Approved by Eevee General and The Immortal
Thumbs-up from unfixable and hollywood
Hey there, wayfarer! What are you suggesting here?
Hello, OM players! This metagame's premise takes inspiration from the effect of the move Grudge, which is the following: if the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. This move is rarely ever used (if used at all) in competitive battling due to it being vastly outclassed by other moves, like Destiny Bond and even Memento.
In this metagame the effect of the move is applied to all direct moves. As such, every time a Pokémon ends up knocked out by an attack its opponent loses all PP of said move.
This will force you to think twice before spamming the same move over and over.
And which could be the most influential changes of this metagame?
- If at first there was the concept of sacking a Pokemon, now you'd better be ready to sack a move as well and should be careful about when to use a certain move. Revenge killers, sweepers with few coverage moves and monoattacking stallmons may not be very pleased. :P
- Lunar Dance will be particularly useful here, since it can heal the lost PP of a team member. Could a combo of a "PP scapegoat" and Lunar Dance Smeargle/Cresselia become an actual thing?
- Choice items aren't very recommended, except if you're using a hit-and-run strategy. Otherwise, prepare to struggle to death!
- Leppa Berry could actually have a niche here, by giving you another shot with a single move. However, the downside is that you won't be able to use other items and the berry can be used only once. Could Harvest Pokemon become more usable here? Could we see a rise of Pluck/Bug Bite/Trick/Switcheroo?Could Recycle and Pickup finally find an actual use?
Do you have other interesting ideas? Feel free to share them!
Ok, got it. Rules?
Currently it follows the standard OU clauses and banlist.
Tell me! Where can I play it?
Thanks to Elveman, you can play it on the Russian Pokemon Community server.
Thumbs-up from unfixable and hollywood
When knocking out an opponent leaves a mark.
Hey there, wayfarer! What are you suggesting here?
Hello, OM players! This metagame's premise takes inspiration from the effect of the move Grudge, which is the following: if the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. This move is rarely ever used (if used at all) in competitive battling due to it being vastly outclassed by other moves, like Destiny Bond and even Memento.
In this metagame the effect of the move is applied to all direct moves. As such, every time a Pokémon ends up knocked out by an attack its opponent loses all PP of said move.
This will force you to think twice before spamming the same move over and over.
And which could be the most influential changes of this metagame?
- If at first there was the concept of sacking a Pokemon, now you'd better be ready to sack a move as well and should be careful about when to use a certain move. Revenge killers, sweepers with few coverage moves and monoattacking stallmons may not be very pleased. :P
- Lunar Dance will be particularly useful here, since it can heal the lost PP of a team member. Could a combo of a "PP scapegoat" and Lunar Dance Smeargle/Cresselia become an actual thing?
- Choice items aren't very recommended, except if you're using a hit-and-run strategy. Otherwise, prepare to struggle to death!
- Leppa Berry could actually have a niche here, by giving you another shot with a single move. However, the downside is that you won't be able to use other items and the berry can be used only once. Could Harvest Pokemon become more usable here? Could we see a rise of Pluck/Bug Bite/Trick/Switcheroo?
Do you have other interesting ideas? Feel free to share them!
Ok, got it. Rules?
Currently it follows the standard OU clauses and banlist.
Tell me! Where can I play it?
Thanks to Elveman, you can play it on the Russian Pokemon Community server.
With that said, prepare yourselves against the dark effects of the grudges! Darklatias92, out!
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