darkie
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1. It's written in C#. I don't know how compatable it is with systems other than Windows, nor (in the case they aren't) how to make them compatable, unfortunately.
1. It's written in C#. I don't know how compatable it is with systems other than Windows, nor (in the case they aren't) how to make them compatable, unfortunately.
That's more the work of a database than a calculator. In fact, it would probably be faster for the user to click a link that brings them to http://bulbapedia.bulbagarden.net/wiki/Weight and ctrl+f it, than look up the Pokémon alphabetically. (I could do that, actually.)For the GK/Low Kick part of the Base Power calc it would be quite useful to have a drop down list of Pokemon to avoid the need to check a site to find the weight.
Abilities might be useful, since things like Swift Swim are common. I don't think Tailwind is common enough to warrant inclusion. Nor is Quick Powder; however since I already have the item drop-down it won't take up any space.For the Gyro Ball calc, maybe have a checkbox for Macho Brace/Iron Ball/Power <Item>, Choice Scarf and maybe Quick Powder? It would also be possible to add speed affecting abilitys, but thats up to you.
Abilitys: Chlorophyl, Swift Swim, Unburden (x2), Quick Feet (x1.5, negates para), Slow Start (0.5)
Tailwind is another thing that could be added but again, its not exactly common.
I thought about that, adding Ice Body, Poison Heal, etc. But in the end I decided normal battle conditions were enough, and the rest could be manually subtracted from the HP percentage if necessary. If other people are anything like me they'd rather do some manual calculations occasionally than have to look at a list of options that are not applicable the majority of the time.It would be possible to add more end of turn effects into the "Will it KO?" Calc (Rain Dish, Ice Body, Ingrain, Ghost Curse ect), but it could end up taking a lot of space.
Thanks! I'm glad the calc's getting press in the LC community as well as helpful testing.Will do some careful low level testing against the damage formula in the next couple of days.
The MS Visual Studio compiler only works for Windows (as you would expect) but the Mono Project is bringing C# cross platform and it hopefully will compile flawlessly with their compiler, which works for Linux and less-stably for Mac also.1. It's written in C#. I don't know how compatable it is with systems other than Windows, nor (in the case they aren't) how to make them compatable, unfortunately.