Another One Bites the Dust (BH sand based team)
Introduction
Introduction
Well since I named the team with a pun name I guess this RMT is going to be funny. Sort of. Anyway the team revolves around Sand Stream and since at the moment nobody is running weather counterplay in the meta the opponent is under huge disadvantage because sand breaks sashes, scouts items and rock types becomes very bulky (examples later).
From this point, I'll abuse standard nomenclature and any Groudon/Kyogre I call is in its primal, reciprocal reversion, any pokemon that has a mega evolution is assumed to be in its mega form and Zygarde is assumed to be in its complete form. Additionally, some names have been shortened and some words may hardly mean something beyond Balanced Hackmons, and while for BH players those words may still be understood, if you don't understand them, just ask me to be more precise.
In-Depth
Regirock @ Smooth Rock
Ability: Sand Stream
Nature: Sassy
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
IVs: 0 Atk / 0 Spe
Moves: Shore Up | Parting Shot | Core Enforcer | Stealth Rock
The core of the team. You should always lead with it since it's 8 turns of advantage. Shore up is the boosted recovery move that keeps Regirock healthy as the match goes. Parting shot + minimum speed is for momentum and it also helps scouting Simple, Magic Bounce and Contrary (it can also evade Normalize Gengar). Core Enforcer is used to shutdown abilities and while not powerful at all coming from a meager 50 base Spa it usually connects since Regirock is very slow. Stealth Rock is entry hazard and it specifically helps Diancie beat Groudon (later on this). Activating sand also means I can know if the opponent is running Safety Googles and while it is mostly pointless for the team since I don't run Spore, on average defensive mons don't run googles only if they are running Magic Bounce, so that is another piece of information.
Under sand, Regirock has bulk equivalent to 80/200/174 which is pretty insane. So insane it can stall Adamant Primal Groudon on Thousand Arrows by spamming Shore Up (boosted by weather).
252+ Atk Groudon-Primal Thousand Arrows vs. 252 HP / 252 Def Regirock: 198-234 (54.3 - 64.2%) -- guaranteed 2HKO
And it stalls Diancie Boomburst too.
252 SpA Pixilate Diancie-Mega Boomburst vs. 252 HP / 252+ SpD Regirock in Sand: 154-183 (42.3 - 50.2%) -- 0.4% chance to 2HKO
Since the team is running poisoning strategies, stalling is viable for short times.
Groudon-Primal @ Icium Z
Ability: Sand Rush
Nature: Adamant
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Moves: V-create | Thousand Arrows | U-Turn | Freeze Shock
The WTF member of the team. Under sand it outspeeds the unboosted meta (including common scarfers like opposing pdons) and it hits hard, just like any other Groudon-Primal. The first 2 moves are STAB: the first is extremely powerful and the second is the most spammable move in the meta.
U-turn is used for keeping momentum and while it is bloody fast Groudon Primal can dance around Diancie (with Solgaleo) when an imposter copies Diance. Freeze Shock is the Z-move you use when Zygarde, Giratina and Rayquaza are on the field, as after Thousand Arrows the are all OKHOed unless they are running Fur Coat, which decreased in usage lately (Zygarde and Tina should be targeted before Ray).
After you used your Z-move Groudon is usually easily revenge killed since its special bulk is rather mediocre and MMY and MGar can force it out when Groudon lacks Choice Scarf (you clearly don't have it after the Z-move, but you can bluff one before using the Z-move). That's where WTF kicks in; the speed granted by Sand Rush lets you OHKO both MMY and MGar (V-create and Thousand Arrows respectively). Special mention to Jolly, as while it does less damage it still lets you outspeed +1 130 base Speed pokemons, like MMX and Mgar and at +0 after V-create.
Example: Gengar gets a free switch and threaten to Normalize; you switch in Regirock to summon sand and it gets normalized. The turn later you Parting Shot out of it while it Quiver Dances safely. Groudon switches in, and by virtue of its massive 612 speed (that cannot be achieved with a scarf so Genger feels safe) it outspeeds Gengar out of nowhere and OHKOes it. Nice isn't it?
Diancie-Mega @ Pixie Plate | Splash Plate
Ability: Pixiliate
Nature: Hasty
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Moves: Boomburst | Fake Out | Volt Switch | Steam Eruption / Surf / Judjement
I needed a special attacker, and Diancie is very good at being one. Having its Special Defense buffed under sand is icing on the cake and it lets Diancie tank better some special hits, like Revelation Dance or Scald from non STAB users. The first two moves are standard -ate and needs no particular explanation. Volt Switch is used for momentum and has the benefit of not working on Primal Groudon (since you want to bait it in) and dealing less damage to Solgaleo. It doesn't work on Zygarde too but I don't see how it is willing to switch on Diancie.
Speaking of baiting Groudon-Primal Diancie has just enough Spa to OHKO Primal Groudon on a neutral natured water move (Steam Eruption) but if it misses you may be forced to rage quit(on a side note, during one match I had Diancie vs Groudon. Turn 1: Steam Eruption misses, Precipice Blades misses. We both "crap". Turn 2: Groudon switches out. What a relief!); it also has a nice chance of burning Solgaleo and that is annoying. Surf is an acceptable replacement that doesn't miss and ensures the OHKO after Stealth Rock damage. Fakeout + Surf has a respectable chance of 2HKO but I don't like that risk. It isn't guaranteed without prior damage: consider yourself warned. On the bright side, those calcs assumed Groudon to be +SpDef; when it isn't Fake Out + Surf is a guaranteed 2HKO.
Water Judjement is the combination of both prior moves: it doesn't miss, it doesn't burn you back and it OHKOes Primal Groudon (while letting Diancie be even more imposterproof), but you have less power on STAB and it isn't advisable. Some imposter may run a plate and that won't end up good for you.
Solgaleo @ Assault Vest
Ability: Regenerator
Nature: Sassy
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
IVs: 0 Spe
Moves: Nuzzle | U-turn | Rapid Spin | Core Enforcer
Nothing can switch on MMY Psycho Boost so far (Regirock is 2HKOed but can heal the damage pretty quick) and Solgeleo seems to exist just for that reason. All Solgeleo has to do is force out the opponent and Nuzzle + Core Enforcer are naturally great at that. U-turn is used to grab momentum and Rapid Spin is used to get rid of hazards. Not much to add; it's fairly a standard set.
Groudon+Solgaleo dancing: when an imposter copies Diancie, you have to start dancing; immediately switch Solgaleo in to tank whatever attack your Diancie may fire. Because of the slow pivoting of Solgaleo, Groudon can switch in safely, but because of Groudon speed, Solgaleo takes all the damage (not counting the fact that Groudon scares Diancie). The imposter can only grab momentum on the turn Groudon U-turn away into Solgaleo; in every other possible way it loses a momentum or it loses an entire turn (Volt Switch against Groudon, but it requires prediction).
Giratina @ Safety Googles
Ability: Prankster
Nature: Calm
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
IVs: 0 Atk
Moves: Toxic Spikes | Shore Up | Encore | Parting Shot
What an annoyer we have here: it will Encore most of the setup pokemons and in the mean time it will lay Toxic Spikes. Recovery is boosted too and pivoting is added to aid the team.
This is your Groudon check: it can switch on anything it can throw easily and heal back, if it tries to Freeze Shock you send something else to wall it with Parting Shot. It is also faster than most of the other Prankster users and you can switch Tyranitar easily on them. Safety googles so that you ignore the sand and Spore, then you can Encore into the latter and send Tyranitar in for free. It could have been a Zygarde but I wanted a spin blocker.
Tyranitar-Mega @ Toxic Orb
Ability: Poison Heal
Nature: Relaxed
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
IVs: 0 Spe
Moves: Knock Off | Sacred Fire | Defog | U-turn
Being a good user of Poison Heal is nice; being a rock type under sand is also nice; being both is awesome (remember to burn or paralyze imposters or they will start healing when poisoned, so don't use tspikes blindly).
Whittle down the enemy and let the attackers finish the job; physical attacker hates being burned by Sacred Fire and special attackers have an hard time overcoming an equivalent of base 205 SpDef (in one of the replay you can see this set survive a Liquid Voice Boomburst from Kyogre), especially since Tyranitar hits quite hard and it isn't a setup bait between the damage it produces and the fact that it will U-turn away slowly if it wants (slowly for momentum and Core Enforcer, since when it doesn't trigger you can take it very comfortably). Defog further helps keeping the ground clear. Being a dark type also means you wont allow Prankster users to target you, like when they want to defog hazard you want to keep on the field.
That's all folks!
Here is some replay and the importable.
Importable
Groudon-Primal @ Icium Z
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- U-turn
- Thousand Arrows
- Freeze Shock
Regirock @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Shore Up
- Parting Shot
- Core Enforcer
- Stealth Rock
Diancie-Mega @ Pixie Plate
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Boomburst
- Steam Eruption
- Volt Switch
- Fake Out
Solgaleo @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Nuzzle
- U-turn
- Core Enforcer
- Rapid Spin
Giratina @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Encore
- Shore Up
- Parting Shot
Tyranitar-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Sacred Fire
- Defog
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- V-create
- U-turn
- Thousand Arrows
- Freeze Shock
Regirock @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Shore Up
- Parting Shot
- Core Enforcer
- Stealth Rock
Diancie-Mega @ Pixie Plate
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Boomburst
- Steam Eruption
- Volt Switch
- Fake Out
Solgaleo @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Nuzzle
- U-turn
- Core Enforcer
- Rapid Spin
Giratina @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Encore
- Shore Up
- Parting Shot
Tyranitar-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Knock Off
- U-turn
- Sacred Fire
- Defog
Replays
http://replay.pokemonshowdown.com/gen7balancedhackmons-625654621 In this match I end up with all the pokemons at full HP, although the opponent gave up at 6-3.
http://replay.pokemonshowdown.com/gen7balancedhackmons-625659704 A lot of successful predictions happened here: in fact I practically evaded 2 V-create. The latter one let Groudon outspeed Diancie out of sand.
http://replay.pokemonshowdown.com/gen7balancedhackmons-625649652 Turn 30: I decide that Kyogre has to take damage and so I make calcs wondering if Tyranitar ends up well after Boomburst. Results: it can survive, and so Kyogre starts taking sand damage after taking Knock Off. I also save Regirock life by switching in Tar into a predicted ghost Judgement.
http://replay.pokemonshowdown.com/gen7balancedhackmons-625640978 Turn 12: Sand damage and an unexpected crit from -ate Diancie 1HKO PH Xerneas, that would have annoyed the team. At the end of the match Tyranitar negative speed tier and typing completely neutralize a weird Zygarde Set.
http://replay.pokemonshowdown.com/gen7balancedhackmons-625659704 A lot of successful predictions happened here: in fact I practically evaded 2 V-create. The latter one let Groudon outspeed Diancie out of sand.
http://replay.pokemonshowdown.com/gen7balancedhackmons-625649652 Turn 30: I decide that Kyogre has to take damage and so I make calcs wondering if Tyranitar ends up well after Boomburst. Results: it can survive, and so Kyogre starts taking sand damage after taking Knock Off. I also save Regirock life by switching in Tar into a predicted ghost Judgement.
http://replay.pokemonshowdown.com/gen7balancedhackmons-625640978 Turn 12: Sand damage and an unexpected crit from -ate Diancie 1HKO PH Xerneas, that would have annoyed the team. At the end of the match Tyranitar negative speed tier and typing completely neutralize a weird Zygarde Set.
Last edited: