Resource BBP Bug and Feedback Thread - Generation 9 Edition!

DAT: Abilities

Libero mentions Protean in its description.
The user has practiced every position on the field and can adapt their type entirely.

Before attempting an attack, unless ordered otherwise this round: Discard any Protean status on the user, then grant the user a unique status until they faint or leave play, with the following effect:
● When this condition is created, note the type or types of the user's currently ordered attack.
● The user is the noted type or types.
 
DAT - Moves:
Future Sight handles its Delayed Attack status differently from the others in that category: it specifies a skipped accuracy check and damage calculation, whereas Doom Desire and Egg Bomb (Delayed) cannot hit but can succeed when targeting an empty slot.

DAT - Combos:
Tera Blast has a Combo Level despite having no Combo Class.
 
Raid Frontier: The "Loyal" Lousy Lackabouts
Raid Arena said:
:okidogi:Okidogi is a :punching glove:Pugilist.
:munkidori:Munkidori is a :covert cloak:Thief.
:fezandipiti:Fezandipiti is a :gracidea:Duelist.

The Loyal Three don't have roles, so instead Munkidori's vocation treats Okidogi as the Aggressor and Fezandipiti as the Supporter.​
Thief said:
:covert cloak:Thief
When an effect of the user lowers another Pokemon's stat stage: Raise a particular ally's same stat stage by one (1) for the same duration, depending on the stat:​
  • Attack or Special Attack: Raise the stage of the Aggressor.
  • Defense or Special Defense: Raise the stage of the Protector.
I think "Supporter" in the Raid Arena should be "Protector" instead.

While we're on the topic of the Raid Frontier, what happens if a Pokemon with the Thief vocation lowers another Pokemon's Accuracy, Evasion, or Speed? The vocation only lists what happens in the case of Attack, Special Attack, Defense, or Special Defense.
 
So the recent natural cure change did indeed get rid of decoys but I honestly think this is a pretty major nerf removing natural cure mons sluggish and sealed removal at the end of the round as a tradeoff for keeping decoys. I don't know if I think natural cure mons really deserve that in my opinion and would love to see that interesting functionality preserved.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
things you want it to remove: sluggish.

things removing "all conditions" or "all minor status" would remove at end of round: trapping, partial trapping, doom, grounded, identified, silence.

denied.
 
Currently, there appears to be a bug in the interaction between effects that cause accuracy checks to automatically succeed/fail. As it currently stands, [8.7] Accuracy Checks reads as follows:
[8.7] Accuracy Checks said:
If the action has an accuracy value, a randomized check must be made to see if the action can affect the current defender. If one or more effects would cause the check to "automatically fail", the check is failed and no roll is made. Otherwise, if one or more effects would cause the check to "automatically succeed", the check is passed and no roll is made.
This wording implies that effects that cause accuracy checks to automatically fail override effects that cause accuracy checks to automatically fail (More specifically, "otherwise" implies that automatic success is not checked if there is an automatic failure effect). However, two game pieces seem to imply the contrary is meant to be true:
  • Evasive causes accuracy checks for the specified set of actions to automatically fail. However, it has the reminder text (Except for checks that automatically succeed.) This would imply that automatic success effects are meant to override evasive.
  • Pursuit is clearly intended to be a countermeasure against Evasive, gaining a power boost if the target has evasive status, as well as discarding evasive status from the target. However, it is currently unable to fulfill this role in any capacity, as Pursuit is evaded by every evasion move, and its automatic success effect is unable to bypass evasive's automatic failure effect.
 
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DAT - Moves:
I'm not sure if this is a bug but magnet rise's duration is "next 6 steps". Most conditions created for a number of steps don't use 'next' and this is a bit confusing. I'd prefer "for 7 steps" if that's the intended duration.
 

TheEver

It's beauty and rage!
is a Pre-Contributor
Data Audit: Toedscool and Toedscruel are listed as Grass/Ground type, when they are Ground/Grass-type.

Profile Generator: If they're meant to, Darmanitan and Darmanitan-Galar don't generate information about their respective Zen Modes.
 
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Novax

Crossroads: Paths unchosen
is a Tiering Contributor
9.3a says:
To order otherwise, simply include a phrase similar to "Do not activate [object name]" in the Pokemon's order set, either directly before their main orders, or directly after their substitutions.
but 2.9 says:
A Post-Event Check where none of the instructions were followed is said to be "empty". After an empty Post-Event Check; any triggered effects that have had their trigger conditions fulfilled at any point, between this empty Post-Event Check and the last prior empty Post-Event Check, will trigger in the order that their conditions were fulfilled. After each of those effects resolve, a new round of Post-Event Checks will of course occur, which may cause more triggered effects to trigger. Pending triggered effects put into an Effect Queue are said to be "queued", and queued effects will persist until they are resolved or until the battle ends, whichever comes first. Even if many triggered effects are queued, after each single effect is resolved, a Post-Event Check occurs
meaning that triggered effects can take place during the switch phase since post event checklist occurs during the start and end of a phase
so it should not be possible for players to order otherwise for abilities during the ordering phase or the other way round.
 

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