Arceus-Ground (revamp) [QC 0/3]

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[OVERVIEW]

* When compared to other Arceus formes, Arceus-Ground is largely differentiated with its ability to run offensive sets with unresisted attacks and pose a heavy threat to almost every Primal Groudon variant.
* This makes Arceus-Ground a very considerable sweeper when the team is in need of a Pokemon that will handle offensive team, archetypes that struggle to properly account for Arceus-Ground with high bulk, an ability to force switches against common Pokemon like Primal Groudon and Necrozma-DM, and different counterplay options depending on its set.
* Lack of Pokemon that resist Arceus-Ground's common attacks also contribute to Arceus-Ground's limited counterplay options apart from offensively checking it with a specialized Pokemon like Marshadow and Choice Scarf users.
* While Arceus-Ground can exploit teams that loosely prepare for Ground-types, it may struggle against defensive teams that have many bulky Pokemon that check Arceus-Ground regardless of its set.
* Arceus formes are typically expected to compress roles with their general defensive presence or at worst an ability to pivot into a threatening powerhouses. However, Arceus-Ground's lack of resistances and inability to invest in bulk on offensive sets often force it to use Recover after entering the field or even end up getting OHKOed by boosted attacks, making it somewhat shaky against many Pokemon that it is theoretically able to check.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Ice Beam
move 4: Recover
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Arceus-Ground can force numerous switches against slower Pokemon that are weak to Judgment or dedicate to create a matchup against Arceus formes lacking Toxic to set up Calm Mind. Advantageous matchup against common physical attackers like Primal Groudon, Necrozma-DM, and Mega Salamence and lack of Pokemon that resist its STAB combination make Arceus-Ground a significant threat after a single turn of setup.
* Invested Judgment deals a lot of damage to neutral foes even without a boost, and it can notably OHKO any offensive Primal Groudon and achieve the same result against Magearna after a Calm Mind.
* Ice Beam targets many airborne Pokemon that may attempt to pivot into Arceus-Ground's Judgment, doing lethal damage to Mega Salamence and Rayquaza while chunking foes like Yveltal and Arceus-Flying for high damage.
* Recover allows Arceus-Ground to ease the damage it took while pivoting into foes like Primal Groudon and heal off the damage it took while setting up Calm Mind.

Set Details
========

* Maximum investment on Special Attack and Speed make Arceus-Ground hit as hard as possible while at worst Speed typing other Arceus formes and Mega Salamence. The offensive investment is also notable for letting Arceus-Ground to outright OHKO any Primal Groudon lacking significant bulk investment with Judgment and OHKO offensive untransformed Zygarde, completely denying an attempt it will survive an Ice Beam and respond with a boosted Z-Move followed by a Dragon Dance next turn or Glare.
* Shifting 252 EVs on Special Attack on HP can be considered to increase the chance Arceus-Ground survives a boosted attack from Necrozma-DM and Mega Salamence, but this investment gives up a lot of power, missing out 2HKO on neutral Arceus formes with a +1 Judgment.

Usage Tips
========

* Rather than overly counting on this set's lower bulk, take advantage of Arceus-Ground's unresisted coverage and high damage output from an offensive investment. Assuming the matchup against majority of balanced and offensive teams, pponents will often rely on switching in offensive checks like Primal Kyogre will take heavy damage before forcing out Arceus-Ground. Other Arceus formes will be forced to use Recover after Stealth Rock damage before attempting to cripple Arceus-Ground with Toxic or retaliate if they have typing advantage.
* These offensive approaches to weaken opposing team to a sweep can best be performed when Arceus-Ground is against ideal targets like Primal Groudon or other Ground-weak Pokemon that fear taking Judgment. Depending on the direness of the situation, an opponent may even give a turn for Arceus-Ground to set up a Calm Mind, making it even harder to defensively handle. To minimize the risk of setting up Calm Mind, consider fully scouting Pokemon that Arceus-Ground will aim to set up on or force out to avoid taking excessive damage or being crippled by Toxic.
* If the situation calls for it, Arceus-Ground can exploit lack of Pokemon that can solidly check it to weaken foes for its teammates to clean up late-game. Examples of the cases include when opposing Giratina-O has been sufficiently weakened and lacks status move outside Thunder Wave and defensive Yveltal is often sent out to sponge Arceus-Ground, both of which can be easily defeated with Calm Mind boosts or Stealth Rock damage. Even Pokemon like Arceus-Water can be set up on if Arceus-Ground is confirmed to be faster, has a Calm Mind boost beforehand, and the damage it will net on the opposing team will have more value than losing Arceus-Ground in the process due to Toxic damage or the presence of a faster revenge killer.
* Foes like Ho-Oh, Blissey, and Celesteela are usually far too difficult for Arceus-Ground to take on by itself, so consider weakening them first before setting up Calm Mind with Arceus-Ground.

Team Options
========

* A sizeable portion of checks to this set are commonly airborne, so Stealth Rock support is going to be a huge help. Even against foes that aren't necessarily vulnerable to Arceus-Ground, a Stealth Rock support will help wearing down checks over the match notably limit Ho-Oh's overall activity on the field. Primal Groudon is mostly recommended as a setter due to its offensive presence against Ground-immune Steel-types, ability to overpower special walls and pivot into Primal Kyogre, and tendency to draw in and weaken other Arceus formes or Giratina-O.
* Secondary checks to Primal Groudon and Necrozma-DM will be necessary due to Arceus-Ground's lower bulk. Solidly covering Primal Groudon will not be easy in teams that this set will find a place in, but Pokemon like Mega Salamence and Primal Kyogre are entirely valid options. The former's ability to reliably pivot into Primal Groudon and Ho-Oh in addition to reversing matchup against Sticky Web teams and the latter's ability to pose a temporary yet immense threat to Primal Groudon, Ho-Oh, and Necrozma-DM lacking Ultra Burst are always handy.
* Ferrothorn can exploit every check to this set apart from Ho-Oh, check into Primal Kyogre that can safely switch into Arceus-Ground at least once, switch into Toxic, and set Spikes to reduce grounded foes' longevity.
* Apart from using faster revenge killers like Marshadow, an opponent may have Ultra Necrozma, which Arceus-Ground has a shaky matchup against or Geomancy Xerneas that can defeat Arceus-Ground in one-on-one situation if both of them are unboosted. Choice Scarf users like Xerneas and Yveltal can handle the former two, and Geomancy Xerneas can be handled by aforementioned Primal Groudon or other solid answers like Magearna. Xerneas and Magearna are additionally helpful for their cleric support. Mega Gengar can be considered to remove Ultra Necrozma and Lugia and at worst trade against some special walls that become problematic.


[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Earthquake
move 3: Stone Edge
move 4: Recover / Magic Coat
item: Groundium Z / Earth Plate
ability: Multitype
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* A combination of Swords Dance, Earthquake, and Stone Edge become deadly to most teams due to Earthquake hitting many foes hard and boosted Stone Edge knocking out many Flying-types.
* Recover heals off the damage that Arceus-Ground took while setting up, allowing it to reliably set up on weak foes and prevent foes like Mega Gengar or Choice Scarf users from picking off easily.
* Magic Coat is an interesting option that can be used to anti-lead against Smeargle and Deoxys-S while bouncing back phazing moves like Whirlwind and Roar, as well as status moves like Toxic from foes such as Lugia and Giratina-O.

Set Details
========

* The given EV spread is ideal for Arceus-Ground to outspeed as many foes as possible while hitting with a maximum damage output. Jolly nature is typically recommended to at worst Speed tie with opposing Arceus formes and Mega Salamence, which becomes crucial if Arceus-Ground has a Swords Dance boost and therefore can OHKO them with or without prior damage.
* Adamant nature is possible for an extra power in exchange of Speed, a tradeoff that will be worth when Arceus-Ground is in Sticky Web teams. In tandem with this nature, 124 EVs can be invested on HP instead of Speed to allow Arceus-Ground to survive Life Orb Marshadow's Spectral Thief after it has its Swords Dance boost stolen.
* Groundium Z gives Arceus-Ground an access to Tectonic Rage, which, when combined with Swords Dance boost, can outright KO foes like untransformed offensive Zygarde, Arceus formes, and other physical walls. Earth Plate, however, allows other Pokemon in the team to use a Z-move and gives Earthquake a more consistent damage output.

Usage Tips
========

* Swords Dance Arceus-Ground is bulkier than majority of the physical setup sweepers, and the ability to take hits while setting up can be augmented further with Recover. Similarly to Calm Mind set, this set can aim to set up against Ground-weak Pokemon that generally avoids a duel with Arceus-Ground. It can additionally overpower other checks like Primal Kyogre and Ferrothorn more easily when compared to using a Calm Mind set.
* There will be more risk involved setting up on a Pokemon that force out Arceus-Ground, however, as Earthquake's marginal damage output is lower than Judgment on a specially oriented set. This means Arceus-Ground will not be able to threaten a swift KO against Primal Groudon and may even find itself getting OHKOed back by Overheat, Eruption followed by Rock Tomb, or even a Swords Dance-boosted Precipice Blades if Primal Groudon gets cheeky. Lack of Special Defense boost from Calm Mind and support Arceus formes' tendency to weigh investments to Defense mean that Arceus-Water and other Arceus formes with Will-O-Wisp will be more hazardous to Arceus-Ground.
* For this reason, Arceus-Ground should generally seek to set up on passive Pokemon that cannot significantly threaten it, or when an opponent is in a spot where important Pokemon like Primal Groudon and Necrozma-DM should stay unharmed to deal with Arceus-Ground's other teammates like Geomancy Xerneas.
* It will be generally ideal for Arceus-Ground to gain a Swords Dance boost unharmed, but aggressive moves can be taken against weak Pokemon without status moves, such as Arceus formes or Ferrothorn lacking status move, if Recover is used.
* An opponent will typically switch around different Pokemon with a hope for Arceus-Ground to waste its Z-Move and succumb to potential Toxic from a setup target. Be mindful about possibilities about an opponent sacrificing an unnecessary Pokemon to a predicted Tectonic Rage and continuously sending on airborne Pokemon to stack up residual damage, especially when Salamence is present to weaken Arceus-Ground every time it successfully switches into Earthquake.
* Though Swords Dance Arceus-Ground itself is threatening to most foes with its coverage and boosts, setting Stealth Rock can greatly help punishing an opponent attempting to play around Arceus-Ground in an aforementioned way and weakening Mega Salamence and Lugia. Stealth Rock or any chip damage of similar amount will allow +2 Tectonic Rage to be a guaranteed OHKO against Arceus formes lacking significant defense investment.
* Consider preserving Arceus-Ground until entry hazards are set and bulky foes have been weakened to maximize its threatening presence and minimize the counterplay options. Elimination of Marshadow and Choice Scarf Yveltal are also vital for this set's success, though the former is easily circumvented with Sticky Web support.

Team Options
========

* Entry hazard support is going to be vital for this set's success as well. Due to this set's ability to gain greater power with each setup and pressure many foes with its fast Speed, dedicated leads like Deoxys-S and Cloyster end up as viable options as well to help Arceus-Ground guarantee KOs with boosted attacks, preserve its Z-move, and punish switches. Though their ability to make a good lead or swiftly set entry hazards are handy, Primal Groudon remains as a viable option due to its ability to threaten Celesteela and Skarmory and potentially status or weaken Arceus formes and many airborne Pokemon.
* Sticky Web support from Smeargle or Ribombee can help reversing Arceus-Ground's matchup against a lot of Pokemon. While the entry hazard do not change matchup between Arceus-Ground and airborne foes, both mentioned setters have effective ways to punish many airborne Pokemon with status or attacks, should they enter the field early and attempt to remove Sticky Web as fast as possible. Sticky Web itself guarantees that Arceus-Ground will be faster than other Arceus formes, and more importantly, Mega Gengar, Marshadow, and Ultra Necrozma. Forcing pressured team to spend a turn using Defog also gives Arceus-Ground an opportunity to set up Swords Dance unharmed.
* In terms of offensive partners, Xerneas ends up as one of the common choices. Geomancy variant can take advantage of weakened teams, taking advantage of Arceus-Ground's ability to threaten Primal Groudon and grounded Steel-types and weaken or even KO foes like Ho-Oh and Lugia. Choice Scarf is an entirely viable option as well, which comes in handy with its ability to deal with Yveltal, revenge kill Ultra Necrozma, and provide cleric support when the need arises.
* Yveltal can pressure most physical walls, offensively handle Marshadow and Ultra Necrozma, and can work together with Arceus-Ground to weaken Arceus formes. When using a Life Orb set, Yveltal is helpful due to its favorable matchup against Giratina formes and passive physical walls.
* Necrozma-DM is always useful on offensive teams that Arceus-Ground will fit on. Outside of checking Xerneas and switching into Toxic, Necrozma-DM can benefit from Arceus-Ground threatening its checks like Primal Groudon and overpowering other foes like Yveltal, Ferrothorn, and other Arceus formes that will not be very pleasant for it to take on. In return, it can punish Lugia every time it switches into stop Arceus-Ground and run Ultranecronium set to overpower foes like untransformed Zygarde and Giratina formes with boosted attacks.
* Similarly to the other set, Mega Gengar can remove Ultra Necrozma and passive walls, as well as Lugia, Arceus formes, and Celesteela depending on its set.


[SET]
name: Support
move 1: Judgment
move 2: Ice Beam
move 3: Recover
move 4: Defog / Stealth Rock / Magic Coat
item: Earth Plate
ability: Multitype
nature: Timid
evs: 252 HP / 64 Def / 192 Spe

[SET COMMENTS]
Moves
========

* Even without offensive investment, Judgment still applies immense pressure on Pokemon that are weak to it, OHKOing offensive Primal Groudon after little prior damage and 2HKOing Necrozma-DM and Magearna.
* Ice Beam targets Mega Salamence and Zygarde, which this set as a better fighting chance against with some defensive investment, as well as other Ground-immune Pokemon like Yveltal and Giratina-O.
* Arceus-Ground's ability to force out Primal Groudon immediately, anti-lead Smeargle lacking Glare or Toxic Thread, and pressure most Pokemon found from offensive teams make it a viable Defog user.
* For a similar reason, Stealth Rock can be run instead to start pressuring opposing teams early and keep Ho-Oh in line unless it has Defog.
* Magic Coat can be used to bounce back status moves from Ho-Oh, Lugia, Arceus formes, as well as entry hazard from dedicated opposing leads.

Set Details
========

* At least 192 Speed EVs with Timid nature are needed for Arceus-Ground to outspeed Mega Lucario. The reminder of the EVs are used to maximize HP and improve Defense and thus improve the matchup against Primal Groudon.
* Maximum Speed investment is possible to at worst Speed tie with Mega Salamence.
* 24 Special Defense EVs can be used with 252 HP EVs to guarantee that Arceus-Ground survives Primal Groudon's fully invested and empowered Eruption from full HP.

Usage Tips
========

* While support Arceus-Ground is more vulnerable to burst damage from Primal Groudon, it stands as one of the better offensive checks nontheless. The threat of a super effective Judgment, which will remove offensive Primal Groudon after little prior damage, is often enough to allow Arceus-Ground to swiftly remove Stealth Rock that was set on switch and ensure Primal Groudon never goes rampant with setup moves, as a Primal Groudon with one Rock Polish or Swords Dance boost will be shut down by a healthy Arceus-Ground.
* Apart from checking Primal Groudon, Arceus-Ground also stands as an acceptable switch-in and offensive check to Necrozma-DM and Magearna. The former can be dangerous, however, due to its potency to take Judgment and set Trick Room to KO chipped Arceus-Ground next turn with Searing Sunraze Smash or +2 Sunsteel Strike after Weakness Policy's activation, and Ultra Burst can be another surprising factor so refrain from using Arceus-Ground as a primary check against it.
* Increased bulk means that Arceus-Ground can avoid getting KOed by boosted attacks from Mega Salamence and Zygarde, as long as it keeps itself healthy. Even when it seems Arceus-Ground should retaliate against foes it switches into, it will often be a smarter decision to keep it healthy rather than predicting between hitting back with Judgment against most teams that have at least one airborne Pokemon present to force Arceus-Ground into hesitation.
* Due to lack of offensive investment and setup moves, this Arceus-Ground is more vulnerable to Primal Kyogre and Arceus-Water. While the former can be worn down, the latter will have to be dealt by teammates, or if possible, by outlasting it after inflicting a Toxic poison.
* Keep in mind that Arceus-Ground is not going to be an ironclad Defog user. Depending on the situation, it will have to choose between KOing a Pokemon or removing entry hazards at a cost of itself against offensive teams. Compared to other Defog users, Arceus-Ground is very shaky against its usual checks when Sticky Web lowers its Speed, so ensure that it enters the field unharmed under such offensive pressure. That way, Arceus-Ground will at worst cause hesitation from an opponent as well depending on the importance of the Pokemon that Arceus-Ground can threaten or the entry hazards.

Team Options
========

* Arceus-Ground is the only support Arceus forme that can swiftly take out Primal Groudon instead of Toxic stalling it and repeatedly using Recover. This allows Arceus-Ground to swiftly take down frailer or Swords Dance-boosted Primal Groudon before it does excessive damage to the team, but its lack of resistances mean that it will often be paired with Pokemon that can pivot into Primal Groudon without taking excessive damage.
* Ho-Oh is a largely considerable Pokemon for this reason. It can handle Ferrothorn which will otherwise very easily take advantage of this set, ensure Stealth Rock stays off the field by outlasting Primal Groudon lacking Rock-type move with its recovery, Leftovers, and Toxic along with a slower Defog and completely wall Mixed Rock Polish variants. Ho-Oh also assists Arceus-Ground to outlast its checks with its excellent ability to spread status and appreciates Arceus-Ground threatening Mega Salamence and Zygarde.
* Ferrothorn helps checking Water-types like Primal Kyogre and Arceus-Water and set Spikes as response to punish just about every grounded foe that want to switch into Arceus-Ground. While Ferrothorn's extreme vulnerability to Fire mean that Arceus-Ground won't work too well as a solid backup for Primal Groudon, Ferrothorn can help wearing down Primal Groudon easily and ease the damage with Leech Seed.
* Giratina formes are other solid Primal Groudon checks that can handle broader variants of Primal Groudon. Their reliability as switch-ins to Primal Groudon and other physical attackers that they can blanket check can help identifying foes with ease without Arceus-Ground taking heavy damage while directly switching into them. In case of Giratina, it can PP stall lot of Pokemon that completely shut down Arceus-Ground, such as Ho-Oh, Ferrothorn, and Blissey, and thus absorb status well.
* Offensive checks to Ho-Oh like Primal Kyogre, Primal Groudon using a Rock-type move, and Mega Salamence are helpful in differently structured teams. In case of Primal Groudon, its ability to set Stealth Rock is helpful as well.
* Clerics like Xerneas and Magearna are needed to extend Arceus-Ground's longevity against Primal Groudon using Toxic, and their ability to offensively check Yveltal is appreciated. Choice Scar Xerneas deals with Ultra Necrozma and Mega Salamence if it manages to outspeed and overpower Arceus-Ground, and Magearna switches into Toxic and appreciates Arceus-Ground's offensive presence against Primal Groudon and Necrozma-DM, which force hesitation when Magearna has to decide between using Fleur Cannon or Volt Switch.


[STRATEGY COMMENTS]
Other Options
=============

* Thunder on a Calm Mind set can possibly be used over Ice Beam due to its heavy damage output against Primal Kyogre, Ho-Oh and Celesteela, which otherwise will easily wall and Toxic stall this set even after Calm Mind boosts. However, a boosted Thunder is far from capable of OHKOing the former two, and its shaky accuracy can be concerning.
* Swords Dance Arceus-Ground can effectively fulfill its role with the first three moves and therefore has a room to customize its set. Ice Beam can be used with Naive nature to outright OHKO Mega Salamence and OHKO untransformed Dragon Dance Zygarde after a layer of Spikes. Substitute can be used to punish Celesteela and various passive Pokemon should Arceus-Ground remain as the last Pokemon in the team. Extreme Speed may be an considerable option if the team lacks priority users. All of these moves have too specific targets, however, and lacks consistency of Recover and utility against generic offensive teams where Magic Coat can do more.
* If the team has solid options to keep entry hazards away from the field, Toxic can be considered in a support set to punish Ho-Oh, Lugia, and other sturdy checks. However, support Arceus-Ground needs to utilize moves like Defog or Stealth Rock to fully take advantage of its ability to force switches rather than steadily stalling a foe with Toxic, which other Arceus formes are more capable of doing.

Checks and Counters
===================

**Ground-immune Steel-types**: Celesteela checks every variant of Arceus-Ground due to its typing and high enough mixed bulk to take boosted Ice Beams and Stone Edges. It stalls Arceus-Ground and at worst wears it down very rapidly with Leech Seed and Toxic damage, only falling to a lucky Arceus-Ground hitting boosted Thunder multiple times in a row. Skarmory struggles handling Calm Mind set, but it can similarly take advantage of its typing to wall other Arceus-Ground variants and set Spikes or use Toxic.

**Lugia**: Lugia is an extremely difficult foe for Arceus-Ground to surmount due to its titanic bulk and Multiscale. While Stealth Rock makes the matchup shakier for Lugia, it can otherwise easily Toxic stall Arceus-Ground.

**Water-types**: Arceus-Water is generally a frustrating foe for Arceus-Ground to deal with due to a threat of super effective Judgment. While this vulnerability can be mitigated with Calm Mind boosts, Arceus-Water mostly packs Toxic to ensure that Arceus-Ground will eventually go down. Primal Kyogre can offensively check Arceus-Ground unless it is Swords Dance boosted, by OHKOing back with its rain-boosted Water-type attacks.

**Ferrothorn**: Ferrothorn's solid bulk and neutrality to all of Arceus-Ground gives it an ability to take on any sets other than Swords Dance, which still fails to OHKO Ferrothorn after a Swords Dance and takes massive damage from Power Whip. Even when lacking Power Whip, Ferrothorn comfortably takes on specially oriented Arceus-Ground with Leech Seed and Toxic.

**Other Airborne Foes**: Pokemon like Ho-Oh, Mega Salamence, and Giratina-O can check different variants of Arceus-Ground. Ho-Oh walls every variant of Arceus-Ground easily apart from Swords Dance, Mega Salamence can survive a boosted Stone Edge and revenge kill Swords Dance variants, and Giratina-O can combat Swords Dance Arceus-Ground. Yveltal is generally shaky as a check to Arceus-Ground, but bulky sets can Toxic stall support Arceus-Ground and Life Orb sets are difficult to wall. Even when they cannot check Arceus-Ground due to extreme weakness to certain coverage moves, they can still force hesitation when Arceus-Ground is on timer due to Toxic or seeking to land Tectonic Rage on a desired foe.

**Arceus-Grass and Mega Venusaur**: Neither of these Pokemon are overly reliable as defensive checks to Arceus-Ground due to the former's weakness to Ice Beam and the latter's neutrality to Ground, but they can solidly check support Arceus-Ground. Swords Dance Arceus-Ground is taken out by Arceus-Grass's Grass Knot after Stealth Rock damage, and Mega Venusaur has enough bulk to switch into and cripple other sets with Toxic.

**Marshadow**: Offensive Arceus-Ground sets are revenge killed by Marshadow due to Spectral Thief stealing boosts before damage calculation. Note that Marshadow cannot switch into Arceus-Ground safely at all and struggles to immediately shut down Calm Mind variants without using Marshadium Z.

**Extreme Killer Arceus**: Extreme Killer Arceus is by no means a solid defensive check to Arceus-Ground, but it can defeat Arceus-Ground in one on one situation due to it having a larger bulk with investment and striking first with Extreme Speed, unless Arceus-Ground has Z-Move available. Support Arceus-Ground is also set up on Extreme Killer Arceus packing Recover, which avoids 2HKO from Judgment.

**Gothitelle**: While Gothitelle is overpowered by offensive Arceus-Ground sets, it can seek to trap and neutralize support variants, making it largely ineffective for the rest of the match.

**Status**: Arceus-Ground is easily hindered by status due to its tendency to pose a threat with its Speed and lack of ways to counteract against checks like Ho-Oh that frequently carry status moves. Therefore, it is commonly taken down by checks relying on Toxic damage. Burn becomes a huge detriment for a Swords Dance set, and Glare from Zygarde leaves Arceus-Ground very ineffective against Pokemon like Primal Groudon that it proactively switches into in order to outspeed and threaten a KO.

[CREDITS]
- Written by: [[Lotus, 434601]]
- Earlier versions by: [[Stoward, 420389]]
- Quality checked by: [[,], [,], [,]]
- Grammar checked by: [[,], [,]]
 
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