Introduction
I am completely new to the competitive pokemon scene and am very inexperienced, but this is my attempt at making a team that takes advantage of the evasion clause in AG, but also has some precautions against pokemon with moves such as aerial ace, roar, entry hazards and abilities such as no guard that negate the effects of evasion. Basically the 'main idea' in this team is to have the Drifblims to use minimize early on in the round and then stockpile before baton passing to a sweeper e.g Shaymin S that can spam air slash and dodge attacks while dishing out damage. I played a few rounds in PokeBank AG in showdown and went up to 1100-1150 rank before getting rekt by pros with really good teams.
The Team
Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Synthesis
- Seed Flare
- Swords Dance
Bisharp @ Leftovers
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Aerial Ace
- Knock Off
- Sucker Punch
Drifblim @ Chesto Berry (x2)
Ability: Aftermath
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Minimize
- Stockpile
- Baton Pass
- Defog
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Baton Pass
- Psychic
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stored Power
- Baton Pass
- Substitute
- Hyper Voice
Conclusion
I know my team has a lot of disadvantages - that is an understatement, but the basis of it is to use an "Evasion + Baton Pass onto a Sweeper" strategy to defeat the opponent. If you thought my team was terrible, that's brilliant but tell me why, and more importantly which pokemon or movesets to add or get rid of. The only aspect of the team I don't want to lose is the use of evasion and baton pass.