this little furball's goal is to spread heals among my team and burns among the oppositions, not do damage outright, and Roar synergises with that better than Toxic does; it's easier to spread burns through the entire enemy team with phazing than with straight-up killing, even though Toxic is a great move.
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power Rock
Reasons for Inclusion: Sceptile hits hard right off the bat, especially later on in the game (Wish support is pretty damned useful in that regard) after Life Orb recoil and Substitute damage racks up - which it does in my experience, even with Giga Drain. The coverage is excellent, Hidden Power Rock deals with those pesky Fire-types, Focus Blast is just generally great... it's the standard Sceptile set, there's nothing else to say about it.
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Nature: Impish
- Spikes
- Pain Split
- Waterfall
- Thunder Wave
Reasons for Inclusion: Rounding out the apparently-mandatory FWG core, Qwilfish is the team's defensive lynchpin, a creeping terror in the form of a neon-pink novelty condom. Thunder Wave's the move of choice rather than Taunt or Haze, since I've tried all three and TW's been the most generally useful. Haze is kind of a close second, though; people using my team's setup time for their own setups can be annoying, but I think that it's better dealt with via phazing moves.
Pimp Daddy E (Eelektross) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Nature: Careful
- Coil
- Thunder
- Drain Punch (aka. Daddy's Pimp Slap)
- Aqua Tail
Reasons for Inclusion: As an Electric-type with no weaknesses and an immunity to Spikes, Eelektross really ought to be seeing more play than it gets. However, it doesn't, and Pimp Daddy E's skills are left to rot. This moveset involves me making use of the Pimp Daddy as a lategame sweeper, tanking hits from the remaining opposition and healing with a Coil-boosted Drain Punch. Aqua Tail lets it hit Golurk reliably after a Coil boost, and Thunder benefits hugely from the accuracy boost of Coil.
So, that there's Pimp Daddy E's Harem Of Much Better Pokemon. Again, any help is very much appreciated. =]
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