I made a team with mostly OU mons on it, but I threw in some of my favorite mons from S&M just to see how they work. Please do give me your input, advice, comments, and whatever you all feel would best improve the team. I'm sure there's room for improvement, so I'm all ears, or eyes cause I'm reading? Whatever the case, please do help me improve!
Frogger (Greninja-Ash) @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- U-turn
Maggie (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 24 HP / 128 Def / 252 SpA / 4 SpD / 100 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Scizziorz (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
Joey (Komala) (M) @ Leftovers
Ability: Comatose
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Rapid Spin
- Wish
- U-turn
Leonidas (Turtonator) (M) @ White Herb
Ability: Shell Armor
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Draco Meteor
- Shell Smash
- Focus Blast
I've chosen to use these Pokémon for their stats, abilities, and what I believe is good synergy within each of the Pokémon. Please do keep in mind this just seemed to work kinda well in my mindset, so it might seem odd to others.
Greninja: Ash-Greninja gets that awesome battle bond boost, and it's fairly easy to use. The speed boost is great for just almost anything that isn't boosted by a move or like speed/beast boost. And I use water shuriken just for some self pleasure, but I know scald or hydro pump would be better, but the priority is nice to have.
Magearna: Magearna is really good for a lot things. I use her for of course, dragons. She does have volt switch for when she needs to get outta of the line of fire, and does help with chipping at some flying types. The extra speed was for when heatran has me in a corner and I don't have any other choice to switch out to Greninja, or komala. Dealing with heatran is a problem that I'm still trying to work on without going to a full OU team or a commonly used counter to heatran.
Tapu Bulu: For starters Bulu is my favorite out of the 4 guardians, and he hits like a truck. It's actually the scarf set that Pokeaim aka Joey had in his how to use video, and I think it's also the one he used in the showcase. Bulu can just go out, and whack a lot of things with wood hammer. Horn leech is there for when he can't use wood hammer cause it'll probably kill him with recoil, or when I need some health back/don't need to waste his HP to finish an opposing Pokémon. Stone edge and superpower is there for coverage.
Scizor: Pretty much self explanatory, Scizor comes through clutch, and when it's just easy to SD up and bullet punch anyone opposing. Roost to heal up if needed, to possibly continue SD-ing up, or to increase longevity. And U-Turn for stab, or for when it's just best switch out.
Komala: I really love being able to take most non-boosted special attacks. Wishing his health or another team member's health back is helpful, and increases longevity for whoever needs it respectively. Rapid spin to clear away hazards, and T-Spikes do nothing to komala. Earthquake is for coverage and some damage, tho its not always enough. U-turn is there for when he's got wish up, and just needs to get it to another team member.
Turtonator: Turtonator is there for ridding of anything that dies to a fire blast or possibly 2 focus blasts. Shell smash is to get his speed up, so that he out speeds even garchomp, and can drop a draco and OHKO garchomp, and a dragonite that doesn't have a multiscale or enough boosts to out speed. Focus blast is for coverage, and a good neutral attack. I've chosen fire blast because it has a greater damage output, but I always debate flamethrower for that guaranteed hit. Maybe heat wave would be a okay middle ground, but I worry about the opposing Pokémon just barely living a flamethrower or heat wave when fire blast would've fainted the opposing Pokémon instead.
In all I'm slowly finding my place in both smogon/showdown, and in Sun and Moon with friends that use the Smogon tiers. I've said it before, but please do help me improve my team, I won't really want to change out too many of my Pokémon, but I am open to hear your side and as with any suggestion, open to consideration.
Whether it's a simple item change to a full on redo of an EV spread or all the way to changing out a team member, I'm here for your advice, and suggestions! Thank You!
Frogger (Greninja-Ash) @ Life Orb
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- U-turn
Maggie (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 24 HP / 128 Def / 252 SpA / 4 SpD / 100 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge
Scizziorz (Scizor-Mega) (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
Joey (Komala) (M) @ Leftovers
Ability: Comatose
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Rapid Spin
- Wish
- U-turn
Leonidas (Turtonator) (M) @ White Herb
Ability: Shell Armor
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Draco Meteor
- Shell Smash
- Focus Blast
I've chosen to use these Pokémon for their stats, abilities, and what I believe is good synergy within each of the Pokémon. Please do keep in mind this just seemed to work kinda well in my mindset, so it might seem odd to others.
Greninja: Ash-Greninja gets that awesome battle bond boost, and it's fairly easy to use. The speed boost is great for just almost anything that isn't boosted by a move or like speed/beast boost. And I use water shuriken just for some self pleasure, but I know scald or hydro pump would be better, but the priority is nice to have.
Magearna: Magearna is really good for a lot things. I use her for of course, dragons. She does have volt switch for when she needs to get outta of the line of fire, and does help with chipping at some flying types. The extra speed was for when heatran has me in a corner and I don't have any other choice to switch out to Greninja, or komala. Dealing with heatran is a problem that I'm still trying to work on without going to a full OU team or a commonly used counter to heatran.
Tapu Bulu: For starters Bulu is my favorite out of the 4 guardians, and he hits like a truck. It's actually the scarf set that Pokeaim aka Joey had in his how to use video, and I think it's also the one he used in the showcase. Bulu can just go out, and whack a lot of things with wood hammer. Horn leech is there for when he can't use wood hammer cause it'll probably kill him with recoil, or when I need some health back/don't need to waste his HP to finish an opposing Pokémon. Stone edge and superpower is there for coverage.
Scizor: Pretty much self explanatory, Scizor comes through clutch, and when it's just easy to SD up and bullet punch anyone opposing. Roost to heal up if needed, to possibly continue SD-ing up, or to increase longevity. And U-Turn for stab, or for when it's just best switch out.
Komala: I really love being able to take most non-boosted special attacks. Wishing his health or another team member's health back is helpful, and increases longevity for whoever needs it respectively. Rapid spin to clear away hazards, and T-Spikes do nothing to komala. Earthquake is for coverage and some damage, tho its not always enough. U-turn is there for when he's got wish up, and just needs to get it to another team member.
Turtonator: Turtonator is there for ridding of anything that dies to a fire blast or possibly 2 focus blasts. Shell smash is to get his speed up, so that he out speeds even garchomp, and can drop a draco and OHKO garchomp, and a dragonite that doesn't have a multiscale or enough boosts to out speed. Focus blast is for coverage, and a good neutral attack. I've chosen fire blast because it has a greater damage output, but I always debate flamethrower for that guaranteed hit. Maybe heat wave would be a okay middle ground, but I worry about the opposing Pokémon just barely living a flamethrower or heat wave when fire blast would've fainted the opposing Pokémon instead.
In all I'm slowly finding my place in both smogon/showdown, and in Sun and Moon with friends that use the Smogon tiers. I've said it before, but please do help me improve my team, I won't really want to change out too many of my Pokémon, but I am open to hear your side and as with any suggestion, open to consideration.
Whether it's a simple item change to a full on redo of an EV spread or all the way to changing out a team member, I'm here for your advice, and suggestions! Thank You!