Anyone know the max amount of HP EVs you can give a 31 HP IV Azumarill that would land it in orange after a belly drum at both lvl 50 and lvl 100? I remember it in this topic but I can't find it.
Or you can switch out to your Genesect counter when Genesect comes in. It can't even come in anyways thanks to Azumarill's Waterfall.On a side note, is it worth dropping the defence ev to 30? that way If genesect comes in on you he gets an attack boost instead and if scarfed cant OHKO Azumarill with thuderbolt
The Fairy-type is alone enough to make it OU really. It is bulkier than a lot of OU and has a good defensive typing. Excadrill also returned, giving it some new prey.Why most people that I know consider Azumarill a counter to Diggersby? .. It's not.. It can't take a hit in the switch-in to be considered as a counter. (It doesn't even outspeed)
So will Azumarill stay UU even after this gen's buff or go to OU? (Fairy, Play Rough, BellyJet etc.)
There's no way Azu won't be OU. It has fantastic defensive typing and bulk, almost unresisted STAB, priority, multiple boosting options, a variety of sets it can run (CB catches many things off guard that assume it will try to BD on a switch)...all the makings of a bulky OU threat.Why most people that I know consider Azumarill a counter to Diggersby? .. It's not.. It can't take a hit in the switch-in to be considered as a counter. (It doesn't even outspeed)
So will Azumarill stay UU even after this gen's buff or go to OU? (Fairy, Play Rough, BellyJet etc.)
It's not a counter because Play Rough and Superpower both OHKO so it can't switch in. It's not even a check unless it has a boosting item because it can't even OHKO with Thunderbolt without Life Orb. If you want something to come in after something dies to take advantage of choice locked water attacks you need look no further than Ferrothorn, Rotom-W or Dragons there's no need for something as bad as Heliolisk.Heliolisk is a great counter, that can switch into a predicted waterfall or aqua jet, as azumarill will usually run choice band. Then it can retaliate with parabolic charge or thunderbolt, predict the opponents switch in and choose a move accordingly, or simpy volt switch out to maintain momentum.
Do you really think Jolly is worth it? I haven't run any calcs but does the Jolly nature let it outspeed anything relevant besides Rotom-W?Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 4 HP / 252 Spd / 252 Atk
Jolly Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Ive been using this Azumarill to outspeed defensive Rotom-W and knock it out with play rough after a belly drum. It seems pretty unexpected and has allowed me to make some ridiculous sweeps out of nowhere. Still tossing up weather its worth the drop in bulk, the power drop from jolly isn't an issue really cause its a late game Sweeper on damaged teams or an emergency priority user for my team.
I'd say they both play completely different roles. BD means you only get 1 chance to sweep and because of this you can't really slap it on to any team. You need a dedicated team built around removing checks and counters. CB Azumaril is really more flexible and tends to be used as a revenge killer.im still wondering what a more viable set is. yes CB or BD but i do like power-up punch set as well..
passing a sub to a BD azumarill is appetizing but focusing lets say celebi to sub means u most likely give up overall defense IMO to a particular style or system of sweeping with Azu. i guess it depends on what requirements the team has.
not entirely sure what i would do.
Most Rotom-W are physically defensive nowadays. Azumarill shouldn't be trying to sweep with Rotom-W still alive in the first place though.Do you really think Jolly is worth it? I haven't run any calcs but does the Jolly nature let it outspeed anything relevant besides Rotom-W?
I ask this since most Rotoms I run into are max-speed w/ Choice Scarf and I just end up spamming Aqua Jet all the time.
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Toxicroak: 381-448 (102.9 - 121%) -- guaranteed OHKOToxicroak completely counters Azumarill, not only does it absorb Aqua Jet/Waterfall, but it also outspeeds Azumarill and in return OHKO's with Poison Jab. A lot of good Belly Drum does when your priority just gets absorbed, and then you fail to outspeed and get OHKO'd.
That's very true, but you can definitely play around this knowing that Azumarill can only ko certain pokes with Aqua Jet priority/Waterfall if Play Rough is resisted. Obviously people aren't going to want to overpredict a fire type on the off-chance of getting burned by Will O Wisp.252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Toxicroak: 381-448 (102.9 - 121%) -- guaranteed OHKO
It counters the Belly Drum set, but you switch in on the wrong move and CB Azumarill murders you
I use 88 EVs to outspeed Scizor Bullet Punch and OHKO back with Aqua Jet after Belly Drum, the rest to HP, but that's just me. Some people use 128? Speed EVs in order to outspeed Jellicent and OHKO with Play Rough.So 252 ATK on a BellyJet Azumarill is obvious, but is there anything resembling a consensus on where the other EVs should go? What are some key numbers to hit?
Also: Leftovers or Sitrus Berry?