Battle Hall Challenge - SevenDeadlySins

SDS will be using his Rebble, Ruby, with Technician:


Rebble - Ruby (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power

Ominous Wind
Heat Wave
Ancientpower

Hidden Power (Flying, 6)
Fire Blast
Protect
Volt Switch


Here are your types. Good luck!





 

Ace Trainer Priscilla would like to battle!

RNG Roll for Pokemon: 4/5
"Observe its ghostly might!"
RNG Roll for Ability: 3/3
"Can't burn this!"


Drifloon (M)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Spit Up
Swallow
Ominous Wind

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Wasn't planning on burning it!

Ancientpower ~ Paleo Wave ~ Ancientpower

If Ancientpower is disabled, replace the action 3 Ancientpower with Volt Switch!
 

"I'll hit you as hard as I can!"

Will-O-Wisp ~ Hex ~ Hex

------------------------------------------------------------

Before Round 1:

Drifloon (M)
100 HP
100 EN
1-/2/3+/2/70
Flare Boost


Rebble (U)
90 HP
100 EN
1-/2/4+/2/90
Technician

Action 1:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 3431/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8293/10000 (No)
Damage: ((6*1.5)+3+1.5(4-2))*1.5=22.5~23
-4 EN

Drifloon uses Will-O-Wisp
RNG Roll (To-Hit) (<=7500 Yes) 2557/10000 (Yes)
-7 EN
Rebble is Burned

Rebble takes 1 DMG (Burn)

Action 2:

Rebble uses Paleo Wave
RNG Roll (To-Drop) (<=2000 Yes) 5214/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 830/10000 (No)
Damage: (9+3+1.5(4-2))*1.5=22.5~23
-6 EN

Drifloon uses Hex
RNG Roll (To-Crit) (<=625 Yes) 6303/10000 (No)
Damage: 10+3+1.5(3-2)=14.5~15
-6 EN

Rebble takes 1 DMG (Burn)

Action 3:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 4268/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1807/10000 (No)
Damage: ((6*1.5)+3+1.5(4-2))*1.5=22.5~23
-4 EN

Drifloon uses Hex
RNG Roll (To-Crit) (<=625 Yes) 5477/10000 (No)
Damage: 10+3+1.5(3-2)=14.5~15
-10 EN

Rebble takes 1 DMG (Burn)

After Round 1:


Drifloon (M)
31 HP
77 EN
1-/2/3+/2/70
Flare Boost



Rebble (U)
57 HP
86 EN
1-/2/4+/2/90
Technician

--------------------------------------------------------------


"All hope is lost!"

Destiny Bond ~ SUPER THUNDERBOLT (Thunderbolt + Thunderbolt combo) ~ Nothing
 
Before Round 2:


Drifloon (M)
31 HP
77 EN
1-/2/3+/2/70
Flare Boost



Rebble (U)
57 HP
86 EN
1-/2/4+/2/90
Technician

Action 1:

Rebble uses Paleo Wave
RNG Roll (To-Drop) (<=2000 Yes) 8251/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3199/10000 (No)
Damage: (9+3+1.5(4-2))*1.5=22.5~23
-6 EN

Drifloon uses Destiny Bond
-14 EN
Drifloon is trying to take its foe with it

Rebble takes 1 DMG (Burn)

Action 2:

Rebble uses Protect
-7 EN
Rebble is Protecting itself

Drifloon uses SUPER OOLTRA THUNDERBOLT
-36 EN
-8 EN (Rebble)

Rebble takes 1 DMG (Burn)

Action 3:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 2613/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 907/10000 (No)
Damage: ((6*1.5)+3+1.5(4-2))*1.5=22.5~23
-4 EN
Rebble takes 30 DMG (Destiny Bond)

Rebble takes 1 DMG (Burn)

After Round 2:


Drifloon (M)
-15 HP
27 EN
1-/2/3+/2/70
Flare Boost



Rebble (U)
24 HP
61 EN
1-/2/4+/2/90
Technician

---------------------------------------------------------


"Good job! Here are your remaining types!"






 

Twins Jessie and Jenny would like to battle!

RNG Roll for Pokemon: 5/5
"Isn't it cute!"
RNG Roll for Ability: 1/3
"Wow, it hits every time!"


Syclar (M)

Nature: Quiet

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Hail
Ice Beam

Rock Slide
Brick Break
Dig

Tail Glow
Counter
Water Pulse
 

"Evade, evade, evade!"

Dig ~ Dig ~ Dig

----------------------------------------------

Before Round 1:

Syclar (M)
90 HP
100 EN
3/2/4+/2/78-
Compoundeyes


Rebble (U)
90 HP
100 EN
1-/2/4+/2/90
Technician

Action 1:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 6825/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4575/10000 (No)
Damage: ((6*1.5)+3+1.5(4-2))*2.25=33.75~34
-4 EN

Syclar uses Dig
-10 EN
Syclant burrows underground

Syclar attacks
RNG Roll (To-Crit) (<=625 Yes) 287/10000 (Yes)
Damage: (8+3+1.5(3-2))*1.5=18.75~19

Action 2:

Rebble uses Paleo Wave
RNG Roll (To-Drop) (<=2000 Yes) 4470/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1694/10000 (No)
Damage: (9+3+1.5(4-2))*2.25=33.75~34
-6 EN

Syclar uses Dig
-10 EN
Syclant burrows underground

Syclar attacks
RNG Roll (To-Crit) (<=625 Yes) 3125/10000 (No)
Damage: (8+1.5(3-2))*1.5=14.25~14

Action 3:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 5495/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3692/10000 (No)
Damage: ((6*1.5)+3+1.5(4-2))*2.25=33.75~34
-4 EN

After Round 1:


Syclar (M)
-12 HP
76 EN
3/2/4+/2/78-
Compoundeyes


Rebble (U)
57 HP
86 EN
1-/2/4+/2/90
Technician

----------------------------------------------------------------


"Oh, we's so stupid! Pick your next type, pleeeeze!"





 


Veteran Shouko would like to battle!

RNG Roll for Pokemon: 2/5
"Well... this doesn't appear opportune."
RNG Roll for Ability: 2/2
"The holy sun shines on his efforts."


Charmander (M)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:

Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst

Sunny Day
SolarBeam
Double Team

Counter
Dragon Pulse
AncientPower
 

Seven Deadly Sins

~hallelujah~
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Does anyone expect anything different?

Ancientpower ~ Paleo Wave ~ Ancientpower

If he uses Double Team, use Heat Wave to hit the whole field and dissipate all the clones!
 

"Perhaps this gambit will yield results..."

Sunny Day ~ Solarbeam ~ Solarbeam

-----------------------------------------------------

Before Round 1:

Charmander (M)
90 HP
100 EN
1-/2/3+/2/65
Solar Power


Rebble (U)
90 HP
100 EN
1-/2/4+/2/90
Technician

Action 1:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 4153/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 847/10000 (No)
Damage: ((6*1.5)+3+1.5(4-2))*1.5=22.5~23
-4 EN

Charmander uses Sunny Day
-9 EN
The sun is shining brightly (4R)

Charmander takes 1 DMG (Solar Power)

Action 2:

Rebble uses Paleo Wave
RNG Roll (To-Drop) (<=2000 Yes) 5533/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 516/10000 (Yes)
Damage: (9+3+3+1.5(4-2))*1.5=27
-6 EN

Charmander uses Solarbeam
RNG Roll (To-Crit) (<=625 Yes) 9/10000 (Yes)
Damage: (12+2+3+1.5(3-2))*1.5=27.75~28
-8 EN

Charmander takes 1 DMG (Solar Power)

Action 3:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 4119/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9238/10000 (No)
Damage: ((6*1.5)+3+1.5(4-2))*1.5=22.5~23
-4 EN

Charmander uses Solarbeam
RNG Roll (To-Crit) (<=625 Yes) 474/10000 (Yes)
Damage: (12+2+3+1.5(3-2))*1.5=27.75~28
-12 EN

Charmander takes 1 DMG (Solar Power)

After Round 1:

Charmander (M)
13 HP
71 EN
1-/2/3+/2/65
Solar Power


Rebble (U)
34 HP
86 EN
1-/2/4+/2/90
Technician

The sun is shining brightly (3R)

---------------------------------------------------------------


"I must struggle to the end..."

Solarbeam ~ Solarbeam ~ Solarbeam
 
Before Round 2:

Charmander (M)
13 HP
71 EN
1-/2/3+/2/65
Solar Power


Rebble (U)
34 HP
86 EN
1-/2/4+/2/90
Technician

The sun is shining brightly (3R)

Action 1:

Rebble uses Paleo Wave
RNG Roll (To-Drop) (<=2000 Yes) 232/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7902/10000 (No)
Damage: (9+3+1.5(4-2))*1.5=22.5~23
-6 EN

After Round 2:

Charmander (M)
-10 HP
71 EN
1-/2/3+/2/65
Solar Power


Rebble (U)
34 HP
80 EN
1-/2/4+/2/90
Technician

The sun is shining brightly (2R)

------------------------------------------------------------------


"These are the opponents that remain for you to face. Good luck."





 

Skier Snorri would like to battle!

RNG Roll for Pokemon: 5/5
"The one foe you wished not to fight, yes?"
RNG Roll for Ability: 3/3
"The hail, the sand, they do not affect this Pokemon!"


Swadloon (F)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 36 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks:

GrassWhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect
Struggle Bug
Endure

Energy Ball
Payback
Light Screen

Silver Wind
Air Slash
Me First
 

"The, how you say, utility of this Pokemon is great, no?"

Light Screen ~ Energy Ball ~ Energy Ball

---------------------------------------------------------------

Before Round 1:

Swadloon (F)
90 HP
100 EN
3/3/3+/3/36-
Overcoat


Rebble (U)
90 HP
100 EN
1-/2/4+/2/90
Technician

Action 1:

Rebble uses Fire Blast
RNG Roll (To-Hit) (<=9500 Yes) 5964/10000 (Yes)
RNG Roll (To-Burn) (<=1000 Yes) 6649/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4949/10000 (No)
Damage: (12+1.5(4-3))*2.25=30.375~30
-8 EN

Swadloon uses Light Screen
-8 EN
A Light Screen forms (6A)

Action 2:

Rebble uses Fire Blast
RNG Roll (To-Hit) (<=9500 Yes) 2567/10000 (Yes)
RNG Roll (To-Burn) (<=1000 Yes) 5507/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 7759/10000 (No)
Damage: (12-5+1.5(4-3))*2.25=19.125~19
-12 EN

Swadloon uses Energy Ball
RNG Roll (To-Drop) (<=1000 Yes) 7808/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 2081/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-5 EN

Action 3:

Rebble uses Fire Blast
RNG Roll (To-Hit) (<=9500 Yes) 2169/10000 (Yes)
RNG Roll (To-Burn) (<=1000 Yes) 5959/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 7683/10000 (No)
Damage: (12-5+1.5(4-3))*2.25=19.125~19
-16 EN

Swadloon uses Energy Ball
RNG Roll (To-Drop) (<=1000 Yes) 193/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9257/10000 (No)
Damage: (8+3+1.5(3-2))*1.5=18.75~19
-9 EN
Rebble's SpD drops a stage

After Round 1:

Swadloon (F)
22 HP
78 EN
3/3/3+/3/36-
Overcoat
Light Screen (3A)


Rebble (U)
52 HP
64 EN
1-/2/4+/2/90
Technician
-1 SpD

----------------------------------------------------------


"It is time for the final attack!"

Endure ~ Energy Ball ~ Energy Ball
 
Before Round 2:

Swadloon (F)
22 HP
78 EN
3/3/3+/3/36-
Overcoat
Light Screen (3A)


Rebble (U)
52 HP
64 EN
1-/2/4+/2/90
Technician
-1 SpD

Action 1:

Swadloon uses Endure
-15 EN
Swadloon is holding on

Rebble uses Disable (Energy Ball)
-7 EN
Energy Ball is Disabled (6A)

Action 2:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 6164/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8279/10000 (No)
Damage: ((6*1.5)-5+3+1.5(4-3))*1.5=12.75~13
-4 EN

Swadloon cannot act due to Disable

Action 3:

Rebble Chills
+12 EN

Swadloon cannot act due to Disable

Swadloon's Light Screen fades
Rebble's SpD resets to +0

After Round 2:

Swadloon (F)
9 HP
63 EN
3/3/3+/3/36-
Overcoat
Energy Ball Disabled (3A)


Rebble (U)
52 HP
65 EN
1-/2/4+/2/90
Technician
 

"Your Southern cruelty is not what I heard of!"

Silver Wind ~ Silver Wind ~ Silver Wind

-----------------------------------------------------

Before Round 3:

Swadloon (F)
9 HP
63 EN
3/3/3+/3/36-
Overcoat
Energy Ball Disabled (3A)


Rebble (U)
52 HP
65 EN
1-/2/4+/2/90
Technician

Action 1:

Rebble uses AncientPower
RNG Roll (To-Boost) (<=1000 Yes) 6164/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8279/10000 (No)
Damage: ((6*1.5)+3+1.5(4-3))*1.5=20.25~20
-4 EN

After Round 3:

Swadloon (F)
-11 HP
63 EN
3/3/3+/3/36-
Overcoat


Rebble (U)
52 HP
61 EN
1-/2/4+/2/90
Technician

---------------------------------------------------------------------


"These are your remaining opponents, yes?"





 

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