As I have mentioned maybe twice briefly in the doubles room, I do crew (rowing for ignorant peoples) and i thought since it's the beginning of the season, I'll make a team based on that. The team has rewarded me quite well, on bottom and top of ladder so I thought I'd post this.
So, I started with these three as i wanted to make a tailwind lucario team. I found that they work pretty well with each other but lucario needed that extra umph. I have some pretty bad weaknesses and decided to add 3 extras i thought would work well.
Now it's starting to look like a team! While this team has obvious flaws it does add another tailwind setter in skymin and two decent mons with rotom and azumarill. Again mega lucario really wasnt doing it for me and i felt i needed something better, along with azumarill in need of a replacement.
These are my final team members and the ones that will be used in this RMT. This was a pretty fast teambuilding session for me especially since the team I created was pretty decent n_n. Now i have my two setters, skymin and t-flame, my support, hitmontop, my sweepers, mega gardevoir and kyurem-black, and my coverage mon Rotom-W.
So now for the real thing...
Crew Crew
Coxswain (Hitmontop) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Feint
- Quick Guard
- Wide Guard
- Close Combat
This guy is named the coxswain, and rightfully so. The nickname is more because of his size than anything but mind games come to play when he's involved, and considering the coxswains job is to use his head i figured it's a good themed nickname. I love using feint over fake out on this guy. Breaking protects, outspeeds the priority of sucker punch, and generally causes disruption. My twin guards are quite useful in all games and keeps my mons safe from rockslide, a weakness of mine. Close Combat gives him offensive presence and nails mons that are weak to it or unprepared. You can run fake out over feint or one of the guards (preferably quick) but i don't like to.
1 Seat (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Tailwind
- Brave Bird
- Will-O-Wisp
- Protect
Now time for the 1 seat! This guy, just like the 1 seat (or stroke) keeps the pace of the boat. His tailwinds keep our team moving smoothly. Will-o-Wisp is of course useful for the crippling of physical threats, and most people don't expect that from a talonflame. Brave Bird works simply the same way as close combat does on hitmontop, giving offensive pressure to him and forcing out grass types with priority. I decided to forego quick guard seeing as i have both guards on hitmontop. One option is to run fake out on hitmontop, and run QG on t-flame over will-o-wisp.
2 Seat (Shaymin-Sky) @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Tailwind
- Protect
The two seat, much like the one seat, keeps yhe pace of the boat. As another tailwind setter it was only fitting skymin got this spot. I normally use him to keep things going rather then set it up at the start. Seed flare and air slash make him a dangerous offensive threat while tailwind and protect add some utility to his use. If you really want to you can use a modest nature seiing as not much outspeeds a skymin in tailwind.
Engine Room (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect
The engine room, or the middle of the boat, is where the powerful rowers go, and where this powerful sweeper will go as well. This guy smashes through common mons with ice beam, and has a great coverage move, WHICH HITS ROTOMS, in earth power. Substitute is an all around great move to use, although hyper voice pixilate is something to watch out for. I guess you could run dragon pulse over sub if you really wanted to but i prefer substitute.
Engine Room (Gardevoir) @ Gardevoirite
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Protect
- Energy Ball
Now the second part of the engine room sweepers, mega gardevoir. Spamming hyper voices is his game and he does it well. Under tailwind those hyper voices do a number on even resisted pokes. One of the main threats to him have got to be trick room, where pokes like mega mawile and exscavalier lurk withtheir iron heads. Also energy ball was added specifically to deal with water/ground types (QuickScopeNoScopes gastrodon :/) so it's definitely and interchangeable move.
8 seat (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
The 8 seats job is to keep the boat on course, and that's what this guy is best at! His great typing and stabs work well to eliminate threats and stop some pokes from taking down the team. His only flaw being that he is sort of weak and doesn't take attacks well. I choose to go with thunder wave over will-o-wisp because i already have wisp support on talonflame and thunder wave helps cripple fast sweepers. Will-o is an ok move to put on him but i prefer thunder wave.
Leads:
Here are a couple of my common leads:
EDIT: This team isnt too bad in triples either ;)
So there you have it! Suggestions on the team are welcome and i'm open to anything. I would particularly like advice on my ev spreads, as you can tell they are not the most original ;)
So, I started with these three as i wanted to make a tailwind lucario team. I found that they work pretty well with each other but lucario needed that extra umph. I have some pretty bad weaknesses and decided to add 3 extras i thought would work well.
Now it's starting to look like a team! While this team has obvious flaws it does add another tailwind setter in skymin and two decent mons with rotom and azumarill. Again mega lucario really wasnt doing it for me and i felt i needed something better, along with azumarill in need of a replacement.
These are my final team members and the ones that will be used in this RMT. This was a pretty fast teambuilding session for me especially since the team I created was pretty decent n_n. Now i have my two setters, skymin and t-flame, my support, hitmontop, my sweepers, mega gardevoir and kyurem-black, and my coverage mon Rotom-W.
So now for the real thing...
Crew Crew
Coxswain (Hitmontop) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Feint
- Quick Guard
- Wide Guard
- Close Combat
This guy is named the coxswain, and rightfully so. The nickname is more because of his size than anything but mind games come to play when he's involved, and considering the coxswains job is to use his head i figured it's a good themed nickname. I love using feint over fake out on this guy. Breaking protects, outspeeds the priority of sucker punch, and generally causes disruption. My twin guards are quite useful in all games and keeps my mons safe from rockslide, a weakness of mine. Close Combat gives him offensive presence and nails mons that are weak to it or unprepared. You can run fake out over feint or one of the guards (preferably quick) but i don't like to.
1 Seat (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Tailwind
- Brave Bird
- Will-O-Wisp
- Protect
Now time for the 1 seat! This guy, just like the 1 seat (or stroke) keeps the pace of the boat. His tailwinds keep our team moving smoothly. Will-o-Wisp is of course useful for the crippling of physical threats, and most people don't expect that from a talonflame. Brave Bird works simply the same way as close combat does on hitmontop, giving offensive pressure to him and forcing out grass types with priority. I decided to forego quick guard seeing as i have both guards on hitmontop. One option is to run fake out on hitmontop, and run QG on t-flame over will-o-wisp.
2 Seat (Shaymin-Sky) @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Tailwind
- Protect
The two seat, much like the one seat, keeps yhe pace of the boat. As another tailwind setter it was only fitting skymin got this spot. I normally use him to keep things going rather then set it up at the start. Seed flare and air slash make him a dangerous offensive threat while tailwind and protect add some utility to his use. If you really want to you can use a modest nature seiing as not much outspeeds a skymin in tailwind.
Engine Room (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect
The engine room, or the middle of the boat, is where the powerful rowers go, and where this powerful sweeper will go as well. This guy smashes through common mons with ice beam, and has a great coverage move, WHICH HITS ROTOMS, in earth power. Substitute is an all around great move to use, although hyper voice pixilate is something to watch out for. I guess you could run dragon pulse over sub if you really wanted to but i prefer substitute.
Engine Room (Gardevoir) @ Gardevoirite
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Protect
- Energy Ball
Now the second part of the engine room sweepers, mega gardevoir. Spamming hyper voices is his game and he does it well. Under tailwind those hyper voices do a number on even resisted pokes. One of the main threats to him have got to be trick room, where pokes like mega mawile and exscavalier lurk withtheir iron heads. Also energy ball was added specifically to deal with water/ground types (QuickScopeNoScopes gastrodon :/) so it's definitely and interchangeable move.
8 seat (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
The 8 seats job is to keep the boat on course, and that's what this guy is best at! His great typing and stabs work well to eliminate threats and stop some pokes from taking down the team. His only flaw being that he is sort of weak and doesn't take attacks well. I choose to go with thunder wave over will-o-wisp because i already have wisp support on talonflame and thunder wave helps cripple fast sweepers. Will-o is an ok move to put on him but i prefer thunder wave.
Leads:
Here are a couple of my common leads:
Coxswain (Hitmontop) (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Feint
- Quick Guard
- Wide Guard
- Close Combat
1 Seat (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Tailwind
- Brave Bird
- Will-O-Wisp
- Protect
8 Seat (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Engine Room (Gardevoir) @ Gardevoirite
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Protect
- Energy Ball
Engine Room (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect
2 Seat (Shaymin-Sky) @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Tailwind
- Protect
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Feint
- Quick Guard
- Wide Guard
- Close Combat
1 Seat (Talonflame) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Tailwind
- Brave Bird
- Will-O-Wisp
- Protect
8 Seat (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Engine Room (Gardevoir) @ Gardevoirite
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Protect
- Energy Ball
Engine Room (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Ice Beam
- Earth Power
- Substitute
- Protect
2 Seat (Shaymin-Sky) @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Tailwind
- Protect
EDIT: This team isnt too bad in triples either ;)
So there you have it! Suggestions on the team are welcome and i'm open to anything. I would particularly like advice on my ev spreads, as you can tell they are not the most original ;)
Last edited: